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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.rw.atomics.frag.out9 0:50 'g_tTex1di1' (layout( r32i) uniform iimage1D)
10 0:50 i1: direct index for structure ( uniform int)
11uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
14 0:50 i1b: direct index for structure ( uniform int)
15uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
21 0:51 'g_tTex1di1' (layout( r32i) uniform iimage1D)
22 0:51 i1: direct index for structure ( uniform int)
23uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
26 0:51 i1: direct index for structure ( uniform int)
27uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
[all …]
Dhlsl.intrinsics.promote.frag.out13 0:23 b: direct index for structure ( uniform bool)
14uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
17 0:23 f: direct index for structure ( uniform float)
18uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
26 0:24 b: direct index for structure ( uniform bool)
27uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
30 0:24 u: direct index for structure ( uniform uint)
31uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
39 0:25 b: direct index for structure ( uniform bool)
40uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out14 0:46 'g_tTex2df4' ( uniform texture2D)
15 0:46 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:47 'g_tTex2di4' ( uniform itexture2D)
32 0:47 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:47 c2: direct index for structure ( uniform 2-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out14 0:40 'g_tTex2df4a' ( uniform texture2DArray)
15 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:41 'g_tTex2di4a' ( uniform itexture2DArray)
32 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:41 c3: direct index for structure ( uniform 3-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.promotions.frag.out27 0:26 i3: direct index for structure ( uniform 3-component vector of int)
28uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
33 0:26 i3: direct index for structure ( uniform 3-component vector of int)
34uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
44 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
45uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
50 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
51uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
61 0:28 b3: direct index for structure ( uniform 3-component vector of bool)
62uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
[all …]
Dhlsl.load.offset.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:52 o1: direct index for structure ( uniform int)
27uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
31 0:53 'g_tTex1di4' ( uniform itexture1D)
33 0:53 c2: direct index for structure ( uniform 2-component vector of int)
34uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.rw.scalar.bracket.frag.out52 0:50 c1: direct index for structure ( uniform int)
53uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
60 0:57 'g_tTex1df1' (layout( r32f) uniform image1D)
61 0:57 c1: direct index for structure ( uniform int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:59 'g_tTex1df1' (layout( r32f) uniform image1D)
70 0:59 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:60 'g_tTex1di1' (layout( r32i) uniform iimage1D)
79 0:60 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.load.2dms.dx10.frag.out10 0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
11 0:32 c2: direct index for structure ( uniform 2-component vector of int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
19 0:33 c2: direct index for structure ( uniform 2-component vector of int)
20uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
27 0:34 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
34 0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
[all …]
Dhlsl.amend.frag.out9 0:3 a: direct index for structure ( uniform 4-component vector of float)
10 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
13 0:3 b: direct index for structure ( uniform float)
14 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
21 0:6 a: direct index for structure ( uniform 4-component vector of float)
22 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
25 0:6 b: direct index for structure ( uniform float)
26 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
39 0:13 a: direct index for structure ( uniform 4-component vector of float)
40 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
[all …]
Dhlsl.load.basic.dx10.vert.out8 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:51 c2: direct index for structure ( uniform 2-component vector of int)
11uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:51 c2: direct index for structure ( uniform 2-component vector of int)
19uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
25 0:52 'g_tTex1di4' ( uniform itexture1D)
27 0:52 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
35 0:52 c2: direct index for structure ( uniform 2-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.load.basic.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
27 0:53 'g_tTex1di4' ( uniform itexture1D)
29 0:53 c2: direct index for structure ( uniform 2-component vector of int)
30uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
37 0:53 c2: direct index for structure ( uniform 2-component vector of int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.load.offsetarray.dx10.frag.out10 0:52 'g_tTex1df4a' ( uniform texture1DArray)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:52 o1: direct index for structure ( uniform int)
29uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
33 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
35 0:53 c3: direct index for structure ( uniform 3-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
/external/angle/third_party/glslang/src/Test/baseResults/
Dhlsl.rw.atomics.frag.out9 0:50 'g_tTex1di1' (layout( r32i) uniform iimage1D)
10 0:50 i1: direct index for structure ( uniform int)
11uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
14 0:50 i1b: direct index for structure ( uniform int)
15uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
21 0:51 'g_tTex1di1' (layout( r32i) uniform iimage1D)
22 0:51 i1: direct index for structure ( uniform int)
23uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
26 0:51 i1: direct index for structure ( uniform int)
27uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
[all …]
Dhlsl.intrinsics.promote.frag.out13 0:23 b: direct index for structure ( uniform bool)
14uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
17 0:23 f: direct index for structure ( uniform float)
18uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
26 0:24 b: direct index for structure ( uniform bool)
27uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
30 0:24 u: direct index for structure ( uniform uint)
31uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
39 0:25 b: direct index for structure ( uniform bool)
40uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out14 0:46 'g_tTex2df4' ( uniform texture2D)
15 0:46 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:47 'g_tTex2di4' ( uniform itexture2D)
32 0:47 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:47 c2: direct index for structure ( uniform 2-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out14 0:40 'g_tTex2df4a' ( uniform texture2DArray)
15 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:41 'g_tTex2di4a' ( uniform itexture2DArray)
32 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:41 c3: direct index for structure ( uniform 3-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.promotions.frag.out27 0:26 i3: direct index for structure ( uniform 3-component vector of int)
28uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
33 0:26 i3: direct index for structure ( uniform 3-component vector of int)
34uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
44 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
45uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
50 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
51uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
61 0:28 b3: direct index for structure ( uniform 3-component vector of bool)
62uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
[all …]
Dhlsl.load.offset.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:52 o1: direct index for structure ( uniform int)
27uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
31 0:53 'g_tTex1di4' ( uniform itexture1D)
33 0:53 c2: direct index for structure ( uniform 2-component vector of int)
34uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.rw.scalar.bracket.frag.out52 0:50 c1: direct index for structure ( uniform int)
53uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
60 0:57 'g_tTex1df1' (layout( r32f) uniform image1D)
61 0:57 c1: direct index for structure ( uniform int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:59 'g_tTex1df1' (layout( r32f) uniform image1D)
70 0:59 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:60 'g_tTex1di1' (layout( r32i) uniform iimage1D)
79 0:60 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.load.2dms.dx10.frag.out10 0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
11 0:32 c2: direct index for structure ( uniform 2-component vector of int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
19 0:33 c2: direct index for structure ( uniform 2-component vector of int)
20uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
27 0:34 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
34 0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
[all …]
Dhlsl.amend.frag.out9 0:3 a: direct index for structure ( uniform 4-component vector of float)
10 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
13 0:3 b: direct index for structure ( uniform float)
14 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
21 0:6 a: direct index for structure ( uniform 4-component vector of float)
22 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
25 0:6 b: direct index for structure ( uniform float)
26 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
39 0:13 a: direct index for structure ( uniform 4-component vector of float)
40 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
[all …]
Dhlsl.load.basic.dx10.vert.out8 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:51 c2: direct index for structure ( uniform 2-component vector of int)
11uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:51 c2: direct index for structure ( uniform 2-component vector of int)
19uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
25 0:52 'g_tTex1di4' ( uniform itexture1D)
27 0:52 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
35 0:52 c2: direct index for structure ( uniform 2-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.load.basic.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
27 0:53 'g_tTex1di4' ( uniform itexture1D)
29 0:53 c2: direct index for structure ( uniform 2-component vector of int)
30uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
37 0:53 c2: direct index for structure ( uniform 2-component vector of int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
/external/angle/third_party/glslang/src/Test/
DloopsArtificial.frag2 uniform vec4 bigColor;
3 uniform vec4 bigColor1_1;
4 uniform vec4 bigColor1_2;
5 uniform vec4 bigColor1_3;
6 uniform vec4 bigColor2;
7 uniform vec4 bigColor3;
8 uniform vec4 bigColor4;
9 uniform vec4 bigColor5;
10 uniform vec4 bigColor6;
11 uniform vec4 bigColor7;
[all …]
/external/deqp-deps/glslang/Test/
DloopsArtificial.frag2 uniform vec4 bigColor;
3 uniform vec4 bigColor1_1;
4 uniform vec4 bigColor1_2;
5 uniform vec4 bigColor1_3;
6 uniform vec4 bigColor2;
7 uniform vec4 bigColor3;
8 uniform vec4 bigColor4;
9 uniform vec4 bigColor5;
10 uniform vec4 bigColor6;
11 uniform vec4 bigColor7;
[all …]

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