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Searched refs:varyingVar (Results 1 – 9 of 9) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
D330.frag.out54 0:10 'varyingVar' ( smooth in 4-component vector of float)
89 0:? 'varyingVar' ( smooth in 4-component vector of float)
141 0:10 'varyingVar' ( smooth in 4-component vector of float)
156 0:? 'varyingVar' ( smooth in 4-component vector of float)
/external/angle/third_party/glslang/src/Test/baseResults/
D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
D330.frag.out58 0:10 'varyingVar' ( smooth in 4-component vector of float)
98 0:? 'varyingVar' ( smooth in 4-component vector of float)
152 0:10 'varyingVar' ( smooth in 4-component vector of float)
167 0:? 'varyingVar' ( smooth in 4-component vector of float)
/external/deqp-deps/glslang/Test/
D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
D330.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar; // link ERROR: user output was used
/external/angle/third_party/glslang/src/Test/
D330comp.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar;
D330.frag6 varying vec4 varyingVar;
10 gl_FragColor = varyingVar; // link ERROR: user output was used
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp480 TVariable *varyingVar = in AddANGLEPositionVaryingDeclaration() local
483 TIntermSymbol *varyingDeclarator = new TIntermSymbol(varyingVar); in AddANGLEPositionVaryingDeclaration()
494 return varyingVar; in AddANGLEPositionVaryingDeclaration()