• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1330.frag
2ERROR: 0:27: 'block declaration' : cannot redeclare block:  gl_block
3ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved
4ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved
5ERROR: 0:35: 'gl_in' : no declaration found for redeclaration
6ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block
7ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions
8ERROR: 0:44: 'layout-id value' : cannot be negative
9ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions
10ERROR: 0:46: 'layout-id value' : scalar integer expression required
11ERROR: 0:46: 'location' : location is too large
12ERROR: 0:47: 'non-literal layout-id value' : not supported for this version or the enabled extensions
13ERROR: 0:48: 'non-literal layout-id value' : not supported for this version or the enabled extensions
14ERROR: 0:52: 'f2' : cannot use layout qualifiers on structure members
15ERROR: 0:57: 'location on block member' : not supported for this version or the enabled extensions
16ERROR: 0:62: 'location on block member' : can only use in an in/out block
17ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
18ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
19ERROR: 0:60: 'location' : cannot apply to uniform or buffer block
20ERROR: 0:68: 'layout-id value' : cannot be negative
21ERROR: 0:69: 'layout-id value' : cannot be negative
22ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members
23ERROR: 0:91: 'location on block member' : can only use in an in/out block
24ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
25ERROR: 0:91: 'location' : overlapping use of location 3
26ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
27ERROR: 0:89: 'location' : cannot apply to uniform or buffer block
28ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location
29ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members
30ERROR: 0:119: 'location' : overlapping use of location 44
31ERROR: 0:122: 'index' : can only be used with an explicit location
32ERROR: 0:124: 'location' : overlapping use of location 0
33ERROR: 0:125: 'index' : can only be used on an output
34ERROR: 0:126: 'index' : can only be used on an output
35ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration
36ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration
37ERROR: 0:128: 'output block' : not supported in this stage: fragment
38ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found
39ERROR: 0:140: 'assign' :  cannot convert from ' const float' to ' temp 2-component vector of float'
40ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
41ERROR: 0:141: 'assign' :  cannot convert from ' const float' to ' temp 2-component vector of float'
42ERROR: 0:152: 'index' : value must be 0 or 1
43ERROR: 0:154: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
44ERROR: 0:160: 'location' : cannot apply to uniform or buffer block
45ERROR: 43 compilation errors.  No code generated.
46
47
48Shader version: 330
49Requested GL_ARB_enhanced_layouts
50Requested GL_ARB_explicit_uniform_location
51Requested GL_ARB_separate_shader_objects
52ERROR: node is still EOpNull!
530:8  Function Definition: main( ( global void)
540:8    Function Parameters:
550:10    Sequence
560:10      move second child to first child ( temp 4-component vector of float)
570:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
580:10        'varyingVar' ( smooth in 4-component vector of float)
590:11      move second child to first child ( temp 4-component vector of float)
600:11        direct index ( temp 4-component vector of float FragData)
610:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
620:11          Constant:
630:11            1 (const int)
640:11        'inVar' ( smooth in 4-component vector of float)
650:12      Sequence
660:12        move second child to first child ( temp int)
670:12          'buffer' ( temp int)
680:12          Constant:
690:12            4 (const int)
700:21  Function Definition: foo( ( global void)
710:21    Function Parameters:
720:23    Sequence
730:23      Sequence
740:23        move second child to first child ( temp 4-component vector of float)
750:23          'c' ( temp 4-component vector of float)
760:23          gl_Color: direct index for structure ( in 4-component vector of float Color)
770:23            'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
780:23            Constant:
790:23              2 (const uint)
800:24      move second child to first child ( temp 4-component vector of float)
810:24        'outVar' (layout( location=0 index=0) out 4-component vector of float)
820:24        'inVar' ( smooth in 4-component vector of float)
830:133  Function Definition: qlod( ( global void)
840:133    Function Parameters:
850:?     Sequence
860:140      'lod' ( temp 2-component vector of float)
870:141      'lod' ( temp 2-component vector of float)
880:147  Function Definition: fooKeyMem( ( global void)
890:147    Function Parameters:
900:149    Sequence
910:149      precise: direct index for structure ( global int)
920:149        'KeyMem' ( global structure{ global int precise})
930:149        Constant:
940:149          0 (const int)
950:?   Linker Objects
960:?     'inVar' ( smooth in 4-component vector of float)
970:?     'outVar' (layout( location=0 index=0) out 4-component vector of float)
980:?     'varyingVar' ( smooth in 4-component vector of float)
990:?     'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
1000:?     'gl_name' ( in block{ in int gl_i})
1010:?     'start' ( const int)
1020:?       6 (const int)
1030:?     'v1' ( smooth in 4-component vector of float)
1040:?     'v2' (layout( location=8) smooth in 4-component vector of float)
1050:?     'v20' ( smooth in 4-component vector of float)
1060:?     'v21' (layout( location=60) smooth in float)
1070:?     'v22' (layout( location=2) smooth in float)
1080:?     'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2})
1090:?     'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1100:?     'v3' (layout( location=6) smooth in 4-component vector of float)
1110:?     'v4' ( smooth in 4-component vector of float)
1120:?     'v5' ( smooth in 4-component vector of float)
1130:?     'v6' (layout( location=30) smooth in 4-component vector of float)
1140:?     'v23' (layout( location=61) smooth in float)
1150:?     'v24' (layout( location=62) smooth in float)
1160:?     'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1,  temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5})
1170:?     'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1180:?     'in3' ( in block{ in float f1, layout( location=40) in float f2})
1190:?     'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
1200:?     's' (layout( location=33) smooth in structure{ global 3-component vector of float a,  global 2X2 matrix of float b,  global 2-element array of 4-component vector of float c,  temp 2-component vector of float A})
1210:?     'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k})
1220:?     'outVar2' (layout( location=4095 index=0) out 4-component vector of float)
1230:?     'outVar3' (layout( location=0 index=1) out 4-component vector of float)
1240:?     'outVar4' (layout( location=0 index=1) out 4-component vector of float)
1250:?     'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float)
1260:?     'indexBlockI' (layout( location=26 index=0) out block{ out int a})
1270:?     'samp1D' ( uniform sampler1D)
1280:?     'samp2Ds' ( uniform sampler2DShadow)
1290:?     'precise' ( global int)
1300:?     'KeyMem' ( global structure{ global int precise})
1310:?     'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
1320:?     'ucolor0' (layout( location=4) uniform 4-component vector of float)
1330:?     'ucolor1' (layout( location=5) uniform 4-component vector of float)
1340:?     'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
135
136
137Linked fragment stage:
138
139ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs
140ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
141
142Shader version: 330
143Requested GL_ARB_enhanced_layouts
144Requested GL_ARB_explicit_uniform_location
145Requested GL_ARB_separate_shader_objects
146ERROR: node is still EOpNull!
1470:8  Function Definition: main( ( global void)
1480:8    Function Parameters:
1490:10    Sequence
1500:10      move second child to first child ( temp 4-component vector of float)
1510:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
1520:10        'varyingVar' ( smooth in 4-component vector of float)
1530:11      move second child to first child ( temp 4-component vector of float)
1540:11        direct index ( temp 4-component vector of float FragData)
1550:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
1560:11          Constant:
1570:11            1 (const int)
1580:11        'inVar' ( smooth in 4-component vector of float)
1590:12      Sequence
1600:12        move second child to first child ( temp int)
1610:12          'buffer' ( temp int)
1620:12          Constant:
1630:12            4 (const int)
1640:?   Linker Objects
1650:?     'inVar' ( smooth in 4-component vector of float)
1660:?     'outVar' (layout( location=0 index=0) out 4-component vector of float)
1670:?     'varyingVar' ( smooth in 4-component vector of float)
1680:?     'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
1690:?     'gl_name' ( in block{ in int gl_i})
1700:?     'start' ( const int)
1710:?       6 (const int)
1720:?     'v1' ( smooth in 4-component vector of float)
1730:?     'v2' (layout( location=8) smooth in 4-component vector of float)
1740:?     'v20' ( smooth in 4-component vector of float)
1750:?     'v21' (layout( location=60) smooth in float)
1760:?     'v22' (layout( location=2) smooth in float)
1770:?     'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2})
1780:?     'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1790:?     'v3' (layout( location=6) smooth in 4-component vector of float)
1800:?     'v4' ( smooth in 4-component vector of float)
1810:?     'v5' ( smooth in 4-component vector of float)
1820:?     'v6' (layout( location=30) smooth in 4-component vector of float)
1830:?     'v23' (layout( location=61) smooth in float)
1840:?     'v24' (layout( location=62) smooth in float)
1850:?     'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1,  temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5})
1860:?     'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1870:?     'in3' ( in block{ in float f1, layout( location=40) in float f2})
1880:?     'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
1890:?     's' (layout( location=33) smooth in structure{ global 3-component vector of float a,  global 2X2 matrix of float b,  global 2-element array of 4-component vector of float c,  temp 2-component vector of float A})
1900:?     'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k})
1910:?     'outVar2' (layout( location=4095 index=0) out 4-component vector of float)
1920:?     'outVar3' (layout( location=0 index=1) out 4-component vector of float)
1930:?     'outVar4' (layout( location=0 index=1) out 4-component vector of float)
1940:?     'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float)
1950:?     'indexBlockI' (layout( location=26 index=0) out block{ out int a})
1960:?     'samp1D' ( uniform sampler1D)
1970:?     'samp2Ds' ( uniform sampler2DShadow)
1980:?     'precise' ( global int)
1990:?     'KeyMem' ( global structure{ global int precise})
2000:?     'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
2010:?     'ucolor0' (layout( location=4) uniform 4-component vector of float)
2020:?     'ucolor1' (layout( location=5) uniform 4-component vector of float)
2030:?     'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
204
205