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Searched refs:xfb_buffer (Results 1 – 25 of 46) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
D440.vert.out28 ERROR: 0:111: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
29 ERROR: 0:116: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
40 ERROR: 0:157: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
45 ERROR: 0:166: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
46 ERROR: 0:169: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
48 ERROR: 0:171: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
50 ERROR: 0:179: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
143 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
144 0:? 'bbinst3' ( out block{layout( xfb_buffer=3 xfb_offset=16) out 4-component vector of float b…
146 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
[all …]
D430.vert.out223 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
224 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f…
225 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f…
226 … xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1…
227 … 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1…
238 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float …
239 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
240 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl…
241 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo…
242 … 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1…
[all …]
/external/angle/third_party/glslang/src/Test/baseResults/
D440.vert.out28 ERROR: 0:111: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
29 ERROR: 0:116: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
40 ERROR: 0:157: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
45 ERROR: 0:166: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
46 ERROR: 0:169: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
48 ERROR: 0:171: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
50 ERROR: 0:179: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
143 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
144 0:? 'bbinst3' ( out block{layout( xfb_buffer=3 xfb_offset=16) out 4-component vector of float b…
146 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
[all …]
D430.vert.out223 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
224 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f…
225 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f…
226 … xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1…
227 … 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1…
238 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float …
239 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
240 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl…
241 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo…
242 … 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1…
[all …]
/external/angle/third_party/glslang/src/Test/
D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
111 layout(xfb_buffer=2) vec4 bbv3; // ERROR, wrong buffer
114 out layout(xfb_buffer=2) bblck6 {
116 …layout(xfb_stride=64, xfb_buffer=3, xfb_offset=32) vec4 bbv2; // ERROR, overlap 32 from bh, and bu…
117 layout(xfb_buffer=2, xfb_offset=0) vec4 bbv3; // ERROR, overlap 0 from bbinst5
118 layout(xfb_buffer=2) vec4 bbv5;
[all …]
Dspv.xfb.vert3 layout(xfb_buffer = 3) out;
7 layout(xfb_buffer = 2) out;
9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
12 layout(xfb_buffer = 1, location=3) out outXfb2 {
16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
Dspv.16bitxfb.vert10 layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
11 layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
17 layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
18 layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
D430.vert81 layout(xfb_buffer = 3, xfb_stride = 64) out; // ERROR
83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
132 layout(xfb_buffer = 1, xfb_stride = 80) out; // default buffer is 3
134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
143 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2;
Dspv.builtInXFB.vert3 layout(xfb_buffer = 1, xfb_stride = 64) out;
5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
Dspv.xfbOffsetOnStructMembersAssignment.vert3 layout(xfb_buffer=2) out;
12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
Dspv.xfbStrideJustOnce.vert3 layout(xfb_buffer=2) out;
Dspv.xfbOffsetOnBlockMembersAssignment.vert3 layout(xfb_buffer=2) out;
Dspv.xfb2.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
/external/deqp-deps/glslang/Test/
D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
111 layout(xfb_buffer=2) vec4 bbv3; // ERROR, wrong buffer
114 out layout(xfb_buffer=2) bblck6 {
116 …layout(xfb_stride=64, xfb_buffer=3, xfb_offset=32) vec4 bbv2; // ERROR, overlap 32 from bh, and bu…
117 layout(xfb_buffer=2, xfb_offset=0) vec4 bbv3; // ERROR, overlap 0 from bbinst5
118 layout(xfb_buffer=2) vec4 bbv5;
[all …]
Dspv.xfb.vert3 layout(xfb_buffer = 3) out;
7 layout(xfb_buffer = 2) out;
9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
12 layout(xfb_buffer = 1, location=3) out outXfb2 {
16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
Dspv.16bitxfb.vert10 layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
11 layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
17 layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
18 layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
D430.vert81 layout(xfb_buffer = 3, xfb_stride = 64) out; // ERROR
83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
132 layout(xfb_buffer = 1, xfb_stride = 80) out; // default buffer is 3
134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
143 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2;
Dspv.builtInXFB.vert3 layout(xfb_buffer = 1, xfb_stride = 64) out;
5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
Dspv.xfbOffsetOnStructMembersAssignment.vert3 layout(xfb_buffer=2) out;
12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
Dspv.xfbOffsetOnBlockMembersAssignment.vert3 layout(xfb_buffer=2) out;
Dspv.xfbStrideJustOnce.vert3 layout(xfb_buffer=2) out;
Dspv.xfb2.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
/external/angle/src/libANGLE/renderer/vulkan/doc/
DTransformFeedbackViaExtension.md50 layout(xfb_buffer = buffer_num, xfb_offset = offset, xfb_stride = stride) varying_type varying_name;
58 layout(xfb_buffer = buffer_num, xfb_offset = offset, xfb_stride = stride, location = num )
73 layout(xfb_buffer = buffer_num, xfb_offset = offset, xfb_stride = stride) varying_type varying_name…
89 layout(xfb_buffer = buffer_num, xfb_offset = offset, xfb_stride = stride, location = num )
/external/mesa3d/src/compiler/glsl/
Dast_type.cpp367 if (q.flags.q.xfb_buffer) { in merge_qualifier()
368 this->flags.q.xfb_buffer = 1; in merge_qualifier()
369 this->xfb_buffer = q.xfb_buffer; in merge_qualifier()
370 } else if (!this->flags.q.xfb_buffer && this->flags.q.out && in merge_qualifier()
373 this->flags.q.xfb_buffer = 1; in merge_qualifier()
374 this->xfb_buffer = state->out_qualifier->xfb_buffer; in merge_qualifier()
530 valid_out_mask.flags.q.xfb_buffer = 1; in validate_out_qualifier()
539 valid_out_mask.flags.q.xfb_buffer = 1; in validate_out_qualifier()
546 valid_out_mask.flags.q.xfb_buffer = 1; in validate_out_qualifier()
799 this->xfb_buffer, &buff_idx)) { in push_to_global()
[all …]
Dgl_nir_link_xfb.c112 int xfb_buffer = in gl_nir_link_assign_xfb_resources() local
145 if (xfb_buffer != xfb_varying->buffer) { in gl_nir_link_assign_xfb_resources()
147 xfb_buffer = xfb_varying->buffer; in gl_nir_link_assign_xfb_resources()

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