/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 68 struct UniformInfo struct 84 …UniformInfo (VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage… in UniformInfo() argument 101 const vector<UniformInfo>& uniformInfo); 107 IterateResult run (const vector<UniformInfo>& uniformList); 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 109 …bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniform… 110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList); 119 const vector<UniformInfo> m_uniformInfo; 150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase() 221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) in run() [all …]
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 30 struct UniformInfo { struct 35 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument 84 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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D | GrMtlUniformHandler.mm | 213 UniformInfo& uni = fUniforms.push_back(); 267 UniformInfo& info = fSamplers.push_back(); 288 const UniformInfo& sampler = fSamplers[i]; 300 const UniformInfo& localUniform = fUniforms[i]; 324 const UniformInfo& localUniform = fUniforms[i];
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D | GrMtlPipelineStateDataManager.mm | 28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 29 struct UniformInfo { struct 34 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument 83 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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D | GrMtlUniformHandler.mm | 212 UniformInfo& uni = fUniforms.push_back(); 257 UniformInfo& info = fSamplers.push_back(); 274 const UniformInfo& sampler = fSamplers[i]; 285 const UniformInfo& localUniform = fUniforms[i]; 297 const UniformInfo& localUniform = fUniforms[i];
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D | GrMtlPipelineStateDataManager.mm | 28 const GrMtlUniformHandler::UniformInfo uniformInfo = uniforms[i];
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.h | 37 struct UniformInfo { struct 46 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument 99 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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D | GrVkUniformHandler.cpp | 221 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 275 UniformInfo& info = fSamplers.push_back(); in addSampler() 307 const UniformInfo& sampler = fSamplers[i]; in appendUniformDecls() 319 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 343 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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D | GrVkPipelineStateDataManager.cpp | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 36 struct UniformInfo { struct 44 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument 103 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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D | GrVkUniformHandler.cpp | 225 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 271 UniformInfo& info = fSamplers.push_back(); in addSampler() 298 const UniformInfo& sampler = fSamplers[i]; in appendUniformDecls() 310 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls() 322 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
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D | GrVkPipelineStateDataManager.cpp | 24 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
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/external/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.h | 23 struct UniformInfo { struct 28 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
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D | GrDawnUniformHandler.cpp | 209 UniformInfo& info = fUniforms.push_back(); in internalAddUniformArray() 245 UniformInfo& info = fSamplers.push_back(); in addSampler() 260 UniformInfo& texInfo = fTextures.push_back(); in addSampler()
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D | GrDawnProgramDataManager.cpp | 24 const GrDawnUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrDawnProgramDataManager()
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 63 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
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D | GrGLProgramDataManager.h | 28 struct UniformInfo { struct 42 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
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D | GrGLUniformHandler.cpp | 40 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 79 UniformInfo& sampler = fSamplers.push_back(); in addSampler()
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D | GrGLProgramDataManager.cpp | 26 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager() 56 const UniformInfo& sampler = samplers[i]; in setSamplerUniforms()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 66 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
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D | GrGLProgramDataManager.h | 28 struct UniformInfo { struct 42 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
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D | GrGLUniformHandler.cpp | 38 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray() 76 UniformInfo& sampler = fSamplers.push_back(); in addSampler()
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D | GrGLProgramDataManager.cpp | 26 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager() 56 const UniformInfo& sampler = samplers[i]; in setSamplerUniforms()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 612 class UniformInfo class in vkt::sr::ShaderRenderCaseInstance 615 UniformInfo (void) {} in UniformInfo() function in vkt::sr::ShaderRenderCaseInstance::UniformInfo 616 virtual ~UniformInfo (void) {} in ~UniformInfo() 622 class BufferUniform : public UniformInfo 633 class SamplerUniform : public UniformInfo 646 typedef de::SharedPtr<de::UniquePtr<UniformInfo> > UniformInfoSp;
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