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1 /*
2  * Copyright (c) 2015-2016, ARM Limited and Contributors. All rights reserved.
3  *
4  * SPDX-License-Identifier: BSD-3-Clause
5  */
6 
7 #include <arch.h>
8 #include <arch_helpers.h>
9 #include <assert.h>
10 #include <bl_common.h>
11 #include <console.h>
12 #include <platform_def.h>
13 #include "qemu_private.h"
14 
15 /*******************************************************************************
16  * Declarations of linker defined symbols which will tell us where BL1 lives
17  * in Trusted RAM
18  ******************************************************************************/
19 extern uint64_t __BL1_RAM_START__;
20 extern uint64_t __BL1_RAM_END__;
21 #define BL1_RAM_BASE (uint64_t)(&__BL1_RAM_START__)
22 #define BL1_RAM_LIMIT (uint64_t)(&__BL1_RAM_END__)
23 
24 /* Data structure which holds the extents of the trusted SRAM for BL1*/
25 static meminfo_t bl1_tzram_layout;
26 
27 
bl1_plat_sec_mem_layout(void)28 meminfo_t *bl1_plat_sec_mem_layout(void)
29 {
30 	return &bl1_tzram_layout;
31 }
32 
33 /*******************************************************************************
34  * Perform any BL1 specific platform actions.
35  ******************************************************************************/
bl1_early_platform_setup(void)36 void bl1_early_platform_setup(void)
37 {
38 	/* Initialize the console to provide early debug support */
39 	console_init(PLAT_QEMU_BOOT_UART_BASE, PLAT_QEMU_BOOT_UART_CLK_IN_HZ,
40 		     PLAT_QEMU_CONSOLE_BAUDRATE);
41 
42 	/* Allow BL1 to see the whole Trusted RAM */
43 	bl1_tzram_layout.total_base = BL_RAM_BASE;
44 	bl1_tzram_layout.total_size = BL_RAM_SIZE;
45 
46 #if !LOAD_IMAGE_V2
47 	/* Calculate how much RAM BL1 is using and how much remains free */
48 	bl1_tzram_layout.free_base = BL_RAM_BASE;
49 	bl1_tzram_layout.free_size = BL_RAM_SIZE;
50 	reserve_mem(&bl1_tzram_layout.free_base, &bl1_tzram_layout.free_size,
51 		    BL1_RAM_BASE, BL1_RAM_LIMIT - BL1_RAM_BASE);
52 #endif /* !LOAD_IMAGE_V2 */
53 }
54 
55 /******************************************************************************
56  * Perform the very early platform specific architecture setup.  This only
57  * does basic initialization. Later architectural setup (bl1_arch_setup())
58  * does not do anything platform specific.
59  *****************************************************************************/
bl1_plat_arch_setup(void)60 void bl1_plat_arch_setup(void)
61 {
62 	qemu_configure_mmu_el3(bl1_tzram_layout.total_base,
63 				bl1_tzram_layout.total_size,
64 				BL1_RO_BASE, BL1_RO_LIMIT,
65 				BL_COHERENT_RAM_BASE, BL_COHERENT_RAM_END);
66 }
67 
bl1_platform_setup(void)68 void bl1_platform_setup(void)
69 {
70 	plat_qemu_io_setup();
71 }
72 
73 #if !LOAD_IMAGE_V2
74 /*******************************************************************************
75  * Function that takes a memory layout into which BL2 has been loaded and
76  * populates a new memory layout for BL2 that ensures that BL1's data sections
77  * resident in secure RAM are not visible to BL2.
78  ******************************************************************************/
bl1_init_bl2_mem_layout(const meminfo_t * bl1_mem_layout,meminfo_t * bl2_mem_layout)79 void bl1_init_bl2_mem_layout(const meminfo_t *bl1_mem_layout,
80 			     meminfo_t *bl2_mem_layout)
81 {
82 	const size_t bl1_size = BL1_RAM_LIMIT - BL1_RAM_BASE;
83 
84 	assert(bl1_mem_layout != NULL);
85 	assert(bl2_mem_layout != NULL);
86 
87 	/* Check that BL1's memory is lying outside of the free memory */
88 	assert((BL1_RAM_LIMIT <= bl1_mem_layout->free_base) ||
89 	       (BL1_RAM_BASE >= (bl1_mem_layout->free_base +
90 				 bl1_mem_layout->free_size)));
91 
92 	/* Remove BL1 RW data from the scope of memory visible to BL2 */
93 	*bl2_mem_layout = *bl1_mem_layout;
94 	reserve_mem(&bl2_mem_layout->total_base,
95 		    &bl2_mem_layout->total_size,
96 		    BL1_RAM_BASE,
97 		    bl1_size);
98 
99 	flush_dcache_range((unsigned long)bl2_mem_layout, sizeof(meminfo_t));
100 }
101 
102 /*******************************************************************************
103  * Before calling this function BL2 is loaded in memory and its entrypoint
104  * is set by load_image. This is a placeholder for the platform to change
105  * the entrypoint of BL2 and set SPSR and security state.
106  * On ARM standard platforms we only set the security state of the entrypoint
107  ******************************************************************************/
bl1_plat_set_bl2_ep_info(image_info_t * bl2_image,entry_point_info_t * bl2_ep)108 void bl1_plat_set_bl2_ep_info(image_info_t *bl2_image,
109 				entry_point_info_t *bl2_ep)
110 {
111 	SET_SECURITY_STATE(bl2_ep->h.attr, SECURE);
112 	bl2_ep->spsr = SPSR_64(MODE_EL1, MODE_SP_ELX, DISABLE_ALL_EXCEPTIONS);
113 }
114 #endif /* !LOAD_IMAGE_V2 */
115