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libGLESv2_POWERVR_SGX544_116.so libgcc strlen LIBC libc.so __strlen_chk __aeabi_unwind_cpp_pr0 LIBC_PRIVATE __aeabi_unwind_cpp_pr1 calloc vsnprintf close _edata __stack_chk_fail memset malloc __stack_chk_guard __bss_start strcat _end snprintf memcmp pthread_once memcpy pthread_key_create __cxa_finalize __cxa_atexit __aeabi_uidiv strncmp pthread_self realloc strcmp qsort strncpy free pthread_setspecific strcpy __register_atfork pthread_getspecific __aeabi_uidivmod atoi PVRSRVDebugPrintf PVRSRVAllocDeviceMem PVRSRVFreeDeviceMem glBindBuffer glDeleteBuffers glGenBuffers glBufferData glBufferSubData glClear PVRSRVUnlockMutex glClearColor glClearDepthf glClearStencil PVRSRVLockMutex glDrawArrays glDrawElements PVRSRVDestroyMutex KEGLGetDrawableParameters SGXRemoveRenderTarget TQCleanupBufferQueue PVRSRVMemSet PVRSRVCreateMutex SGXAddRenderTarget PVRSRVUnmapDeviceMem KEGLUnbindImage PVRSRVMapDeviceMem KEGLGetImageSource KEGLBindImage KEGLDestroyRenderSurface KEGLCreateRenderSurface glIsRenderbuffer glBindRenderbuffer glDeleteRenderbuffers glGenRenderbuffers glRenderbufferStorage glGetRenderbufferParameteriv glIsFramebuffer glBindFramebuffer glDeleteFramebuffers glGenFramebuffers glCheckFramebufferStatus glFramebufferTexture2D glFramebufferRenderbuffer glGetFramebufferAttachmentParameteriv glGenerateMipmap glGetAttachedShaders glGetBooleanv glGetFloatv glGetIntegerv glGetBufferParameteriv glGetError glGetShaderiv glGetProgramiv glGetProgramInfoLog glGetShaderInfoLog glGetShaderSource glGetString glGetTexParameteriv glGetTexParameterfv glGetUniformfv glGetUniformiv glGetAttribLocation glGetVertexAttribfv glGetVertexAttribiv glGetVertexAttribPointerv glIsEnabled glIsBuffer glIsProgram glIsShader glIsTexture glGetShaderPrecisionFormat SGXQueueTransfer PVRSRVPollForValue TQAddBufferToQueue floorf libm.so PVRSRVCreateAppHintState PVRSRVGetAppHint PVRSRVFreeAppHintState glFinish glFlush glHint glPixelStorei glReadPixels glScissor PVRSRVGetMiscInfo PVRSRVEventObjectWait PVRSRVClientEvent KEGLFlagStartFrame KEGLGetPDSFragBuffer KEGLResizeRenderSurface SGXKickTA glAttachShader glDetachShader glBindAttribLocation glCreateProgram glDeleteProgram glCreateShader glDeleteShader glGetActiveAttrib PVRSRVLoadLibrary PVRSRVGetLibFuncAddr KEGLGetBlob KEGLSetBlob PVRSRVUnloadLibrary glUseProgram glValidateProgram glCompileShader glReleaseShaderCompiler glShaderSource glShaderBinary glLinkProgram glBlendColor glBlendEquation glBlendEquationSeparate glBlendFuncSeparate glBlendFunc glColorMask glCullFace glDepthFunc glDepthMask glDepthRangef glDisable glEnable glFrontFace glLineWidth glPolygonOffset glSampleCoverage glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glViewport glTexParameteri glTexParameterf glTexParameteriv glTexParameterfv glActiveTexture glBindTexture glDeleteTextures glGenTextures glTexImage2D glTexSubImage2D glCompressedTexImage2D glCompressedTexSubImage2D glCopyTexImage2D glCopyTexSubImage2D PVRSRVAllocDeviceMemSparse glGetActiveUniform glGetUniformLocation glUniform1i glUniform2i glUniform3i glUniform4i glUniform1f glUniform2f glUniform3f glUniform4f glUniform1iv glUniform2iv glUniform3iv glUniform4iv glUniform1fv glUniform2fv glUniform3fv glUniform4fv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv SetupTerminateBuffers glEnableVertexAttribArray glDisableVertexAttribArray glVertexAttrib1f glVertexAttrib2f glVertexAttrib3f glVertexAttrib4f glVertexAttrib1fv glVertexAttrib2fv glVertexAttrib3fv glVertexAttrib4fv glVertexAttribPointer PVRSRVAllocUserModeMem PVRSRVFreeUserModeMem PVRSRVCallocUserModeMem PVRSRVReallocUserModeMem libsrv_um.so libIMGegl.so 
InitAccumUSECodeBlocks: Couldn't allocate USE vertex code for Accumulate Object InitAccumUSECodeBlocks: Couldn't allocate USE code for HW BG Object InitAccumUSECodeBlocks: Failed to allocate Dummy Pixel Secondary PDS program Couldn't allocate HWBG variant array SGXBS_Calloc: Calloc failed. Returning NULL SGXBS_Calloc: Realloc failed. Returning NULL ReadU32: Buffer overflow ReadU16: Buffer overflow UnpackUniPatchInput: The UniPatch input data is too long. Corrupt binary! UnpackUniPatchInput: UniPatch failed to create a shader ReadString: Buffer overflow UnpackRevision: Corrupt binary shader version table (SGXBS_HW_VerTable_V0). No revision flag in version 0x%X. UnpackRevision: Corrupt binary shader version table (SGXBS_HW_VerTable_V0). Revision 0x%X in version 0x%X from groups %d and %d. UnpackRevision: The SGX core revision flag is 0x%X and we expected 0x%X, which are not compatible revisions. UnpackRevision: At least one of the SGX core revision flags 0x%X and 0x%X in version 0x%X cannot be found in the binary shader version table (SGXBS_HW_VerTable_V0) UnpackRevision: Corrupt binary shader version table (SGXBS_HW_VerTable_V0). Cannot find the SGX core revision flag 0x%X in version 0x%X. UnpackRevision: Corrupt binary shader version table (SGXBS_HW_VerTable_V0). Forget a SGXBS_VER_SEPERATOR between core versions? UnpackRevision: Corrupt binary shader version table (SGXBS_HW_VerTable_V0). The SGX core version flag is 0x%X which is not listed in binary shader revision table(SGXBS_HW_VerTable_V0), or the table lacks a SGXBS_VER_SEPERATOR before this version if it is presented in the table. ReadU8: Buffer overflow ReadFloat: Buffer overflow SGXBS_CreateSharedShaderState: The size of the shader is invalid. Corrupt binary! UnpackBinary: The magic number in the header should be 0x%X but it is 0x%X. Corrupt binary! UnpackRevision: The u16ReservedA flag is 0x%X but we expected 0x0. GhostBufObj: Out of memory. Could not ghost buffer object at %p eurasiacon/opengles2/bufobj.c GhostBufObj: Can't allocate new data store for a ghosted buffer object FreeBufferObject: Problem freeing buffer object BindBuffer: Failed to Create Buffer Object or, to insert it into NamesArray glBindBuffer: Failed to Create Buffer Object or, to insert it into NamesArray AllocateBufferDataStore: Can't update/free buffer as buffer didn't become free AllocateBufferDataStore: Can't allocate memory for object glBufferData: Can't update/free buffer as buffer didn't become free glBufferData: Can't allocate memory for object glBufferSubData: No memory for object data glBufferSubData: Can't update data as buffer didn't become free glBufferSubData: Can't allocate memory for object glMapBuffer: Buffer didn't become free UnmapBuffer: Buffer didn't become free FlushSpecifiedBufferRange: Buffer didn't become free Couldn't allocate clear variant array Couldn't allocate USE fragment code for clear variant Couldn't allocate USE vertex code for Clear Object Couldn't allocate USE fragment code for Clear Object eurasiacon/opengles2/clear.c glClear: Can't prepare to draw glClear: Can't send drawmask for clear glClear: Can't send clear prims CreateIDInfo: Can't allocate memory for IDInfo structure eurasiacon/opengles2/debug.c GetClientDebugMessageState: Incorrect value for source, type or severity GetGLDebugMessageState: Incorrect value for source, type or severity AddDebugMessageToDebugLog: Can't allocate memory to log debug message string glPushDebugGroupKHR: Failed to create new debug group glPushDebugGroupKHR: Failed to save push message string GL_NO_ERROR GL_INVALID_ENUM GL_INVALID_VALUE GL_INVALID_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION GL_OUT_OF_MEMORY UnKnown EGL Error %s(%s) DetermineMinAndMaxIndices: Bad type (0x%X) - shouldn't be here GetVertexIndexBufferSpace: Can't prepare to draw Index offset %u is larger than index buffer size %zu eurasiacon/opengles2/drawvarray.c WriteDirect16Indices: Bad eMode (0x%X) - shouldn't be here CreateLineStripStaticIndices: Can't allocate memory for static index buffer GetNumIndices: Bad mode (0x%X) - shouldn't be here DrawBatchOnVBuffer: ValidateState() failed DrawBatchOnVBuffer: Bad mode (0x%X) - shouldn't be here PickDrawElementsProc: ScheduleTA did not work properly PickDrawElementsProc: Failed to create larger dynamic vertex buffer CreateSequentialStaticIndices: Can't allocate memory for static index buffer MultiDrawArraysAutoIndices: Cannot get enough space for indices for primitive %d Index offset %ld is larger than index buffer size %zu MultiDrawBatchOnVBuffer: ValidateState() failed MultiDrawBatchOnVBuffer: Bad mode (0x%X) - shouldn't be here glDrawArrays: Can't prepare to draw glDrawArrays: ValidateState() failed glDrawElements: Can't prepare to draw glDrawElements: ValidateState() failed glMultiDrawArrays: Can't prepare to draw glMultiDrawArrays: ValidateState() failed glMultiDrawElements: Can't prepare to draw glMultiDrawElements: ValidateState() failed FreeContextSharedState: PVRSRVDestroyMutex failed on hFlushListLock (%d) FreeContextSharedState: PVRSRVDestroyMutex failed on hTertiaryLock (%d) FreeContextSharedState: PVRSRVDestroyMutex failed on hSecondaryLock (%d) FreeContextSharedState: PVRSRVDestroyMutex failed on hPrimaryLock (%d) GLES2MakeCurrentGC: Invalid drawable - what do we do? DeInitContext: FreeTextureState failed DeInitContext: Remove dummyrendertarget failed GLES2CreateGC: Can't alloc memory for the gc InitContext: CreateDebugMachine failed CreateSharedState: PVRSRVCreateMutex failed on hPrimaryLock (%d) CreateSharedState: PVRSRVCreateMutex failed on hSecondaryLock (%d) CreateSharedState: PVRSRVCreateMutex failed on hTertiaryLock (%d) CreateSharedState: PVRSRVCreateMutex failed on hFlushListLock (%d) CreateSharedState: Couldn't initialise the texture manager CreateSharedState: Couldn't initialise the USSE code variant manager CreateSharedState: Couldn't initialise the TA kick buffer object manager CreateSharedState: Couldn't initialise the 3D kick buffer object manager CreateSharedState: Couldn't initialise the attachment render manager CreateSharedState: Failed to create USSE vertex code heap! CreateSharedState: Failed to create USSE fragment code heap! CreateSharedState: Failed to create PDS fragment code heap! CreateSharedState: Failed to create buffer object fragment heap! CreateSharedState: Couldn't create names array %d InitContext: Couldn't create unshareable names array %d InitContext: Failed to create TA sync object InitContext: HashTableCreate failed InitContext: CreateTextureState failed InitContext: CreateProgramState failed InitContext: CreateBufObjState failed InitContext: CreateRenderBufferState failed InitContext: CreateOcclusionQueriesState failed InitContext: CreateVertexArrayObjectState failed InitContext: Couldn't initialise the TA kick VAO manager InitContext: InitSpecialUSECodeBlocks failed InitContext: Failed to create buffer %u InitContext: Failed to fill pregen buffer %u CreateDummyVDMTErminateStream: Couldn't allocate USSE terminate buffer InitContext: Remove dummy render target on cleanup failed GLES2CreateGC: Failed to init the gc InitContext: CreateSharedState failed InitContext: AddummyRenderTarget failed InitContext: CreateDummyVDMTerminateState failed glMapBufferOES glUnmapBufferOES glGetBufferPointervOES glEGLImageTargetTexture2DOES glEGLImageTargetRenderbufferStorageOES glMultiDrawArrays glMultiDrawArraysEXT glMultiDrawElements glMultiDrawElementsEXT glGetProgramBinaryOES glProgramBinaryOES glBindVertexArrayOES glDeleteVertexArraysOES glGenVertexArraysOES glIsVertexArrayOES glDiscardFramebufferEXT glRenderbufferStorageMultisampleIMG glRenderbufferStorageMultisampleEXT glFramebufferTexture2DMultisampleIMG glFramebufferTexture2DMultisampleEXT glGetUniformIndicesIMG glGetActiveUniformsivIMG glGetUniformBlockIndexIMG glGetActiveUniformBlockivIMG glGetActiveUniformBlockNameIMG glUniformBlockBindingIMG glGetIntegeri_vIMG glBindBufferRangeIMG glBindBufferBaseIMG glGenQueriesEXT glDeleteQueriesEXT glBeginQueryEXT glEndQueryEXT glIsQueryEXT glGetQueryivEXT glGetQueryObjectuivEXT glDebugMessageInsertKHR glDebugMessageCallbackKHR glGetDebugMessageLogKHR glDebugMessageControlKHR glPushDebugGroupKHR glPopDebugGroupKHR glGetPointervKHR glObjectLabelKHR glGetObjectLabelKHR glDrawBuffersEXT glTexStorage2DEXT GLES2DestroyGC: Failed to deinit the gc ReleaseImageFromTexture: Unsupported pixel format Failed to acquire CPU mapping for texture device memory ReleaseImageFromTexture: Invalid BytesPerPixel (%d) eurasiacon/opengles2/eglimage.c glEGLImageTargetTexture2DOES: Can't ghost the texture GLESGetImageSource: Can't make texture resident GLESGetImageSource: CEM source requested from non-CEM texture GLESGetImageSource: Format mismatch with RenderbufferStorage FreeRenderBuffer: Can't remove item from surface list SetupFrameBufferColorAttachment: Couldn't insert item into surface list FlushRenderSurface: ScheduleTA did not work properly on the current surface FlushRenderSurface: ScheduleTA did not work properly on the attachment DestroyFBORenderSurface: Couldn't remove item from surface list DestroyFBORenderSurface: Couldn't destroy render surface ComputeFrameBufferCompleteness: Unknown texture format GetFrameBufferCompleteness: format mismatch with RenderbufferStorage ComputeFrameBufferCompleteness: Inconsistent samples across attachments. ComputeFrameBufferCompleteness: Couldn't insert item into surface list ComputeFrameBufferCompleteness: Couldn't allocate memory for additional Z Buffer ComputeFrameBufferCompleteness: Can't create render surface. eurasiacon/opengles2/fbo.c glBindFramebuffer: ScheduleTA did not work properly glBindRenderbuffer: Failed to Create RenderBuffer Object or, to insert it into NamesArray glBindFramebuffer: Failed to Create FrameBuffer Object or, to insert it into NamesArray eurasiacon/opengles2/get.c PowerVR SGX 544MP Imagination Technologies OpenGL ES GLSL ES 1.00 build 3.1.17-c1808134 OpenGL ES 2.0 build 3.1.17-c1808134 glGetString unknown name TLSKeyCreate: Failed to create a thread-specific data key HardwareMipGen: Failed to generate texture mipmap levels (error=%d) HardwareMipGen: Timeout failed on waiting for previous texture mipgen HardwareMipGen: Unsupported texture format eurasiacon/opengles2/makemips.c HardwareMakeTextureMipmapLevels: the loaded memory is null HardwareMakeTextureMipmapLevels: Can't ghost the texture MakeTextureMipmapLevels: Base level mipmap is NULL MakeTextureMipmapLevels: The format of the base level mipmap is NULL MakeTextureMipmapLevels: Unknown texture format ! ExternalZBufferMode FBODepthDiscard OptimisedValidation DisableHWTQTextureUpload DisableHWTQNormalBlit DisableHWTQBufferBlit DisableHWTQMipGen DisableHWTextureUpload DisableHWTQCopyBlit DisableHWTQTextureReadBack FlushBehaviour EnableStaticMTECopy AdjustShaderPrecision DumpCompilerLogFiles DefaultVertexBufferSize MaxVertexBufferSize DefaultIndexBufferSize DefaultPDSVertBufferSize DefaultVDMBufferSize DefaultPregenMTECopyBufferSize MaxOQVisibilityIndices StrictBinaryVersionComparison PolygonUnitsMultiplier PolygonFactorMultiplier MaxGhostedBOMem OverloadTexLayout InitialiseVSOutputs TriangleSplitThreshold DynamicSplitCalc AllowTrilinearNPOT EnableVaryingPrecisionOpt EnableRecompileOpt EnableSparseTextureAlloc EnableBlobCache OpenGLES 2.0 API %s generated error code 0x%x CreateNamesArray: Invalid name type RetrieveOrInsertNamedItem: Failed to Insert NamedItem in NamesArray %d RetrieveOrInsertNamedItem: Failed to Create Object of NameType %d CreateQueryObject: Cannot allocate memory for occlusion query object MakeQueryComplete: Problem completing query object FreeQueryObject: Problem freeing query object FreeAllQueryObjects: Problem freeing query object eurasiacon/opengles2/occquery.c Unknown pixel format eurasiacon/opengles2/pixelop.c GetStridedSurfaceData: Unsupported pixel format glReadPixels: Surface is invalid glReadPixels: Couldn't flush HW glReadPixels: Failed to get strided data Couldn't allocate USE vertex code for Scissor Object eurasiacon/opengles2/scissor.c SetupZLSRegs: Bad external Z Buffer Mode (%d) WaitForTA: Timeout failed on waiting for TA WaitForRender: Trying force-flip workaround WaitForRender: Timeout eurasiacon/opengles2/sgxif.c PrepareToDraw: Invalid drawable PrepareToDraw: KEGLResizeRenderSurface() failed Ran out of sync objects on frame %u StartFrame: Unsupported pixel format StartFrame: Unable to allocate strided render scratch buffer StartFrame: Unsupported bytes per pixel for detwiddle Start Frame failed DoKickTA: KEGLResizeRenderSurface() failed DoKickTA: SetupPixelEventProgram() failed DoKickTA: Couldn't allocate memory for Z buffer OutputTerminateState failed, even though space should have been reserved for it DoKickTA: SGXKickTA() failed with error %d ScheduleTA: Unsupported BPP to twiddle surface AddNewUniforms: Cannot get local memory for uniform block active uniform indices list eurasiacon/opengles2/shader.c Unknown sampler type gl_ libglslcompiler.so LoadCompilerModule: Couldn't load library %s GLSLInitCompiler GLSLCompileToUniflex GLSLFreeCompiledUniflexProgram GLSLDisplayMetrics GLSLShutDownCompiler SGXBS_CreateBinaryProgram SGXBS_CreateBinaryShader LoadCompilerModule: Some of the function pointers could not be retrieved. InitializeGLSLCompiler: Failed to initialise the GLSL compiler ! LinkVertexFragmentPrograms: Cannot get local memory for vertex shader constant storage LinkVertexFragmentPrograms: Cannot get local memory for fragment shader constant storage LinkVertexFragmentPrograms: Cannot get local memory for active uniforms LinkVertexFragmentPrograms: Cannot get local memory for active user uniform list LinkVertexFragmentPrograms: Cannot get local memory for active uniform blocks LinkVertexFragmentPrograms: Cannot get local memory for built in uniform list LinkVertexFragmentPrograms: Cannot get local memory for active attrib list LinkVertexFragmentPrograms: Cannot get local memory for active varying list Uniform variable %s type/precision does not match in vertex and fragment shader The type for varying variable %s does not match in vertex and fragment shaders The invariance for varying variable %s does not match in vertex and fragment shaders Active size for varying %s in fragment shaders is greater than that in vertex shaders ResetUniformBlockBindings: Cannot get local memory for binding points No built-in attributes in GLSL ES language: %s. Not enough contiguous indices for attribute %s. In-built attributes unsupported in GLSL ES RecompileVertexShader: Failed to compile program RecompileVertexShader: Failed to succesfully compile program RecompileVertexShader: UniPatch failed to create a shader RecompileVertexShader: Bad Coord Mask Invalid precision qualifier Varying variable %s is used in fragment shader, but not found in vertex shader. UnloadCompilerModule: Unloading the module caused an error glCompileShader: Failed to compile program CreateSharedShaderState: UniPatch failed to create a shader glShaderBinary: SGXBS_CreateSharedShaderState did not return an error but the returned pointer is NULL CreateProgramState: Failed to initialise Unipatch ! CreateProgramState: Failed to create Dummy Frag USSE code block CreateProgramState: Failed to create Dummy Vert USSE code block FreeListOfVertexUSEVariants: Kicking the TA failed GhostUSEShaderVariant: Out of memory. Could not ghost USE variant at %p glProgramBinaryOES: SGXBS_CreateProgramState did not return an error but the returned pointer is NULL eurasiacon/opengles2/state.c Hash table alloc failed eurasiacon/opengles2/tex.c UpdateEGLImage: Can't make texture resident BindTexture: Failed to Create Texture Object, or to insert it into NamesArray glTexSubImage2D: Missing/Unsupported format conversion glCopyTexImage2D: Cannot be used with immutable-format textures glCopyTexImage2D: SetupTextureRenderTargetControlWords() failed glCopyTexImage2D: Couldn't flush HW glCopyTexImage2D: Failed to get strided data Unknown HW format glCopyTexSubImage2D: Can't flush HW glCopyTexSubImage2D: Failed to get strided data glCopyTexSubImage2D: Couldn't flush HW glTexStorage2D: levels is greater than floor(log2(max(width, height))) + 1 glTexStorage2D: the specified target%x is invalid Texture dimension, mipmap level or sample count is negative Specified internalformat is not an accepted value TexImage*, CompressedTexImage*, CopyTexImage* or TexImage* API called with the same texture Default texture object is bound to the target glTexStorage2DEXT: MakeTexStorageResident failed glTexStorage2DEXT: Encountered an error WaitForPendingOpsOnSurfaces: Timeout failed on waiting for previous texture transfer eurasiacon/opengles2/texdata.c TranslateLevel: Unknown twiddle block size ReadBackTextureData: Timeout failed on waiting for texture upload CopyTwiddledTextureDataDW: Failed to calculate used texture pages CopyTextureData: CopyTwiddledTextureDataSW Failed to copy sparse texture FreeTexture: Can't remove item from surface list Unknown texture format Invalid apphint for overloading texture layout - npot textures cannot be twiddled SetupTextureRenderTargetControlWords: Can't make texture resident eurasiacon/opengles2/texmgmt.c MakeTexStorageResident: TextureMakeResident failed TextureCreateImageLevel: Unknown pixel format: %d TextureCreateImageLevel: Error while creating external texture state Couldn't create default texture DestroyDummyTexture: Can't free our white dummy texture DestroyDummyTexture: Can't free our black dummy texture CreateDummyTexture: Can't create our white dummy texture CreateDummyTexture: Can't create our black dummy texture CreateDummyTexture: Can't free our white dummy texture FreeTextureState: BindTexture %u,%u failed CreateExternalTextureState: Unsupported width CreateExternalTextureState: Unsupported height CreateExternalTextureState: Unsupported stride CreateExternalTextureState: Texture with unmatched stride and width not supported CreateExternalTextureState: Unsupported pixel format %d GetConstantDataPtr: unrecognised reg type CopyBuiltinUniformDataFromState: not a built-in uniform eurasiacon/opengles2/uniform.c [0] %s[%d] %s SetupUSESecondaryUploadTask: Out of USE memory! Couldn't allocate USE pixel event PTOFF code Couldn't allocate USE state copy code SetupUSEVertexShader: Unipatch failed to finalise the shader eurasiacon/opengles2/use.c CreateVertexUnpackUSECode: Invalid case in switch statement Unknown stream-type SetupUSEFragmentShader: Unipatch failed to finalise the shader SetupIteratorsAndTextureLookups: Unknown USP_HW_PSINPUT_FMT! SetupIteratorsAndTextureLookups: exceeded maximum number of iteration commands (SW limit) SetupIteratorsAndTextureLookups: exceeded maximum number of HW iterated components WritePDSPixelShaderProgram: Failed to allocate PDS variant structure WritePDSPixelShaderProgram: Failed to allocate hash compare structure LoadSecondaryAttributes: Could not allocate memory for scratch area LoadSecondaryAttributes: Could not allocate memory for indexable temporaries SetupTileBuffers: Couldn't allocate memory for tile buffer ReclaimPDSVariantMemKRM: Shouldn't be called ever DestroyPDSVariantGhostKRM: Shouldn't be called ever SetupRenderState: Unsupported cull mode WritePDSVertexShaderProgramWithVAO: No vertex shader! WritePDSVertexShaderProgramWithVAO: Can't allocate meminfo for VAO EmitState : Couldn't Kick TA as required for BRN 48913 WA eurasiacon/opengles2/vertex.c FreeVertexArrayObjectInternalPointers: Problem freeing VAO's MemInfo glBindVertexArrayOES: vertex array deleted or not yet created (by calling glGenVertexArrays) eurasiacon/opengles2/vertexarrobj.c glBindVertexArrayOES: CreateVertexArrayObject failed PVRUniPatchCreateContext: Context alloc failed PVRUniPatchSetTextureFormat: Invalid sampler-index. Must be 0-%d WriteEndOfTileUSSECode2xMSAA : memory layout not supported Warning: Unknown dependency for PHAS. Setting to None Warning: Unhandled data size when doing LD / ST Warning: Invalid bank for load / store source Warning: Unhandled data size in EOT task Warning: Unknown bank for gamma source Warning: Unknown bank for degamma source Warning: Unknown bank for packing source Warning: Unknown bank for packing destination Unsupported source format. Ignoring. Blending source not supported. Ignoring. Unimplemented packing... CBUF_GetBufferSpace: Buffer is already locked ! CBUF_GetBufferSpace: Run out of space in the %s buffer, with no outstanding HW ops CBUF_UpdateBufferPos: Buffer is not locked, cannot update pos CBUF_UpdateTACtrlKickBase: Should always be space after we've assigned some new buffers CBUF_CreateBuffer: psBuffer allocation failed CBUF_CreateBuffer: Requested buffer type should not be CBUF_TYPE_PDS_FRAG_BUFFER CBUF_CreateBuffer: Requested buffer type should not be CBUF_TYPE_USE_FRAG_BUFFER CBUF_CreateBuffer: Invalid buffer type %d CBUF_CreateBuffer: DeviceMem alloc of 0x%x failed for buffer %d CBUF_CreateBuffer: Failed to alloc sync update dev mem for buffer %u VDM Control Stream Dynamic Vertex data Dynamic Index data PDS Vertex shader PreGen Vtx PDS Sec PreGen MTE PDS Copy PreGen Aux PDS Copy PDS Fragment shader USSE Fragment buffer VDM_CTRL VERTEX_DATA INDEX_DATA PDS_VERT PDS_VERT_SEC_PREGEN PDS_MTE_COPY_PREGEN PDS_AUX_PREGEN PDS_FRAG USSE_FRAG UCH_CodeHeapCreate: Out of host mem UCH_CodeHeapCreate: Out of device mem UCH_CodeHeapCreate: Out of host mem 2 UCH_CodeHeapDestroy: In heap %p there are still at least %d memory leaks IsKickFinished: Invalid manager type WaitUntilResourceIsNotNeeded: Trying force-flip workaround KRM_Initialize: Invalid mutex parameter KRM_Initialize: Invalid callback parameter KRM_Initialize: Invalid type parameter KRM_Initialize: Could not allocate attachment pool FRM_Attach: Unable to get a new attachment. IsResourceInUse: Invalid manager type. KRM_FlushUnKickedResource: Invalid resource manager type 0 ! % 1 5 ! & @ ! % C @ A D E #Eg vT2 x j V p $ | * G F0 F i D [ \ " k q Cy ! Ib% @ @ QZ^& ] / S D ! 7 ZE og L* B9 q "a m 8 D K`K p ~ ( ' 0 9 | eV D") *C # 9 Y[e } ] O~ o , C N ~S 5 : * 0123456789abcdef GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_egl_sync GL_OES_element_index_uint GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_IMG_uniform_buffer_object GL_KHR_debug GL_EXT_texture_storage Link Error: Fragment shader is missing. Link Error: Vertex shader is missing. Link Error: Vertex shader was not successfully compiled. Link Error: Fragment shader was not successfully compiled. Unpack error: could not load corrupt binary data. 7 f 6 l 5 W 4 \ 3 2  ! Z ! Z ? > @ = @ : ' ) ( 9 & 8 @ A $ K J % L I ` S O # " @ ; < P Q R S T U V W X Y Z [ \ ^ ` 2 f @ @ @ @ ( ( @ @ @ @ @ @ @ @ @ @ @ @ 8 8 0 0 0 0 0 0 @ @ ? ?  ? ? ? S C T D H I h m $ P P ` P ` P P P P P P 0 @ @ P P @ 0 0 P ` ` ` P @ P P 0 @ @ @ @ P 0 0 0 P P P P P P ` ` ` ` @ P @ P @ P @ @ @ @ @ P P P P P P 0 @ @ P ` ` ! 1 @ P P P p 0 p P ` @ 0 A P @ 0 0 0 ` 0 0 ` ` ` 0 ` 0 ` ` 8 @ x ( 0 8 p 8 < @ 8 | D x p 8 0 H 8 ` 0 h 4 H L p t ` h ( 0 ` 8 d h l ( 0 8 P X 0 8 ( , $ X ( \ 0 P 8 T ( 0 8 ! ! " # @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ @ @ @ @ @ @ @ @@ A@ D@ E@ P@ Q@ T@ U@ A A A A A A A A @A AA DA EA PA QA TA UA D D D D D D D D @D AD DD ED PD QD TD UD E E E E E E E E @E AE DE EE PE QE TE UE P P P P P P P P @P AP DP EP PP QP TP UP Q Q Q Q Q Q Q Q @Q AQ DQ EQ PQ QQ TQ UQ T T T T T T T T @T AT DT ET PT QT TT UT U U U U U U U U @U AU DU EU PU QU TU UU @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ @ @ @ @ @ @ @ @@ A@ D@ E@ P@ Q@ T@ U@ A A A A A A A A @A AA DA EA PA QA TA UA D D D D D D D D @D AD DD ED PD QD TD UD E E E E E E E E @E AE DE EE PE QE TE UE P P P P P P P P @P AP DP EP PP QP TP UP Q Q Q Q Q Q Q Q @Q AQ DQ EQ PQ QQ TQ UQ T T T T T T T T @T AT DT ET PT QT TT UT U U U U U U U U @U AU DU EU PU QU TU UU @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ @ @ @ @ @ @ @ @@ A@ D@ E@ P@ Q@ T@ U@ A A A A A A A A @A AA DA EA PA QA TA UA D D D D D D D D @D AD DD ED PD QD TD UD E E E E E E E E @E AE DE EE PE QE TE UE P P P P P P P P @P AP DP EP PP QP TP UP Q Q Q Q Q Q Q Q @Q AQ DQ EQ PQ QQ TQ UQ T T T T T T T T @T AT DT ET PT QT TT UT U U U U U U U U @U AU DU EU PU QU TU UU @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ A D E P Q T U @ @ @ @ @ @ @ @ @@ A@ D@ E@ P@ Q@ T@ U@ A A A A A A A A @A AA DA EA PA QA TA UA D D D D D D D D @D AD DD ED PD QD TD UD E E E E E E E E @E AE DE EE PE QE TE UE P P P P P P P P @P AP DP EP PP QP TP UP Q Q Q Q Q Q Q Q @Q AQ DQ EQ PQ QQ TQ UQ T T T T T T T T @T AT DT ET PT QT TT UT U U U U U U U U @U AU DU EU PU QU TU UU 0
P
GCC: (GNU) 4.9.x 20150123 (prerelease)
.shstrtab .interp .note.android.ident .dynsym .dynstr .hash .gnu.version .gnu.version_d .gnu.version_r .rel.dyn .rel.plt .text .ARM.extab .ARM.exidx .rodata .data.rel.ro.local .fini_array .data.rel.ro .init_array .dynamic .got .data .bss .comment .note.gnu.gold-version .ARM.attributes .gnu_debuglink