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1# Copyright 2019 The ANGLE Project Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5# import the use_x11 variable
6import("gni/angle.gni")
7if (angle_has_build) {
8  import("//build/config/linux/pkg_config.gni")
9  import("//build/config/ui.gni")
10  import("//testing/libfuzzer/fuzzer_test.gni")
11
12  if (is_android) {
13    # android/rules.gni can only be imported for Android targets
14    import("//build/config/android/config.gni")
15    import("//build/config/android/rules.gni")
16    import("android/angle_apk.gni")
17  }
18}
19
20declare_args() {
21  # Use the PCI lib to collect GPU information on Linux.
22  use_libpci = is_linux && (!is_chromecast || is_cast_desktop_build) &&
23               (angle_use_x11 || use_ozone)
24
25  # Link in system libGL, to work with apitrace.  See doc/DebuggingTips.md.
26  angle_link_glx = false
27
28  # Defaults to capture building to $root_out_dir/angle_libs/with_capture.
29  # Switch on to build capture to $root_out_dir.
30  angle_with_capture_by_default = false
31
32  # Don't build extra (test, samples etc) for Windows UWP. We don't have
33  # infrastructure (e.g. windowing helper functions) in place to run them.
34  angle_build_all = !build_with_chromium && !angle_is_winuwp && angle_has_build
35
36  # Enable generating current commit information using git
37  angle_enable_commit_id = true
38}
39
40if (angle_build_all) {
41  group("all") {
42    testonly = true
43    deps = [
44      ":angle",
45      ":angle_shader_translator",
46      ":translator_fuzzer",
47      ":xxhash_fuzzer",
48      "$angle_root/samples:angle_samples",
49      "$angle_root/src/tests:angle_tests",
50    ]
51  }
52}
53
54if (ozone_platform_gbm) {
55  pkg_config("libdrm") {
56    packages = [ "libdrm" ]
57  }
58}
59
60import("src/compiler.gni")
61import("src/libGLESv2.gni")
62
63# This config is exported to dependent targets (and also applied to internal
64# ones).
65config("external_config") {
66  include_dirs = [ "include" ]
67}
68
69# Prevent the GL headers from redeclaring ANGLE entry points.
70config("no_gl_prototypes") {
71  defines = [
72    "GL_GLES_PROTOTYPES=0",
73    "EGL_EGL_PROTOTYPES=0",
74  ]
75}
76
77config("gl_prototypes") {
78  defines = [
79    "GL_GLES_PROTOTYPES=1",
80    "EGL_EGL_PROTOTYPES=1",
81    "GL_GLEXT_PROTOTYPES",
82    "EGL_EGLEXT_PROTOTYPES",
83  ]
84}
85
86# This config is applied to internal Angle targets (not pushed to dependents).
87config("internal_config") {
88  include_dirs = [
89    "include",
90    "src",
91  ]
92
93  defines = []
94
95  if (angle_64bit_current_cpu) {
96    defines += [ "ANGLE_IS_64_BIT_CPU" ]
97  } else {
98    defines += [ "ANGLE_IS_32_BIT_CPU" ]
99  }
100
101  if (angle_enable_trace) {
102    defines += [ "ANGLE_ENABLE_DEBUG_TRACE=1" ]
103  }
104
105  if (is_chromeos) {
106    defines += [ "ANGLE_PLATFORM_CHROMEOS" ]
107  }
108
109  if (is_ggp) {
110    defines += [ "__ggp__" ]
111  }
112}
113
114config("constructor_and_destructor_warnings") {
115  if (is_clang) {
116    cflags = [
117      "-Wexit-time-destructors",
118      "-Wglobal-constructors",
119    ]
120  }
121}
122
123config("extra_warnings") {
124  cflags = []
125
126  # Enable more default warnings on Windows.
127  if (is_win) {
128    cflags += [
129      "/we4244",  # Conversion: possible loss of data.
130      "/we4456",  # Variable shadowing.
131      "/we4458",  # declaration hides class member.
132      "/we4715",  # not all control paths return a value
133      "/we4800",  # forcing value to bool.
134      "/we4838",  # narrowing conversion.
135    ]
136  }
137  if (is_clang) {
138    cflags += [
139      "-Wconditional-uninitialized",
140      "-Wextra-semi-stmt",
141      "-Wfloat-conversion",
142      "-Winconsistent-missing-destructor-override",
143      "-Wmissing-field-initializers",
144      "-Wnon-virtual-dtor",
145      "-Wredundant-parens",
146      "-Wshadow-field",
147      "-Wtautological-type-limit-compare",
148      "-Wundefined-reinterpret-cast",
149      "-Wunneeded-internal-declaration",
150
151      # The below warnings are used by WebKit. We enable them to make rolling
152      # ANGLE in WebKit easier.
153      "-Wparentheses",
154      "-Wrange-loop-analysis",
155      "-Wstrict-prototypes",
156      "-Wunreachable-code",
157      "-Wshorten-64-to-32",
158    ]
159  }
160
161  if (angle_is_winuwp) {
162    cflags += [ "/wd4447" ]  # 'main' signature found without threading model.
163  }
164}
165
166# This config adds build-ids to the associated library.
167# -Wl is a special option that indicates that clang should pass the associated
168# option --build-id to the linker. This will cause a build-id section to be added
169# to the associated library. The build-id makes it possible for a debugger to
170# find the right symbol file to use.
171config("build_id_config") {
172  ldflags = [ "-Wl,--build-id" ]
173}
174
175# Useful for more informative stack traces.
176config("better_linux_stack_traces") {
177  if (angle_better_stack_traces) {
178    ldflags = [ "-Wl,--export-dynamic" ]
179  }
180}
181
182_use_copy_compiler_dll = angle_has_build && is_win && target_cpu != "arm64"
183
184# Windows ARM64 is available since 10.0.16299 so no need to copy
185# d3dcompiler_47.dll because this file is available as inbox.
186if (_use_copy_compiler_dll) {
187  # We also ship an older DLL for compatiblity with Windows 7 machines without
188  # the UCRT. This DLL isn't available in the standard SDK distribution.
189  _old_compiler = "$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_old.dll"
190  _has_old_compiler =
191      exec_script("scripts/file_exists.py", [ _old_compiler ], "value")
192
193  copy("copy_compiler_dll") {
194    sources = [ "$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_47.dll" ]
195
196    if (_has_old_compiler) {
197      sources += [ _old_compiler ]
198    }
199
200    outputs = [ "$root_out_dir/{{source_file_part}}" ]
201  }
202}
203
204# Holds the shared includes so we only need to list them once.
205config("includes_config") {
206  include_dirs = [ "include" ]
207}
208
209angle_source_set("includes") {
210  sources = libangle_includes
211  public_configs = [ ":includes_config" ]
212}
213
214angle_static_library("preprocessor") {
215  sources = angle_preprocessor_sources
216
217  public_deps = [
218    ":angle_common",
219    ":angle_translator_headers",
220  ]
221}
222
223config("angle_disable_pool_alloc") {
224  defines = [ "ANGLE_DISABLE_POOL_ALLOC" ]
225}
226
227config("debug_annotations_config") {
228  if (is_debug) {
229    defines = [ "ANGLE_ENABLE_DEBUG_ANNOTATIONS" ]
230  }
231}
232
233config("angle_release_asserts_config") {
234  if (dcheck_always_on) {
235    defines = [ "ANGLE_ENABLE_RELEASE_ASSERTS" ]
236  }
237}
238
239config("angle_common_config") {
240  include_dirs = [ "src/common/third_party/base" ]
241  if (is_android) {
242    libs = [ "log" ]
243  }
244}
245
246angle_source_set("angle_system_utils") {
247  sources = angle_system_utils_sources
248}
249
250angle_source_set("xxhash") {
251  sources = xxhash_sources
252}
253
254if (angle_has_build) {
255  fuzzer_test("xxhash_fuzzer") {
256    sources = [ "src/common/third_party/xxhash/xxhash_fuzzer.cpp" ]
257    deps = [ ":xxhash" ]
258  }
259}
260
261angle_static_library("angle_common") {
262  sources = libangle_common_sources
263
264  configs += [
265    ":angle_common_config",
266    ":debug_annotations_config",
267  ]
268
269  deps = [ ":xxhash" ]
270
271  public_deps = [
272    ":angle_system_utils",
273    ":angle_version",
274    ":includes",
275  ]
276  public_configs += [ ":angle_common_config" ]
277  if (angle_has_build && use_fuzzing_engine) {
278    all_dependent_configs = [ ":angle_disable_pool_alloc" ]
279  }
280}
281
282config("angle_image_util_config") {
283  include_dirs = [
284    "include",
285    "src",
286  ]
287}
288
289angle_source_set("angle_image_util_headers") {
290  sources = libangle_image_util_headers
291  public_deps = [ ":angle_common" ]
292}
293
294angle_static_library("angle_image_util") {
295  sources = libangle_image_util_sources
296  public_configs += [ ":angle_image_util_config" ]
297  public_deps = [ ":angle_image_util_headers" ]
298}
299
300config("angle_gl_visibility_config") {
301  if (is_win) {
302    defines = [
303      "GL_APICALL=",
304      "GL_API=",
305    ]
306  } else {
307    defines = [
308      "GL_APICALL=__attribute__((visibility(\"default\")))",
309      "GL_API=__attribute__((visibility(\"default\")))",
310    ]
311  }
312}
313
314config("angle_gpu_info_util_config") {
315  include_dirs = [
316    "include",
317    "src",
318  ]
319}
320
321angle_static_library("angle_gpu_info_util") {
322  public_configs += [
323    ":angle_gpu_info_util_config",
324    ":angle_backend_config",
325  ]
326  public_deps = [ ":angle_common" ]
327  sources = libangle_gpu_info_util_sources
328  deps = []
329  libs = []
330  defines = []
331
332  if (is_android || is_fuchsia) {
333    sources += libangle_gpu_info_util_vulkan_sources
334    deps += [ "$angle_root/third_party/vulkan-headers/src:vulkan_headers" ]
335  }
336
337  if (is_android) {
338    sources += libangle_gpu_info_util_android_sources
339  }
340
341  if (is_fuchsia) {
342    sources += libangle_gpu_info_util_fuchsia_sources
343    deps +=
344        [ "$angle_root/src/libANGLE/renderer/vulkan:angle_vulkan_entry_points" ]
345  }
346
347  if (is_win) {
348    sources += libangle_gpu_info_util_win_sources
349    if (!angle_is_winuwp) {
350      libs += [ "setupapi.lib" ]
351    }
352    libs += [ "dxgi.lib" ]
353  }
354
355  if (is_linux) {
356    sources += libangle_gpu_info_util_linux_sources
357
358    if (angle_use_x11) {
359      sources += libangle_gpu_info_util_x11_sources
360      deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
361      defines += [ "GPU_INFO_USE_X11" ]
362      libs += [
363        "X11",
364        "Xi",
365        "Xext",
366      ]
367    }
368  }
369
370  if (use_libpci) {
371    sources += libangle_gpu_info_util_libpci_sources
372    defines += [ "GPU_INFO_USE_LIBPCI" ]
373    libs += [ "pci" ]
374  }
375
376  if (is_mac) {
377    sources += libangle_gpu_info_util_mac_sources
378    libs += [
379      "IOKit.framework",
380      "CoreFoundation.framework",
381      "CoreGraphics.framework",
382      "OpenGL.framework",
383    ]
384  }
385}
386
387angle_source_set("angle_translator_headers") {
388  sources = angle_translator_exported_headers
389  public_deps = [ ":includes" ]
390}
391
392angle_static_library("translator") {
393  sources = angle_translator_sources
394  defines = []
395
396  if (angle_enable_essl || use_fuzzing_engine) {
397    sources += angle_translator_essl_sources
398    defines += [ "ANGLE_ENABLE_ESSL" ]
399  }
400
401  if (angle_enable_glsl || use_fuzzing_engine) {
402    sources += angle_translator_glsl_sources
403    defines += [ "ANGLE_ENABLE_GLSL" ]
404  }
405
406  if (angle_enable_hlsl || use_fuzzing_engine) {
407    sources += angle_translator_hlsl_sources
408    defines += [ "ANGLE_ENABLE_HLSL" ]
409  }
410
411  if (angle_enable_vulkan || use_fuzzing_engine || angle_enable_metal) {
412    # This translator is needed by metal backend also.
413    sources += angle_translator_lib_vulkan_sources
414  }
415
416  if (angle_enable_vulkan || use_fuzzing_engine) {
417    defines += [ "ANGLE_ENABLE_VULKAN" ]
418  }
419
420  if (angle_enable_metal) {
421    sources += angle_translator_lib_metal_sources
422    defines += [ "ANGLE_ENABLE_METAL" ]
423  }
424
425  if (angle_enable_swiftshader) {
426    defines += [ "ANGLE_ENABLE_SWIFTSHADER" ]
427  }
428
429  public_configs += [ ":external_config" ]
430
431  deps = [
432    ":includes",
433    ":preprocessor",
434  ]
435
436  public_deps = [
437    ":angle_common",
438    ":angle_translator_headers",
439  ]
440
441  if (is_win) {
442    # Necessary to suppress some system header xtree warnigns in Release.
443    # For some reason this warning doesn't get triggered in Chromium
444    cflags = [ "/wd4718" ]
445  }
446}
447
448angle_source_set("translator_fuzzer") {
449  sources = [ "src/compiler/fuzz/translator_fuzzer.cpp" ]
450
451  include_dirs = [
452    "include",
453    "src",
454  ]
455
456  deps = [ ":translator" ]
457}
458
459config("commit_id_config") {
460  include_dirs = [ "$root_gen_dir/angle" ]
461  visibility = [ ":commit_id" ]
462}
463
464commit_id_output_file = "$root_gen_dir/angle/commit.h"
465action("commit_id") {
466  script = "src/commit_id.py"
467  outputs = [ commit_id_output_file ]
468
469  # Add git as a dependency if it is available.
470  if (angle_enable_commit_id &&
471      exec_script("src/commit_id.py", [ "check" ], "value") == 1) {
472    # commit id should depend on angle's HEAD revision
473    inputs = [ ".git/HEAD" ]
474  }
475
476  args = [
477    "gen",
478    rebase_path(commit_id_output_file, root_build_dir),
479  ]
480
481  public_configs = [ ":commit_id_config" ]
482}
483
484angle_source_set("angle_version") {
485  sources = [ "src/common/version.h" ]
486  public_deps = [ ":commit_id" ]
487}
488
489config("angle_backend_config") {
490  defines = []
491
492  if (angle_enable_d3d9) {
493    defines += [ "ANGLE_ENABLE_D3D9" ]
494  }
495  if (angle_enable_d3d11) {
496    defines += [ "ANGLE_ENABLE_D3D11" ]
497  }
498  if (angle_enable_gl) {
499    defines += [ "ANGLE_ENABLE_OPENGL" ]
500    if (angle_enable_gl_null) {
501      defines += [ "ANGLE_ENABLE_OPENGL_NULL" ]
502    }
503  }
504  if (angle_enable_null) {
505    defines += [ "ANGLE_ENABLE_NULL" ]
506  }
507
508  configs = []
509
510  if (angle_enable_metal) {
511    configs += [ "src/libANGLE/renderer/metal:angle_metal_backend_config" ]
512  }
513
514  if (angle_enable_vulkan) {
515    configs += [ "src/libANGLE/renderer/vulkan:angle_vulkan_backend_config" ]
516  }
517}
518
519config("libANGLE_config") {
520  cflags = []
521  defines = []
522  libs = []
523  ldflags = []
524  if (angle_enable_d3d9) {
525    ldflags += [ "/DELAYLOAD:d3d9.dll" ]
526  }
527  defines += [ "LIBANGLE_IMPLEMENTATION" ]
528
529  if (is_win) {
530    cflags += [ "/wd4530" ]  # C++ exception handler used, but unwind semantics
531                             # are not enabled.
532  }
533
534  if (is_android && (angle_enable_gl || angle_enable_vulkan)) {
535    # In API level 26 ANativeWindow APIs were moved from libandroid.so
536    # into a separate library, libnativewindow.so
537    if (ndk_api_level_at_least_26) {
538      libs += [ "nativewindow" ]
539    } else {
540      libs += [ "android" ]
541    }
542  }
543
544  if (angle_use_x11) {
545    defines += [ "ANGLE_USE_X11" ]
546  }
547
548  if (angle_enable_overlay) {
549    defines += [ "ANGLE_ENABLE_OVERLAY=1" ]
550  }
551}
552
553angle_source_set("libANGLE_headers") {
554  sources = libangle_headers
555  public_deps = [
556    ":angle_common",
557    ":angle_translator_headers",
558  ]
559  public_configs += [ ":libANGLE_config" ]
560}
561
562# Don't even try to build glslang if Metal and Vulkan are disabled.
563if (angle_enable_vulkan || angle_enable_metal) {
564  angle_source_set("angle_glslang_wrapper") {
565    sources = [
566      "src/libANGLE/renderer/glslang_wrapper_utils.cpp",
567      "src/libANGLE/renderer/glslang_wrapper_utils.h",
568    ]
569    deps = [
570      ":libANGLE_headers",
571      "${angle_glslang_dir}:glslang_default_resource_limits_sources",
572      "${angle_glslang_dir}:glslang_sources",
573      "${angle_spirv_headers_dir}:spv_headers",
574      "${angle_spirv_tools_dir}:spvtools_headers",
575    ]
576  }
577}
578
579angle_source_set("libANGLE_base") {
580  sources = libangle_sources
581
582  include_dirs = []
583  libs = []
584  defines = []
585  if (angle_link_glx) {
586    libs += [ "GL" ]
587    defines += [ "ANGLE_LINK_GLX" ]
588  }
589  public_deps = [
590    ":angle_common",
591    ":angle_gpu_info_util",
592    ":angle_version",
593    ":libANGLE_headers",
594    ":translator",
595  ]
596  deps = [
597    ":angle_image_util",
598    ":includes",
599  ]
600
601  if (is_win) {
602    if (angle_enable_d3d9) {
603      libs += [ "delayimp.lib" ]
604    }
605    libs += [
606      "gdi32.lib",
607      "user32.lib",
608    ]
609  }
610
611  if (angle_enable_vulkan) {
612    public_deps += [ "src/libANGLE/renderer/vulkan:angle_vulkan_backend" ]
613  }
614
615  if (angle_enable_metal) {
616    public_deps += [ "src/libANGLE/renderer/metal:angle_metal_backend" ]
617  }
618
619  # Enable extra Chromium style warnings for libANGLE.
620  if (is_clang && angle_has_build) {
621    suppressed_configs -= [ "//build/config/clang:find_bad_constructs" ]
622  }
623
624  # Shared D3D sources.
625  if (angle_enable_d3d9 || angle_enable_d3d11) {
626    sources += libangle_d3d_shared_sources
627
628    defines += [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ]
629  }
630
631  if (angle_enable_d3d9) {
632    sources += libangle_d3d9_sources
633    libs += [ "d3d9.lib" ]
634  }
635
636  if (angle_enable_d3d11) {
637    sources += libangle_d3d11_sources
638
639    if (angle_is_winuwp) {
640      sources += libangle_d3d11_winuwp_sources
641    } else {
642      sources += libangle_d3d11_win32_sources
643    }
644
645    libs += [ "dxguid.lib" ]
646    import("src/libANGLE/renderer/d3d/d3d11/d3d11_blit_shaders_autogen.gni")
647    sources += libangle_d3d11_blit_shaders
648  }
649
650  if (angle_enable_gl) {
651    sources += libangle_gl_sources
652    include_dirs += [ "src/third_party/khronos" ]
653
654    if (angle_enable_gl_null) {
655      sources += libangle_gl_null_sources
656    }
657    if (is_win) {
658      sources += libangle_gl_wgl_sources
659    }
660    if (angle_use_x11) {
661      sources += libangle_gl_glx_sources
662      deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
663      libs += [
664        "X11",
665        "Xi",
666        "Xext",
667      ]
668    }
669    if (is_mac) {
670      sources += libangle_gl_cgl_sources
671      libs += [
672        "Cocoa.framework",
673        "IOSurface.framework",
674        "OpenGL.framework",
675        "QuartzCore.framework",
676      ]
677    }
678    if (is_android) {
679      sources += libangle_gl_egl_sources
680      sources += libangle_gl_egl_dl_sources
681      sources += libangle_gl_egl_android_sources
682    }
683    if (is_linux) {
684      sources += libangle_gl_egl_sources
685      sources += libangle_gl_egl_dl_sources
686    }
687    if (ozone_platform_gbm) {
688      configs += [ ":libdrm" ]
689      defines += [ "ANGLE_USE_OZONE" ]
690      deps += [ "//third_party/minigbm" ]
691      sources += libangle_gl_ozone_sources
692    }
693  }
694
695  if (angle_enable_null) {
696    sources += libangle_null_sources
697  }
698
699  if (is_mac) {
700    sources += libangle_mac_sources
701  }
702
703  if (is_debug) {
704    defines += [ "ANGLE_GENERATE_SHADER_DEBUG_INFO" ]
705  }
706
707  configs += [ ":debug_annotations_config" ]
708  public_configs += [
709    ":libANGLE_config",
710    ":angle_backend_config",
711  ]
712
713  # Windows ARM64 is available since 10.0.16299 so no need to copy
714  # d3dcompiler_47.dll because this file is available as inbox.
715  if (_use_copy_compiler_dll) {
716    data_deps = [ ":copy_compiler_dll" ]
717  }
718}
719
720config("angle_frame_capture_disabled") {
721  defines = [ "ANGLE_CAPTURE_ENABLED=0" ]
722}
723
724config("angle_frame_capture_enabled") {
725  defines = [ "ANGLE_CAPTURE_ENABLED=1" ]
726}
727
728angle_source_set("libANGLE") {
729  public_deps = [ ":libANGLE_base" ]
730  public_configs = [ ":angle_frame_capture_disabled" ]
731  sources = [ "src/libANGLE/FrameCapture_mock.cpp" ]
732
733  # gl_enum_utils defaults included in with_capture build
734  deps = []
735  if (angle_enable_trace || is_debug) {
736    deps += [ ":angle_gl_enum_utils" ]
737  }
738}
739
740angle_source_set("angle_gl_enum_utils") {
741  public_deps = [ ":libANGLE_base" ]
742  sources = [
743    "src/libANGLE/gl_enum_utils.cpp",
744    "src/libANGLE/gl_enum_utils_autogen.cpp",
745  ]
746}
747
748config("angle_compression_config") {
749  include_dirs = [ "//third_party/zlib/google" ]
750}
751
752group("angle_compression") {
753  public_configs = [
754    ":angle_compression_config",
755    "//third_party/zlib:zlib_config",
756  ]
757  public_deps = [ "//third_party/zlib/google:compression_utils_portable" ]
758}
759
760angle_source_set("libANGLE_with_capture") {
761  public_deps = [ ":libANGLE_base" ]
762  deps = [ ":angle_compression" ]
763  public_configs = [ ":angle_frame_capture_enabled" ]
764  sources = libangle_capture_sources
765}
766
767config("shared_library_public_config") {
768  if (is_mac && !is_component_build) {
769    # Executable targets that depend on the shared libraries below need to have
770    # the rpath setup in non-component build configurations.
771    ldflags = [
772      "-rpath",
773      "@executable_path/",
774    ]
775    if (build_with_chromium) {
776      ldflags += [
777        # Path for loading shared libraries for unbundled binaries.
778        # From //build/config/mac/BUILD.gn, this is only added for
779        # component builds. However, since ANGLE always dynamically
780        # links to libvulkan, it should be re-added for non-component
781        # builds. (anglebug.com/4455)
782        "-Wl,-rpath,@loader_path/.",
783      ]
784    }
785  }
786
787  if (angle_is_winuwp) {
788    ldflags = [
789      "/APPCONTAINER",
790
791      # Disable warning about invalid subsystem number.
792      # A default appropriate subsystem is selected automatically.
793      "/IGNORE:4010",
794    ]
795  }
796}
797
798config("library_name_config") {
799  if (is_component_build && is_android) {
800    defines = [
801      "ANGLE_EGL_LIBRARY_NAME=\"libEGL${angle_libs_suffix}.cr\"",
802      "ANGLE_GLESV2_LIBRARY_NAME=\"libGLESv2${angle_libs_suffix}.cr\"",
803    ]
804  } else {
805    defines = [
806      "ANGLE_EGL_LIBRARY_NAME=\"libEGL${angle_libs_suffix}\"",
807      "ANGLE_GLESV2_LIBRARY_NAME=\"libGLESv2${angle_libs_suffix}\"",
808    ]
809  }
810}
811
812# This config controls export definitions on ANGLE API calls.
813config("angle_static") {
814  defines = [
815    "ANGLE_EXPORT=",
816    "ANGLE_UTIL_EXPORT=",
817    "EGLAPI=",
818    "GL_APICALL=",
819    "GL_API=",
820  ]
821}
822
823set_defaults("angle_libGLESv2") {
824  sources = []
825  output_name = "libGLESv2"
826}
827
828template("angle_libGLESv2") {
829  angle_shared_library(target_name) {
830    sources = libglesv2_sources + invoker.sources
831
832    if (is_win) {
833      sources += [ "src/libGLESv2/${invoker.output_name}_autogen.def" ]
834    }
835
836    output_name = "${invoker.output_name}${angle_libs_suffix}"
837
838    configs += [
839      ":angle_gl_visibility_config",
840      ":debug_annotations_config",
841      ":gl_prototypes",
842    ]
843
844    defines = [ "LIBGLESV2_IMPLEMENTATION" ]
845
846    deps = invoker.deps + [ ":includes" ]
847
848    public_deps = [ ":angle_version" ]
849  }
850}
851
852angle_libGLESv2("libGLESv2") {
853  if (angle_with_capture_by_default) {
854    deps = [ ":libANGLE_with_capture" ]
855  } else {
856    deps = [ ":libANGLE" ]
857  }
858}
859
860# Output capture lib when `angle_with_capture_by_default` disabled, vice versa.
861angle_libGLESv2("libGLESv2_capture_complement") {
862  if (angle_with_capture_by_default) {
863    deps = [ ":libANGLE" ]
864    output_name += "_no_capture"
865  } else {
866    deps = [ ":libANGLE_with_capture" ]
867    output_name += "_with_capture"
868  }
869}
870
871if (is_win && !angle_is_winuwp) {
872  angle_shared_library("libGL") {
873    sources = libgl_sources
874
875    output_name = "openGL32"
876    output_dir = "$root_out_dir/angle_libs"
877
878    configs += [
879      ":angle_gl_visibility_config",
880      ":debug_annotations_config",
881      ":gl_prototypes",
882    ]
883
884    defines = [
885      "ANGLE_CAPTURE_ENABLED=0",
886      "LIBGL_IMPLEMENTATION",
887    ]
888
889    deps = [
890      ":includes",
891      ":libANGLE",
892    ]
893
894    public_deps = [ ":angle_version" ]
895  }
896}
897
898angle_static_library("libGLESv2_static") {
899  sources = libglesv2_sources
900  configs += [ ":debug_annotations_config" ]
901  public_configs += [ ":angle_static" ]
902  deps = [ ":includes" ]
903  public_deps = [ ":libANGLE" ]
904}
905
906angle_shared_library("libGLESv1_CM") {
907  sources = libglesv1_cm_sources
908  output_name = "libGLESv1_CM${angle_libs_suffix}"
909
910  configs += [
911    ":angle_gl_visibility_config",
912    ":debug_annotations_config",
913    ":gl_prototypes",
914  ]
915
916  defines = []
917
918  deps = [
919    ":includes",
920    ":libGLESv2",
921  ]
922}
923
924angle_static_library("libGLESv1_CM_static") {
925  sources = libglesv1_cm_sources
926  configs += [ ":debug_annotations_config" ]
927  public_configs += [ ":angle_static" ]
928  deps = [
929    ":includes",
930    ":libGLESv2_static",
931  ]
932}
933
934config("libEGL_egl_loader_config") {
935  defines = [ "ANGLE_USE_EGL_LOADER" ]
936}
937
938angle_source_set("libEGL_egl_loader") {
939  sources = [
940    "src/libEGL/egl_loader_autogen.cpp",
941    "src/libEGL/egl_loader_autogen.h",
942  ]
943
944  public_configs += [
945    ":libEGL_egl_loader_config",
946    ":gl_prototypes",
947  ]
948
949  deps = [ ":includes" ]
950}
951
952angle_shared_library("libEGL") {
953  sources = libegl_sources
954  output_name = "libEGL${angle_libs_suffix}"
955
956  configs += [
957    ":debug_annotations_config",
958    ":library_name_config",
959  ]
960
961  defines = [ "LIBEGL_IMPLEMENTATION" ]
962  if (is_win) {
963    defines += [ "EGLAPI=" ]
964  } else {
965    defines += [ "EGLAPI=__attribute__((visibility(\"default\")))" ]
966  }
967
968  if (is_win) {
969    sources += [ "src/libEGL/libEGL.def" ]
970  }
971
972  deps = [
973    ":angle_common",
974    ":angle_system_utils",
975    ":angle_version",
976    ":libEGL_egl_loader",
977  ]
978
979  public_deps = [ ":includes" ]
980
981  data_deps = [ ":libGLESv2" ]
982}
983
984angle_static_library("libEGL_static") {
985  sources = libegl_sources
986
987  configs += [
988    ":debug_annotations_config",
989    ":library_name_config",
990  ]
991
992  public_configs += [ ":angle_static" ]
993
994  deps = [
995    ":includes",
996    ":libGLESv2_static",
997  ]
998}
999
1000# Convenience targets for some of the samples so they can be built
1001# with Chromium's toolchain.
1002angle_executable("angle_shader_translator") {
1003  testonly = true
1004
1005  sources = [ "samples/shader_translator/shader_translator.cpp" ]
1006
1007  deps = [ ":translator" ]
1008}
1009
1010if (angle_has_build) {
1011  config("angle_feature_support_config") {
1012    include_dirs = [
1013      "include",
1014      "src",
1015    ]
1016    defines = [ "LIBFEATURE_SUPPORT_IMPLEMENTATION" ]
1017    if (is_debug) {
1018      defines += [ "ANGLE_FEATURE_UTIL_LOG_VERBOSE" ]
1019    }
1020  }
1021
1022  angle_shared_library("libfeature_support") {
1023    output_name = "libfeature_support${angle_libs_suffix}"
1024
1025    if (is_android) {
1026      libs = [ "log" ]
1027    }
1028
1029    public_configs += [
1030      ":angle_feature_support_config",
1031      "${angle_jsoncpp_dir}:jsoncpp_config",
1032    ]
1033
1034    if (is_mac && !is_component_build) {
1035      ldflags = [
1036        "-install_name",
1037        "@rpath/${target_name}.dylib",
1038      ]
1039    }
1040
1041    sources = [
1042      "src/feature_support_util/feature_support_util.cpp",
1043      "src/feature_support_util/feature_support_util.h",
1044    ]
1045
1046    deps = [
1047      ":angle_gpu_info_util",
1048      "${angle_jsoncpp_dir}:jsoncpp",
1049    ]
1050  }
1051}
1052
1053if (!is_component_build && is_android && symbol_level != 0) {
1054  action_foreach("compressed_symbols") {
1055    sources = []
1056    foreach(_library, angle_libraries) {
1057      sources += [ "$root_out_dir/${_library}${angle_libs_suffix}.so" ]
1058    }
1059    if (angle_enable_vulkan_validation_layers) {
1060      foreach(_layer, vulkan_validation_layers) {
1061        sources += [ "$root_out_dir/lib${_layer}.so" ]
1062      }
1063    }
1064
1065    script = rebase_path("${root_build_dir}/android/compress_symbols.py",
1066                         root_build_dir)
1067
1068    deps = []
1069    foreach(_library, angle_libraries) {
1070      deps += [ ":$_library" ]
1071    }
1072
1073    if (angle_enable_vulkan_validation_layers) {
1074      foreach(_layer, vulkan_validation_layers) {
1075        deps += [
1076          "${angle_root}/third_party/vulkan-validation-layers/src:${_layer}",
1077        ]
1078      }
1079    }
1080
1081    outputs = [ "$root_out_dir/lib.compressed/{{source_file_part}}" ]
1082
1083    android_nm = "${android_tool_prefix}nm"
1084    android_strip = "${android_tool_prefix}strip"
1085
1086    args = [
1087      "--objcopy",
1088      rebase_path(android_objcopy, root_build_dir),
1089      "--nm",
1090      rebase_path(android_nm, root_build_dir),
1091      "--strip",
1092      rebase_path(android_strip, root_build_dir),
1093      "--unstrippedsofile",
1094      "{{source_dir}}/lib.unstripped/{{source_file_part}}",
1095      "--output",
1096      "{{source_dir}}/lib.compressed/{{source_file_part}}",
1097    ]
1098  }
1099}
1100
1101if (build_with_chromium && !is_component_build && is_android &&
1102    current_toolchain == default_toolchain) {
1103  # Package ANGLE libraries
1104  angle_apk("angle_chromium_apk") {
1105    package_name = "com.chromium.angle"
1106    apk_name = "AngleLibraries"
1107  }
1108
1109  group("angle_apks") {
1110    deps = [ ":angle_chromium_apk" ]
1111  }
1112}
1113
1114group("angle") {
1115  data_deps = [
1116    ":libEGL",
1117    ":libGLESv1_CM",
1118    ":libGLESv2",
1119  ]
1120}
1121