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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "compiler/translator/OutputESSL.h"
8 
9 namespace sh
10 {
11 
TOutputESSL(TInfoSinkBase & objSink,ShArrayIndexClampingStrategy clampingStrategy,ShHashFunction64 hashFunction,NameMap & nameMap,TSymbolTable * symbolTable,sh::GLenum shaderType,int shaderVersion,bool forceHighp,ShCompileOptions compileOptions)12 TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
13                          ShArrayIndexClampingStrategy clampingStrategy,
14                          ShHashFunction64 hashFunction,
15                          NameMap &nameMap,
16                          TSymbolTable *symbolTable,
17                          sh::GLenum shaderType,
18                          int shaderVersion,
19                          bool forceHighp,
20                          ShCompileOptions compileOptions)
21     : TOutputGLSLBase(objSink,
22                       clampingStrategy,
23                       hashFunction,
24                       nameMap,
25                       symbolTable,
26                       shaderType,
27                       shaderVersion,
28                       SH_ESSL_OUTPUT,
29                       compileOptions),
30       mForceHighp(forceHighp)
31 {}
32 
writeVariablePrecision(TPrecision precision)33 bool TOutputESSL::writeVariablePrecision(TPrecision precision)
34 {
35     if (precision == EbpUndefined)
36         return false;
37 
38     TInfoSinkBase &out = objSink();
39     if (mForceHighp)
40         out << getPrecisionString(EbpHigh);
41     else
42         out << getPrecisionString(precision);
43     return true;
44 }
45 
translateTextureFunction(const ImmutableString & name,const ShCompileOptions & option)46 ImmutableString TOutputESSL::translateTextureFunction(const ImmutableString &name,
47                                                       const ShCompileOptions &option)
48 {
49     // Check WEBGL_video_texture invocation first.
50     if (name == "textureVideoWEBGL")
51     {
52         if (option & SH_TAKE_VIDEO_TEXTURE_AS_EXTERNAL_OES)
53         {
54             // TODO(http://anglebug.com/3889): Implement external image situation.
55             UNIMPLEMENTED();
56             return ImmutableString("");
57         }
58         else
59         {
60             // Default translating textureVideoWEBGL to texture2D.
61             return ImmutableString("texture2D");
62         }
63     }
64 
65     return name;
66 }
67 
68 }  // namespace sh
69