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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8 // index data. Implements GL buffer objects and related functionality.
9 // [OpenGL ES 2.0.24] section 2.9 page 21.
10 
11 #include "libANGLE/Buffer.h"
12 
13 #include "libANGLE/Context.h"
14 #include "libANGLE/renderer/BufferImpl.h"
15 #include "libANGLE/renderer/GLImplFactory.h"
16 
17 namespace gl
18 {
19 namespace
20 {
21 constexpr angle::SubjectIndex kImplementationSubjectIndex = 0;
22 }  // anonymous namespace
23 
BufferState()24 BufferState::BufferState()
25     : mLabel(),
26       mUsage(BufferUsage::StaticDraw),
27       mSize(0),
28       mAccessFlags(0),
29       mAccess(GL_WRITE_ONLY_OES),
30       mMapped(GL_FALSE),
31       mMapPointer(nullptr),
32       mMapOffset(0),
33       mMapLength(0),
34       mBindingCount(0),
35       mTransformFeedbackIndexedBindingCount(0),
36       mTransformFeedbackGenericBindingCount(0)
37 {}
38 
~BufferState()39 BufferState::~BufferState() {}
40 
Buffer(rx::GLImplFactory * factory,BufferID id)41 Buffer::Buffer(rx::GLImplFactory *factory, BufferID id)
42     : RefCountObject(factory->generateSerial(), id),
43       mImpl(factory->createBuffer(mState)),
44       mImplObserver(this, kImplementationSubjectIndex)
45 {
46     mImplObserver.bind(mImpl);
47 }
48 
~Buffer()49 Buffer::~Buffer()
50 {
51     SafeDelete(mImpl);
52 }
53 
onDestroy(const Context * context)54 void Buffer::onDestroy(const Context *context)
55 {
56     // In tests, mImpl might be null.
57     if (mImpl)
58         mImpl->destroy(context);
59 }
60 
setLabel(const Context * context,const std::string & label)61 void Buffer::setLabel(const Context *context, const std::string &label)
62 {
63     mState.mLabel = label;
64 }
65 
getLabel() const66 const std::string &Buffer::getLabel() const
67 {
68     return mState.mLabel;
69 }
70 
bufferData(Context * context,BufferBinding target,const void * data,GLsizeiptr size,BufferUsage usage)71 angle::Result Buffer::bufferData(Context *context,
72                                  BufferBinding target,
73                                  const void *data,
74                                  GLsizeiptr size,
75                                  BufferUsage usage)
76 {
77     const void *dataForImpl = data;
78 
79     // If we are using robust resource init, make sure the buffer starts cleared.
80     // Note: the Context is checked for nullptr because of some testing code.
81     // TODO(jmadill): Investigate lazier clearing.
82     if (context && context->getState().isRobustResourceInitEnabled() && !data && size > 0)
83     {
84         angle::MemoryBuffer *scratchBuffer = nullptr;
85         ANGLE_CHECK_GL_ALLOC(
86             context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
87         dataForImpl = scratchBuffer->data();
88     }
89 
90     ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
91 
92     mIndexRangeCache.clear();
93     mState.mUsage = usage;
94     mState.mSize  = size;
95 
96     // Notify when storage changes.
97     onStateChange(angle::SubjectMessage::SubjectChanged);
98 
99     return angle::Result::Continue;
100 }
101 
bufferSubData(const Context * context,BufferBinding target,const void * data,GLsizeiptr size,GLintptr offset)102 angle::Result Buffer::bufferSubData(const Context *context,
103                                     BufferBinding target,
104                                     const void *data,
105                                     GLsizeiptr size,
106                                     GLintptr offset)
107 {
108     ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
109 
110     mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
111                                      static_cast<unsigned int>(size));
112 
113     // Notify when data changes.
114     onStateChange(angle::SubjectMessage::ContentsChanged);
115 
116     return angle::Result::Continue;
117 }
118 
copyBufferSubData(const Context * context,Buffer * source,GLintptr sourceOffset,GLintptr destOffset,GLsizeiptr size)119 angle::Result Buffer::copyBufferSubData(const Context *context,
120                                         Buffer *source,
121                                         GLintptr sourceOffset,
122                                         GLintptr destOffset,
123                                         GLsizeiptr size)
124 {
125     ANGLE_TRY(
126         mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
127 
128     mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset),
129                                      static_cast<unsigned int>(size));
130 
131     // Notify when data changes.
132     onStateChange(angle::SubjectMessage::ContentsChanged);
133 
134     return angle::Result::Continue;
135 }
136 
map(const Context * context,GLenum access)137 angle::Result Buffer::map(const Context *context, GLenum access)
138 {
139     ASSERT(!mState.mMapped);
140 
141     mState.mMapPointer = nullptr;
142     ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
143 
144     ASSERT(access == GL_WRITE_ONLY_OES);
145 
146     mState.mMapped      = GL_TRUE;
147     mState.mMapOffset   = 0;
148     mState.mMapLength   = mState.mSize;
149     mState.mAccess      = access;
150     mState.mAccessFlags = GL_MAP_WRITE_BIT;
151     mIndexRangeCache.clear();
152 
153     // Notify when state changes.
154     onStateChange(angle::SubjectMessage::SubjectMapped);
155 
156     return angle::Result::Continue;
157 }
158 
mapRange(const Context * context,GLintptr offset,GLsizeiptr length,GLbitfield access)159 angle::Result Buffer::mapRange(const Context *context,
160                                GLintptr offset,
161                                GLsizeiptr length,
162                                GLbitfield access)
163 {
164     ASSERT(!mState.mMapped);
165     ASSERT(offset + length <= mState.mSize);
166 
167     mState.mMapPointer = nullptr;
168     ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
169 
170     mState.mMapped      = GL_TRUE;
171     mState.mMapOffset   = static_cast<GLint64>(offset);
172     mState.mMapLength   = static_cast<GLint64>(length);
173     mState.mAccess      = GL_WRITE_ONLY_OES;
174     mState.mAccessFlags = access;
175 
176     // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
177     // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
178     // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
179     // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
180 
181     if ((access & GL_MAP_WRITE_BIT) > 0)
182     {
183         mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
184                                          static_cast<unsigned int>(length));
185     }
186 
187     // Notify when state changes.
188     onStateChange(angle::SubjectMessage::SubjectMapped);
189 
190     return angle::Result::Continue;
191 }
192 
unmap(const Context * context,GLboolean * result)193 angle::Result Buffer::unmap(const Context *context, GLboolean *result)
194 {
195     ASSERT(mState.mMapped);
196 
197     *result = GL_FALSE;
198     ANGLE_TRY(mImpl->unmap(context, result));
199 
200     mState.mMapped      = GL_FALSE;
201     mState.mMapPointer  = nullptr;
202     mState.mMapOffset   = 0;
203     mState.mMapLength   = 0;
204     mState.mAccess      = GL_WRITE_ONLY_OES;
205     mState.mAccessFlags = 0;
206 
207     // Notify when data changes.
208     onStateChange(angle::SubjectMessage::SubjectUnmapped);
209 
210     return angle::Result::Continue;
211 }
212 
onDataChanged()213 void Buffer::onDataChanged()
214 {
215     mIndexRangeCache.clear();
216 
217     // Notify when data changes.
218     onStateChange(angle::SubjectMessage::ContentsChanged);
219 
220     mImpl->onDataChanged();
221 }
222 
getIndexRange(const gl::Context * context,DrawElementsType type,size_t offset,size_t count,bool primitiveRestartEnabled,IndexRange * outRange) const223 angle::Result Buffer::getIndexRange(const gl::Context *context,
224                                     DrawElementsType type,
225                                     size_t offset,
226                                     size_t count,
227                                     bool primitiveRestartEnabled,
228                                     IndexRange *outRange) const
229 {
230     if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
231     {
232         return angle::Result::Continue;
233     }
234 
235     ANGLE_TRY(
236         mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
237 
238     mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
239 
240     return angle::Result::Continue;
241 }
242 
getMemorySize() const243 GLint64 Buffer::getMemorySize() const
244 {
245     GLint64 implSize = mImpl->getMemorySize();
246     return implSize > 0 ? implSize : mState.mSize;
247 }
248 
isDoubleBoundForTransformFeedback() const249 bool Buffer::isDoubleBoundForTransformFeedback() const
250 {
251     return mState.mTransformFeedbackIndexedBindingCount > 1;
252 }
253 
onTFBindingChanged(const Context * context,bool bound,bool indexed)254 void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed)
255 {
256     ASSERT(bound || mState.mBindingCount > 0);
257     mState.mBindingCount += bound ? 1 : -1;
258     if (indexed)
259     {
260         ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
261         mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
262 
263         onStateChange(angle::SubjectMessage::BindingChanged);
264     }
265     else
266     {
267         mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
268     }
269 }
270 
onSubjectStateChange(angle::SubjectIndex index,angle::SubjectMessage message)271 void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
272 {
273     // Pass it along!
274     ASSERT(index == kImplementationSubjectIndex);
275     ASSERT(message == angle::SubjectMessage::SubjectChanged);
276     onStateChange(angle::SubjectMessage::SubjectChanged);
277 }
278 }  // namespace gl
279