1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_ 12 13 #define ANGLE_GL_1_3_CONTEXT_API \ 14 void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \ 15 GLint border, GLsizei imageSize, const void *data); \ 16 void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, \ 17 GLenum format, GLsizei imageSize, const void *data); \ 18 void getCompressedTexImage(GLenum target, GLint level, void *img); \ 19 void loadTransposeMatrixd(const GLdouble *m); \ 20 void loadTransposeMatrixf(const GLfloat *m); \ 21 void multTransposeMatrixd(const GLdouble *m); \ 22 void multTransposeMatrixf(const GLfloat *m); \ 23 void multiTexCoord1d(GLenum target, GLdouble s); \ 24 void multiTexCoord1dv(GLenum target, const GLdouble *v); \ 25 void multiTexCoord1f(GLenum target, GLfloat s); \ 26 void multiTexCoord1fv(GLenum target, const GLfloat *v); \ 27 void multiTexCoord1i(GLenum target, GLint s); \ 28 void multiTexCoord1iv(GLenum target, const GLint *v); \ 29 void multiTexCoord1s(GLenum target, GLshort s); \ 30 void multiTexCoord1sv(GLenum target, const GLshort *v); \ 31 void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t); \ 32 void multiTexCoord2dv(GLenum target, const GLdouble *v); \ 33 void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t); \ 34 void multiTexCoord2fv(GLenum target, const GLfloat *v); \ 35 void multiTexCoord2i(GLenum target, GLint s, GLint t); \ 36 void multiTexCoord2iv(GLenum target, const GLint *v); \ 37 void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \ 38 void multiTexCoord2sv(GLenum target, const GLshort *v); \ 39 void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); \ 40 void multiTexCoord3dv(GLenum target, const GLdouble *v); \ 41 void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); \ 42 void multiTexCoord3fv(GLenum target, const GLfloat *v); \ 43 void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); \ 44 void multiTexCoord3iv(GLenum target, const GLint *v); \ 45 void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \ 46 void multiTexCoord3sv(GLenum target, const GLshort *v); \ 47 void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); \ 48 void multiTexCoord4dv(GLenum target, const GLdouble *v); \ 49 void multiTexCoord4fv(GLenum target, const GLfloat *v); \ 50 void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); \ 51 void multiTexCoord4iv(GLenum target, const GLint *v); \ 52 void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \ 53 void multiTexCoord4sv(GLenum target, const GLshort *v); 54 55 #endif // ANGLE_CONTEXT_API_1_3_AUTOGEN_H_ 56