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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
12 
13 #define ANGLE_GL_1_3_CONTEXT_API                                                                \
14     void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \
15                               GLint border, GLsizei imageSize, const void *data);               \
16     void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,      \
17                                  GLenum format, GLsizei imageSize, const void *data);           \
18     void getCompressedTexImage(GLenum target, GLint level, void *img);                          \
19     void loadTransposeMatrixd(const GLdouble *m);                                               \
20     void loadTransposeMatrixf(const GLfloat *m);                                                \
21     void multTransposeMatrixd(const GLdouble *m);                                               \
22     void multTransposeMatrixf(const GLfloat *m);                                                \
23     void multiTexCoord1d(GLenum target, GLdouble s);                                            \
24     void multiTexCoord1dv(GLenum target, const GLdouble *v);                                    \
25     void multiTexCoord1f(GLenum target, GLfloat s);                                             \
26     void multiTexCoord1fv(GLenum target, const GLfloat *v);                                     \
27     void multiTexCoord1i(GLenum target, GLint s);                                               \
28     void multiTexCoord1iv(GLenum target, const GLint *v);                                       \
29     void multiTexCoord1s(GLenum target, GLshort s);                                             \
30     void multiTexCoord1sv(GLenum target, const GLshort *v);                                     \
31     void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t);                                \
32     void multiTexCoord2dv(GLenum target, const GLdouble *v);                                    \
33     void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t);                                  \
34     void multiTexCoord2fv(GLenum target, const GLfloat *v);                                     \
35     void multiTexCoord2i(GLenum target, GLint s, GLint t);                                      \
36     void multiTexCoord2iv(GLenum target, const GLint *v);                                       \
37     void multiTexCoord2s(GLenum target, GLshort s, GLshort t);                                  \
38     void multiTexCoord2sv(GLenum target, const GLshort *v);                                     \
39     void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);                    \
40     void multiTexCoord3dv(GLenum target, const GLdouble *v);                                    \
41     void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);                       \
42     void multiTexCoord3fv(GLenum target, const GLfloat *v);                                     \
43     void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);                             \
44     void multiTexCoord3iv(GLenum target, const GLint *v);                                       \
45     void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);                       \
46     void multiTexCoord3sv(GLenum target, const GLshort *v);                                     \
47     void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);        \
48     void multiTexCoord4dv(GLenum target, const GLdouble *v);                                    \
49     void multiTexCoord4fv(GLenum target, const GLfloat *v);                                     \
50     void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);                    \
51     void multiTexCoord4iv(GLenum target, const GLint *v);                                       \
52     void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);            \
53     void multiTexCoord4sv(GLenum target, const GLshort *v);
54 
55 #endif  // ANGLE_CONTEXT_API_1_3_AUTOGEN_H_
56