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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
7 //
8 
9 #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
10 
11 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
12 
13 #include <versionhelpers.h>
14 
15 namespace rx
16 {
17 
DebugAnnotator11()18 DebugAnnotator11::DebugAnnotator11() {}
19 
~DebugAnnotator11()20 DebugAnnotator11::~DebugAnnotator11() {}
21 
beginEvent(const char * eventName,const char * eventMessage)22 void DebugAnnotator11::beginEvent(const char *eventName, const char *eventMessage)
23 {
24     angle::LoggingAnnotator::beginEvent(eventName, eventMessage);
25     if (loggingEnabledForThisThread())
26     {
27         std::mbstate_t state = std::mbstate_t();
28         std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state);
29         mUserDefinedAnnotation->BeginEvent(mWCharMessage);
30     }
31 }
32 
endEvent(const char * eventName)33 void DebugAnnotator11::endEvent(const char *eventName)
34 {
35     angle::LoggingAnnotator::endEvent(eventName);
36     if (loggingEnabledForThisThread())
37     {
38         mUserDefinedAnnotation->EndEvent();
39     }
40 }
41 
setMarker(const char * markerName)42 void DebugAnnotator11::setMarker(const char *markerName)
43 {
44     angle::LoggingAnnotator::setMarker(markerName);
45     if (loggingEnabledForThisThread())
46     {
47         std::mbstate_t state = std::mbstate_t();
48         std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state);
49         mUserDefinedAnnotation->SetMarker(mWCharMessage);
50     }
51 }
52 
getStatus()53 bool DebugAnnotator11::getStatus()
54 {
55     if (loggingEnabledForThisThread())
56     {
57         return !!(mUserDefinedAnnotation->GetStatus());
58     }
59 
60     return false;
61 }
62 
loggingEnabledForThisThread() const63 bool DebugAnnotator11::loggingEnabledForThisThread() const
64 {
65     return mUserDefinedAnnotation != nullptr && std::this_thread::get_id() == mAnnotationThread;
66 }
67 
initialize(ID3D11DeviceContext * context)68 void DebugAnnotator11::initialize(ID3D11DeviceContext *context)
69 {
70 #if !defined(ANGLE_ENABLE_WINDOWS_UWP)
71     // ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater.
72     // Returning true unconditionally from DebugAnnotator11::getStatus() means
73     // writing out all compiled shaders to temporary files even if debugging
74     // tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions.
75     // If you want debug annotations, you must use Windows 10.
76     if (IsWindows10OrGreater())
77 #endif
78     {
79         mAnnotationThread = std::this_thread::get_id();
80         mUserDefinedAnnotation.Attach(
81             d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context));
82     }
83 }
84 
release()85 void DebugAnnotator11::release()
86 {
87     mUserDefinedAnnotation.Reset();
88 }
89 
90 }  // namespace rx
91