• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters
8 
9 #include "libANGLE/validationGL32_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateMultiDrawElementsBaseVertex(const Context * context,PrimitiveMode mode,const GLsizei * count,DrawElementsType type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)14 bool ValidateMultiDrawElementsBaseVertex(const Context *context,
15                                          PrimitiveMode mode,
16                                          const GLsizei *count,
17                                          DrawElementsType type,
18                                          const void *const *indices,
19                                          GLsizei drawcount,
20                                          const GLint *basevertex)
21 {
22     return true;
23 }
24 
ValidateProvokingVertex(const Context * context,ProvokingVertexConvention modePacked)25 bool ValidateProvokingVertex(const Context *context, ProvokingVertexConvention modePacked)
26 {
27     return true;
28 }
29 
ValidateTexImage2DMultisample(const Context * context,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)30 bool ValidateTexImage2DMultisample(const Context *context,
31                                    GLenum target,
32                                    GLsizei samples,
33                                    GLenum internalformat,
34                                    GLsizei width,
35                                    GLsizei height,
36                                    GLboolean fixedsamplelocations)
37 {
38     return true;
39 }
40 
ValidateTexImage3DMultisample(const Context * context,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)41 bool ValidateTexImage3DMultisample(const Context *context,
42                                    GLenum target,
43                                    GLsizei samples,
44                                    GLenum internalformat,
45                                    GLsizei width,
46                                    GLsizei height,
47                                    GLsizei depth,
48                                    GLboolean fixedsamplelocations)
49 {
50     return true;
51 }
52 
53 }  // namespace gl
54