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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gl_3_2_autogen.h:
9 //   Defines the GL 3.2 entry points.
10 
11 #ifndef LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_
12 #define LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_
13 
14 #include <export.h>
15 #include "angle_gl.h"
16 
17 namespace gl
18 {
19 ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
20 ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
21 ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertex(GLenum mode,
22                                                      GLsizei count,
23                                                      GLenum type,
24                                                      const void *indices,
25                                                      GLint basevertex);
26 ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertex(GLenum mode,
27                                                               GLsizei count,
28                                                               GLenum type,
29                                                               const void *indices,
30                                                               GLsizei instancecount,
31                                                               GLint basevertex);
32 ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertex(GLenum mode,
33                                                           GLuint start,
34                                                           GLuint end,
35                                                           GLsizei count,
36                                                           GLenum type,
37                                                           const void *indices,
38                                                           GLint basevertex);
39 ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags);
40 ANGLE_EXPORT void GL_APIENTRY FramebufferTexture(GLenum target,
41                                                  GLenum attachment,
42                                                  GLuint texture,
43                                                  GLint level);
44 ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
45 ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
46 ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data);
47 ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
48 ANGLE_EXPORT void GL_APIENTRY
49 GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
50 ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
51 ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertex(GLenum mode,
52                                                           const GLsizei *count,
53                                                           GLenum type,
54                                                           const void *const *indices,
55                                                           GLsizei drawcount,
56                                                           const GLint *basevertex);
57 ANGLE_EXPORT void GL_APIENTRY ProvokingVertex(GLenum mode);
58 ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
59 ANGLE_EXPORT void GL_APIENTRY TexImage2DMultisample(GLenum target,
60                                                     GLsizei samples,
61                                                     GLenum internalformat,
62                                                     GLsizei width,
63                                                     GLsizei height,
64                                                     GLboolean fixedsamplelocations);
65 ANGLE_EXPORT void GL_APIENTRY TexImage3DMultisample(GLenum target,
66                                                     GLsizei samples,
67                                                     GLenum internalformat,
68                                                     GLsizei width,
69                                                     GLsizei height,
70                                                     GLsizei depth,
71                                                     GLboolean fixedsamplelocations);
72 ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
73 }  // namespace gl
74 
75 #endif  // LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_
76