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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // GLSLCompatibilityOutputTest.cpp
7 //   Test compiler output for glsl compatibility mode
8 //
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "angle_gl.h"
12 #include "gtest/gtest.h"
13 #include "tests/test_utils/compiler_test.h"
14 
15 using namespace sh;
16 
17 class GLSLCompatibilityOutputTest : public MatchOutputCodeTest
18 {
19   public:
GLSLCompatibilityOutputTest()20     GLSLCompatibilityOutputTest()
21         : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT)
22     {}
23 };
24 
25 // Verify gl_Position is written when compiling in compatibility mode
TEST_F(GLSLCompatibilityOutputTest,GLPositionWrittenTest)26 TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest)
27 {
28     const std::string &shaderString =
29         "precision mediump float;\n"
30         "void main() {\n"
31         "}";
32     compile(shaderString);
33     EXPECT_TRUE(foundInCode("gl_Position"));
34 }
35