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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // glmark2Benchmark:
7 //   Runs the glmark2 benchmark.
8 //
9 
10 #include <gtest/gtest.h>
11 
12 #include <stdio.h>
13 #include <sstream>
14 
15 #include "../perf_tests/third_party/perf/perf_result_reporter.h"
16 #include "ANGLEPerfTestArgs.h"
17 #include "common/platform.h"
18 #include "common/system_utils.h"
19 #include "test_utils/angle_test_configs.h"
20 #include "test_utils/angle_test_instantiate.h"
21 #include "util/test_utils.h"
22 
23 using namespace angle;
24 
25 namespace
26 {
27 
28 struct BenchmarkInfo
29 {
30     const char *glmark2Config;
31     const char *name;
32 };
33 
34 // Each glmark2 scene is individually benchmarked.  If glmark2 is run without a specific benchmark,
35 // it can produce an aggregate score, which is not interesting at the moment.  Adding an empty
36 // string ("") to this list will enable a test where glmark2 is run with the default scenes and the
37 // score for each test as well as the overall score is output.
38 constexpr BenchmarkInfo kBenchmarks[] = {
39     {"build:use-vbo=false", "build"},
40     {"build:use-vbo=true", "build_vbo"},
41     {"texture:texture-filter=nearest", "texture_nearest"},
42     {"texture:texture-filter=linear", "texture_linear"},
43     {"texture:texture-filter=mipmap", "texture_mipmap"},
44     {"shading:shading=gouraud", "shading_gouraud"},
45     {"shading:shading=blinn-phong-inf", "shading_blinn_phong"},
46     {"shading:shading=phong", "shading_phong"},
47     {"shading:shading=cel", "shading_cel"},
48     {"bump:bump-render=high-poly", "bump_high_poly"},
49     {"bump:bump-render=normals", "bump_normals"},
50     {"bump:bump-render=height", "bump_height"},
51     {"effect2d:kernel=0,1,0;1,-4,1;0,1,0;", "effect2d_edge"},
52     {"effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;", "effect2d_blur"},
53     {"pulsar:light=false:quads=5:texture=false", "pulsar"},
54     {"desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4", "desktop_blur"},
55     {"desktop:effect=shadow:windows=4", "desktop_shadow"},
56     {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
57      "map",
58      "buffer_map"},
59     {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
60      "subdata",
61      "buffer_subdata"},
62     {"buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method="
63      "map",
64      "buffer_map_interleave"},
65     {"ideas:speed=duration", "ideas"},
66     {"jellyfish", "jellyfish"},
67     {"terrain", "terrain"},
68     {"shadow", "shadow"},
69     {"refract", "refract"},
70     {"conditionals:fragment-steps=0:vertex-steps=0", "conditionals"},
71     {"conditionals:fragment-steps=5:vertex-steps=0", "conditionals_fragment"},
72     {"conditionals:fragment-steps=0:vertex-steps=5", "conditionals_vertex"},
73     {"function:fragment-complexity=low:fragment-steps=5", "function"},
74     {"function:fragment-complexity=medium:fragment-steps=5", "function_complex"},
75     {"loop:fragment-loop=false:fragment-steps=5:vertex-steps=5", "loop_no_fsloop"},
76     {"loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5", "loop_no_uniform"},
77     {"loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5", "loop"},
78 };
79 
80 struct GLMark2TestParams : public PlatformParameters
81 {
82     BenchmarkInfo info;
83 };
84 
operator <<(std::ostream & os,const GLMark2TestParams & params)85 std::ostream &operator<<(std::ostream &os, const GLMark2TestParams &params)
86 {
87     os << static_cast<const PlatformParameters &>(params) << "_" << params.info.name;
88     return os;
89 }
90 
91 class GLMark2Benchmark : public testing::TestWithParam<GLMark2TestParams>
92 {
93   public:
GLMark2Benchmark()94     GLMark2Benchmark()
95     {
96         switch (GetParam().getRenderer())
97         {
98             case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
99                 mBackend = "d3d11";
100                 break;
101             case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
102                 mBackend = "gl";
103                 break;
104             case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
105                 mBackend = "vulkan";
106                 break;
107             default:
108                 break;
109         }
110         std::string story = GetParam().info.name;
111         mReporter = std::make_unique<perf_test::PerfResultReporter>("glmark2_" + mBackend, story);
112         mReporter->RegisterImportantMetric(".fps", "fps");
113         mReporter->RegisterImportantMetric(".score", "score");
114     }
115 
run()116     void run()
117     {
118         // Only supported on Linux and Windows at the moment.
119         if (!IsLinux() && !IsWindows())
120         {
121             return;
122         }
123 
124         const BenchmarkInfo benchmarkInfo = GetParam().info;
125         const char *benchmark             = benchmarkInfo.glmark2Config;
126         const char *benchmarkName         = benchmarkInfo.name;
127         bool completeRun                  = benchmark == nullptr || benchmark[0] == '\0';
128 
129         Optional<std::string> cwd = GetCWD();
130 
131         // Set the current working directory to the executable's, as the data path of glmark2 is
132         // set relative to that path.
133         std::string executableDir = GetExecutableDirectory();
134         SetCWD(executableDir.c_str());
135         SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str());
136 
137         std::vector<const char *> args = {
138             "glmark2_angle",
139         };
140         if (OneFrame())
141         {
142             args.push_back("--validate");
143         }
144         if (!completeRun)
145         {
146             args.push_back("--benchmark");
147             args.push_back(benchmark);
148             fprintf(stderr, "Running benchmark: %s\n", benchmark);
149         }
150         args.push_back(nullptr);
151 
152         ProcessHandle process(args, true, false);
153         ASSERT_TRUE(process && process->started());
154         ASSERT_TRUE(process->finish());
155 
156         // Restore the current working directory for the next tests.
157         if (cwd.valid())
158         {
159             SetCWD(cwd.value().c_str());
160         }
161 
162         ASSERT_EQ(EXIT_SUCCESS, process->getExitCode());
163 
164         if (!OneFrame())
165         {
166             std::string output = process->getStdout();
167             parseOutput(output, benchmarkName, completeRun);
168         }
169     }
170 
171   private:
parseOutput(const std::string & output,const char * benchmarkName,bool completeRun)172     void parseOutput(const std::string &output, const char *benchmarkName, bool completeRun)
173     {
174         // Output is in the following format:
175         //
176         // =======================================================
177         //     glmark2 2017.07
178         // =======================================================
179         //     OpenGL Information
180         //     GL_VENDOR:     ...
181         //     GL_RENDERER:   ...
182         //     GL_VERSION:    ...
183         // =======================================================
184         // [test] config: FPS: uint FrameTime: float ms
185         // [test] config: Not Supported
186         // ...
187         // =======================================================
188         //                                   glmark2 Score: uint
189         // =======================================================
190         //
191         // This function skips the header, prints one line for each test/config line where there's
192         // an FPS value, and finally prints the overall score.
193         std::istringstream glmark2Output(output);
194         std::string line;
195 
196         // Expect ==== at the top of the header
197         std::getline(glmark2Output, line);
198         ASSERT_EQ('=', line[0]);
199 
200         // Skip one line
201         std::getline(glmark2Output, line);
202 
203         // Expect ==== in the middle of the header
204         std::getline(glmark2Output, line);
205         ASSERT_EQ('=', line[0]);
206 
207         // Skip four lines
208         std::getline(glmark2Output, line);
209         std::getline(glmark2Output, line);
210         std::getline(glmark2Output, line);
211         std::getline(glmark2Output, line);
212 
213         // The fourth line is the GL_VERSION.  Expect it to include ANGLE, otherwise we are not
214         // running against ANGLE.
215         ASSERT_NE(line.find("ANGLE"), std::string::npos);
216 
217         // Expect ==== at the bottom of the header
218         std::getline(glmark2Output, line);
219         ASSERT_EQ('=', line[0]);
220 
221         // Read configs until the top of the footer is reached
222         while (std::getline(glmark2Output, line) && line[0] != '=')
223         {
224             // Parse the line
225             std::istringstream lin(line);
226 
227             std::string testName, testConfig;
228             lin >> testName >> testConfig;
229             EXPECT_TRUE(lin);
230 
231             std::string fpsTag, frametimeTag;
232             size_t fps;
233             float frametime;
234 
235             lin >> fpsTag >> fps >> frametimeTag >> frametime;
236 
237             // If the line is not in `FPS: uint FrameTime: Float ms` format, the test is not
238             // supported.  It will be skipped.
239             if (!lin)
240             {
241                 continue;
242             }
243 
244             EXPECT_EQ("FPS:", fpsTag);
245             EXPECT_EQ("FrameTime:", frametimeTag);
246 
247             if (!completeRun)
248             {
249                 mReporter->AddResult(".fps", fps);
250             }
251         }
252 
253         // Get the score line: `glmark2 Score: uint`
254         std::string glmark2Tag, scoreTag;
255         size_t score;
256         glmark2Output >> glmark2Tag >> scoreTag >> score;
257         EXPECT_TRUE(glmark2Output);
258         EXPECT_EQ("glmark2", glmark2Tag);
259         EXPECT_EQ("Score:", scoreTag);
260 
261         if (completeRun)
262         {
263             mReporter->AddResult(".score", score);
264         }
265     }
266 
267     std::string mBackend = "invalid";
268     std::unique_ptr<perf_test::PerfResultReporter> mReporter;
269 };
270 
TEST_P(GLMark2Benchmark,Run)271 TEST_P(GLMark2Benchmark, Run)
272 {
273     run();
274 }
275 
CombineEGLPlatform(const GLMark2TestParams & in,EGLPlatformParameters eglParams)276 GLMark2TestParams CombineEGLPlatform(const GLMark2TestParams &in, EGLPlatformParameters eglParams)
277 {
278     GLMark2TestParams out = in;
279     out.eglParameters     = eglParams;
280     return out;
281 }
282 
CombineInfo(const GLMark2TestParams & in,BenchmarkInfo info)283 GLMark2TestParams CombineInfo(const GLMark2TestParams &in, BenchmarkInfo info)
284 {
285     GLMark2TestParams out = in;
286     out.info              = info;
287     return out;
288 }
289 
290 using namespace egl_platform;
291 
292 std::vector<GLMark2TestParams> gTestsWithInfo =
293     CombineWithValues({GLMark2TestParams()}, kBenchmarks, CombineInfo);
294 std::vector<EGLPlatformParameters> gEGLPlatforms = {D3D11(), OPENGLES(), VULKAN()};
295 std::vector<GLMark2TestParams> gTestsWithPlatform =
296     CombineWithValues(gTestsWithInfo, gEGLPlatforms, CombineEGLPlatform);
297 
298 ANGLE_INSTANTIATE_TEST_ARRAY(GLMark2Benchmark, gTestsWithPlatform);
299 
300 }  // namespace
301