1420.frag 2ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth 3ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth 4ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use 5ERROR: 0:14: 'atomic_uint' : array must be explicitly sized 6ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size 7ERROR: 5 compilation errors. No code generated. 8 9 10Shader version: 420 11Requested GL_ARB_shader_image_size 12using depth_any 13ERROR: node is still EOpNull! 140:6 Function Definition: main( ( global void) 150:6 Function Parameters: 160:8 Sequence 170:8 move second child to first child ( temp float) 180:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 190:8 Constant: 200:8 0.300000 210:17 Sequence 220:17 move second child to first child ( temp 2-component vector of int) 230:17 'iv2dim' ( global 2-component vector of int) 240:17 imageQuerySize ( global 2-component vector of int) 250:17 'i2D' ( writeonly uniform image2D) 260:19 Sequence 270:19 move second child to first child ( temp 2-component vector of int) 280:19 'iv2dim1' ( global 2-component vector of int) 290:19 imageQuerySize ( global 2-component vector of int) 300:19 'i2D' ( writeonly uniform image2D) 310:? Linker Objects 320:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 330:? 'depth' ( smooth in float) 340:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) 350:? 'i2D' ( writeonly uniform image2D) 360:? 'iv2dim' ( global 2-component vector of int) 370:? 'iv2dim1' ( global 2-component vector of int) 38 39 40Linked fragment stage: 41 42 43Shader version: 420 44Requested GL_ARB_shader_image_size 45using depth_any 46ERROR: node is still EOpNull! 470:6 Function Definition: main( ( global void) 480:6 Function Parameters: 490:8 Sequence 500:8 move second child to first child ( temp float) 510:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 520:8 Constant: 530:8 0.300000 540:17 Sequence 550:17 move second child to first child ( temp 2-component vector of int) 560:17 'iv2dim' ( global 2-component vector of int) 570:17 imageQuerySize ( global 2-component vector of int) 580:17 'i2D' ( writeonly uniform image2D) 590:19 Sequence 600:19 move second child to first child ( temp 2-component vector of int) 610:19 'iv2dim1' ( global 2-component vector of int) 620:19 imageQuerySize ( global 2-component vector of int) 630:19 'i2D' ( writeonly uniform image2D) 640:? Linker Objects 650:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 660:? 'depth' ( smooth in float) 670:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint) 680:? 'i2D' ( writeonly uniform image2D) 690:? 'iv2dim' ( global 2-component vector of int) 700:? 'iv2dim1' ( global 2-component vector of int) 71 72