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1420.frag
2ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
3ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
4ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
5ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
6ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size
7ERROR: 5 compilation errors.  No code generated.
8
9
10Shader version: 420
11Requested GL_ARB_shader_image_size
12using depth_any
13ERROR: node is still EOpNull!
140:6  Function Definition: main( ( global void)
150:6    Function Parameters:
160:8    Sequence
170:8      move second child to first child ( temp float)
180:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
190:8        Constant:
200:8          0.300000
210:17  Sequence
220:17    move second child to first child ( temp 2-component vector of int)
230:17      'iv2dim' ( global 2-component vector of int)
240:17      imageQuerySize ( global 2-component vector of int)
250:17        'i2D' ( writeonly uniform image2D)
260:19  Sequence
270:19    move second child to first child ( temp 2-component vector of int)
280:19      'iv2dim1' ( global 2-component vector of int)
290:19      imageQuerySize ( global 2-component vector of int)
300:19        'i2D' ( writeonly uniform image2D)
310:?   Linker Objects
320:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
330:?     'depth' ( smooth in float)
340:?     'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
350:?     'i2D' ( writeonly uniform image2D)
360:?     'iv2dim' ( global 2-component vector of int)
370:?     'iv2dim1' ( global 2-component vector of int)
38
39
40Linked fragment stage:
41
42
43Shader version: 420
44Requested GL_ARB_shader_image_size
45using depth_any
46ERROR: node is still EOpNull!
470:6  Function Definition: main( ( global void)
480:6    Function Parameters:
490:8    Sequence
500:8      move second child to first child ( temp float)
510:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
520:8        Constant:
530:8          0.300000
540:17  Sequence
550:17    move second child to first child ( temp 2-component vector of int)
560:17      'iv2dim' ( global 2-component vector of int)
570:17      imageQuerySize ( global 2-component vector of int)
580:17        'i2D' ( writeonly uniform image2D)
590:19  Sequence
600:19    move second child to first child ( temp 2-component vector of int)
610:19      'iv2dim1' ( global 2-component vector of int)
620:19      imageQuerySize ( global 2-component vector of int)
630:19        'i2D' ( writeonly uniform image2D)
640:?   Linker Objects
650:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
660:?     'depth' ( smooth in float)
670:?     'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
680:?     'i2D' ( writeonly uniform image2D)
690:?     'iv2dim' ( global 2-component vector of int)
700:?     'iv2dim1' ( global 2-component vector of int)
71
72