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1hlsl.pp.line.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:4    Function Parameters:
80:?     Sequence
90:124      Sequence
100:124        move second child to first child ( temp int)
110:124          'thisLineIs' ( temp int)
120:124          Constant:
130:124            124 (const int)
140:126      move second child to first child ( temp 4-component vector of float)
150:126        Color: direct index for structure ( temp 4-component vector of float)
160:126          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
170:126          Constant:
180:126            0 (const int)
190:?         Construct vec4 ( temp 4-component vector of float)
200:126          Convert int to float ( temp float)
210:126            'thisLineIs' ( temp int)
220:126          Constant:
230:126            0.000000
240:126          Constant:
250:126            0.000000
260:126          Constant:
270:126            1.000000
280:127      move second child to first child ( temp float)
290:127        Depth: direct index for structure ( temp float)
300:127          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
310:127          Constant:
320:127            1 (const int)
330:127        Constant:
340:127          1.000000
350:129      Branch: Return with expression
360:129        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
370:4  Function Definition: main( ( temp void)
380:4    Function Parameters:
390:?     Sequence
400:4      Sequence
410:4        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
420:4          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
430:4          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
440:4        move second child to first child ( temp 4-component vector of float)
450:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
460:4          Color: direct index for structure ( temp 4-component vector of float)
470:4            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
480:4            Constant:
490:4              0 (const int)
500:4        move second child to first child ( temp float)
510:?           '@entryPointOutput.Depth' ( out float FragDepth)
520:4          Depth: direct index for structure ( temp float)
530:4            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
540:4            Constant:
550:4              1 (const int)
560:?   Linker Objects
570:?     '@entryPointOutput.Depth' ( out float FragDepth)
580:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
59
60
61Linked fragment stage:
62
63
64Shader version: 500
65gl_FragCoord origin is upper left
66using depth_any
670:? Sequence
680:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
690:4    Function Parameters:
700:?     Sequence
710:124      Sequence
720:124        move second child to first child ( temp int)
730:124          'thisLineIs' ( temp int)
740:124          Constant:
750:124            124 (const int)
760:126      move second child to first child ( temp 4-component vector of float)
770:126        Color: direct index for structure ( temp 4-component vector of float)
780:126          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
790:126          Constant:
800:126            0 (const int)
810:?         Construct vec4 ( temp 4-component vector of float)
820:126          Convert int to float ( temp float)
830:126            'thisLineIs' ( temp int)
840:126          Constant:
850:126            0.000000
860:126          Constant:
870:126            0.000000
880:126          Constant:
890:126            1.000000
900:127      move second child to first child ( temp float)
910:127        Depth: direct index for structure ( temp float)
920:127          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
930:127          Constant:
940:127            1 (const int)
950:127        Constant:
960:127          1.000000
970:129      Branch: Return with expression
980:129        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
990:4  Function Definition: main( ( temp void)
1000:4    Function Parameters:
1010:?     Sequence
1020:4      Sequence
1030:4        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1040:4          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1050:4          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1060:4        move second child to first child ( temp 4-component vector of float)
1070:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1080:4          Color: direct index for structure ( temp 4-component vector of float)
1090:4            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1100:4            Constant:
1110:4              0 (const int)
1120:4        move second child to first child ( temp float)
1130:?           '@entryPointOutput.Depth' ( out float FragDepth)
1140:4          Depth: direct index for structure ( temp float)
1150:4            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1160:4            Constant:
1170:4              1 (const int)
1180:?   Linker Objects
1190:?     '@entryPointOutput.Depth' ( out float FragDepth)
1200:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
121
122// Module Version 10000
123// Generated by (magic number): 80008
124// Id's are bound by 42
125
126                              Capability Shader
127               1:             ExtInstImport  "GLSL.std.450"
128                              MemoryModel Logical GLSL450
129                              EntryPoint Fragment 4  "main" 35 39
130                              ExecutionMode 4 OriginUpperLeft
131                              ExecutionMode 4 DepthReplacing
132                              Source HLSL 500
133                              Name 4  "main"
134                              Name 8  "PS_OUTPUT"
135                              MemberName 8(PS_OUTPUT) 0  "Color"
136                              MemberName 8(PS_OUTPUT) 1  "Depth"
137                              Name 10  "@main("
138                              Name 14  "thisLineIs"
139                              Name 17  "psout"
140                              Name 32  "flattenTemp"
141                              Name 35  "@entryPointOutput.Color"
142                              Name 39  "@entryPointOutput.Depth"
143                              Decorate 35(@entryPointOutput.Color) Location 0
144                              Decorate 39(@entryPointOutput.Depth) BuiltIn FragDepth
145               2:             TypeVoid
146               3:             TypeFunction 2
147               6:             TypeFloat 32
148               7:             TypeVector 6(float) 4
149    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
150               9:             TypeFunction 8(PS_OUTPUT)
151              12:             TypeInt 32 1
152              13:             TypePointer Function 12(int)
153              15:     12(int) Constant 124
154              16:             TypePointer Function 8(PS_OUTPUT)
155              18:     12(int) Constant 0
156              21:    6(float) Constant 0
157              22:    6(float) Constant 1065353216
158              24:             TypePointer Function 7(fvec4)
159              26:     12(int) Constant 1
160              27:             TypePointer Function 6(float)
161              34:             TypePointer Output 7(fvec4)
16235(@entryPointOutput.Color):     34(ptr) Variable Output
163              38:             TypePointer Output 6(float)
16439(@entryPointOutput.Depth):     38(ptr) Variable Output
165         4(main):           2 Function None 3
166               5:             Label
167 32(flattenTemp):     16(ptr) Variable Function
168              33:8(PS_OUTPUT) FunctionCall 10(@main()
169                              Store 32(flattenTemp) 33
170              36:     24(ptr) AccessChain 32(flattenTemp) 18
171              37:    7(fvec4) Load 36
172                              Store 35(@entryPointOutput.Color) 37
173              40:     27(ptr) AccessChain 32(flattenTemp) 26
174              41:    6(float) Load 40
175                              Store 39(@entryPointOutput.Depth) 41
176                              Return
177                              FunctionEnd
178      10(@main():8(PS_OUTPUT) Function None 9
179              11:             Label
180  14(thisLineIs):     13(ptr) Variable Function
181       17(psout):     16(ptr) Variable Function
182                              Store 14(thisLineIs) 15
183              19:     12(int) Load 14(thisLineIs)
184              20:    6(float) ConvertSToF 19
185              23:    7(fvec4) CompositeConstruct 20 21 21 22
186              25:     24(ptr) AccessChain 17(psout) 18
187                              Store 25 23
188              28:     27(ptr) AccessChain 17(psout) 26
189                              Store 28 22
190              29:8(PS_OUTPUT) Load 17(psout)
191                              ReturnValue 29
192                              FunctionEnd
193