• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1float4 main(): SV_Target0 { return 0; }
2struct Surface { float3 albedo; };
3Surface surfaceShader(float fade);
4Surface surfaceShaderExec()
5{
6    float fade = 0;
7    return surfaceShader(0);
8}
9