1SamplerState g_sSamp : register(s0); 2 3Texture2DMS <float4> g_tTex2dmsf4; 4Texture2DMSArray <float4> g_tTex2dmsf4a; 5 6struct PS_OUTPUT 7{ 8 float4 Color : SV_Target0; 9 float Depth : SV_Depth; 10}; 11 12PS_OUTPUT main(int sample : SAMPLE) 13{ 14 PS_OUTPUT psout; 15 16 float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample); 17 float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample); 18 19 psout.Color = 1.0; 20 psout.Depth = 1.0; 21 22 return psout; 23} 24