1 /* 2 * Copyright (c) 2019, NVIDIA Corporation. All rights reserved. 3 * 4 * SPDX-License-Identifier: BSD-3-Clause 5 */ 6 7 #ifndef SPE_H 8 #define SPE_H 9 10 #include <stdint.h> 11 12 #include <drivers/console.h> 13 14 typedef struct { 15 console_t console; 16 uintptr_t base; 17 } console_spe_t; 18 19 /* 20 * Initialize a new spe console instance and register it with the console 21 * framework. The |console| pointer must point to storage that will be valid 22 * for the lifetime of the console, such as a global or static local variable. 23 * Its contents will be reinitialized from scratch. 24 */ 25 int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud, 26 console_spe_t *console); 27 28 #endif /* SPE_H */ 29