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1 // Copyright (c) 2019 Google LLC
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "source/fuzz/fuzzer_pass_adjust_function_controls.h"
16 
17 #include "source/fuzz/transformation_set_function_control.h"
18 
19 namespace spvtools {
20 namespace fuzz {
21 
FuzzerPassAdjustFunctionControls(opt::IRContext * ir_context,TransformationContext * transformation_context,FuzzerContext * fuzzer_context,protobufs::TransformationSequence * transformations)22 FuzzerPassAdjustFunctionControls::FuzzerPassAdjustFunctionControls(
23     opt::IRContext* ir_context, TransformationContext* transformation_context,
24     FuzzerContext* fuzzer_context,
25     protobufs::TransformationSequence* transformations)
26     : FuzzerPass(ir_context, transformation_context, fuzzer_context,
27                  transformations) {}
28 
29 FuzzerPassAdjustFunctionControls::~FuzzerPassAdjustFunctionControls() = default;
30 
Apply()31 void FuzzerPassAdjustFunctionControls::Apply() {
32   // Consider every function in the module.
33   for (auto& function : *GetIRContext()->module()) {
34     // Randomly decide whether to adjust this function's controls.
35     if (GetFuzzerContext()->ChoosePercentage(
36             GetFuzzerContext()->GetChanceOfAdjustingFunctionControl())) {
37       // Grab the function control mask for the function in its present form.
38       uint32_t existing_function_control_mask =
39           function.DefInst().GetSingleWordInOperand(0);
40 
41       // For the new mask, we first randomly select one of three basic masks:
42       // None, Inline or DontInline.  These are always valid (and are mutually
43       // exclusive).
44       std::vector<uint32_t> basic_function_control_masks = {
45           SpvFunctionControlMaskNone, SpvFunctionControlInlineMask,
46           SpvFunctionControlDontInlineMask};
47       uint32_t new_function_control_mask =
48           basic_function_control_masks[GetFuzzerContext()->RandomIndex(
49               basic_function_control_masks)];
50 
51       // We now consider the Pure and Const mask bits.  If these are already
52       // set on the function then it's OK to keep them, but also interesting
53       // to consider dropping them, so we decide randomly in each case.
54       for (auto mask_bit :
55            {SpvFunctionControlPureMask, SpvFunctionControlConstMask}) {
56         if ((existing_function_control_mask & mask_bit) &&
57             GetFuzzerContext()->ChooseEven()) {
58           new_function_control_mask |= mask_bit;
59         }
60       }
61 
62       // Create and add a transformation.
63       TransformationSetFunctionControl transformation(
64           function.DefInst().result_id(), new_function_control_mask);
65       ApplyTransformation(transformation);
66     }
67   }
68 }
69 
70 }  // namespace fuzz
71 }  // namespace spvtools
72