1[require] 2vertexPipelineStoresAndAtomics 3 4[vertex shader passthrough] 5[fragment shader] 6#version 430 7 8layout(location = 0) out vec4 final_color; 9 10void main() { 11 final_color = vec4(1, 0, 0, 1); 12} 13 14[test] 15clear 16draw rect 0.0 0.0 0.6 0.6 17probe rect rgba (0, 0, 125, 125) (0.0, 0, 0, 0.0) 18probe rect rgba (125, 125, 75, 75) (1.0, 0, 0, 1.0) 19probe rect rgba (200, 200, 50, 50) (0.0, 0, 0, 0.0) 20 21clear 22draw rect ortho 125 125 75 75 23probe rect rgba (0, 0, 125, 125) (0.0, 0, 0, 0.0) 24probe rect rgba (125, 125, 75, 75) (1.0, 0, 0, 1.0) 25probe rect rgba (200, 200, 50, 50) (0.0, 0, 0, 0.0) 26