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1#!amber
2# Copyright 2019 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER vertex vtex_shader GLSL
17#version 430
18
19layout(location = 0) in vec4 position;
20layout(location = 1) in vec4 vert_color;
21layout(location = 0) out vec4 frag_color;
22
23void main() {
24  gl_Position = position;
25  frag_color = vert_color;
26}
27END
28SHADER fragment frag_shader GLSL
29#version 430
30
31layout(location = 0) in vec4 frag_color;
32layout(location = 0) out vec4 final_color;
33
34void main() {
35  final_color = frag_color;
36}
37END
38
39BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
40# Full frame
41-128 -128
42 127  127
43-128  127
44-128 -128
45 127  127
46 127 -128
47
48# Half frame
49   0 -128
50 127  127
51   0  127
52   0 -128
53 127  127
54 127 -128
55
56# Quarter frame
57-128    0
58   0  127
59-128  127
60-128    0
61   0  127
62   0    0
63
64# Quarter frame
65   0    0
66 127  127
67   0  127
68   0    0
69 127  127
70 127    0
71END
72
73BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA
74255   0   0 0
75255   0   0 0
76255   0   0 0
77255   0   0 0
78255   0   0 0
79255   0   0 0
80
81  0 255   0 0
82  0 255   0 0
83  0 255   0 0
84  0 255   0 0
85  0 255   0 0
86  0 255   0 0
87
88  0   0 255 0
89  0   0 255 0
90  0   0 255 0
91  0   0 255 0
92  0   0 255 0
93  0   0 255 0
94
95127 127 127 0
96127 127 127 0
97127 127 127 0
98127 127 127 0
99127 127 127 0
100127 127 127 0
101END
102
103BUFFER framebuffer FORMAT B8G8R8A8_UNORM
104
105PIPELINE graphics pipeline
106  ATTACH vtex_shader
107  ATTACH frag_shader
108
109  VERTEX_DATA position_buf LOCATION 0
110  VERTEX_DATA vert_color LOCATION 1
111
112  BIND BUFFER framebuffer AS color LOCATION 0
113END
114
115CLEAR pipeline
116
117RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
118EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 255 0 0 0
119
120RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 6 COUNT 6
121EXPECT framebuffer IDX   0 0 SIZE 125 250 EQ_RGBA 255   0 0 0
122EXPECT framebuffer IDX 125 0 SIZE 125 250 EQ_RGBA 0   255 0 0
123
124RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 12 COUNT 6
125EXPECT framebuffer IDX   0   0 SIZE 125 125 EQ_RGBA 255   0   0 0
126EXPECT framebuffer IDX 125   0 SIZE 125 250 EQ_RGBA 0   255   0 0
127EXPECT framebuffer IDX   0 125 SIZE 125 125 EQ_RGBA 0     0 255 0
128
129RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 18 COUNT 6
130EXPECT framebuffer IDX   0   0 SIZE 125 125 EQ_RGBA 255   0   0 0
131EXPECT framebuffer IDX 125   0 SIZE 125 125 EQ_RGBA 0   255   0 0
132EXPECT framebuffer IDX   0 125 SIZE 125 125 EQ_RGBA 0     0 255 0
133EXPECT framebuffer IDX 125 125 SIZE 125 125 EQ_RGBA 127 127 127 0
134