1# Copyright 2018 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[require] 16vertexPipelineStoresAndAtomics 17 18[vertex shader] 19#version 430 20 21layout(location = 0) in vec4 position; 22layout(location = 1) in vec4 vert_color; 23layout(location = 0) out vec4 frag_color; 24 25layout(set = 0, binding = 0) uniform block0 { 26 vec4 ubo_addon0; 27 vec4 ubo_addon1; 28}; 29 30layout(set = 1, binding = 0) uniform block1 { 31 float ubo_data_set1_binding0[11]; 32}; 33 34layout(set = 1, binding = 2) buffer block2 { 35 float ssbo_data_set1_binding2[11]; 36}; 37 38layout(set = 2, binding = 1) uniform block3 { 39 float ubo_data_set2_binding1[11]; 40}; 41 42layout(set = 2, binding = 3) buffer block4 { 43 float ssbo_data_set2_binding3[11]; 44}; 45 46void main() { 47 gl_Position = position; 48 frag_color = vert_color + (ubo_addon0 + ubo_addon1) / 2.0f; 49 50 for (int i = 0; i < 11; ++i) { 51 ssbo_data_set1_binding2[i] = ubo_data_set2_binding1[i]; 52 ssbo_data_set2_binding3[i] = ubo_data_set1_binding0[i]; 53 } 54} 55 56[fragment shader] 57#version 430 58 59layout(location = 0) in vec4 frag_color; 60layout(location = 0) out vec4 final_color; 61 62void main() { 63 final_color = frag_color; 64} 65 66[vertex data] 67# position vert_color 680/R32G32_SFLOAT 1/R32G32B32A32_SFLOAT 69 70# R32 G32 R32 G32 B32 B32 71 -1.0 -1.0 0.5 0.25 0.125 0 72 1.0 1.0 0.5 0.25 0.125 0 73 -1.0 1.0 0.5 0.25 0.125 0 74 75 -1.0 -1.0 0.5 0.25 0.125 0 76 1.0 1.0 0.5 0.25 0.125 0 77 1.0 -1.0 0.5 0.25 0.125 0 78 79[test] 80clear 81 82uniform ubo 0:0 vec4 0 0.1 0.2 0.3 0.4 83uniform ubo 0:0 vec4 16 0.9 0.8 0.7 0.6 84 85uniform ubo 1:0 float 0 0.1 0 0 0 \ 86 0.2 0 0 0 \ 87 0.3 0 0 0 \ 88 0.4 0 0 0 \ 89 0.5 0 0 0 \ 90 0.6 0 0 0 \ 91 0.7 0 0 0 \ 92 0.8 0 0 0 \ 93 0.9 0 0 0 \ 94 0.10 0 0 0 \ 95 0.11 0 0 0 96 97ssbo 1:2 subdata float 0 0.1 0.2 0.3 0.4 \ 98 0.5 0.6 0.7 0.8 \ 99 0.9 0.10 0.11 100 101uniform ubo 2:1 float 0 0.1 0 0 0 \ 102 0.2 0 0 0 \ 103 0.3 0 0 0 \ 104 0.4 0 0 0 \ 105 0.5 0 0 0 \ 106 0.6 0 0 0 \ 107 0.7 0 0 0 \ 108 0.8 0 0 0 \ 109 0.9 0 0 0 \ 110 0.10 0 0 0 \ 111 0.11 0 0 0 112 113ssbo 2:3 subdata float 0 0.1 0.2 0.3 0.4 \ 114 0.5 0.6 0.7 0.8 \ 115 0.9 0.10 0.11 116 117draw arrays TRIANGLE_LIST 0 6 118relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (1.0, 0.75, 0.625, 0.5) 119 120uniform ubo 0:0 vec4 0 0.5 0.5 0.25 1.0 \ 121 0.3 0.2 0.1 0.4 122 123ssbo 1:2 subdata float 0 0.57 0.56 0.55 0.54 \ 124 0.53 0.52 0.51 0.50 \ 125 0.49 0.48 0.47 126 127uniform ubo 2:1 float 0 0.21 0 0 0 \ 128 0.22 0 0 0 \ 129 0.23 0 0 0 \ 130 0.24 0 0 0 \ 131 0.25 0 0 0 \ 132 0.26 0 0 0 \ 133 0.27 0 0 0 \ 134 0.28 0 0 0 \ 135 0.29 0 0 0 \ 136 0.30 0 0 0 \ 137 0.31 0 0 0 138 139ssbo 2:3 subdata float 0 0.23 0.229 0.228 0.227 \ 140 0.226 0.225 0.224 0.223 \ 141 0.222 0.221 0.22 142 143draw arrays TRIANGLE_LIST 0 6 144relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.9, 0.6, 0.3, 0.7) 145 146probe ssbo float 1:2 0 ~= 0.21 0.22 0.23 0.24 \ 147 0.25 0.26 0.27 0.28 \ 148 0.29 0.30 0.31 149probe ssbo float 2:3 0 ~= 0.1 0.2 0.3 0.4 \ 150 0.5 0.6 0.7 0.8 \ 151 0.9 0.10 0.11 152 153uniform ubo 0:0 vec4 0 0.5 0.5 0.35 0.6 \ 154 0.1 0.4 0.1 0.4 155 156draw arrays TRIANGLE_LIST 0 6 157relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.8, 0.7, 0.35, 0.5) 158