• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 150 core
2
3in vec4 gl_FragCoord;
4layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;  // ERROR
5layout(pixel_center_integer) in vec4 gl_FragCoord;  // ERROR
6layout(origin_upper_left) in vec4 foo;  // ERROR
7layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
8
9void main()
10{
11    vec4 c = gl_FragCoord;
12}
13
14layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;  // ERROR, declared after use
15
16in struct S { float f; } s;
17
18float patch = 3.1;
19
20uniform sampler2DMS sms;
21uniform isampler2DMS isms;
22uniform usampler2DMS usms;
23uniform sampler2DMSArray smsa;
24uniform isampler2DMSArray ismsa;
25uniform usampler2DMSArray usmsa;
26
27flat in ivec2 p2;
28flat in ivec3 p3;
29flat in int samp;
30
31void barWxyz()
32{
33    ivec2 t11 = textureSize( sms);
34    ivec2 t12 = textureSize(isms);
35    ivec2 t13 = textureSize(usms);
36    ivec3 t21 = textureSize( smsa);
37    ivec3 t22 = textureSize(ismsa);
38    ivec3 t23 = textureSize(usmsa);
39     vec4 t31 = texelFetch( sms, p2, samp);
40    ivec4 t32 = texelFetch(isms, p2, samp);
41    uvec4 t33 = texelFetch(usms, p2, 3);
42     vec4 t41 = texelFetch( smsa, p3, samp);
43    ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
44    uvec4 t43 = texelFetch(usmsa, p3, samp);
45}
46
47int primitiveID()
48{
49   return gl_PrimitiveID;
50   gl_PerFragment; // ERROR, block name can't get reused
51}
52
53in double type1;    // ERROR
54#extension GL_ARB_gpu_shader_fp64 : enable
55double type2;
56double type3 = 2.0;
57int absTest = sqrt(type3);
58double absTest2 = sqrt(type3);
59double absTest3 = sqrt(2);
60float dk = sqrt(11);
61
62#extension GL_ARB_shader_bit_encoding: enable
63
64float f;
65vec4 v4;
66ivec4 iv4a;
67uvec2 uv2c;
68void bitEncodingPass()
69{
70    int i = floatBitsToInt(f);
71    uvec4 uv11 = floatBitsToUint(v4);
72    vec4 v14 = intBitsToFloat(iv4a);
73    vec2 v15 = uintBitsToFloat(uv2c);
74}
75
76#extension GL_ARB_shader_bit_encoding: disable
77
78void bitEncodingFail()
79{
80    int i = floatBitsToInt(f); // Error, extention GL_ARB_bit_encoding is diabled
81}
82
83#extension GL_ARB_shading_language_packing : enable
84vec2 v2a;
85uint uy;
86
87void packingPass()
88{
89    uint u19 = packSnorm2x16(v2a);
90    vec2 v20 = unpackSnorm2x16(uy);
91    uint u15 = packUnorm2x16(v2a);
92    vec2 v16 = unpackUnorm2x16(uy);
93    uint u17 = packHalf2x16(v2a);
94    vec2 v18 = unpackHalf2x16(uy);
95}
96
97#extension GL_ARB_shading_language_packing : disable
98void packingFail()
99{
100    uint u19 = packSnorm2x16(v2a); // Error, extension GL_ARB_shading_language_packing is disabled
101}
102
103// Testing extension GL_ARB_texture_query_lod
104uniform sampler1D samp1D;
105uniform sampler2DShadow samp2Ds;
106
107void qlodFail()
108{
109    vec2 lod;
110    float pf;
111    vec2 pf2;
112    vec3 pf3;
113
114    lod = textureQueryLod(samp1D, pf);      // ERROR, extension GL_ARB_texture_query_lod needed
115    lod = textureQueryLod(samp2Ds, pf2);    // ERROR, extension GL_ARB_texture_query_lod needed
116}
117
118#extension GL_ARB_texture_query_lod : enable
119
120uniform isampler2D isamp2D;
121uniform usampler3D usamp3D;
122uniform samplerCube sampCube;
123uniform isampler1DArray isamp1DA;
124uniform usampler2DArray usamp2DA;
125
126uniform sampler1DShadow samp1Ds;
127uniform samplerCubeShadow sampCubes;
128uniform sampler1DArrayShadow samp1DAs;
129uniform sampler2DArrayShadow samp2DAs;
130
131uniform samplerBuffer sampBuf;
132uniform sampler2DRect sampRect;
133
134void qlodPass()
135{
136    vec2 lod;
137    float pf;
138    vec2 pf2;
139    vec3 pf3;
140
141    lod = textureQueryLod(samp1D, pf);
142    lod = textureQueryLod(isamp2D, pf2);
143    lod = textureQueryLod(usamp3D, pf3);
144    lod = textureQueryLod(sampCube, pf3);
145    lod = textureQueryLod(isamp1DA, pf);
146    lod = textureQueryLod(usamp2DA, pf2);
147
148    lod = textureQueryLod(samp1Ds, pf);
149    lod = textureQueryLod(samp2Ds, pf2);
150    lod = textureQueryLod(sampCubes, pf3);
151    lod = textureQueryLod(samp1DAs, pf);
152    lod = textureQueryLod(samp2DAs, pf2);
153
154    lod = textureQueryLod(sampBuf, pf);     // ERROR
155    lod = textureQueryLod(sampRect, pf2);   // ERROR
156}
157
158// Test extension GL_EXT_shader_integer_mix
159#extension GL_EXT_shader_integer_mix : enable
160bool b1, b2, b;
161int x,y;
162uint z,w;
163
164void testmix()
165{
166    int ival  = mix(x, y, b);
167    ivec2 iv2 = mix(ivec2(x), ivec2(y), bvec2(b));
168    ivec3 iv3 = mix(ivec3(x), ivec3(y), bvec3(b));
169    ivec4 iv4 = mix(ivec4(x), ivec4(x), bvec4(b));
170    uint  uiv = mix(z, w, b);
171    uvec2 uv2 = mix(uvec2(z), uvec2(z), bvec2(b));
172    uvec3 uv3 = mix(uvec3(z), uvec3(z), bvec3(b));
173    uvec4 uv4 = mix(uvec4(z), uvec4(z), bvec4(b));
174    bool  bv  = mix(b1, b2, b);
175    bvec2 bv2 = mix(bvec2(b1), bvec2(b2), bvec2(b));
176    bvec3 bv3 = mix(bvec3(b1), bvec3(b2), bvec3(b));
177    bvec4 bv4 = mix(bvec4(b1), bvec4(b2), bvec4(b));
178}
179
180#extension GL_EXT_shader_integer_mix : disable
181void testmixFail()
182{
183    int ival  = mix(x, y, b); // Error since extenson GL_EXT_shader_integer_mix is disabled
184}
185