1130.vert 2ERROR: 0:59: 'gl_InstanceID' : undeclared identifier 3ERROR: 0:59: '=' : cannot convert from ' temp float' to ' temp int' 4ERROR: 0:61: 'texelFetch' : no matching overloaded function found 5ERROR: 0:61: 'assign' : cannot convert from ' const float' to ' temp int' 6ERROR: 4 compilation errors. No code generated. 7 8 9Shader version: 130 10ERROR: node is still EOpNull! 110:15 Function Definition: main( ( global void) 120:15 Function Parameters: 130:17 Sequence 140:17 Sequence 150:17 move second child to first child ( temp float) 160:17 'f' ( temp float) 170:17 Constant: 180:17 3.000000 190:18 switch 200:18 condition 210:18 'c' ( uniform int) 220:18 body 230:18 Sequence 240:19 case: with expression 250:19 Constant: 260:19 1 (const int) 270:? Sequence 280:20 move second child to first child ( temp float) 290:20 'f' ( temp float) 300:20 sine ( global float) 310:20 'f' ( temp float) 320:21 Branch: Break 330:22 case: with expression 340:22 Constant: 350:22 2 (const int) 360:? Sequence 370:23 move second child to first child ( temp float) 380:23 'f' ( temp float) 390:23 component-wise multiply ( temp float) 400:23 'f' ( temp float) 410:23 'f' ( temp float) 420:24 default: 430:? Sequence 440:25 move second child to first child ( temp float) 450:25 'f' ( temp float) 460:25 Constant: 470:25 3.000000 480:29 move second child to first child ( temp uint) 490:29 'i' ( temp uint) 500:29 direct index ( temp uint) 510:29 texture ( global 4-component vector of uint) 520:29 'us2D' ( uniform usampler2D) 530:29 Convert int to float ( temp 2-component vector of float) 540:29 'x' ( in 2-component vector of int) 550:29 Constant: 560:29 3 (const int) 570:30 inclusive-or ( temp uint) 580:30 left-shift ( temp uint) 590:30 'i' ( temp uint) 600:30 Constant: 610:30 3 (const uint) 620:30 Constant: 630:30 69 (const uint) 640:33 Sequence 650:33 move second child to first child ( temp 3-component vector of float) 660:33 'v11' ( temp 3-component vector of float) 670:33 modf ( global 3-component vector of float) 680:33 'modfIn' ( temp 3-component vector of float) 690:33 'modfOut' ( temp 3-component vector of float) 700:34 Sequence 710:34 move second child to first child ( temp float) 720:34 't' ( temp float) 730:34 trunc ( global float) 740:34 'f' ( temp float) 750:35 Sequence 760:35 move second child to first child ( temp 2-component vector of float) 770:35 'v12' ( temp 2-component vector of float) 780:35 round ( global 2-component vector of float) 790:35 'v2a' ( in 2-component vector of float) 800:36 Sequence 810:36 move second child to first child ( temp 2-component vector of float) 820:36 'v13' ( temp 2-component vector of float) 830:36 roundEven ( global 2-component vector of float) 840:36 'v2a' ( in 2-component vector of float) 850:37 Sequence 860:37 move second child to first child ( temp 2-component vector of bool) 870:37 'b10' ( temp 2-component vector of bool) 880:37 isnan ( global 2-component vector of bool) 890:37 'v2a' ( in 2-component vector of float) 900:38 Sequence 910:38 move second child to first child ( temp 4-component vector of bool) 920:38 'b11' ( temp 4-component vector of bool) 930:38 isinf ( global 4-component vector of bool) 940:38 'v4' ( uniform 4-component vector of float) 950:40 add ( temp 2-component vector of float) 960:40 hyp. sine ( global float) 970:40 'c1D' ( in float) 980:41 vector-scale ( temp 2-component vector of float) 990:41 hyp. cosine ( global float) 1000:41 'c1D' ( in float) 1010:41 hyp. tangent ( global 2-component vector of float) 1020:41 'c2D' ( in 2-component vector of float) 1030:42 add ( temp 4-component vector of float) 1040:42 arc hyp. sine ( global 4-component vector of float) 1050:42 'c4D' ( smooth temp 4-component vector of float) 1060:42 arc hyp. cosine ( global 4-component vector of float) 1070:42 'c4D' ( smooth temp 4-component vector of float) 1080:43 arc hyp. tangent ( global 3-component vector of float) 1090:43 'c3D' ( in 3-component vector of float) 1100:45 Sequence 1110:45 move second child to first child ( temp int) 1120:45 'id' ( temp int) 1130:45 'gl_VertexID' ( gl_VertexId int VertexId) 1140:46 move second child to first child ( temp float) 1150:46 direct index ( smooth temp float ClipDistance) 1160:46 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance) 1170:46 Constant: 1180:46 1 (const int) 1190:46 Constant: 1200:46 0.300000 1210:57 Function Definition: foo88( ( global void) 1220:57 Function Parameters: 1230:? Sequence 1240:61 'id' ( temp int) 1250:63 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 1260:64 'gl_Color' ( in 4-component vector of float Color) 1270:65 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1280:65 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1290:65 Constant: 1300:65 0 (const int) 1310:66 far: direct index for structure ( global float) 1320:66 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 1330:66 Constant: 1340:66 1 (const int) 1350:67 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 1360:68 'gl_FogFragCoord' ( smooth out float FogFragCoord) 1370:69 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 1380:? Linker Objects 1390:? 'c' ( uniform int) 1400:? 'us2D' ( uniform usampler2D) 1410:? 'x' ( in 2-component vector of int) 1420:? 'v2a' ( in 2-component vector of float) 1430:? 'c1D' ( in float) 1440:? 'c2D' ( in 2-component vector of float) 1450:? 'c3D' ( in 3-component vector of float) 1460:? 'c4D' ( smooth temp 4-component vector of float) 1470:? 'v4' ( uniform 4-component vector of float) 1480:? 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance) 1490:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 1500:? 'abcdef' ( global int) 1510:? 'qrstuv' ( global int) 1520:? 'gl_VertexID' ( gl_VertexId int VertexId) 153 154 155Linked vertex stage: 156 157ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) 158 159Shader version: 130 160ERROR: node is still EOpNull! 1610:15 Function Definition: main( ( global void) 1620:15 Function Parameters: 1630:17 Sequence 1640:17 Sequence 1650:17 move second child to first child ( temp float) 1660:17 'f' ( temp float) 1670:17 Constant: 1680:17 3.000000 1690:18 switch 1700:18 condition 1710:18 'c' ( uniform int) 1720:18 body 1730:18 Sequence 1740:19 case: with expression 1750:19 Constant: 1760:19 1 (const int) 1770:? Sequence 1780:20 move second child to first child ( temp float) 1790:20 'f' ( temp float) 1800:20 sine ( global float) 1810:20 'f' ( temp float) 1820:21 Branch: Break 1830:22 case: with expression 1840:22 Constant: 1850:22 2 (const int) 1860:? Sequence 1870:23 move second child to first child ( temp float) 1880:23 'f' ( temp float) 1890:23 component-wise multiply ( temp float) 1900:23 'f' ( temp float) 1910:23 'f' ( temp float) 1920:24 default: 1930:? Sequence 1940:25 move second child to first child ( temp float) 1950:25 'f' ( temp float) 1960:25 Constant: 1970:25 3.000000 1980:29 move second child to first child ( temp uint) 1990:29 'i' ( temp uint) 2000:29 direct index ( temp uint) 2010:29 texture ( global 4-component vector of uint) 2020:29 'us2D' ( uniform usampler2D) 2030:29 Convert int to float ( temp 2-component vector of float) 2040:29 'x' ( in 2-component vector of int) 2050:29 Constant: 2060:29 3 (const int) 2070:30 inclusive-or ( temp uint) 2080:30 left-shift ( temp uint) 2090:30 'i' ( temp uint) 2100:30 Constant: 2110:30 3 (const uint) 2120:30 Constant: 2130:30 69 (const uint) 2140:33 Sequence 2150:33 move second child to first child ( temp 3-component vector of float) 2160:33 'v11' ( temp 3-component vector of float) 2170:33 modf ( global 3-component vector of float) 2180:33 'modfIn' ( temp 3-component vector of float) 2190:33 'modfOut' ( temp 3-component vector of float) 2200:34 Sequence 2210:34 move second child to first child ( temp float) 2220:34 't' ( temp float) 2230:34 trunc ( global float) 2240:34 'f' ( temp float) 2250:35 Sequence 2260:35 move second child to first child ( temp 2-component vector of float) 2270:35 'v12' ( temp 2-component vector of float) 2280:35 round ( global 2-component vector of float) 2290:35 'v2a' ( in 2-component vector of float) 2300:36 Sequence 2310:36 move second child to first child ( temp 2-component vector of float) 2320:36 'v13' ( temp 2-component vector of float) 2330:36 roundEven ( global 2-component vector of float) 2340:36 'v2a' ( in 2-component vector of float) 2350:37 Sequence 2360:37 move second child to first child ( temp 2-component vector of bool) 2370:37 'b10' ( temp 2-component vector of bool) 2380:37 isnan ( global 2-component vector of bool) 2390:37 'v2a' ( in 2-component vector of float) 2400:38 Sequence 2410:38 move second child to first child ( temp 4-component vector of bool) 2420:38 'b11' ( temp 4-component vector of bool) 2430:38 isinf ( global 4-component vector of bool) 2440:38 'v4' ( uniform 4-component vector of float) 2450:40 add ( temp 2-component vector of float) 2460:40 hyp. sine ( global float) 2470:40 'c1D' ( in float) 2480:41 vector-scale ( temp 2-component vector of float) 2490:41 hyp. cosine ( global float) 2500:41 'c1D' ( in float) 2510:41 hyp. tangent ( global 2-component vector of float) 2520:41 'c2D' ( in 2-component vector of float) 2530:42 add ( temp 4-component vector of float) 2540:42 arc hyp. sine ( global 4-component vector of float) 2550:42 'c4D' ( smooth temp 4-component vector of float) 2560:42 arc hyp. cosine ( global 4-component vector of float) 2570:42 'c4D' ( smooth temp 4-component vector of float) 2580:43 arc hyp. tangent ( global 3-component vector of float) 2590:43 'c3D' ( in 3-component vector of float) 2600:45 Sequence 2610:45 move second child to first child ( temp int) 2620:45 'id' ( temp int) 2630:45 'gl_VertexID' ( gl_VertexId int VertexId) 2640:46 move second child to first child ( temp float) 2650:46 direct index ( smooth temp float ClipDistance) 2660:46 'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance) 2670:46 Constant: 2680:46 1 (const int) 2690:46 Constant: 2700:46 0.300000 2710:? Linker Objects 2720:? 'c' ( uniform int) 2730:? 'us2D' ( uniform usampler2D) 2740:? 'x' ( in 2-component vector of int) 2750:? 'v2a' ( in 2-component vector of float) 2760:? 'c1D' ( in float) 2770:? 'c2D' ( in 2-component vector of float) 2780:? 'c3D' ( in 3-component vector of float) 2790:? 'c4D' ( smooth temp 4-component vector of float) 2800:? 'v4' ( uniform 4-component vector of float) 2810:? 'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance) 2820:? 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 2830:? 'abcdef' ( global int) 2840:? 'qrstuv' ( global int) 2850:? 'gl_VertexID' ( gl_VertexId int VertexId) 286 287