1140.vert 2ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved 3ERROR: 0:25: 'location' : not supported for this version or the enabled extensions 4ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions 5ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position 6ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position 7ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position 8ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use 9ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use 10ERROR: 0:51: 'texelFetch' : no matching overloaded function found 11ERROR: 0:53: 'texture' : no matching overloaded function found 12ERROR: 0:63: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 13ERROR: 0:64: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 14ERROR: 12 compilation errors. No code generated. 15 16 17Shader version: 140 18Requested GL_ARB_explicit_attrib_location 19Requested GL_ARB_separate_shader_objects 20Requested GL_EXT_device_group 21Requested GL_EXT_multiview 22ERROR: node is still EOpNull! 230:9 Function Definition: main( ( global void) 240:9 Function Parameters: 250:11 Sequence 260:11 Sequence 270:11 move second child to first child ( temp int) 280:11 'id' ( temp int) 290:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) 300:12 add second child into first child ( temp int) 310:12 'id' ( temp int) 320:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) 330:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 340:12 Constant: 350:12 0 (const uint) 360:13 add second child into first child ( temp int) 370:13 'id' ( temp int) 380:13 direct index ( temp int) 390:13 textureFetch ( global 4-component vector of int) 400:13 'sbuf' ( uniform isamplerBuffer) 410:13 Constant: 420:13 8 (const int) 430:13 Constant: 440:13 3 (const int) 450:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 460:15 'gl_Color' ( in 4-component vector of float Color) 470:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 480:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 490:16 Constant: 500:16 0 (const int) 510:17 far: direct index for structure ( global float) 520:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 530:17 Constant: 540:17 1 (const int) 550:18 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 560:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) 570:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 580:48 Function Definition: foo( ( global void) 590:48 Function Parameters: 600:50 Sequence 610:50 Sequence 620:50 move second child to first child ( temp 4-component vector of float) 630:50 'v' ( temp 4-component vector of float) 640:50 textureFetch ( global 4-component vector of float) 650:50 's2dr' ( uniform sampler2DRect) 660:50 'itloc2' ( in 2-component vector of int) 670:51 add second child into first child ( temp 4-component vector of float) 680:51 'v' ( temp 4-component vector of float) 690:51 Constant: 700:51 0.000000 710:52 add second child into first child ( temp 4-component vector of float) 720:52 'v' ( temp 4-component vector of float) 730:52 texture ( global 4-component vector of float) 740:52 's2dr' ( uniform sampler2DRect) 750:52 'tloc2' ( in 2-component vector of float) 760:53 add second child into first child ( temp 4-component vector of float) 770:53 'v' ( temp 4-component vector of float) 780:53 Constant: 790:53 0.000000 800:54 add second child into first child ( temp 4-component vector of float) 810:54 'v' ( temp 4-component vector of float) 820:54 texture ( global float) 830:54 's2drs' ( uniform sampler2DRectShadow) 840:54 'tloc3' ( in 3-component vector of float) 850:55 add second child into first child ( temp 4-component vector of float) 860:55 'v' ( temp 4-component vector of float) 870:55 textureProj ( global 4-component vector of float) 880:55 's2dr' ( uniform sampler2DRect) 890:55 'tloc3' ( in 3-component vector of float) 900:56 add second child into first child ( temp 4-component vector of float) 910:56 'v' ( temp 4-component vector of float) 920:56 textureProj ( global 4-component vector of float) 930:56 's2dr' ( uniform sampler2DRect) 940:56 'tloc4' ( in 4-component vector of float) 950:57 add second child into first child ( temp 4-component vector of float) 960:57 'v' ( temp 4-component vector of float) 970:57 textureProjGradOffset ( global 4-component vector of float) 980:57 's2dr' ( uniform sampler2DRect) 990:57 'tloc4' ( in 4-component vector of float) 1000:57 Constant: 1010:57 0.000000 1020:57 0.000000 1030:57 Constant: 1040:57 0.000000 1050:57 0.000000 1060:57 Constant: 1070:57 1 (const int) 1080:57 2 (const int) 1090:58 add second child into first child ( temp 4-component vector of float) 1100:58 'v' ( temp 4-component vector of float) 1110:58 textureProjGradOffset ( global float) 1120:58 's2drs' ( uniform sampler2DRectShadow) 1130:58 'tloc4' ( in 4-component vector of float) 1140:58 Constant: 1150:58 0.000000 1160:58 0.000000 1170:58 Constant: 1180:58 0.000000 1190:58 0.000000 1200:58 Constant: 1210:58 1 (const int) 1220:58 2 (const int) 1230:61 Function Definition: devi( ( global void) 1240:61 Function Parameters: 1250:63 Sequence 1260:63 'gl_DeviceIndex' ( in int DeviceIndex) 1270:64 'gl_ViewIndex' ( in int ViewIndex) 1280:75 Function Definition: devie( ( global void) 1290:75 Function Parameters: 1300:77 Sequence 1310:77 'gl_DeviceIndex' ( in int DeviceIndex) 1320:78 'gl_ViewIndex' ( in int ViewIndex) 1330:? Linker Objects 1340:? 'sbuf' ( uniform isamplerBuffer) 1350:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 1360:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 1370:? 'gl_Position' ( smooth out 4-component vector of float) 1380:? 'locBad' (layout( location=9) in 4-component vector of float) 1390:? 'loc' (layout( location=9) in 4-component vector of float) 1400:? 'gl_PointSize' ( gl_PointSize float PointSize) 1410:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 1420:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) 1430:? 's2dr' ( uniform sampler2DRect) 1440:? 's2drs' ( uniform sampler2DRectShadow) 1450:? 'itloc2' ( in 2-component vector of int) 1460:? 'tloc2' ( in 2-component vector of float) 1470:? 'tloc3' ( in 3-component vector of float) 1480:? 'tloc4' ( in 4-component vector of float) 1490:? 'gl_VertexID' ( gl_VertexId int VertexId) 1500:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 151 152 153Linked vertex stage: 154 155 156Shader version: 140 157Requested GL_ARB_explicit_attrib_location 158Requested GL_ARB_separate_shader_objects 159Requested GL_EXT_device_group 160Requested GL_EXT_multiview 161ERROR: node is still EOpNull! 1620:9 Function Definition: main( ( global void) 1630:9 Function Parameters: 1640:11 Sequence 1650:11 Sequence 1660:11 move second child to first child ( temp int) 1670:11 'id' ( temp int) 1680:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) 1690:12 add second child into first child ( temp int) 1700:12 'id' ( temp int) 1710:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) 1720:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 1730:12 Constant: 1740:12 0 (const uint) 1750:13 add second child into first child ( temp int) 1760:13 'id' ( temp int) 1770:13 direct index ( temp int) 1780:13 textureFetch ( global 4-component vector of int) 1790:13 'sbuf' ( uniform isamplerBuffer) 1800:13 Constant: 1810:13 8 (const int) 1820:13 Constant: 1830:13 3 (const int) 1840:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 1850:15 'gl_Color' ( in 4-component vector of float Color) 1860:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1870:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 1880:16 Constant: 1890:16 0 (const int) 1900:17 far: direct index for structure ( global float) 1910:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 1920:17 Constant: 1930:17 1 (const int) 1940:18 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 1950:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) 1960:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 1970:? Linker Objects 1980:? 'sbuf' ( uniform isamplerBuffer) 1990:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 2000:? 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 2010:? 'gl_Position' ( smooth out 4-component vector of float) 2020:? 'locBad' (layout( location=9) in 4-component vector of float) 2030:? 'loc' (layout( location=9) in 4-component vector of float) 2040:? 'gl_PointSize' ( gl_PointSize float PointSize) 2050:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 2060:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) 2070:? 's2dr' ( uniform sampler2DRect) 2080:? 's2drs' ( uniform sampler2DRectShadow) 2090:? 'itloc2' ( in 2-component vector of int) 2100:? 'tloc2' ( in 2-component vector of float) 2110:? 'tloc3' ( in 3-component vector of float) 2120:? 'tloc4' ( in 4-component vector of float) 2130:? 'gl_VertexID' ( gl_VertexId int VertexId) 2140:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 215 216