1glsl.es320.subgroup.frag 2Shader version: 320 3Requested GL_KHR_shader_subgroup_basic 40:? Sequence 50:4 Function Definition: main( ( global void) 60:4 Function Parameters: 70:6 Sequence 80:6 move second child to first child ( temp mediump 4-component vector of uint) 90:6 'data' (layout( location=0) out mediump 4-component vector of uint) 100:6 Construct uvec4 ( temp mediump 4-component vector of uint) 110:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize) 120:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID) 130:6 Constant: 140:6 0 (const uint) 150:6 Constant: 160:6 0 (const uint) 170:? Linker Objects 180:? 'data' (layout( location=0) out mediump 4-component vector of uint) 19 20 21Linked fragment stage: 22 23 24Shader version: 320 25Requested GL_KHR_shader_subgroup_basic 260:? Sequence 270:4 Function Definition: main( ( global void) 280:4 Function Parameters: 290:6 Sequence 300:6 move second child to first child ( temp mediump 4-component vector of uint) 310:6 'data' (layout( location=0) out mediump 4-component vector of uint) 320:6 Construct uvec4 ( temp mediump 4-component vector of uint) 330:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize) 340:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID) 350:6 Constant: 360:6 0 (const uint) 370:6 Constant: 380:6 0 (const uint) 390:? Linker Objects 400:? 'data' (layout( location=0) out mediump 4-component vector of uint) 41 42