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1#version 450 core
2
3#extension GL_ARB_gpu_shader_int64: enable
4#extension GL_AMD_gpu_shader_half_float: enable
5#extension GL_AMD_gpu_shader_int16: enable
6
7layout(binding = 0) uniform Uniforms
8{
9    uint i;
10};
11
12// int16/uint16 in block
13layout(std140, binding = 1) uniform Block
14{
15    i16vec3  i16v;
16    uint16_t u16;
17} block;
18
19// int16/uint16 for input
20layout(location = 0) in flat u16vec3 iu16v;
21layout(location = 1) in flat int16_t ii16;
22
23void literal()
24{
25    const int16_t i16c[3] =
26    {
27        0x111S,         // Hex
28        -2s,            // Dec
29        0400s,          // Oct
30    };
31
32    const uint16_t u16c[] =
33    {
34        0xFFFFus,       // Hex
35        65535US,        // Dec
36        0177777us,      // Oct
37    };
38
39    uint16_t u16 = i16c[i] + u16c[i];
40}
41
42void operators()
43{
44    u16vec3  u16v;
45    int16_t  i16;
46    uint16_t u16;
47    int      i;
48    uint     u;
49    bool     b;
50
51    // Unary
52    u16v++;
53    i16--;
54    ++i16;
55    --u16v;
56
57    u16v = ~u16v;
58
59    i16 = +i16;
60    u16v = -u16v;
61
62    // Arithmetic
63    u16  += i16;
64    u16v -= u16v;
65    i16  *= i16;
66    u16v /= u16v;
67    u16v %= i16;
68
69    u16v = u16v + u16v;
70    u16  = i16 - u16;
71    u16v = u16v * i16;
72    i16  = i16 * i16;
73    i16  = i16 % i16;
74
75    // Shift
76    u16v <<= i16;
77    i16  >>= u16v.y;
78
79    i16  = i16 << u16v.z;
80    u16v = u16v << i16;
81
82    // Relational
83    b = (u16v.x != i16);
84    b = (i16 == u16v.x);
85    b = (u16v.x > u16v.y);
86    b = (i16 < u);
87    b = (u16v.y >= u16v.x);
88    b = (i16 <= i);
89
90    // Bitwise
91    u16v |= i16;
92    u16  = i16 | u16;
93    i16  &= i16;
94    u16v = u16v & u16v;
95    u16v ^= i16;
96    u16v = u16v ^ i16;
97}
98
99void typeCast()
100{
101    bvec2 bv;
102    ivec2 iv;
103    uvec2 uv;
104    vec2  fv;
105    dvec2 dv;
106
107    f16vec2 f16v;
108    i64vec2 i64v;
109    u64vec2 u64v;
110    i16vec2 i16v;
111    u16vec2 u16v;
112
113    i16v = i16vec2(bv);   // bool -> int16
114    u16v = u16vec2(bv);   // bool -> uint16
115    bv   = bvec2(i16v);   // int16  -> bool
116    bv   = bvec2(u16v);   // uint16 -> bool
117
118    i16v = i16vec2(iv);   // int -> int16
119    u16v = u16vec2(iv);   // int -> uint16
120    iv   = i16v;          // int16  -> int
121    iv   = ivec2(u16v);   // uint16 -> int
122
123    i16v = i16vec2(uv);   // uint -> int16
124    u16v = u16vec2(uv);   // uint -> uint16
125    uv   = i16v;          // int16  -> uint
126    uv   = u16v;          // uint16 -> uint
127
128    i16v = i16vec2(fv);   // float -> int16
129    u16v = u16vec2(fv);   // float -> uint16
130    fv   = i16v;          // int16  -> float
131    fv   = u16v;          // uint16 -> float
132
133    i16v = i16vec2(dv);   // double -> int16
134    u16v = u16vec2(dv);   // double -> uint16
135    dv   = i16v;          // int16  -> double
136    dv   = u16v;          // uint16 -> double
137
138    i16v = i16vec2(f16v); // float16 -> int16
139    u16v = u16vec2(f16v); // float16 -> uint16
140    f16v = i16v;          // int16  -> float16
141    f16v = u16v;          // uint16 -> float16
142
143    i16v = i16vec2(i64v); // int64 -> int16
144    u16v = u16vec2(i64v); // int64 -> uint16
145    i64v = i16v;          // int16  -> int64
146    i64v = i64vec2(u16v); // uint16 -> int64
147
148    i16v = i16vec2(u64v); // uint64 -> int16
149    u16v = u16vec2(u64v); // uint64 -> uint16
150    u64v = i16v;          // int16  -> uint64
151    u64v = u16v;          // uint16 -> uint64
152
153    i16v = i16vec2(u16v); // uint16 -> int16
154    u16v = i16v;          // int16 -> uint16
155}
156
157void builtinFuncs()
158{
159    i16vec2  i16v;
160    u16vec3  u16v;
161    f16vec3  f16v;
162    bvec3    bv;
163
164    int16_t  i16;
165    uint16_t u16;
166
167    // abs()
168    i16v = abs(i16v);
169
170    // sign()
171    i16v  = sign(i16v);
172
173    // min()
174    i16v = min(i16v, i16);
175    i16v = min(i16v, i16vec2(-1s));
176    u16v = min(u16v, u16);
177    u16v = min(u16v, u16vec3(0us));
178
179    // max()
180    i16v = max(i16v, i16);
181    i16v = max(i16v, i16vec2(-1s));
182    u16v = max(u16v, u16);
183    u16v = max(u16v, u16vec3(0us));
184
185    // clamp()
186    i16v = clamp(i16v, -i16, i16);
187    i16v = clamp(i16v, -i16v, i16v);
188    u16v = clamp(u16v, -u16, u16);
189    u16v = clamp(u16v, -u16v, u16v);
190
191    // mix()
192    i16  = mix(i16v.x, i16v.y, true);
193    i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false));
194    u16  = mix(u16v.x, u16v.y, true);
195    u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false));
196
197    // frexp()
198    i16vec3 exp;
199    f16v = frexp(f16v, exp);
200
201    // ldexp()
202    f16v = ldexp(f16v, exp);
203
204    // float16BitsToInt16()
205    i16v = float16BitsToInt16(f16v.xy);
206
207    // float16BitsToUint16()
208    u16v.x = float16BitsToUint16(f16v.z);
209
210    // int16BitsToFloat16()
211    f16v.xy = int16BitsToFloat16(i16v);
212
213    // uint16BitsToFloat16()
214    f16v = uint16BitsToFloat16(u16v);
215
216    // packInt2x16()
217    int packi = packInt2x16(i16v);
218
219    // unpackInt2x16()
220    i16v = unpackInt2x16(packi);
221
222    // packUint2x16()
223    uint packu = packUint2x16(u16v.xy);
224
225    // unpackUint2x16()
226    u16v.xy = unpackUint2x16(packu);
227
228    // packInt4x16()
229    int64_t packi64 = packInt4x16(i16vec4(i16));
230
231    // unpackInt4x16()
232    i16v = unpackInt4x16(packi64).xy;
233
234    // packUint4x16()
235    uint64_t packu64 = packUint4x16(u16vec4(u16));
236
237    // unpackUint4x16()
238    u16v = unpackUint4x16(packu64).xyz;
239
240    // lessThan()
241    bv    = lessThan(u16v, u16vec3(u16));
242    bv.xy = lessThan(i16v, i16vec2(i16));
243
244    // lessThanEqual()
245    bv    = lessThanEqual(u16v, u16vec3(u16));
246    bv.xy = lessThanEqual(i16v, i16vec2(i16));
247
248    // greaterThan()
249    bv    = greaterThan(u16v, u16vec3(u16));
250    bv.xy = greaterThan(i16v, i16vec2(i16));
251
252    // greaterThanEqual()
253    bv    = greaterThanEqual(u16v, u16vec3(u16));
254    bv.xy = greaterThanEqual(i16v, i16vec2(i16));
255
256    // equal()
257    bv    = equal(u16v, u16vec3(u16));
258    bv.xy = equal(i16v, i16vec2(i16));
259
260    // notEqual()
261    bv    = notEqual(u16v, u16vec3(u16));
262    bv.xy = notEqual(i16v, i16vec2(i16));
263}
264
265// Type conversion for specialization constant
266layout(constant_id = 100) const int64_t  si64 = -10L;
267layout(constant_id = 101) const uint64_t su64 = 20UL;
268layout(constant_id = 102) const int  si = -5;
269layout(constant_id = 103) const uint su = 4;
270layout(constant_id = 104) const bool sb = true;
271layout(constant_id = 105) const int16_t si16 = -5S;
272layout(constant_id = 106) const uint16_t su16 = 4US;
273
274// bool <-> int16/uint16
275const bool i16_to_b = bool(si16);
276const bool u16_to_b = bool(su16);
277const int16_t  b_to_i16 = int16_t(sb);
278const uint16_t b_to_u16 = uint16_t(sb);
279
280// int <-> int16/uint16
281const int i16_to_i = int(si16);
282const int u16_to_i = int(su16);
283const int16_t  i_to_i16 = int16_t(si);
284const uint16_t i_to_u16 = uint16_t(si);
285
286// uint <-> int16/uint16
287const uint i16_to_u = uint(si16);
288const uint u16_to_u = uint(su16);
289const int16_t  u_to_i16 = int16_t(su);
290const uint16_t u_to_u16 = uint16_t(su);
291
292// int64 <-> int16/uint16
293const int64_t i16_to_i64 = int64_t(si16);
294const int64_t u16_to_i64 = int64_t(su16);
295const int16_t  i64_to_i16 = int16_t(si64);
296const uint16_t i64_to_u16 = uint16_t(si64);
297
298// uint64 <-> int16/uint16
299const uint64_t i16_to_u64 = uint64_t(si16);
300const uint64_t u16_to_u64 = uint64_t(su16);
301const int16_t  u64_to_i16 = int16_t(su64);
302const uint16_t u64_to_u16 = uint16_t(su64);
303
304// int16 <-> uint16
305const uint16_t i16_to_u16 = uint16_t(si16);
306const int16_t  u16_to_i16 = int16_t(su16);
307
308void main()
309{
310    literal();
311    operators();
312    typeCast();
313    builtinFuncs();
314}
315