1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef _I915_REG_H_ 29 #define _I915_REG_H_ 30 31 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 32 33 #define CMD_3D (0x3<<29) 34 35 #define PRIM3D (CMD_3D | (0x1f<<24)) 36 #define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17)) 37 #define PRIM3D_TRILIST (PRIM3D | (0x0<<18)) 38 #define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18)) 39 #define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18)) 40 #define PRIM3D_TRIFAN (PRIM3D | (0x3<<18)) 41 #define PRIM3D_POLY (PRIM3D | (0x4<<18)) 42 #define PRIM3D_LINELIST (PRIM3D | (0x5<<18)) 43 #define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18)) 44 #define PRIM3D_RECTLIST (PRIM3D | (0x7<<18)) 45 #define PRIM3D_POINTLIST (PRIM3D | (0x8<<18)) 46 #define PRIM3D_DIB (PRIM3D | (0x9<<18)) 47 #define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18)) 48 #define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18)) 49 #define PRIM3D_MASK (0x1f<<18) 50 51 /* p137 */ 52 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 53 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 54 #define AA_LINE_ECAAR_WIDTH_0_5 0 55 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 56 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 57 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 58 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 59 #define AA_LINE_REGION_WIDTH_0_5 0 60 #define AA_LINE_REGION_WIDTH_1_0 (1<<6) 61 #define AA_LINE_REGION_WIDTH_2_0 (2<<6) 62 #define AA_LINE_REGION_WIDTH_4_0 (3<<6) 63 64 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ 65 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) 66 #define BFO_ENABLE_STENCIL_REF (1<<23) 67 #define BFO_STENCIL_REF_SHIFT 15 68 #define BFO_STENCIL_REF_MASK (0xff<<15) 69 #define BFO_ENABLE_STENCIL_FUNCS (1<<14) 70 #define BFO_STENCIL_TEST_SHIFT 11 71 #define BFO_STENCIL_TEST_MASK (0x7<<11) 72 #define BFO_STENCIL_FAIL_SHIFT 8 73 #define BFO_STENCIL_FAIL_MASK (0x7<<8) 74 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 75 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) 76 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 77 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) 78 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) 79 #define BFO_STENCIL_TWO_SIDE (1<<0) 80 81 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ 82 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) 83 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) 84 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) 85 #define BFM_STENCIL_TEST_MASK_SHIFT 8 86 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) 87 #define BFM_STENCIL_WRITE_MASK_SHIFT 0 88 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) 89 90 /* 3DSTATE_BIN_CONTROL p141 */ 91 92 /* p143 */ 93 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) 94 /* Dword 1 */ 95 #define BUF_3D_ID_COLOR_BACK (0x3<<24) 96 #define BUF_3D_ID_DEPTH (0x7<<24) 97 #define BUF_3D_USE_FENCE (1<<23) 98 #define BUF_3D_TILED_SURFACE (1<<22) 99 #define BUF_3D_TILE_WALK_X 0 100 #define BUF_3D_TILE_WALK_Y (1<<21) 101 #define BUF_3D_PITCH(x) (((x)/4)<<2) 102 /* Dword 2 */ 103 #define BUF_3D_ADDR(x) ((x) & ~0x3) 104 105 /* 3DSTATE_CHROMA_KEY */ 106 107 /* 3DSTATE_CLEAR_PARAMETERS, p150 */ 108 #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) 109 /* Dword 1 */ 110 #define CLEARPARAM_CLEAR_RECT (1 << 16) 111 #define CLEARPARAM_ZONE_INIT (0 << 16) 112 #define CLEARPARAM_WRITE_COLOR (1 << 2) 113 #define CLEARPARAM_WRITE_DEPTH (1 << 1) 114 #define CLEARPARAM_WRITE_STENCIL (1 << 0) 115 116 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ 117 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 118 119 /* 3DSTATE_COORD_SET_BINDINGS, p154 */ 120 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) 121 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) 122 123 /* p156 */ 124 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 125 126 /* p157 */ 127 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 128 129 /* p158 */ 130 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 131 132 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ 133 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) 134 /* scale in dword 1 */ 135 136 /* The depth subrectangle is not supported, but must be disabled. */ 137 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ 138 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0)) 139 140 /* p161 */ 141 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 142 /* Dword 1 */ 143 #define TEX_DEFAULT_COLOR_OGL (0<<30) 144 #define TEX_DEFAULT_COLOR_D3D (1<<30) 145 #define ZR_EARLY_DEPTH (1<<29) 146 #define LOD_PRECLAMP_OGL (1<<28) 147 #define LOD_PRECLAMP_D3D (0<<28) 148 #define DITHER_FULL_ALWAYS (0<<26) 149 #define DITHER_FULL_ON_FB_BLEND (1<<26) 150 #define DITHER_CLAMPED_ALWAYS (2<<26) 151 #define LINEAR_GAMMA_BLEND_32BPP (1<<25) 152 #define DEBUG_DISABLE_ENH_DITHER (1<<24) 153 #define DSTORG_HORT_BIAS(x) ((x)<<20) 154 #define DSTORG_VERT_BIAS(x) ((x)<<16) 155 #define COLOR_4_2_2_CHNL_WRT_ALL 0 156 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 157 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 158 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 159 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 160 #define COLR_BUF_8BIT 0 161 #define COLR_BUF_RGB555 (1<<8) 162 #define COLR_BUF_RGB565 (2<<8) 163 #define COLR_BUF_ARGB8888 (3<<8) 164 #define COLR_BUF_ARGB4444 (8<<8) 165 #define COLR_BUF_ARGB1555 (9<<8) 166 #define COLR_BUF_ARGB2AAA (0xa<<8) 167 #define DEPTH_FRMT_16_FIXED 0 168 #define DEPTH_FRMT_16_FLOAT (1<<2) 169 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 170 #define VERT_LINE_STRIDE_1 (1<<1) 171 #define VERT_LINE_STRIDE_0 (0<<1) 172 #define VERT_LINE_STRIDE_OFS_1 1 173 #define VERT_LINE_STRIDE_OFS_0 0 174 175 /* p166 */ 176 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 177 /* Dword 1 */ 178 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 179 #define DRAW_DITHER_OFS_X(x) ((x)<<26) 180 #define DRAW_DITHER_OFS_Y(x) ((x)<<24) 181 /* Dword 2 */ 182 #define DRAW_YMIN(x) ((x)<<16) 183 #define DRAW_XMIN(x) (x) 184 /* Dword 3 */ 185 #define DRAW_YMAX(x) ((x)<<16) 186 #define DRAW_XMAX(x) (x) 187 /* Dword 4 */ 188 #define DRAW_YORG(x) ((x)<<16) 189 #define DRAW_XORG(x) (x) 190 191 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ 192 193 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ 194 195 /* _3DSTATE_FOG_COLOR, p173 */ 196 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 197 #define FOG_COLOR_RED(x) ((x)<<16) 198 #define FOG_COLOR_GREEN(x) ((x)<<8) 199 #define FOG_COLOR_BLUE(x) (x) 200 201 /* _3DSTATE_FOG_MODE, p174 */ 202 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 203 /* Dword 1 */ 204 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) 205 #define FMC1_FOGFUNC_VERTEX (0<<28) 206 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28) 207 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) 208 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) 209 #define FMC1_FOGFUNC_MASK (3<<28) 210 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) 211 #define FMC1_FOGINDEX_Z (0<<25) 212 #define FMC1_FOGINDEX_W (1<<25) 213 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24) 214 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23) 215 #define FMC1_C1_ONE (1<<13) 216 #define FMC1_C1_MASK (0xffff<<4) 217 /* Dword 2 */ 218 #define FMC2_C2_ONE (1<<16) 219 /* Dword 3 */ 220 #define FMC3_D_ONE (1<<16) 221 222 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ 223 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 224 #define IAB_MODIFY_ENABLE (1<<23) 225 #define IAB_ENABLE (1<<22) 226 #define IAB_MODIFY_FUNC (1<<21) 227 #define IAB_FUNC_SHIFT 16 228 #define IAB_MODIFY_SRC_FACTOR (1<<11) 229 #define IAB_SRC_FACTOR_SHIFT 6 230 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) 231 #define IAB_MODIFY_DST_FACTOR (1<<5) 232 #define IAB_DST_FACTOR_SHIFT 0 233 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) 234 235 #define BLENDFACT_ZERO 0x01 236 #define BLENDFACT_ONE 0x02 237 #define BLENDFACT_SRC_COLR 0x03 238 #define BLENDFACT_INV_SRC_COLR 0x04 239 #define BLENDFACT_SRC_ALPHA 0x05 240 #define BLENDFACT_INV_SRC_ALPHA 0x06 241 #define BLENDFACT_DST_ALPHA 0x07 242 #define BLENDFACT_INV_DST_ALPHA 0x08 243 #define BLENDFACT_DST_COLR 0x09 244 #define BLENDFACT_INV_DST_COLR 0x0a 245 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b 246 #define BLENDFACT_CONST_COLOR 0x0c 247 #define BLENDFACT_INV_CONST_COLOR 0x0d 248 #define BLENDFACT_CONST_ALPHA 0x0e 249 #define BLENDFACT_INV_CONST_ALPHA 0x0f 250 #define BLENDFACT_MASK 0x0f 251 252 #define BLENDFUNC_ADD 0x0 253 #define BLENDFUNC_SUBTRACT 0x1 254 #define BLENDFUNC_REVERSE_SUBTRACT 0x2 255 #define BLENDFUNC_MIN 0x3 256 #define BLENDFUNC_MAX 0x4 257 #define BLENDFUNC_MASK 0x7 258 259 /* 3DSTATE_LOAD_INDIRECT, p180 */ 260 261 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) 262 #define LI0_STATE_STATIC_INDIRECT (0x01<<8) 263 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) 264 #define LI0_STATE_SAMPLER (0x04<<8) 265 #define LI0_STATE_MAP (0x08<<8) 266 #define LI0_STATE_PROGRAM (0x10<<8) 267 #define LI0_STATE_CONSTANTS (0x20<<8) 268 269 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 270 #define SIS0_FORCE_LOAD (1<<1) 271 #define SIS0_BUFFER_VALID (1<<0) 272 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff) 273 274 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 275 #define DIS0_BUFFER_RESET (1<<1) 276 #define DIS0_BUFFER_VALID (1<<0) 277 278 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 279 #define SSB0_FORCE_LOAD (1<<1) 280 #define SSB0_BUFFER_VALID (1<<0) 281 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff) 282 283 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 284 #define MSB0_FORCE_LOAD (1<<1) 285 #define MSB0_BUFFER_VALID (1<<0) 286 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff) 287 288 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) 289 #define PSP0_FORCE_LOAD (1<<1) 290 #define PSP0_BUFFER_VALID (1<<0) 291 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff) 292 293 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) 294 #define PSC0_FORCE_LOAD (1<<1) 295 #define PSC0_BUFFER_VALID (1<<0) 296 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff) 297 298 /* _3DSTATE_RASTERIZATION_RULES */ 299 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 300 #define ENABLE_POINT_RASTER_RULE (1<<15) 301 #define OGL_POINT_RASTER_RULE (1<<13) 302 #define ENABLE_TEXKILL_3D_4D (1<<10) 303 #define TEXKILL_3D (0<<9) 304 #define TEXKILL_4D (1<<9) 305 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 306 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 307 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 308 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 309 310 /* _3DSTATE_SCISSOR_ENABLE, p256 */ 311 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 312 #define ENABLE_SCISSOR_RECT ((1<<1) | 1) 313 #define DISABLE_SCISSOR_RECT (1<<1) 314 315 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ 316 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 317 /* Dword 1 */ 318 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 319 #define SCISSOR_RECT_0_XMIN(x) (x) 320 /* Dword 2 */ 321 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 322 #define SCISSOR_RECT_0_XMAX(x) (x) 323 324 /* p189 */ 325 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) 326 #define I1_LOAD_S(n) (1<<(4+n)) 327 328 #define S0_VB_OFFSET_MASK 0xffffffc 329 #define S0_AUTO_CACHE_INV_DISABLE (1<<0) 330 331 #define S1_VERTEX_WIDTH_SHIFT 24 332 #define S1_VERTEX_WIDTH_MASK (0x3f<<24) 333 #define S1_VERTEX_PITCH_SHIFT 16 334 #define S1_VERTEX_PITCH_MASK (0x3f<<16) 335 336 #define TEXCOORDFMT_2D 0x0 337 #define TEXCOORDFMT_3D 0x1 338 #define TEXCOORDFMT_4D 0x2 339 #define TEXCOORDFMT_1D 0x3 340 #define TEXCOORDFMT_2D_16 0x4 341 #define TEXCOORDFMT_4D_16 0x5 342 #define TEXCOORDFMT_NOT_PRESENT 0xf 343 #define S2_TEXCOORD_FMT0_MASK 0xf 344 #define S2_TEXCOORD_FMT1_SHIFT 4 345 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) 346 #define S2_TEXCOORD_NONE (~0) 347 348 #define TEXCOORD_WRAP_SHORTEST_TCX 8 349 #define TEXCOORD_WRAP_SHORTEST_TCY 4 350 #define TEXCOORD_WRAP_SHORTEST_TCZ 2 351 #define TEXCOORD_PERSPECTIVE_DISABLE 1 352 353 #define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4)) 354 #define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4)) 355 #define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4)) 356 #define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4)) 357 358 /* S3 not interesting */ 359 360 #define S4_POINT_WIDTH_SHIFT 23 361 #define S4_POINT_WIDTH_MASK (0x1ff<<23) 362 #define S4_LINE_WIDTH_SHIFT 19 363 #define S4_LINE_WIDTH_ONE (0x2<<19) 364 #define S4_LINE_WIDTH_MASK (0xf<<19) 365 #define S4_FLATSHADE_ALPHA (1<<18) 366 #define S4_FLATSHADE_FOG (1<<17) 367 #define S4_FLATSHADE_SPECULAR (1<<16) 368 #define S4_FLATSHADE_COLOR (1<<15) 369 #define S4_CULLMODE_BOTH (0<<13) 370 #define S4_CULLMODE_NONE (1<<13) 371 #define S4_CULLMODE_CW (2<<13) 372 #define S4_CULLMODE_CCW (3<<13) 373 #define S4_CULLMODE_MASK (3<<13) 374 #define S4_VFMT_POINT_WIDTH (1<<12) 375 #define S4_VFMT_SPEC_FOG (1<<11) 376 #define S4_VFMT_COLOR (1<<10) 377 #define S4_VFMT_DEPTH_OFFSET (1<<9) 378 #define S4_VFMT_XYZ (1<<6) 379 #define S4_VFMT_XYZW (2<<6) 380 #define S4_VFMT_XY (3<<6) 381 #define S4_VFMT_XYW (4<<6) 382 #define S4_VFMT_XYZW_MASK (7<<6) 383 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5) 384 #define S4_FORCE_DEFAULT_SPECULAR (1<<4) 385 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) 386 #define S4_VFMT_FOG_PARAM (1<<2) 387 #define S4_SPRITE_POINT_ENABLE (1<<1) 388 #define S4_LINE_ANTIALIAS_ENABLE (1<<0) 389 390 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ 391 S4_VFMT_SPEC_FOG | \ 392 S4_VFMT_COLOR | \ 393 S4_VFMT_DEPTH_OFFSET | \ 394 S4_VFMT_XYZW_MASK | \ 395 S4_VFMT_FOG_PARAM) 396 397 #define S5_WRITEDISABLE_ALPHA (1<<31) 398 #define S5_WRITEDISABLE_RED (1<<30) 399 #define S5_WRITEDISABLE_GREEN (1<<29) 400 #define S5_WRITEDISABLE_BLUE (1<<28) 401 #define S5_WRITEDISABLE_MASK (0xf<<28) 402 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) 403 #define S5_LAST_PIXEL_ENABLE (1<<26) 404 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) 405 #define S5_FOG_ENABLE (1<<24) 406 #define S5_STENCIL_REF_SHIFT 16 407 #define S5_STENCIL_REF_MASK (0xff<<16) 408 #define S5_STENCIL_TEST_FUNC_SHIFT 13 409 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) 410 #define S5_STENCIL_FAIL_SHIFT 10 411 #define S5_STENCIL_FAIL_MASK (0x7<<10) 412 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 413 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) 414 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4 415 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) 416 #define S5_STENCIL_WRITE_ENABLE (1<<3) 417 #define S5_STENCIL_TEST_ENABLE (1<<2) 418 #define S5_COLOR_DITHER_ENABLE (1<<1) 419 #define S5_LOGICOP_ENABLE (1<<0) 420 421 #define S6_ALPHA_TEST_ENABLE (1<<31) 422 #define S6_ALPHA_TEST_FUNC_SHIFT 28 423 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) 424 #define S6_ALPHA_REF_SHIFT 20 425 #define S6_ALPHA_REF_MASK (0xff<<20) 426 #define S6_DEPTH_TEST_ENABLE (1<<19) 427 #define S6_DEPTH_TEST_FUNC_SHIFT 16 428 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) 429 #define S6_CBUF_BLEND_ENABLE (1<<15) 430 #define S6_CBUF_BLEND_FUNC_SHIFT 12 431 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) 432 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 433 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) 434 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4 435 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) 436 #define S6_DEPTH_WRITE_ENABLE (1<<3) 437 #define S6_COLOR_WRITE_ENABLE (1<<2) 438 #define S6_TRISTRIP_PV_SHIFT 0 439 #define S6_TRISTRIP_PV_MASK (0x3<<0) 440 441 #define S7_DEPTH_OFFSET_CONST_MASK ~0 442 443 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ 444 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ 445 446 /* _3DSTATE_MODES_4, p218 */ 447 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) 448 #define ENABLE_LOGIC_OP_FUNC (1<<23) 449 #define LOGIC_OP_FUNC(x) ((x)<<18) 450 #define LOGICOP_MASK (0xf<<18) 451 #define LOGICOP_COPY 0xc 452 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 453 #define ENABLE_STENCIL_TEST_MASK (1<<17) 454 #define STENCIL_TEST_MASK(x) ((x)<<8) 455 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 456 #define ENABLE_STENCIL_WRITE_MASK (1<<16) 457 #define STENCIL_WRITE_MASK(x) ((x)&0xff) 458 459 /* _3DSTATE_MODES_5, p220 */ 460 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 461 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18) 462 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) 463 464 /* p221 */ 465 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) 466 #define PS1_REG(n) (1<<(n)) 467 #define PS2_CONST_X(n) (n) 468 #define PS3_CONST_Y(n) (n) 469 #define PS4_CONST_Z(n) (n) 470 #define PS5_CONST_W(n) (n) 471 472 /* p222 */ 473 474 #define I915_MAX_TEX_INDIRECT 4 475 #define I915_MAX_TEX_INSN 32 476 #define I915_MAX_ALU_INSN 64 477 #define I915_MAX_DECL_INSN 27 478 #define I915_MAX_TEMPORARY 16 479 480 /* Each instruction is 3 dwords long, though most don't require all 481 * this space. Maximum of 123 instructions. Smaller maxes per insn 482 * type. 483 */ 484 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 485 486 #define REG_TYPE_R 0 /* temporary regs, no need to 487 * dcl, must be written before 488 * read -- Preserved between 489 * phases. 490 */ 491 #define REG_TYPE_T 1 /* Interpolated values, must be 492 * dcl'ed before use. 493 * 494 * 0..7: texture coord, 495 * 8: diffuse spec, 496 * 9: specular color, 497 * 10: fog parameter in w. 498 */ 499 #define REG_TYPE_CONST 2 /* Restriction: only one const 500 * can be referenced per 501 * instruction, though it may be 502 * selected for multiple inputs. 503 * Constants not initialized 504 * default to zero. 505 */ 506 #define REG_TYPE_S 3 /* sampler */ 507 #define REG_TYPE_OC 4 /* output color (rgba) */ 508 #define REG_TYPE_OD 5 /* output depth (w), xyz are 509 * temporaries. If not written, 510 * interpolated depth is used? 511 */ 512 #define REG_TYPE_U 6 /* unpreserved temporaries */ 513 #define REG_TYPE_MASK 0x7 514 #define REG_NR_MASK 0xf 515 516 /* REG_TYPE_T: 517 */ 518 #define T_TEX0 0 519 #define T_TEX1 1 520 #define T_TEX2 2 521 #define T_TEX3 3 522 #define T_TEX4 4 523 #define T_TEX5 5 524 #define T_TEX6 6 525 #define T_TEX7 7 526 #define T_DIFFUSE 8 527 #define T_SPECULAR 9 528 #define T_FOG_W 10 /* interpolated fog is in W coord */ 529 530 /* Arithmetic instructions */ 531 532 /* .replicate_swizzle == selection and replication of a particular 533 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 534 */ 535 #define A0_NOP (0x0<<24) /* no operation */ 536 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 537 #define A0_MOV (0x2<<24) /* dst = src0 */ 538 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 539 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 540 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 541 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 542 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 543 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 544 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 545 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 546 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 547 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 548 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 549 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 550 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 551 #define A0_FLR (0x10<<24) /* dst = floor(src0) */ 552 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 553 #define A0_TRC (0x12<<24) /* dst = int(src0) */ 554 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 555 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 556 #define A0_DEST_SATURATE (1<<22) 557 #define A0_DEST_TYPE_SHIFT 19 558 /* Allow: R, OC, OD, U */ 559 #define A0_DEST_NR_SHIFT 14 560 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 561 #define A0_DEST_CHANNEL_X (1<<10) 562 #define A0_DEST_CHANNEL_Y (2<<10) 563 #define A0_DEST_CHANNEL_Z (4<<10) 564 #define A0_DEST_CHANNEL_W (8<<10) 565 #define A0_DEST_CHANNEL_ALL (0xf<<10) 566 #define A0_DEST_CHANNEL_SHIFT 10 567 #define A0_SRC0_TYPE_SHIFT 7 568 #define A0_SRC0_NR_SHIFT 2 569 570 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 571 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 572 573 #define SRC_X 0 574 #define SRC_Y 1 575 #define SRC_Z 2 576 #define SRC_W 3 577 #define SRC_ZERO 4 578 #define SRC_ONE 5 579 580 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 581 #define A1_SRC0_CHANNEL_X_SHIFT 28 582 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 583 #define A1_SRC0_CHANNEL_Y_SHIFT 24 584 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 585 #define A1_SRC0_CHANNEL_Z_SHIFT 20 586 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 587 #define A1_SRC0_CHANNEL_W_SHIFT 16 588 #define A1_SRC1_TYPE_SHIFT 13 589 #define A1_SRC1_NR_SHIFT 8 590 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 591 #define A1_SRC1_CHANNEL_X_SHIFT 4 592 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 593 #define A1_SRC1_CHANNEL_Y_SHIFT 0 594 595 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 596 #define A2_SRC1_CHANNEL_Z_SHIFT 28 597 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 598 #define A2_SRC1_CHANNEL_W_SHIFT 24 599 #define A2_SRC2_TYPE_SHIFT 21 600 #define A2_SRC2_NR_SHIFT 16 601 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 602 #define A2_SRC2_CHANNEL_X_SHIFT 12 603 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 604 #define A2_SRC2_CHANNEL_Y_SHIFT 8 605 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 606 #define A2_SRC2_CHANNEL_Z_SHIFT 4 607 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 608 #define A2_SRC2_CHANNEL_W_SHIFT 0 609 610 /* Texture instructions */ 611 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 612 * sampler and address, and output 613 * filtered texel data to destination 614 * register */ 615 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 616 * perspective divide of the texture 617 * coordinate .xyz values by .w before 618 * sampling. */ 619 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 620 * computed LOD by w. Only S4.6 two's 621 * comp is used. This implies that a 622 * float to fixed conversion is 623 * done. */ 624 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 625 * operation. Simply kills the pixel 626 * if any channel of the address 627 * register is < 0.0. */ 628 #define T0_DEST_TYPE_SHIFT 19 629 /* Allow: R, OC, OD, U */ 630 /* Note: U (unpreserved) regs do not retain their values between 631 * phases (cannot be used for feedback) 632 * 633 * Note: oC and OD registers can only be used as the destination of a 634 * texture instruction once per phase (this is an implementation 635 * restriction). 636 */ 637 #define T0_DEST_NR_SHIFT 14 638 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 639 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 640 #define T0_SAMPLER_NR_MASK (0xf<<0) 641 642 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 643 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 644 #define T1_ADDRESS_REG_NR_SHIFT 17 645 #define T2_MBZ 0 646 647 /* Declaration instructions */ 648 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 649 * register or an s (sampler) 650 * register. */ 651 #define D0_SAMPLE_TYPE_SHIFT 22 652 #define D0_SAMPLE_TYPE_2D (0x0<<22) 653 #define D0_SAMPLE_TYPE_CUBE (0x1<<22) 654 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 655 #define D0_SAMPLE_TYPE_MASK (0x3<<22) 656 657 #define D0_TYPE_SHIFT 19 658 /* Allow: T, S */ 659 #define D0_NR_SHIFT 14 660 /* Allow T: 0..10, S: 0..15 */ 661 #define D0_CHANNEL_X (1<<10) 662 #define D0_CHANNEL_Y (2<<10) 663 #define D0_CHANNEL_Z (4<<10) 664 #define D0_CHANNEL_W (8<<10) 665 #define D0_CHANNEL_ALL (0xf<<10) 666 #define D0_CHANNEL_NONE (0<<10) 667 668 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 669 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 670 671 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 672 * or specular declarations. 673 * 674 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 675 * 676 * Must be zero for S (sampler) dcls 677 */ 678 #define D1_MBZ 0 679 #define D2_MBZ 0 680 681 /* p207. 682 * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK 683 */ 684 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) 685 686 #define MS1_MAPMASK_SHIFT 0 687 #define MS1_MAPMASK_MASK (0x8fff<<0) 688 689 #define MS2_UNTRUSTED_SURFACE (1<<31) 690 #define MS2_ADDRESS_MASK 0xfffffffc 691 #define MS2_VERTICAL_LINE_STRIDE (1<<1) 692 #define MS2_VERTICAL_OFFSET (1<<1) 693 694 #define MS3_HEIGHT_SHIFT 21 695 #define MS3_WIDTH_SHIFT 10 696 #define MS3_PALETTE_SELECT (1<<9) 697 #define MS3_MAPSURF_FORMAT_SHIFT 7 698 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7) 699 #define MAPSURF_8BIT (1<<7) 700 #define MAPSURF_16BIT (2<<7) 701 #define MAPSURF_32BIT (3<<7) 702 #define MAPSURF_422 (5<<7) 703 #define MAPSURF_COMPRESSED (6<<7) 704 #define MAPSURF_4BIT_INDEXED (7<<7) 705 #define MS3_MT_FORMAT_MASK (0x7 << 3) 706 #define MS3_MT_FORMAT_SHIFT 3 707 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ 708 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 709 #define MT_8BIT_L8 (1<<3) 710 #define MT_8BIT_A8 (4<<3) 711 #define MT_8BIT_MONO8 (5<<3) 712 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 713 #define MT_16BIT_ARGB1555 (1<<3) 714 #define MT_16BIT_ARGB4444 (2<<3) 715 #define MT_16BIT_AY88 (3<<3) 716 #define MT_16BIT_88DVDU (5<<3) 717 #define MT_16BIT_BUMP_655LDVDU (6<<3) 718 #define MT_16BIT_I16 (7<<3) 719 #define MT_16BIT_L16 (8<<3) 720 #define MT_16BIT_A16 (9<<3) 721 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 722 #define MT_32BIT_ABGR8888 (1<<3) 723 #define MT_32BIT_XRGB8888 (2<<3) 724 #define MT_32BIT_XBGR8888 (3<<3) 725 #define MT_32BIT_QWVU8888 (4<<3) 726 #define MT_32BIT_AXVU8888 (5<<3) 727 #define MT_32BIT_LXVU8888 (6<<3) 728 #define MT_32BIT_XLVU8888 (7<<3) 729 #define MT_32BIT_ARGB2101010 (8<<3) 730 #define MT_32BIT_ABGR2101010 (9<<3) 731 #define MT_32BIT_AWVU2101010 (0xA<<3) 732 #define MT_32BIT_GR1616 (0xB<<3) 733 #define MT_32BIT_VU1616 (0xC<<3) 734 #define MT_32BIT_xI824 (0xD<<3) 735 #define MT_32BIT_xA824 (0xE<<3) 736 #define MT_32BIT_xL824 (0xF<<3) 737 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 738 #define MT_422_YCRCB_NORMAL (1<<3) 739 #define MT_422_YCRCB_SWAPUV (2<<3) 740 #define MT_422_YCRCB_SWAPUVY (3<<3) 741 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 742 #define MT_COMPRESS_DXT2_3 (1<<3) 743 #define MT_COMPRESS_DXT4_5 (2<<3) 744 #define MT_COMPRESS_FXT1 (3<<3) 745 #define MT_COMPRESS_DXT1_RGB (4<<3) 746 #define MS3_USE_FENCE_REGS (1<<2) 747 #define MS3_TILED_SURFACE (1<<1) 748 #define MS3_TILE_WALK (1<<0) 749 750 /* The pitch is the pitch measured in DWORDS, minus 1 */ 751 #define MS4_PITCH_SHIFT 21 752 #define MS4_CUBE_FACE_ENA_NEGX (1<<20) 753 #define MS4_CUBE_FACE_ENA_POSX (1<<19) 754 #define MS4_CUBE_FACE_ENA_NEGY (1<<18) 755 #define MS4_CUBE_FACE_ENA_POSY (1<<17) 756 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16) 757 #define MS4_CUBE_FACE_ENA_POSZ (1<<15) 758 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) 759 #define MS4_MAX_LOD_SHIFT 9 760 #define MS4_MAX_LOD_MASK (0x3f<<9) 761 #define MS4_MIP_LAYOUT_LEGACY (0<<8) 762 #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) 763 #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) 764 #define MS4_VOLUME_DEPTH_SHIFT 0 765 #define MS4_VOLUME_DEPTH_MASK (0xff<<0) 766 767 /* p244. 768 * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK. 769 */ 770 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) 771 772 #define SS1_MAPMASK_SHIFT 0 773 #define SS1_MAPMASK_MASK (0x8fff<<0) 774 775 #define SS2_REVERSE_GAMMA_ENABLE (1<<31) 776 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) 777 #define SS2_COLORSPACE_CONVERSION (1<<29) 778 #define SS2_CHROMAKEY_SHIFT 27 779 #define SS2_BASE_MIP_LEVEL_SHIFT 22 780 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) 781 #define SS2_MIP_FILTER_SHIFT 20 782 #define SS2_MIP_FILTER_MASK (0x3<<20) 783 #define MIPFILTER_NONE 0 784 #define MIPFILTER_NEAREST 1 785 #define MIPFILTER_LINEAR 3 786 #define SS2_MAG_FILTER_SHIFT 17 787 #define SS2_MAG_FILTER_MASK (0x7<<17) 788 #define FILTER_NEAREST 0 789 #define FILTER_LINEAR 1 790 #define FILTER_ANISOTROPIC 2 791 #define FILTER_4X4_1 3 792 #define FILTER_4X4_2 4 793 #define FILTER_4X4_FLAT 5 794 #define FILTER_6X5_MONO 6 /* XXX - check */ 795 #define SS2_MIN_FILTER_SHIFT 14 796 #define SS2_MIN_FILTER_MASK (0x7<<14) 797 #define SS2_LOD_BIAS_SHIFT 5 798 #define SS2_LOD_BIAS_ONE (0x10<<5) 799 #define SS2_LOD_BIAS_MASK (0x1ff<<5) 800 /* Shadow requires: 801 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format 802 * FILTER_4X4_x MIN and MAG filters 803 */ 804 #define SS2_SHADOW_ENABLE (1<<4) 805 #define SS2_MAX_ANISO_MASK (1<<3) 806 #define SS2_MAX_ANISO_2 (0<<3) 807 #define SS2_MAX_ANISO_4 (1<<3) 808 #define SS2_SHADOW_FUNC_SHIFT 0 809 #define SS2_SHADOW_FUNC_MASK (0x7<<0) 810 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ 811 812 #define SS3_MIN_LOD_SHIFT 24 813 #define SS3_MIN_LOD_ONE (0x10<<24) 814 #define SS3_MIN_LOD_MASK (0xff<<24) 815 #define SS3_KILL_PIXEL_ENABLE (1<<17) 816 #define SS3_TCX_ADDR_MODE_SHIFT 12 817 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12) 818 #define TEXCOORDMODE_WRAP 0 819 #define TEXCOORDMODE_MIRROR 1 820 #define TEXCOORDMODE_CLAMP_EDGE 2 821 #define TEXCOORDMODE_CUBE 3 822 #define TEXCOORDMODE_CLAMP_BORDER 4 823 #define TEXCOORDMODE_MIRROR_ONCE 5 824 #define SS3_TCY_ADDR_MODE_SHIFT 9 825 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9) 826 #define SS3_TCZ_ADDR_MODE_SHIFT 6 827 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) 828 #define SS3_NORMALIZED_COORDS (1<<5) 829 #define SS3_TEXTUREMAP_INDEX_SHIFT 1 830 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) 831 #define SS3_DEINTERLACER_ENABLE (1<<0) 832 833 #define SS4_BORDER_COLOR_MASK (~0) 834 835 /* 3DSTATE_SPAN_STIPPLE, p258 836 */ 837 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) 838 #define ST1_ENABLE (1<<16) 839 #define ST1_MASK (0xffff) 840 841 #define FLUSH_MAP_CACHE (1<<0) 842 #define FLUSH_RENDER_CACHE (1<<1) 843 844 #endif 845