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1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef _I915_REG_H_
29 #define _I915_REG_H_
30 
31 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
32 
33 #define CMD_3D (0x3<<29)
34 
35 #define PRIM3D			(CMD_3D | (0x1f<<24))
36 #define PRIM3D_INDIRECT_SEQUENTIAL      ((1<<23) | (0<<17))
37 #define PRIM3D_TRILIST		(PRIM3D | (0x0<<18))
38 #define PRIM3D_TRISTRIP 	(PRIM3D | (0x1<<18))
39 #define PRIM3D_TRISTRIP_RVRSE	(PRIM3D | (0x2<<18))
40 #define PRIM3D_TRIFAN		(PRIM3D | (0x3<<18))
41 #define PRIM3D_POLY		(PRIM3D | (0x4<<18))
42 #define PRIM3D_LINELIST 	(PRIM3D | (0x5<<18))
43 #define PRIM3D_LINESTRIP	(PRIM3D | (0x6<<18))
44 #define PRIM3D_RECTLIST 	(PRIM3D | (0x7<<18))
45 #define PRIM3D_POINTLIST	(PRIM3D | (0x8<<18))
46 #define PRIM3D_DIB		(PRIM3D | (0x9<<18))
47 #define PRIM3D_CLEAR_RECT	(PRIM3D | (0xa<<18))
48 #define PRIM3D_ZONE_INIT	(PRIM3D | (0xd<<18))
49 #define PRIM3D_MASK		(0x1f<<18)
50 
51 /* p137 */
52 #define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
53 #define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
54 #define AA_LINE_ECAAR_WIDTH_0_5 	0
55 #define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
56 #define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
57 #define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
58 #define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
59 #define AA_LINE_REGION_WIDTH_0_5	0
60 #define AA_LINE_REGION_WIDTH_1_0	(1<<6)
61 #define AA_LINE_REGION_WIDTH_2_0	(2<<6)
62 #define AA_LINE_REGION_WIDTH_4_0	(3<<6)
63 
64 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
65 #define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
66 #define BFO_ENABLE_STENCIL_REF          (1<<23)
67 #define BFO_STENCIL_REF_SHIFT           15
68 #define BFO_STENCIL_REF_MASK            (0xff<<15)
69 #define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
70 #define BFO_STENCIL_TEST_SHIFT          11
71 #define BFO_STENCIL_TEST_MASK           (0x7<<11)
72 #define BFO_STENCIL_FAIL_SHIFT          8
73 #define BFO_STENCIL_FAIL_MASK           (0x7<<8)
74 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
75 #define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
76 #define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
77 #define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
78 #define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
79 #define BFO_STENCIL_TWO_SIDE            (1<<0)
80 
81 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
82 #define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
83 #define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
84 #define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
85 #define BFM_STENCIL_TEST_MASK_SHIFT       8
86 #define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
87 #define BFM_STENCIL_WRITE_MASK_SHIFT      0
88 #define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
89 
90 /* 3DSTATE_BIN_CONTROL p141 */
91 
92 /* p143 */
93 #define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
94 /* Dword 1 */
95 #define BUF_3D_ID_COLOR_BACK	(0x3<<24)
96 #define BUF_3D_ID_DEPTH 	(0x7<<24)
97 #define BUF_3D_USE_FENCE	(1<<23)
98 #define BUF_3D_TILED_SURFACE	(1<<22)
99 #define BUF_3D_TILE_WALK_X	0
100 #define BUF_3D_TILE_WALK_Y	(1<<21)
101 #define BUF_3D_PITCH(x)         (((x)/4)<<2)
102 /* Dword 2 */
103 #define BUF_3D_ADDR(x)		((x) & ~0x3)
104 
105 /* 3DSTATE_CHROMA_KEY */
106 
107 /* 3DSTATE_CLEAR_PARAMETERS, p150 */
108 #define _3DSTATE_CLEAR_PARAMETERS   (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109 /* Dword 1 */
110 #define CLEARPARAM_CLEAR_RECT	    (1 << 16)
111 #define CLEARPARAM_ZONE_INIT	    (0 << 16)
112 #define CLEARPARAM_WRITE_COLOR	    (1 << 2)
113 #define CLEARPARAM_WRITE_DEPTH	    (1 << 1)
114 #define CLEARPARAM_WRITE_STENCIL    (1 << 0)
115 
116 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117 #define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
118 
119 /* 3DSTATE_COORD_SET_BINDINGS, p154 */
120 #define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
121 #define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
122 
123 /* p156 */
124 #define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
125 
126 /* p157 */
127 #define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
128 
129 /* p158 */
130 #define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
131 
132 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
133 #define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
134 /* scale in dword 1 */
135 
136 /* The depth subrectangle is not supported, but must be disabled. */
137 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
138 #define _3DSTATE_DEPTH_SUBRECT_DISABLE	(CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
139 
140 /* p161 */
141 #define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
142 /* Dword 1 */
143 #define TEX_DEFAULT_COLOR_OGL           (0<<30)
144 #define TEX_DEFAULT_COLOR_D3D           (1<<30)
145 #define ZR_EARLY_DEPTH                  (1<<29)
146 #define LOD_PRECLAMP_OGL                (1<<28)
147 #define LOD_PRECLAMP_D3D                (0<<28)
148 #define DITHER_FULL_ALWAYS              (0<<26)
149 #define DITHER_FULL_ON_FB_BLEND         (1<<26)
150 #define DITHER_CLAMPED_ALWAYS           (2<<26)
151 #define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
152 #define DEBUG_DISABLE_ENH_DITHER        (1<<24)
153 #define DSTORG_HORT_BIAS(x)		((x)<<20)
154 #define DSTORG_VERT_BIAS(x)		((x)<<16)
155 #define COLOR_4_2_2_CHNL_WRT_ALL	0
156 #define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
157 #define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
158 #define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
159 #define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
160 #define COLR_BUF_8BIT			0
161 #define COLR_BUF_RGB555 		(1<<8)
162 #define COLR_BUF_RGB565 		(2<<8)
163 #define COLR_BUF_ARGB8888		(3<<8)
164 #define COLR_BUF_ARGB4444		(8<<8)
165 #define COLR_BUF_ARGB1555		(9<<8)
166 #define COLR_BUF_ARGB2AAA		(0xa<<8)
167 #define DEPTH_FRMT_16_FIXED		0
168 #define DEPTH_FRMT_16_FLOAT		(1<<2)
169 #define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
170 #define VERT_LINE_STRIDE_1		(1<<1)
171 #define VERT_LINE_STRIDE_0		(0<<1)
172 #define VERT_LINE_STRIDE_OFS_1		1
173 #define VERT_LINE_STRIDE_OFS_0		0
174 
175 /* p166 */
176 #define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
177 /* Dword 1 */
178 #define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
179 #define DRAW_DITHER_OFS_X(x)		((x)<<26)
180 #define DRAW_DITHER_OFS_Y(x)		((x)<<24)
181 /* Dword 2 */
182 #define DRAW_YMIN(x)			((x)<<16)
183 #define DRAW_XMIN(x)			(x)
184 /* Dword 3 */
185 #define DRAW_YMAX(x)			((x)<<16)
186 #define DRAW_XMAX(x)			(x)
187 /* Dword 4 */
188 #define DRAW_YORG(x)			((x)<<16)
189 #define DRAW_XORG(x)			(x)
190 
191 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
192 
193 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
194 
195 /* _3DSTATE_FOG_COLOR, p173 */
196 #define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
197 #define FOG_COLOR_RED(x)		((x)<<16)
198 #define FOG_COLOR_GREEN(x)		((x)<<8)
199 #define FOG_COLOR_BLUE(x)		(x)
200 
201 /* _3DSTATE_FOG_MODE, p174 */
202 #define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
203 /* Dword 1 */
204 #define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
205 #define FMC1_FOGFUNC_VERTEX		(0<<28)
206 #define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
207 #define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
208 #define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
209 #define FMC1_FOGFUNC_MASK		(3<<28)
210 #define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
211 #define FMC1_FOGINDEX_Z		        (0<<25)
212 #define FMC1_FOGINDEX_W   		(1<<25)
213 #define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
214 #define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
215 #define FMC1_C1_ONE      	        (1<<13)
216 #define FMC1_C1_MASK		        (0xffff<<4)
217 /* Dword 2 */
218 #define FMC2_C2_ONE		        (1<<16)
219 /* Dword 3 */
220 #define FMC3_D_ONE      		(1<<16)
221 
222 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
223 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
224 #define IAB_MODIFY_ENABLE	        (1<<23)
225 #define IAB_ENABLE       	        (1<<22)
226 #define IAB_MODIFY_FUNC         	(1<<21)
227 #define IAB_FUNC_SHIFT          	16
228 #define IAB_MODIFY_SRC_FACTOR   	(1<<11)
229 #define IAB_SRC_FACTOR_SHIFT		6
230 #define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
231 #define IAB_MODIFY_DST_FACTOR	        (1<<5)
232 #define IAB_DST_FACTOR_SHIFT		0
233 #define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
234 
235 #define BLENDFACT_ZERO			0x01
236 #define BLENDFACT_ONE			0x02
237 #define BLENDFACT_SRC_COLR		0x03
238 #define BLENDFACT_INV_SRC_COLR 		0x04
239 #define BLENDFACT_SRC_ALPHA		0x05
240 #define BLENDFACT_INV_SRC_ALPHA 	0x06
241 #define BLENDFACT_DST_ALPHA		0x07
242 #define BLENDFACT_INV_DST_ALPHA 	0x08
243 #define BLENDFACT_DST_COLR		0x09
244 #define BLENDFACT_INV_DST_COLR		0x0a
245 #define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
246 #define BLENDFACT_CONST_COLOR		0x0c
247 #define BLENDFACT_INV_CONST_COLOR	0x0d
248 #define BLENDFACT_CONST_ALPHA		0x0e
249 #define BLENDFACT_INV_CONST_ALPHA	0x0f
250 #define BLENDFACT_MASK          	0x0f
251 
252 #define BLENDFUNC_ADD			0x0
253 #define BLENDFUNC_SUBTRACT		0x1
254 #define BLENDFUNC_REVERSE_SUBTRACT	0x2
255 #define BLENDFUNC_MIN			0x3
256 #define BLENDFUNC_MAX			0x4
257 #define BLENDFUNC_MASK			0x7
258 
259 /* 3DSTATE_LOAD_INDIRECT, p180 */
260 
261 #define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
262 #define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
263 #define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
264 #define LI0_STATE_SAMPLER               (0x04<<8)
265 #define LI0_STATE_MAP                   (0x08<<8)
266 #define LI0_STATE_PROGRAM               (0x10<<8)
267 #define LI0_STATE_CONSTANTS             (0x20<<8)
268 
269 #define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
270 #define SIS0_FORCE_LOAD                 (1<<1)
271 #define SIS0_BUFFER_VALID               (1<<0)
272 #define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
273 
274 #define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
275 #define DIS0_BUFFER_RESET               (1<<1)
276 #define DIS0_BUFFER_VALID               (1<<0)
277 
278 #define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
279 #define SSB0_FORCE_LOAD                 (1<<1)
280 #define SSB0_BUFFER_VALID               (1<<0)
281 #define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
282 
283 #define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
284 #define MSB0_FORCE_LOAD                 (1<<1)
285 #define MSB0_BUFFER_VALID               (1<<0)
286 #define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
287 
288 #define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
289 #define PSP0_FORCE_LOAD                 (1<<1)
290 #define PSP0_BUFFER_VALID               (1<<0)
291 #define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
292 
293 #define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
294 #define PSC0_FORCE_LOAD                 (1<<1)
295 #define PSC0_BUFFER_VALID               (1<<0)
296 #define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
297 
298 /* _3DSTATE_RASTERIZATION_RULES */
299 #define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
300 #define ENABLE_POINT_RASTER_RULE	(1<<15)
301 #define OGL_POINT_RASTER_RULE		(1<<13)
302 #define ENABLE_TEXKILL_3D_4D            (1<<10)
303 #define TEXKILL_3D                      (0<<9)
304 #define TEXKILL_4D                      (1<<9)
305 #define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
306 #define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
307 #define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
308 #define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
309 
310 /* _3DSTATE_SCISSOR_ENABLE, p256 */
311 #define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
312 #define ENABLE_SCISSOR_RECT		((1<<1) | 1)
313 #define DISABLE_SCISSOR_RECT		(1<<1)
314 
315 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
316 #define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
317 /* Dword 1 */
318 #define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
319 #define SCISSOR_RECT_0_XMIN(x)		(x)
320 /* Dword 2 */
321 #define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
322 #define SCISSOR_RECT_0_XMAX(x)		(x)
323 
324 /* p189 */
325 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
326 #define I1_LOAD_S(n)                      (1<<(4+n))
327 
328 #define S0_VB_OFFSET_MASK              0xffffffc
329 #define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
330 
331 #define S1_VERTEX_WIDTH_SHIFT          24
332 #define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
333 #define S1_VERTEX_PITCH_SHIFT          16
334 #define S1_VERTEX_PITCH_MASK           (0x3f<<16)
335 
336 #define TEXCOORDFMT_2D                 0x0
337 #define TEXCOORDFMT_3D                 0x1
338 #define TEXCOORDFMT_4D                 0x2
339 #define TEXCOORDFMT_1D                 0x3
340 #define TEXCOORDFMT_2D_16              0x4
341 #define TEXCOORDFMT_4D_16              0x5
342 #define TEXCOORDFMT_NOT_PRESENT        0xf
343 #define S2_TEXCOORD_FMT0_MASK            0xf
344 #define S2_TEXCOORD_FMT1_SHIFT           4
345 #define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
346 #define S2_TEXCOORD_NONE               (~0)
347 
348 #define TEXCOORD_WRAP_SHORTEST_TCX	8
349 #define TEXCOORD_WRAP_SHORTEST_TCY	4
350 #define TEXCOORD_WRAP_SHORTEST_TCZ	2
351 #define TEXCOORD_PERSPECTIVE_DISABLE	1
352 
353 #define S3_WRAP_SHORTEST_TCX(unit)	(TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
354 #define S3_WRAP_SHORTEST_TCY(unit)	(TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
355 #define S3_WRAP_SHORTEST_TCZ(unit)	(TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
356 #define S3_PERSPECTIVE_DISABLE(unit)	(TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
357 
358 /* S3 not interesting */
359 
360 #define S4_POINT_WIDTH_SHIFT           23
361 #define S4_POINT_WIDTH_MASK            (0x1ff<<23)
362 #define S4_LINE_WIDTH_SHIFT            19
363 #define S4_LINE_WIDTH_ONE              (0x2<<19)
364 #define S4_LINE_WIDTH_MASK             (0xf<<19)
365 #define S4_FLATSHADE_ALPHA             (1<<18)
366 #define S4_FLATSHADE_FOG               (1<<17)
367 #define S4_FLATSHADE_SPECULAR          (1<<16)
368 #define S4_FLATSHADE_COLOR             (1<<15)
369 #define S4_CULLMODE_BOTH	       (0<<13)
370 #define S4_CULLMODE_NONE	       (1<<13)
371 #define S4_CULLMODE_CW		       (2<<13)
372 #define S4_CULLMODE_CCW		       (3<<13)
373 #define S4_CULLMODE_MASK	       (3<<13)
374 #define S4_VFMT_POINT_WIDTH            (1<<12)
375 #define S4_VFMT_SPEC_FOG               (1<<11)
376 #define S4_VFMT_COLOR                  (1<<10)
377 #define S4_VFMT_DEPTH_OFFSET           (1<<9)
378 #define S4_VFMT_XYZ     	       (1<<6)
379 #define S4_VFMT_XYZW     	       (2<<6)
380 #define S4_VFMT_XY     		       (3<<6)
381 #define S4_VFMT_XYW     	       (4<<6)
382 #define S4_VFMT_XYZW_MASK              (7<<6)
383 #define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
384 #define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
385 #define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
386 #define S4_VFMT_FOG_PARAM              (1<<2)
387 #define S4_SPRITE_POINT_ENABLE         (1<<1)
388 #define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
389 
390 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
391 		      S4_VFMT_SPEC_FOG      |	\
392 		      S4_VFMT_COLOR         |	\
393 		      S4_VFMT_DEPTH_OFFSET  |	\
394 		      S4_VFMT_XYZW_MASK     |	\
395 		      S4_VFMT_FOG_PARAM)
396 
397 #define S5_WRITEDISABLE_ALPHA          (1<<31)
398 #define S5_WRITEDISABLE_RED            (1<<30)
399 #define S5_WRITEDISABLE_GREEN          (1<<29)
400 #define S5_WRITEDISABLE_BLUE           (1<<28)
401 #define S5_WRITEDISABLE_MASK           (0xf<<28)
402 #define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
403 #define S5_LAST_PIXEL_ENABLE           (1<<26)
404 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
405 #define S5_FOG_ENABLE                  (1<<24)
406 #define S5_STENCIL_REF_SHIFT           16
407 #define S5_STENCIL_REF_MASK            (0xff<<16)
408 #define S5_STENCIL_TEST_FUNC_SHIFT     13
409 #define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
410 #define S5_STENCIL_FAIL_SHIFT          10
411 #define S5_STENCIL_FAIL_MASK           (0x7<<10)
412 #define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
413 #define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
414 #define S5_STENCIL_PASS_Z_PASS_SHIFT   4
415 #define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
416 #define S5_STENCIL_WRITE_ENABLE        (1<<3)
417 #define S5_STENCIL_TEST_ENABLE         (1<<2)
418 #define S5_COLOR_DITHER_ENABLE         (1<<1)
419 #define S5_LOGICOP_ENABLE              (1<<0)
420 
421 #define S6_ALPHA_TEST_ENABLE           (1<<31)
422 #define S6_ALPHA_TEST_FUNC_SHIFT       28
423 #define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
424 #define S6_ALPHA_REF_SHIFT             20
425 #define S6_ALPHA_REF_MASK              (0xff<<20)
426 #define S6_DEPTH_TEST_ENABLE           (1<<19)
427 #define S6_DEPTH_TEST_FUNC_SHIFT       16
428 #define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
429 #define S6_CBUF_BLEND_ENABLE           (1<<15)
430 #define S6_CBUF_BLEND_FUNC_SHIFT       12
431 #define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
432 #define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
433 #define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
434 #define S6_CBUF_DST_BLEND_FACT_SHIFT   4
435 #define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
436 #define S6_DEPTH_WRITE_ENABLE          (1<<3)
437 #define S6_COLOR_WRITE_ENABLE          (1<<2)
438 #define S6_TRISTRIP_PV_SHIFT           0
439 #define S6_TRISTRIP_PV_MASK            (0x3<<0)
440 
441 #define S7_DEPTH_OFFSET_CONST_MASK     ~0
442 
443 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
444 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
445 
446 /* _3DSTATE_MODES_4, p218 */
447 #define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
448 #define ENABLE_LOGIC_OP_FUNC		(1<<23)
449 #define LOGIC_OP_FUNC(x)		((x)<<18)
450 #define LOGICOP_MASK			(0xf<<18)
451 #define LOGICOP_COPY			0xc
452 #define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
453 #define ENABLE_STENCIL_TEST_MASK	(1<<17)
454 #define STENCIL_TEST_MASK(x)		((x)<<8)
455 #define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
456 #define ENABLE_STENCIL_WRITE_MASK	(1<<16)
457 #define STENCIL_WRITE_MASK(x)		((x)&0xff)
458 
459 /* _3DSTATE_MODES_5, p220 */
460 #define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
461 #define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
462 #define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
463 
464 /* p221 */
465 #define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
466 #define PS1_REG(n)                      (1<<(n))
467 #define PS2_CONST_X(n)                  (n)
468 #define PS3_CONST_Y(n)                  (n)
469 #define PS4_CONST_Z(n)                  (n)
470 #define PS5_CONST_W(n)                  (n)
471 
472 /* p222 */
473 
474 #define I915_MAX_TEX_INDIRECT 4
475 #define I915_MAX_TEX_INSN     32
476 #define I915_MAX_ALU_INSN     64
477 #define I915_MAX_DECL_INSN    27
478 #define I915_MAX_TEMPORARY    16
479 
480 /* Each instruction is 3 dwords long, though most don't require all
481  * this space.  Maximum of 123 instructions.  Smaller maxes per insn
482  * type.
483  */
484 #define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
485 
486 #define REG_TYPE_R                 0	/* temporary regs, no need to
487 					 * dcl, must be written before
488 					 * read -- Preserved between
489 					 * phases.
490 					 */
491 #define REG_TYPE_T                 1	/* Interpolated values, must be
492 					 * dcl'ed before use.
493 					 *
494 					 * 0..7: texture coord,
495 					 * 8: diffuse spec,
496 					 * 9: specular color,
497 					 * 10: fog parameter in w.
498 					 */
499 #define REG_TYPE_CONST             2	/* Restriction: only one const
500 					 * can be referenced per
501 					 * instruction, though it may be
502 					 * selected for multiple inputs.
503 					 * Constants not initialized
504 					 * default to zero.
505 					 */
506 #define REG_TYPE_S                 3	/* sampler */
507 #define REG_TYPE_OC                4	/* output color (rgba) */
508 #define REG_TYPE_OD                5	/* output depth (w), xyz are
509 					 * temporaries.  If not written,
510 					 * interpolated depth is used?
511 					 */
512 #define REG_TYPE_U                 6	/* unpreserved temporaries */
513 #define REG_TYPE_MASK              0x7
514 #define REG_NR_MASK                0xf
515 
516 /* REG_TYPE_T:
517  */
518 #define T_TEX0     0
519 #define T_TEX1     1
520 #define T_TEX2     2
521 #define T_TEX3     3
522 #define T_TEX4     4
523 #define T_TEX5     5
524 #define T_TEX6     6
525 #define T_TEX7     7
526 #define T_DIFFUSE  8
527 #define T_SPECULAR 9
528 #define T_FOG_W    10		/* interpolated fog is in W coord */
529 
530 /* Arithmetic instructions */
531 
532 /* .replicate_swizzle == selection and replication of a particular
533  * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
534  */
535 #define A0_NOP    (0x0<<24)	/* no operation */
536 #define A0_ADD    (0x1<<24)	/* dst = src0 + src1 */
537 #define A0_MOV    (0x2<<24)	/* dst = src0 */
538 #define A0_MUL    (0x3<<24)	/* dst = src0 * src1 */
539 #define A0_MAD    (0x4<<24)	/* dst = src0 * src1 + src2 */
540 #define A0_DP2ADD (0x5<<24)	/* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
541 #define A0_DP3    (0x6<<24)	/* dst.xyzw = src0.xyz dot src1.xyz */
542 #define A0_DP4    (0x7<<24)	/* dst.xyzw = src0.xyzw dot src1.xyzw */
543 #define A0_FRC    (0x8<<24)	/* dst = src0 - floor(src0) */
544 #define A0_RCP    (0x9<<24)	/* dst.xyzw = 1/(src0.replicate_swizzle) */
545 #define A0_RSQ    (0xa<<24)	/* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
546 #define A0_EXP    (0xb<<24)	/* dst.xyzw = exp2(src0.replicate_swizzle) */
547 #define A0_LOG    (0xc<<24)	/* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
548 #define A0_CMP    (0xd<<24)	/* dst = (src0 >= 0.0) ? src1 : src2 */
549 #define A0_MIN    (0xe<<24)	/* dst = (src0 < src1) ? src0 : src1 */
550 #define A0_MAX    (0xf<<24)	/* dst = (src0 >= src1) ? src0 : src1 */
551 #define A0_FLR    (0x10<<24)	/* dst = floor(src0) */
552 #define A0_MOD    (0x11<<24)	/* dst = src0 fmod 1.0 */
553 #define A0_TRC    (0x12<<24)	/* dst = int(src0) */
554 #define A0_SGE    (0x13<<24)	/* dst = src0 >= src1 ? 1.0 : 0.0 */
555 #define A0_SLT    (0x14<<24)	/* dst = src0 < src1 ? 1.0 : 0.0 */
556 #define A0_DEST_SATURATE                 (1<<22)
557 #define A0_DEST_TYPE_SHIFT                19
558 /* Allow: R, OC, OD, U */
559 #define A0_DEST_NR_SHIFT                 14
560 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
561 #define A0_DEST_CHANNEL_X                (1<<10)
562 #define A0_DEST_CHANNEL_Y                (2<<10)
563 #define A0_DEST_CHANNEL_Z                (4<<10)
564 #define A0_DEST_CHANNEL_W                (8<<10)
565 #define A0_DEST_CHANNEL_ALL              (0xf<<10)
566 #define A0_DEST_CHANNEL_SHIFT            10
567 #define A0_SRC0_TYPE_SHIFT               7
568 #define A0_SRC0_NR_SHIFT                 2
569 
570 #define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
571 #define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
572 
573 #define SRC_X        0
574 #define SRC_Y        1
575 #define SRC_Z        2
576 #define SRC_W        3
577 #define SRC_ZERO     4
578 #define SRC_ONE      5
579 
580 #define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
581 #define A1_SRC0_CHANNEL_X_SHIFT          28
582 #define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
583 #define A1_SRC0_CHANNEL_Y_SHIFT          24
584 #define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
585 #define A1_SRC0_CHANNEL_Z_SHIFT          20
586 #define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
587 #define A1_SRC0_CHANNEL_W_SHIFT          16
588 #define A1_SRC1_TYPE_SHIFT               13
589 #define A1_SRC1_NR_SHIFT                 8
590 #define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
591 #define A1_SRC1_CHANNEL_X_SHIFT          4
592 #define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
593 #define A1_SRC1_CHANNEL_Y_SHIFT          0
594 
595 #define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
596 #define A2_SRC1_CHANNEL_Z_SHIFT          28
597 #define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
598 #define A2_SRC1_CHANNEL_W_SHIFT          24
599 #define A2_SRC2_TYPE_SHIFT               21
600 #define A2_SRC2_NR_SHIFT                 16
601 #define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
602 #define A2_SRC2_CHANNEL_X_SHIFT          12
603 #define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
604 #define A2_SRC2_CHANNEL_Y_SHIFT          8
605 #define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
606 #define A2_SRC2_CHANNEL_Z_SHIFT          4
607 #define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
608 #define A2_SRC2_CHANNEL_W_SHIFT          0
609 
610 /* Texture instructions */
611 #define T0_TEXLD     (0x15<<24)	/* Sample texture using predeclared
612 				 * sampler and address, and output
613 				 * filtered texel data to destination
614 				 * register */
615 #define T0_TEXLDP    (0x16<<24)	/* Same as texld but performs a
616 				 * perspective divide of the texture
617 				 * coordinate .xyz values by .w before
618 				 * sampling. */
619 #define T0_TEXLDB    (0x17<<24)	/* Same as texld but biases the
620 				 * computed LOD by w.  Only S4.6 two's
621 				 * comp is used.  This implies that a
622 				 * float to fixed conversion is
623 				 * done. */
624 #define T0_TEXKILL   (0x18<<24)	/* Does not perform a sampling
625 				 * operation.  Simply kills the pixel
626 				 * if any channel of the address
627 				 * register is < 0.0. */
628 #define T0_DEST_TYPE_SHIFT                19
629 /* Allow: R, OC, OD, U */
630 /* Note: U (unpreserved) regs do not retain their values between
631  * phases (cannot be used for feedback)
632  *
633  * Note: oC and OD registers can only be used as the destination of a
634  * texture instruction once per phase (this is an implementation
635  * restriction).
636  */
637 #define T0_DEST_NR_SHIFT                 14
638 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
639 #define T0_SAMPLER_NR_SHIFT              0	/* This field ignored for TEXKILL */
640 #define T0_SAMPLER_NR_MASK               (0xf<<0)
641 
642 #define T1_ADDRESS_REG_TYPE_SHIFT        24	/* Reg to use as texture coord */
643 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
644 #define T1_ADDRESS_REG_NR_SHIFT          17
645 #define T2_MBZ                           0
646 
647 /* Declaration instructions */
648 #define D0_DCL       (0x19<<24)	/* Declare a t (interpolated attrib)
649 				 * register or an s (sampler)
650 				 * register. */
651 #define D0_SAMPLE_TYPE_SHIFT              22
652 #define D0_SAMPLE_TYPE_2D                 (0x0<<22)
653 #define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
654 #define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
655 #define D0_SAMPLE_TYPE_MASK               (0x3<<22)
656 
657 #define D0_TYPE_SHIFT                19
658 /* Allow: T, S */
659 #define D0_NR_SHIFT                  14
660 /* Allow T: 0..10, S: 0..15 */
661 #define D0_CHANNEL_X                (1<<10)
662 #define D0_CHANNEL_Y                (2<<10)
663 #define D0_CHANNEL_Z                (4<<10)
664 #define D0_CHANNEL_W                (8<<10)
665 #define D0_CHANNEL_ALL              (0xf<<10)
666 #define D0_CHANNEL_NONE             (0<<10)
667 
668 #define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
669 #define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
670 
671 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
672  * or specular declarations.
673  *
674  * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
675  *
676  * Must be zero for S (sampler) dcls
677  */
678 #define D1_MBZ                          0
679 #define D2_MBZ                          0
680 
681 /* p207.
682  * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
683  */
684 #define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
685 
686 #define MS1_MAPMASK_SHIFT               0
687 #define MS1_MAPMASK_MASK                (0x8fff<<0)
688 
689 #define MS2_UNTRUSTED_SURFACE           (1<<31)
690 #define MS2_ADDRESS_MASK                0xfffffffc
691 #define MS2_VERTICAL_LINE_STRIDE        (1<<1)
692 #define MS2_VERTICAL_OFFSET             (1<<1)
693 
694 #define MS3_HEIGHT_SHIFT              21
695 #define MS3_WIDTH_SHIFT               10
696 #define MS3_PALETTE_SELECT            (1<<9)
697 #define MS3_MAPSURF_FORMAT_SHIFT      7
698 #define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
699 #define    MAPSURF_8BIT		 	   (1<<7)
700 #define    MAPSURF_16BIT		   (2<<7)
701 #define    MAPSURF_32BIT		   (3<<7)
702 #define    MAPSURF_422			   (5<<7)
703 #define    MAPSURF_COMPRESSED		   (6<<7)
704 #define    MAPSURF_4BIT_INDEXED		   (7<<7)
705 #define MS3_MT_FORMAT_MASK         (0x7 << 3)
706 #define MS3_MT_FORMAT_SHIFT        3
707 #define    MT_4BIT_IDX_ARGB8888	           (7<<3)	/* SURFACE_4BIT_INDEXED */
708 #define    MT_8BIT_I8		           (0<<3)	/* SURFACE_8BIT */
709 #define    MT_8BIT_L8		           (1<<3)
710 #define    MT_8BIT_A8		           (4<<3)
711 #define    MT_8BIT_MONO8	           (5<<3)
712 #define    MT_16BIT_RGB565 		   (0<<3)	/* SURFACE_16BIT */
713 #define    MT_16BIT_ARGB1555		   (1<<3)
714 #define    MT_16BIT_ARGB4444		   (2<<3)
715 #define    MT_16BIT_AY88		   (3<<3)
716 #define    MT_16BIT_88DVDU	           (5<<3)
717 #define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
718 #define    MT_16BIT_I16	                   (7<<3)
719 #define    MT_16BIT_L16	                   (8<<3)
720 #define    MT_16BIT_A16	                   (9<<3)
721 #define    MT_32BIT_ARGB8888		   (0<<3)	/* SURFACE_32BIT */
722 #define    MT_32BIT_ABGR8888		   (1<<3)
723 #define    MT_32BIT_XRGB8888		   (2<<3)
724 #define    MT_32BIT_XBGR8888		   (3<<3)
725 #define    MT_32BIT_QWVU8888		   (4<<3)
726 #define    MT_32BIT_AXVU8888		   (5<<3)
727 #define    MT_32BIT_LXVU8888	           (6<<3)
728 #define    MT_32BIT_XLVU8888	           (7<<3)
729 #define    MT_32BIT_ARGB2101010	           (8<<3)
730 #define    MT_32BIT_ABGR2101010	           (9<<3)
731 #define    MT_32BIT_AWVU2101010	           (0xA<<3)
732 #define    MT_32BIT_GR1616	           (0xB<<3)
733 #define    MT_32BIT_VU1616	           (0xC<<3)
734 #define    MT_32BIT_xI824	           (0xD<<3)
735 #define    MT_32BIT_xA824	           (0xE<<3)
736 #define    MT_32BIT_xL824	           (0xF<<3)
737 #define    MT_422_YCRCB_SWAPY	           (0<<3)	/* SURFACE_422 */
738 #define    MT_422_YCRCB_NORMAL	           (1<<3)
739 #define    MT_422_YCRCB_SWAPUV	           (2<<3)
740 #define    MT_422_YCRCB_SWAPUVY	           (3<<3)
741 #define    MT_COMPRESS_DXT1		   (0<<3)	/* SURFACE_COMPRESSED */
742 #define    MT_COMPRESS_DXT2_3	           (1<<3)
743 #define    MT_COMPRESS_DXT4_5	           (2<<3)
744 #define    MT_COMPRESS_FXT1		   (3<<3)
745 #define    MT_COMPRESS_DXT1_RGB		   (4<<3)
746 #define MS3_USE_FENCE_REGS              (1<<2)
747 #define MS3_TILED_SURFACE             (1<<1)
748 #define MS3_TILE_WALK                 (1<<0)
749 
750 /* The pitch is the pitch measured in DWORDS, minus 1 */
751 #define MS4_PITCH_SHIFT                 21
752 #define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
753 #define MS4_CUBE_FACE_ENA_POSX          (1<<19)
754 #define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
755 #define MS4_CUBE_FACE_ENA_POSY          (1<<17)
756 #define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
757 #define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
758 #define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
759 #define MS4_MAX_LOD_SHIFT		9
760 #define MS4_MAX_LOD_MASK		(0x3f<<9)
761 #define MS4_MIP_LAYOUT_LEGACY           (0<<8)
762 #define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
763 #define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
764 #define MS4_VOLUME_DEPTH_SHIFT          0
765 #define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
766 
767 /* p244.
768  * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
769  */
770 #define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
771 
772 #define SS1_MAPMASK_SHIFT               0
773 #define SS1_MAPMASK_MASK                (0x8fff<<0)
774 
775 #define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
776 #define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
777 #define SS2_COLORSPACE_CONVERSION       (1<<29)
778 #define SS2_CHROMAKEY_SHIFT             27
779 #define SS2_BASE_MIP_LEVEL_SHIFT        22
780 #define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
781 #define SS2_MIP_FILTER_SHIFT            20
782 #define SS2_MIP_FILTER_MASK             (0x3<<20)
783 #define   MIPFILTER_NONE       	0
784 #define   MIPFILTER_NEAREST	1
785 #define   MIPFILTER_LINEAR	3
786 #define SS2_MAG_FILTER_SHIFT          17
787 #define SS2_MAG_FILTER_MASK           (0x7<<17)
788 #define   FILTER_NEAREST	0
789 #define   FILTER_LINEAR		1
790 #define   FILTER_ANISOTROPIC	2
791 #define   FILTER_4X4_1    	3
792 #define   FILTER_4X4_2    	4
793 #define   FILTER_4X4_FLAT 	5
794 #define   FILTER_6X5_MONO   	6	/* XXX - check */
795 #define SS2_MIN_FILTER_SHIFT          14
796 #define SS2_MIN_FILTER_MASK           (0x7<<14)
797 #define SS2_LOD_BIAS_SHIFT            5
798 #define SS2_LOD_BIAS_ONE              (0x10<<5)
799 #define SS2_LOD_BIAS_MASK             (0x1ff<<5)
800 /* Shadow requires:
801  *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
802  *  FILTER_4X4_x  MIN and MAG filters
803  */
804 #define SS2_SHADOW_ENABLE             (1<<4)
805 #define SS2_MAX_ANISO_MASK            (1<<3)
806 #define SS2_MAX_ANISO_2               (0<<3)
807 #define SS2_MAX_ANISO_4               (1<<3)
808 #define SS2_SHADOW_FUNC_SHIFT         0
809 #define SS2_SHADOW_FUNC_MASK          (0x7<<0)
810 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
811 
812 #define SS3_MIN_LOD_SHIFT            24
813 #define SS3_MIN_LOD_ONE              (0x10<<24)
814 #define SS3_MIN_LOD_MASK             (0xff<<24)
815 #define SS3_KILL_PIXEL_ENABLE        (1<<17)
816 #define SS3_TCX_ADDR_MODE_SHIFT      12
817 #define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
818 #define   TEXCOORDMODE_WRAP		0
819 #define   TEXCOORDMODE_MIRROR		1
820 #define   TEXCOORDMODE_CLAMP_EDGE	2
821 #define   TEXCOORDMODE_CUBE       	3
822 #define   TEXCOORDMODE_CLAMP_BORDER	4
823 #define   TEXCOORDMODE_MIRROR_ONCE      5
824 #define SS3_TCY_ADDR_MODE_SHIFT      9
825 #define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
826 #define SS3_TCZ_ADDR_MODE_SHIFT      6
827 #define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
828 #define SS3_NORMALIZED_COORDS        (1<<5)
829 #define SS3_TEXTUREMAP_INDEX_SHIFT   1
830 #define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
831 #define SS3_DEINTERLACER_ENABLE      (1<<0)
832 
833 #define SS4_BORDER_COLOR_MASK        (~0)
834 
835 /* 3DSTATE_SPAN_STIPPLE, p258
836  */
837 #define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
838 #define ST1_ENABLE               (1<<16)
839 #define ST1_MASK                 (0xffff)
840 
841 #define FLUSH_MAP_CACHE    (1<<0)
842 #define FLUSH_RENDER_CACHE (1<<1)
843 
844 #endif
845