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1Mesa 17.3.2 Release Notes / January 8, 2018
2===========================================
3
4Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
5release.
6
7Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
20   e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30-  `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
31   Unreal Engine corrupted preview viewport
32-  `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
33   - [i965] >Observer\_ issue
34-  `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
35   - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
36
37Changes
38-------
39
40Bas Nieuwenhuizen (1):
41
42-  radv: Fix DCC compatible formats.
43
44Brendan King (1):
45
46-  egl: link libEGL against the dynamic version of libglapi
47
48Dave Airlie (6):
49
50-  radv/gfx9: add support for 3d images to blit 2d paths
51-  radv: handle depth/stencil image copy with layouts better. (v3.1)
52-  radv/meta: fix blit paths for depth/stencil (v2.1)
53-  radv: fix issue with multisample positions and interp_var_at_sample.
54-  radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
55-  radv: don't do format replacement on tc compat htile surfaces.
56
57Emil Velikov (2):
58
59-  docs: add sha256 checksums for 17.3.1
60-  Update version to 17.3.2
61
62Eric Engestrom (1):
63
64-  egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
65
66Rob Herring (1):
67
68-  egl/android: Fix build break with dri2_initialize_android
69   \_EGLDisplay parameter
70
71Samuel Pitoiset (2):
72
73-  radv/gfx9: fix primitive topology when adjacency is used
74-  radv: use a faster version for nir_op_pack_half_2x16
75
76Tapani Pälli (2):
77
78-  mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
79-  drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
80   games
81