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1<vcxml gen="3.3" min_ver="33" max_ver="42">
2
3  <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4    <value name="NEVER" value="0"/>
5    <value name="LESS" value="1"/>
6    <value name="EQUAL" value="2"/>
7    <value name="LEQUAL" value="3"/>
8    <value name="GREATER" value="4"/>
9    <value name="NOTEQUAL" value="5"/>
10    <value name="GEQUAL" value="6"/>
11    <value name="ALWAYS" value="7"/>
12  </enum>
13
14  <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15    <value name="ZERO" value="0"/>
16    <value name="ONE" value="1"/>
17    <value name="SRC_COLOR" value="2"/>
18    <value name="INV_SRC_COLOR" value="3"/>
19    <value name="DST_COLOR" value="4"/>
20    <value name="INV_DST_COLOR" value="5"/>
21    <value name="SRC_ALPHA" value="6"/>
22    <value name="INV_SRC_ALPHA" value="7"/>
23    <value name="DST_ALPHA" value="8"/>
24    <value name="INV_DST_ALPHA" value="9"/>
25    <value name="CONST_COLOR" value="10"/>
26    <value name="INV_CONST_COLOR" value="11"/>
27    <value name="CONST_ALPHA" value="12"/>
28    <value name="INV_CONST_ALPHA" value="13"/>
29    <value name="SRC_ALPHA_SATURATE" value="14"/>
30  </enum>
31
32  <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33    <value name="ADD" value="0"/>
34    <value name="SUB" value="1"/>
35    <value name="RSUB" value="2"/>
36    <value name="MIN" value="3"/>
37    <value name="MAX" value="4"/>
38    <value name="MUL" value="5"/>
39    <value name="SCREEN" value="6"/>
40    <value name="DARKEN" value="7"/>
41    <value name="LIGHTEN" value="8"/>
42  </enum>
43
44  <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45    <value name="ZERO" value="0"/>
46    <value name="KEEP" value="1"/>
47    <value name="REPLACE" value="2"/>
48    <value name="INCR" value="3"/>
49    <value name="DECR" value="4"/>
50    <value name="INVERT" value="5"/>
51    <value name="INCWRAP" value="6"/>
52    <value name="DECWRAP" value="7"/>
53  </enum>
54
55  <enum name="Primitive" prefix="V3D_PRIM">
56    <value name="POINTS" value="0"/>
57    <value name="LINES" value="1"/>
58    <value name="LINE_LOOP" value="2"/>
59    <value name="LINE_STRIP" value="3"/>
60    <value name="TRIANGLES" value="4"/>
61    <value name="TRIANGLE_STRIP" value="5"/>
62    <value name="TRIANGLE_FAN" value="6"/>
63    <value name="POINTS_TF" value="16"/>
64    <value name="LINES_TF" value="17"/>
65    <value name="LINE_LOOP_TF" value="18"/>
66    <value name="LINE_STRIP_TF" value="19"/>
67    <value name="TRIANGLES_TF" value="20"/>
68    <value name="TRIANGLE_STRIP_TF" value="21"/>
69    <value name="TRIANGLE_FAN_TF" value="22"/>
70  </enum>
71
72  <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73    <!-- Names are mip filter, min filter, mag filter -->
74    <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75    <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76    <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77    <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79    <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80    <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81    <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82    <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84    <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85    <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86    <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87    <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89    <value name="ANISOTROPIC_2_1" value="12"/>
90    <value name="ANISOTROPIC_4_1" value="13"/>
91    <value name="ANISOTROPIC_8_1" value="14"/>
92    <value name="ANISOTROPIC_16_1" value="15"/>
93  </enum>
94
95  <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96    <value name="0000" value="0"/>
97    <value name="0001" value="1"/>
98    <value name="1111" value="2"/>
99    <value name="Follows" value="7"/>
100  </enum>
101
102  <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103      <value name="REPEAT" value="0"/>
104      <value name="CLAMP" value="1"/>
105      <value name="MIRROR" value="2"/>
106      <value name="BORDER" value="3"/>
107      <value name="MIRROR_ONCE" value="4"/>
108  </enum>
109
110  <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111    <value name="Write ADD, Read Prefetch" value="0"/>
112    <value name="Write SUB, Read Clear" value="1"/>
113    <value name="Write XCHG, Read Flush" value="2"/>
114    <value name="Write CMPXCHG, Read Flush" value="3"/>
115    <value name="Write UMIN, Full L1 Clear" value="4"/>
116    <value name="Write UMAX" value="5"/>
117    <value name="Write SMIN" value="6"/>
118    <value name="Write SMAX" value="7"/>
119    <value name="Write AND, Read INC" value="8"/>
120    <value name="Write OR, Read DEC" value="9"/>
121    <value name="Write XOR, Read NOT" value="10"/>
122    <value name="Regular" value="15"/>
123  </enum>
124
125  <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126    <value name="unchanged" value="0"/>
127    <value name="zeroed" value="1"/>
128    <value name="set" value="2"/>
129  </enum>
130
131  <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132    <value name="Raster" value="0"/>
133    <value name="Lineartile" value="1"/>
134    <value name="UB-linear (1 UIF block wide)" value="2"/>
135    <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136    <value name="UIF (No XOR)" value="4"/>
137    <value name="UIF (XOR)" value="5"/>
138  </enum>
139
140  <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141    <value name="sample 0" value="0"/>
142    <value name="4x" value="1"/>
143    <value name="all samples" value="3"/>
144  </enum>
145
146  <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147    <value name="8i" value="0"/>
148    <value name="8ui" value="1"/>
149    <value name="8" value="2"/>
150    <value name="16i" value="4"/>
151    <value name="16ui" value="5"/>
152    <value name="16f" value="6"/>
153    <value name="32i" value="8"/>
154    <value name="32ui" value="9"/>
155    <value name="32f" value="10"/>
156  </enum>
157
158  <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159    <value name="32" value="0"/>
160    <value name="64" value="1"/>
161    <value name="128" value="2"/>
162  </enum>
163
164  <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165    <value name="depth_32f" value="0"/>
166    <value name="depth_24" value="1"/>
167    <value name="depth_16" value="2"/>
168  </enum>
169
170  <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171    <value name="none" value="0"/> <!-- no clamping -->
172    <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173    <value name="pos" value="2"/> <!-- [0, for f16 -->
174    <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175  </enum>
176
177  <!---
178    CL cache flush commands are not fully documented and subject to a
179    number of hardware issues that make them unreliable. Specifically:
180
181    * The L2T flush command has a 'deferred' bit to ensure the command
182      doesn't execute until all other commands in the CL have completed,
183      which is required to achieve the expected behavior. This bit comes
184      right after the mode field.
185
186    * GFXH-1895: Overlapping write combiner flush requests from different
187      sources are not safe. If two flush requests from different sources
188      overlap, the TMU may send the done signal for the first flush back to
189      the wrong source.
190
191    * GFXH-1888: It is possible for a regular access to sneak past a
192      pending L2T flush. If an L2T flush is requested via L2TCACTL while a
193      CLE-requested flush is in progress, it is possible for a regular
194      access to sneak through in the gap between the CLE flush and the
195      L2TCACTL flush.
196
197    * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status.
198      Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write
199      combiner flush is still in progress. Similarly, writing 0 to L2TFLS
200      (bit 0) clears the L2TFLS bit, even if an L2T flush is still in
201      progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode,
202      even if a flush is not being requested (ie 0 is being written to
203      L2TFLS). If the last flush has not yet made it through the L2T
204      arbiter, this will change the mode of that flush.
205
206    GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T
207    flushes requested via LATCACTL to complete immediately.
208
209    Because of this, the driver will do all of its flushing via the kernel
210    using L2TCACTL instead of using the CL commands.
211  -->
212  <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
213    <!-- invalidates all cache lines -->
214    <value name="flush" value="0"/>
215    <!-- Invalidates dirty cachelines without writeback -->
216    <value name="clear" value="1"/>
217    <!-- Writes back dirty cachelines and marks them clean, without
218         invalidating -->
219    <value name="clean" value="2"/>
220  </enum>
221
222  <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
223    <!--
224	Formats appear with their channels named from the low bits to
225	the high bits.
226    -->
227    <value name="srgb8_alpha8" value="0"/>
228    <value name="srgb" value="1"/>
229    <value name="rgb10_a2ui" value="2"/>
230    <value name="rgb10_a2" value="3"/>
231    <value name="abgr1555" value="4"/>
232    <value name="alpha-masked abgr1555" value="5"/>
233    <value name="abgr4444" value="6"/>
234    <value name="bgr565" value="7"/>
235    <value name="r11f_g11f_b10f" value="8"/>
236    <value name="rgba32f"  value="9"/>
237    <value name="rg32f"    value="10"/>
238    <value name="r32f"     value="11"/>
239    <value name="rgba32i"  value="12"/>
240    <value name="rg32i"    value="13"/>
241    <value name="r32i"     value="14"/>
242    <value name="rgba32ui" value="15"/>
243    <value name="rg32ui"   value="16"/>
244    <value name="r32ui"    value="17"/>
245    <value name="rgba16f"  value="18"/>
246    <value name="rg16f"    value="19"/>
247    <value name="r16f"     value="20"/>
248    <value name="rgba16i"  value="21"/>
249    <value name="rg16i"    value="22"/>
250    <value name="r16i"     value="23"/>
251    <value name="rgba16ui" value="24"/>
252    <value name="rg16ui"   value="25"/>
253    <value name="r16ui"    value="26"/>
254    <value name="rgba8"    value="27"/>
255    <value name="rgb8"     value="28"/>
256    <value name="rg8"      value="29"/>
257    <value name="r8"       value="30"/>
258    <value name="rgba8i"   value="31"/>
259    <value name="rg8i"     value="32"/>
260    <value name="r8i"      value="33"/>
261    <value name="rgba8ui"  value="34"/>
262    <value name="rg8ui"    value="35"/>
263    <value name="r8ui"     value="36"/>
264    <value name="srgbx8"   value="37" max_ver="33"/>
265    <value name="rgbx8"    value="38" max_ver="33"/>
266    <value name="bstc"     value="39" min_ver="41"/>
267    <value name="d32f"     value="40" min_ver="41"/>
268    <value name="d24"      value="41" min_ver="41"/>
269    <value name="d16"      value="42" min_ver="41"/>
270    <value name="d24s8"    value="43" min_ver="41"/>
271    <value name="s8"       value="44" min_ver="41"/>
272    <value name="rgba5551" value="45" min_ver="41"/>
273  </enum>
274
275  <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
276    <value name="depth_component32f" value="0"/>
277    <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
278    <value name="depth_component16" value="2"/>
279    <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
280  </enum>
281
282  <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
283    <value name="None" value="0"/>
284    <value name="RGB" value="1"/>
285    <value name="A" value="2"/>
286    <value name="RGBA" value="3"/>
287  </enum>
288
289  <enum name="Pack Mode" prefix="V3D_PACK_MODE">
290    <value name="16-way" value="0"/>
291    <value name="8-way" value="1"/>
292    <value name="4-way" value="2"/>
293    <value name="1-way" value="3"/>
294  </enum>
295
296  <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
297    <value name="fully packed" value="0"/>
298    <value name="single patch" value="1"/>
299    <value name="packed complete patches" value="2"/>
300  </enum>
301
302  <enum name="Primitve counters" prefix="V3D_PRIM_COUNTS">
303    <value name="tf_words_buffer0" value="0"/>
304    <value name="tf_words_buffer1" value="1"/>
305    <value name="tf_words_buffer2" value="2"/>
306    <value name="tf_words_buffer3" value="3"/>
307    <value name="written" value="4"/>
308    <value name="tf_written" value="5"/>
309    <value name="tf_overflow" value="6"/>
310  </enum>
311
312  <packet code="0" name="Halt"/>
313  <packet code="1" name="NOP"/>
314  <packet code="4" name="Flush"/>
315  <packet code="5" name="Flush All State"/>
316  <packet code="6" name="Start Tile Binning"/>
317  <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
318  <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
319  <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
320  <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
321  <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
322  <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
323  <packet code="13" shortname="end_render" name="End of rendering"/>
324
325  <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
326    <field name="Block count" size="8" start="0" type="uint"/>
327  </packet>
328
329  <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
330    <field name="address" size="32" start="0" type="address"/>
331  </packet>
332
333  <packet code="16" name="Branch">
334    <field name="address" size="32" start="0" type="address"/>
335  </packet>
336
337  <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
338    <field name="address" size="32" start="0" type="address"/>
339  </packet>
340
341  <packet code="18" shortname="return" name="Return from sub-list"/>
342  <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
343
344  <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
345    <field name="start" size="32" start="0" type="address"/>
346    <field name="end" size="32" start="32" type="address"/>
347  </packet>
348
349  <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
350    <field name="tile list set number" size="8" start="0" type="uint"/>
351  </packet>
352
353  <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
354    <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
355    <field name="explicit supertile number" size="8" start="16" type="uint"/>
356    <field name="row number" size="8" start="8" type="uint"/>
357    <field name="column number" size="8" start="0" type="uint"/>
358  </packet>
359
360  <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
361    <field name="row number in supertiles" size="8" start="8" type="uint"/>
362    <field name="column number in supertiles" size="8" start="0" type="uint"/>
363  </packet>
364
365  <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
366
367  <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
368    <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
369    <field name="Enable Z write" size="1" start="7" type="bool"/>
370    <field name="Enable Stencil write" size="1" start="6" type="bool"/>
371    <!-- bit 5 unused -->
372    <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
373    <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
374    <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
375    <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
376    <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
377  </packet>
378
379  <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
380    <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
381    <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
382  </packet>
383
384  <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
385    <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
386    <field name="Enable Z load" size="1" start="7" type="bool"/>
387    <field name="Enable Stencil load" size="1" start="6" type="bool"/>
388  </packet>
389
390  <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
391
392  <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
393
394  <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
395    <field name="Address" size="24" start="24" type="address"/>
396    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
397    <field name="XOR UIF" size="1" start="10" type="bool"/>
398    <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
399    <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
400    <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
401    <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
402    <field name="Raw Mode" size="1" start="4" type="bool"/>
403    <field name="Buffer to Store" size="4" start="0" type="uint">
404      <value name="Render target 0" value="0"/>
405      <value name="Render target 1" value="1"/>
406      <value name="Render target 2" value="2"/>
407      <value name="Render target 3" value="3"/>
408      <value name="None" value="8"/>
409      <value name="Z" value="9"/>
410      <value name="Stencil" value="10"/>
411      <value name="Z+Stencil" value="11"/>
412    </field>
413  </packet>
414
415  <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
416    <field name="Address" size="32" start="64" type="address"/>
417
418    <!-- used for y flip -->
419    <field name="Height" size="16" start="48" type="uint"/>
420
421    <!-- height in ub for UIF, byte stride for raster -->
422    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
423
424    <field name="R/B swap" size="1" start="20" type="bool"/>
425    <field name="Channel Reverse" size="1" start="19" type="bool"/>
426    <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
427    <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
428
429    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
430
431    <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
432
433    <field name="Flip Y" size="1" start="7" type="bool"/>
434
435    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
436    <field name="Buffer to Store" size="4" start="0" type="uint">
437      <value name="Render target 0" value="0"/>
438      <value name="Render target 1" value="1"/>
439      <value name="Render target 2" value="2"/>
440      <value name="Render target 3" value="3"/>
441      <value name="None" value="8"/>
442      <value name="Z" value="9"/>
443      <value name="Stencil" value="10"/>
444      <value name="Z+Stencil" value="11"/>
445    </field>
446  </packet>
447
448  <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
449    <field name="Address" size="24" start="24" type="address"/>
450    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
451    <field name="XOR UIF" size="1" start="10" type="bool"/>
452    <field name="Raw Mode" size="1" start="4" type="bool"/>
453    <field name="Buffer to Load" size="4" start="0" type="uint">
454      <value name="Render target 0" value="0"/>
455      <value name="Render target 1" value="1"/>
456      <value name="Render target 2" value="2"/>
457      <value name="Render target 3" value="3"/>
458      <value name="None" value="8"/>
459      <value name="Z" value="9"/>
460      <value name="Stencil" value="10"/>
461      <value name="Z+Stencil" value="11"/>
462    </field>
463  </packet>
464
465  <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
466    <field name="Address" size="32" start="64" type="address"/>
467
468    <!-- used for y flip -->
469    <field name="Height" size="16" start="48" type="uint"/>
470
471    <!-- height in ub for UIF, byte stride for raster -->
472    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
473
474    <field name="R/B swap" size="1" start="20" type="bool"/>
475    <field name="Channel Reverse" size="1" start="19" type="bool"/>
476
477    <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
478
479    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
480
481    <field name="Flip Y" size="1" start="7" type="bool"/>
482
483    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
484    <field name="Buffer to Load" size="4" start="0" type="uint">
485      <value name="Render target 0" value="0"/>
486      <value name="Render target 1" value="1"/>
487      <value name="Render target 2" value="2"/>
488      <value name="Render target 3" value="3"/>
489      <value name="None" value="8"/>
490      <value name="Z" value="9"/>
491      <value name="Stencil" value="10"/>
492      <value name="Z+Stencil" value="11"/>
493    </field>
494  </packet>
495
496  <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
497
498  <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
499    <field name="Minimum index" size="32" start="104" type="uint"/>
500    <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
501    <field name="Maximum index" size="31" start="72" type="uint"/>
502    <field name="Address of Indices List" size="32" start="40" type="address"/>
503    <field name="Length" size="32" start="8" type="uint"/>
504
505    <field name="Index type" size="2" start="6" type="uint">
506      <value name="Index type 8-bit" value="0"/>
507      <value name="Index type 16-bit" value="1"/>
508      <value name="Index type 32-bit" value="2"/>
509    </field>
510
511    <field name="mode" size="5" start="0" type="Primitive"/>
512  </packet>
513
514  <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
515    <field name="Index Offset" size="32" start="40" type="uint"/>
516
517    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
518    <field name="Length" size="31" start="8" type="uint"/>
519
520    <field name="Index type" size="2" start="6" type="uint">
521      <value name="Index type 8-bit" value="0"/>
522      <value name="Index type 16-bit" value="1"/>
523      <value name="Index type 32-bit" value="2"/>
524    </field>
525
526    <field name="mode" size="6" start="0" type="Primitive"/>
527  </packet>
528
529  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
530    <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
531    <field name="Address of Indices List" size="32" start="72" type="address"/>
532    <field name="Address" size="32" start="40" type="address"/>
533    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
534    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
535
536    <field name="Index type" size="2" start="6" type="uint">
537      <value name="Index type 8-bit" value="0"/>
538      <value name="Index type 16-bit" value="1"/>
539      <value name="Index type 32-bit" value="2"/>
540    </field>
541
542    <field name="mode" size="6" start="0" type="Primitive"/>
543  </packet>
544
545  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
546    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
547    <field name="Address" size="32" start="40" type="address"/>
548    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
549    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
550
551    <field name="Index type" size="2" start="6" type="uint">
552      <value name="Index type 8-bit" value="0"/>
553      <value name="Index type 16-bit" value="1"/>
554      <value name="Index type 32-bit" value="2"/>
555    </field>
556
557    <field name="mode" size="6" start="0" type="Primitive"/>
558  </packet>
559
560  <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
561    <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
562    <field name="Maximum index" size="31" start="104" type="uint"/>
563    <field name="Address of Indices List" size="32" start="72" type="address"/>
564    <field name="Number of Instances" size="32" start="40" type="uint"/>
565    <field name="Instance Length" size="32" start="8" type="uint"/>
566
567    <field name="Index type" size="2" start="6" type="uint">
568      <value name="Index type 8-bit" value="0"/>
569      <value name="Index type 16-bit" value="1"/>
570      <value name="Index type 32-bit" value="2"/>
571    </field>
572
573    <field name="mode" size="5" start="0" type="Primitive"/>
574  </packet>
575
576  <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
577    <field name="Index Offset" size="32" start="72" type="uint"/>
578    <field name="Number of Instances" size="32" start="40" type="uint"/>
579    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
580    <field name="Instance Length" size="31" start="8" type="uint"/>
581
582    <field name="Index type" size="2" start="6" type="uint">
583      <value name="Index type 8-bit" value="0"/>
584      <value name="Index type 16-bit" value="1"/>
585      <value name="Index type 32-bit" value="2"/>
586    </field>
587
588    <field name="mode" size="6" start="0" type="Primitive"/>
589  </packet>
590
591  <packet code="36" name="Vertex Array Prims" cl="B">
592    <field name="Index of First Vertex" size="32" start="40" type="uint"/>
593    <field name="Length" size="32" start="8" type="uint"/>
594
595    <field name="mode" size="8" start="0" type="Primitive"/>
596  </packet>
597
598  <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
599    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
600    <field name="Address" size="32" start="40" type="address"/>
601    <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
602
603    <field name="mode" size="8" start="0" type="Primitive"/>
604  </packet>
605
606  <packet code="38" name="Vertex Array Instanced Prims" cl="B">
607    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
608    <field name="Number of Instances" size="32" start="40" type="uint"/>
609    <field name="Instance Length" size="32" start="8" type="uint"/>
610
611    <field name="mode" size="8" start="0" type="Primitive"/>
612  </packet>
613
614  <packet code="39" name="Vertex Array Single Instance Prims" cl="B">
615    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
616    <field name="Instance ID" size="32" start="40" type="uint"/>
617    <field name="Instance Length" size="32" start="8" type="uint"/>
618
619    <field name="mode" size="8" start="0" type="Primitive"/>
620  </packet>
621
622  <packet code="43" name="Base Vertex Base Instance" cl="B">
623    <field name="Base Instance" size="32" start="32" type="uint"/>
624
625    <field name="Base Vertex" size="32" start="0" type="uint"/>
626  </packet>
627
628  <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
629    <field name="Address" size="32" start="0" type="address"/>
630    <field name="Size" size="32" start="32" type="uint"/>
631  </packet>
632
633  <packet code="54" name="Set InstanceID" cl="B" min_ver="41">
634    <field name="Instance ID" size="32" start="0" type="uint"/>
635  </packet>
636
637  <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
638    <field name="Primitive ID" size="32" start="0" type="uint"/>
639  </packet>
640
641  <packet code="56" name="Prim List Format">
642    <field name="tri strip or fan" size="1" start="7" type="bool"/>
643    <field name="primitive type" size="6" start="0" type="uint">
644      <value name="List Points" value="0"/>
645      <value name="List Lines" value="1"/>
646      <value name="List Triangles" value="2"/>
647    </field>
648  </packet>
649
650  <packet code="57" name="Serial Number List Start">
651    <field name="address" size="26" start="6" type="address"/>
652    <field name="block size" size="2" start="0" type="uint">
653      <value name="block size 64b" value="0"/>
654      <value name="block size 128b" value="1"/>
655      <value name="block size 256b" value="2"/>
656    </field>
657  </packet>
658
659  <packet code="64" shortname="gl_shader" name="GL Shader State">
660    <field name="address" size="27" start="5" type="address"/>
661    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
662  </packet>
663
664  <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
665    <field name="address" size="27" start="5" type="address"/>
666    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
667  </packet>
668
669  <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
670    <field name="address" size="27" start="5" type="address"/>
671    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
672  </packet>
673
674  <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
675    <field name="address" size="27" start="5" type="address"/>
676    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
677  </packet>
678
679  <packet code="71" name="VCM Cache Size" min_ver="41">
680    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
681    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
682  </packet>
683
684  <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
685    <field name="address" size="27" start="5" type="address"/>
686    <field name="read/write 64byte" size="1" start="4" type="bool"/>
687    <field name="op" size="4" start="0" type="uint">
688      <!--
689	  dword 0-3 are words written to TFB 0-3.  4 is prims generated, 5 is prims written, 6 is
690	  prims overflowed
691      -->
692      <value name="store primitive counts" value="0"/>
693      <value name="store primitive counts and zero" value="1"/>
694      <!--
695	  write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
696      -->
697      <value name="store buffer state" value="2"/>
698      <value name="store buffer state CL" value="3"/>
699      <!--
700	  Waits for buffer state stores to complete, then loads from
701	  the given buffer state.  This op can be offset by n to skip
702	  waiting for the last n.
703      -->
704      <value name="load buffer state" value="8"/>
705    </field>
706  </packet>
707
708  <packet code="73" name="VCM Cache Size" max_ver="33">
709    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
710    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
711  </packet>
712
713  <packet code="73" name="Transform Feedback Buffer" min_ver="41">
714    <field name="Buffer Address" size="32" start="32" type="address"/>
715    <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
716    <field name="Buffer Number" size="2" start="0" type="uint"/>
717  </packet>
718
719  <packet code="74" name="Transform Feedback Enable" max_ver="33">
720    <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
721    <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
722  </packet>
723
724  <packet code="74" name="Transform Feedback Specs" min_ver="41">
725    <field name="Enable" size="1" start="7" type="bool"/>
726    <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
727  </packet>
728
729  <packet code="75" name="Flush Transform Feedback Data"/>
730
731  <packet code="76" name="L1 Cache Flush Control">
732    <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
733    <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
734    <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
735    <field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
736  </packet>
737
738  <packet code="77" name="L2T Cache Flush Control">
739    <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
740    <field name="L2T Flush End" size="32" start="32" type="address"/>
741    <field name="L2T Flush Start" size="32" start="0" type="address"/>
742  </packet>
743
744  <struct name="Transform Feedback Output Data Spec" max_ver="33">
745    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
746    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
747    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
748  </struct>
749
750  <struct name="Transform Feedback Output Data Spec" min_ver="41">
751    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
752    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
753    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
754    <field name="Stream number" size="2" start="14" type="uint"/>
755  </struct>
756
757  <struct name="Transform Feedback Output Address">
758    <field name="address" size="32" start="0" type="address"/>
759  </struct>
760
761  <packet code="80" name="Stencil Cfg">
762    <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
763    <field name="Back Config" size="1" start="29" type="bool"/>
764    <field name="Front Config" size="1" start="28" type="bool"/>
765    <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
766    <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
767    <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
768    <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
769    <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
770    <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
771  </packet>
772
773  <packet code="83" name="Blend Enables" min_ver="41">
774    <field name="Mask" size="8" start="0" type="uint"/>
775  </packet>
776
777  <packet code="84" name="Blend Cfg" max_ver="33">
778    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
779    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
780    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
781    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
782    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
783    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
784  </packet>
785
786  <packet code="84" name="Blend Cfg" min_ver="41">
787    <field name="Render Target Mask" size="4" start="24" type="uint"/>
788    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
789    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
790    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
791    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
792    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
793    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
794  </packet>
795
796  <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
797    <field name="Alpha (F16)" size="16" start="48" type="uint"/>
798    <field name="Blue (F16)" size="16" start="32" type="uint"/>
799    <field name="Green (F16)" size="16" start="16" type="uint"/>
800    <field name="Red (F16)" size="16" start="0" type="uint"/>
801  </packet>
802
803  <packet code="87" shortname="color_wmasks" name="Color Write Masks">
804    <field name="Mask" size="32" start="0" type="uint"/>
805  </packet>
806
807  <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
808
809  <packet code="89" name="Centroid Flags" min_ver="41">
810    <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
811    <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
812    <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
813    <field name="Varying offset V0" size="4" start="0" type="uint"/>
814  </packet>
815
816  <packet code="91" name="Sample State" min_ver="41">
817    <field name="Coverage" size="16" start="16" type="f187"/>
818    <field name="Mask" size="4" start="0" type="uint"/>
819  </packet>
820
821  <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
822    <field name="address" size="32" start="0" type="address"/>
823  </packet>
824
825  <packet code="96" name="Cfg Bits">
826    <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
827    <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
828    <field name="Blend enable" size="1" start="19" type="bool"/>
829    <field name="Stencil enable" size="1" start="18" type="bool"/>
830    <field name="Early Z updates enable" size="1" start="17" type="bool"/>
831    <field name="Early Z enable" size="1" start="16" type="bool"/>
832    <field name="Z updates enable" size="1" start="15" type="bool"/>
833    <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
834    <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
835    <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
836    <field name="Line Rasterization" size="2" start="4" type="uint"/>
837    <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
838    <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
839    <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
840    <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
841  </packet>
842
843  <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
844
845  <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
846    <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
847    <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
848    <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
849    <field name="Varying offset V0" size="4" start="0" type="uint"/>
850  </packet>
851
852  <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
853
854  <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
855    <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
856    <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
857    <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
858    <field name="Varying offset V0" size="4" start="0" type="uint"/>
859  </packet>
860
861  <packet code="104" name="Point size">
862    <field name="Point Size" size="32" start="0" type="float"/>
863  </packet>
864
865  <packet code="105" name="Line width">
866    <field name="Line width" size="32" start="0" type="float"/>
867  </packet>
868
869  <packet name="Depth Offset" code="106" max_ver="33">
870    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
871    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
872  </packet>
873
874  <packet name="Depth Offset" code="106" min_ver="41">
875    <field name="Limit" size="32" start="32" type="float"/>
876    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
877    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
878  </packet>
879
880  <packet shortname="clip" name="clip_window" code="107">
881    <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
882    <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
883    <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
884    <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
885  </packet>
886
887  <packet name="Viewport Offset" code="108" max_ver="33">
888    <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
889    <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
890  </packet>
891
892  <packet name="Viewport Offset" code="108" min_ver="41">
893    <field name="Coarse Y" size="10" start="54" type="uint"/>
894    <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
895    <field name="Coarse X" size="10" start="22" type="uint"/>
896    <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
897  </packet>
898
899  <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
900    <field name="Maximum Zw" size="32" start="32" type="float"/>
901    <field name="Minimum Zw" size="32" start="0" type="float"/>
902  </packet>
903
904  <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
905    <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
906    <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
907  </packet>
908
909  <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
910    <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
911    <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
912  </packet>
913
914  <packet name="Number of Layers" code="119" min_ver="41">
915    <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
916  </packet>
917
918  <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
919    <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
920    <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
921
922    <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
923
924    <field name="Number of Render Targets" size="4" start="56" type="uint"/>
925    <field name="Height (in tiles)" size="12" start="44" type="uint"/>
926    <field name="Width (in tiles)" size="12" start="32" type="uint"/>
927
928    <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
929
930    <field name="tile allocation block size" size="2" start="4" type="uint">
931      <value name="tile allocation block size 64b" value="0"/>
932      <value name="tile allocation block size 128b" value="1"/>
933      <value name="tile allocation block size 256b" value="2"/>
934    </field>
935    <field name="tile allocation initial block size" size="2" start="2" type="uint">
936      <value name="tile allocation initial block size 64b" value="0"/>
937      <value name="tile allocation initial block size 128b" value="1"/>
938      <value name="tile allocation initial block size 256b" value="2"/>
939    </field>
940    <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
941    <field name="sub-id" size="1" start="0" type="uint" default="0"/>
942  </packet>
943
944  <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
945
946    <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
947    <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
948
949    <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
950    <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
951
952    <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
953      <value name="Render target maximum 32bpp" value="0"/>
954      <value name="Render target maximum 64bpp" value="1"/>
955      <value name="Render target maximum 128bpp" value="2"/>
956    </field>
957
958    <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
959
960    <field name="tile allocation block size" size="2" start="4" type="uint">
961      <value name="tile allocation block size 64b" value="0"/>
962      <value name="tile allocation block size 128b" value="1"/>
963      <value name="tile allocation block size 256b" value="2"/>
964    </field>
965    <field name="tile allocation initial block size" size="2" start="2" type="uint">
966      <value name="tile allocation initial block size 64b" value="0"/>
967      <value name="tile allocation initial block size 128b" value="1"/>
968      <value name="tile allocation initial block size 256b" value="2"/>
969    </field>
970  </packet>
971
972  <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
973    <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
974    <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
975
976    <field name="sub-id" size="1" start="0" type="uint" default="1"/>
977  </packet>
978
979  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
980    <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
981    <field name="Enable Z Store" size="1" start="55" type="bool"/>
982    <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
983
984    <field name="Early-Z disable" size="1" start="46" type="bool"/>
985
986    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
987      <value name="Early-Z direction LT/LE" value="0"/>
988      <value name="Early-Z direction GT/GE" value="1"/>
989    </field>
990
991    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
992    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
993
994    <field name="Maximum BPP of all render targets" size="2" start="40" type="uint">
995      <value name="Render target maximum 32bpp" value="0"/>
996      <value name="Render target maximum 64bpp" value="1"/>
997      <value name="Render target maximum 128bpp" value="2"/>
998    </field>
999
1000    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1001    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1002    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1003
1004    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
1005  </packet>
1006
1007  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
1008    <field name="Pad" size="12" start="52" type="uint"/>
1009
1010    <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
1011    <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
1012
1013    <field name="Early-Z disable" size="1" start="46" type="bool"/>
1014
1015    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
1016      <value name="Early-Z direction LT/LE" value="0"/>
1017      <value name="Early-Z direction GT/GE" value="1"/>
1018    </field>
1019
1020    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
1021    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
1022
1023    <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
1024
1025    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1026    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1027    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1028
1029    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
1030  </packet>
1031
1032  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
1033    <field name="Address" size="32" start="32" type="address"/>
1034
1035    <field name="Pad" size="4" start="28" type="uint"/>
1036
1037    <field name="Flip Y" size="1" start="27" type="bool"/>
1038
1039    <field name="Memory Format" size="3" start="24" type="Memory Format"/>
1040
1041    <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
1042
1043    <field name="Output image format" size="6" start="16" type="Output Image Format"/>
1044
1045    <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
1046
1047    <field name="Internal Type" size="4" start="10" type="Internal Type"/>
1048    <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
1049    <field name="Render Target Number" size="4" start="4" type="uint"/>
1050    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1051  </packet>
1052
1053  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
1054
1055    <field name="Pad" size="28" start="36" type="uint"/>
1056
1057    <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/>
1058    <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
1059    <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
1060
1061    <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
1062    <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
1063    <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
1064
1065    <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
1066    <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
1067    <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
1068
1069    <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
1070    <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
1071    <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
1072
1073    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1074  </packet>
1075
1076  <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
1077    <field name="Address" size="26" start="38" type="address"/>
1078
1079    <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
1080
1081    <field name="Memory Format" size="3" start="22" type="Memory Format"/>
1082
1083    <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
1084
1085    <field name="Decimate mode" size="2" start="14" type="uint"/>
1086
1087    <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
1088
1089    <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
1090    <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
1091    <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
1092    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1093  </packet>
1094
1095  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
1096    <field name="unused" size="16" start="48" type="uint"/>
1097
1098    <field name="Z Clear Value" size="32" start="16" type="float"/>
1099
1100    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1101    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1102  </packet>
1103
1104  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
1105    <field name="unused" size="16" start="48" type="uint"/>
1106
1107    <field name="Z Clear Value" size="32" start="16" type="float"/>
1108
1109    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1110    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1111  </packet>
1112
1113  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
1114    <!-- Express this as a 56-bit field? -->
1115    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1116    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1117
1118    <field name="Render Target number" size="4" start="4" type="uint"/>
1119    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1120  </packet>
1121
1122  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1123    <!-- Express this as a 56-bit field? -->
1124    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1125    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1126
1127    <field name="Render Target number" size="4" start="4" type="uint"/>
1128    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1129  </packet>
1130
1131  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1132    <!-- Express this as a 56-bit field? -->
1133    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1134    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1135
1136    <field name="Render Target number" size="4" start="4" type="uint"/>
1137    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1138  </packet>
1139
1140  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1141    <!-- Express this as a 56-bit field? -->
1142    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1143    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1144
1145    <field name="Render Target number" size="4" start="4" type="uint"/>
1146    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1147  </packet>
1148
1149  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1150    <field name="pad" size="11" start="53" type="uint"/>
1151    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1152    <!-- image height is for Y flipping -->
1153    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1154    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1155
1156    <field name="Render Target number" size="4" start="4" type="uint"/>
1157    <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1158  </packet>
1159
1160  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1161    <field name="pad" size="11" start="53" type="uint"/>
1162    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1163    <!-- image height is for Y flipping -->
1164    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1165    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1166
1167    <field name="Render Target number" size="4" start="4" type="uint"/>
1168    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1169  </packet>
1170
1171  <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1172    <field name="tile row number" size="12" start="12" type="uint"/>
1173    <field name="tile column number" size="12" start="0" type="uint"/>
1174  </packet>
1175
1176  <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1177    <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1178    <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1179    <field name="Multicore Enable" size="1" start="56" type="bool"/>
1180
1181    <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1182    <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1183
1184    <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1185    <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1186
1187    <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1188    <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1189  </packet>
1190
1191  <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1192    <field name="address" size="26" start="6" type="address"/>
1193    <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1194  </packet>
1195
1196  <!-- add fields -->
1197  <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1198
1199  <packet code="126" name="Tile List Initial Block Size">
1200    <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1201
1202    <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1203      <value name="tile allocation block size 64b" value="0"/>
1204      <value name="tile allocation block size 128b" value="1"/>
1205      <value name="tile allocation block size 256b" value="2"/>
1206    </field>
1207  </packet>
1208
1209  <struct name="GL Shader State Record" max_ver="33">
1210    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1211    <field name="Enable clipping" size="1" start="1" type="bool"/>
1212    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1213    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1214    <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1215    <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1216    <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1217    <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1218    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1219    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1220    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1221
1222    <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1223    <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1224    <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1225    <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1226    <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1227    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1228    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1229    <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1230    <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1231    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1232    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1233    <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1234    <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1235    <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1236    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1237    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1238    <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1239    <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1240    <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1241    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1242    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1243  </struct>
1244
1245  <struct name="GL Shader State Record" min_ver="41">
1246    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1247    <field name="Enable clipping" size="1" start="1" type="bool"/>
1248
1249    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1250    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1251    <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1252    <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1253    <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1254    <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1255
1256    <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1257    <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1258    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1259    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1260    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1261    <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1262    <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1263    <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1264    <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1265    <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1266    <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1267    <field name="No prim pack" size="1" start="19" type="bool"/>
1268
1269    <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1270
1271    <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1272    <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1273
1274    <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1275    <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1276
1277    <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1278    <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1279
1280    <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1281    <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1282
1283    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1284
1285    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1286    <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1287    <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1288    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1289    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1290
1291    <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1292    <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1293    <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1294    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1295    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1296
1297    <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1298    <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1299    <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1300    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1301    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1302  </struct>
1303
1304  <struct name="Geometry Shader State Record" min_ver="41">
1305    <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
1306    <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
1307    <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/>
1308    <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/>
1309    <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1310    <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/>
1311    <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/>
1312    <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/>
1313    <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/>
1314    <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1315  </struct>
1316
1317  <struct name="Tessellation Shader State Record" min_ver="41">
1318    <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/>
1319    <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/>
1320    <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/>
1321    <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/>
1322    <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1323    <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/>
1324    <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/>
1325    <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/>
1326    <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/>
1327    <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1328
1329    <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/>
1330    <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/>
1331    <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/>
1332    <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/>
1333    <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1334    <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/>
1335    <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/>
1336    <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/>
1337    <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/>
1338    <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1339  </struct>
1340
1341  <struct name="Tessellation/Geometry Common Params" min_ver="41">
1342    <field name="Tessellation Type" size="2" start="1" type="uint">
1343      <value name="Tessellation Type Triangle" value="0"/>
1344      <value name="Tessellation Type Quads" value="1"/>
1345      <value name="Tessellation Type Isolines" value="2"/>
1346    </field>
1347
1348    <field name="Tessellation point mode" size="1" start="3" type="bool"/>
1349
1350    <field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
1351      <value name="Tessellation Edge Spacing Even" value="0"/>
1352      <value name="Tessellation Edge Spacing Fractional Even" value="1"/>
1353      <value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
1354    </field>
1355
1356    <field name="Tessellation clockwise" size="1" start="6" type="bool"/>
1357
1358    <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
1359
1360    <field name="Geometry Shader output format" size="2" start="17" type="uint">
1361      <value name="Geometry Shader Points" value="0"/>
1362      <value name="Geometry Shader Line Strip" value="1"/>
1363      <value name="Geometry Shader Tri Strip" value="2"/>
1364    </field>
1365
1366    <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
1367
1368     <!-- This field should not be filled, but we need it in the struct description so
1369          we don't compute an incorrect packet size, since it uses an full byte.
1370      -->
1371    <field name="Reserved" size="8" start="24" type="uint"/>
1372
1373    <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
1374  </struct>
1375
1376  <struct name="Tessellation/Geometry Shader Params">
1377    <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
1378    <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
1379
1380    <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
1381    <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
1382
1383    <field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
1384    <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
1385
1386    <field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
1387    <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
1388
1389    <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
1390    <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
1391    <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
1392    <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
1393    <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
1394    <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
1395    <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
1396    <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
1397    <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
1398    <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/>
1399  </struct>
1400
1401  <struct name="GL Shader State Attribute Record" max_ver="33">
1402    <field name="Address" size="32" start="0" type="address"/>
1403
1404    <field name="Vec size" size="2" start="32" type="uint"/>
1405    <field name="Type" size="3" start="34" type="uint">
1406      <value name="Attribute half-float" value="1"/>
1407      <value name="Attribute float" value="2"/>
1408      <value name="Attribute fixed" value="3"/>
1409      <value name="Attribute byte" value="4"/>
1410      <value name="Attribute short" value="5"/>
1411      <value name="Attribute int" value="6"/>
1412      <value name="Attribute int2_10_10_10" value="7"/>
1413    </field>
1414    <field name="Signed int type" size="1" start="37" type="bool"/>
1415    <field name="Normalized int type" size="1" start="38" type="bool"/>
1416    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1417
1418    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1419    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1420
1421    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1422    <field name="Stride" size="32" start="8b" type="uint"/>
1423  </struct>
1424
1425  <struct name="GL Shader State Attribute Record" min_ver="41">
1426    <field name="Address" size="32" start="0" type="address"/>
1427
1428    <field name="Vec size" size="2" start="32" type="uint"/>
1429    <field name="Type" size="3" start="34" type="uint">
1430      <value name="Attribute half-float" value="1"/>
1431      <value name="Attribute float" value="2"/>
1432      <value name="Attribute fixed" value="3"/>
1433      <value name="Attribute byte" value="4"/>
1434      <value name="Attribute short" value="5"/>
1435      <value name="Attribute int" value="6"/>
1436      <value name="Attribute int2_10_10_10" value="7"/>
1437    </field>
1438    <field name="Signed int type" size="1" start="37" type="bool"/>
1439    <field name="Normalized int type" size="1" start="38" type="bool"/>
1440    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1441
1442    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1443    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1444
1445    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1446    <field name="Stride" size="32" start="8b" type="uint"/>
1447    <field name="Maximum Index" size="32" start="12b" type="uint"/>
1448  </struct>
1449
1450  <struct name="VPM generic block write setup">
1451    <field name="id" size="2" start="30" type="uint" default="0"/>
1452    <field name="id0" size="3" start="27" type="uint" default="0"/>
1453
1454    <field name="horiz" size="1" start="24" type="bool"/>
1455    <field name="laned" size="1" start="23" type="bool"/>
1456    <field name="segs" size="1" start="22" type="bool"/>
1457    <field name="stride" size="7" start="15" type="int"/>
1458
1459    <field name="size" size="2" start="13" type="uint">
1460      <value name="VPM setup size 8-bit" value="0"/>
1461      <value name="VPM setup size 16-bit" value="1"/>
1462      <value name="VPM setup size 32-bit" value="2"/>
1463    </field>
1464
1465    <field name="addr" size="13" start="0" type="uint"/>
1466  </struct>
1467
1468  <struct name="VPM generic block read setup">
1469    <field name="id" size="2" start="30" type="uint" default="1"/>
1470
1471    <field name="horiz" size="1" start="29" type="bool"/>
1472    <field name="laned" size="1" start="28" type="bool"/>
1473    <field name="segs" size="1" start="27" type="bool"/>
1474    <field name="num" size="5" start="22" type="uint"/>
1475    <field name="stride" size="7" start="15" type="int"/>
1476
1477    <field name="size" size="2" start="13" type="uint">
1478      <value name="VPM setup size 8-bit" value="0"/>
1479      <value name="VPM setup size 16-bit" value="1"/>
1480      <value name="VPM setup size 32-bit" value="2"/>
1481    </field>
1482
1483    <field name="addr" size="13" start="0" type="uint"/>
1484  </struct>
1485
1486  <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1487    <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1488
1489    <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1490    <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1491    <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1492
1493    <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1494    <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1495    <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1496
1497    <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1498
1499    <field name="Shadow" size="1" start="8" type="bool"/>
1500    <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1501    <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1502    <field name="Bias supplied" size="1" start="5" type="bool"/>
1503    <field name="Gather sample mode" size="1" start="4" type="bool"/>
1504    <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1505
1506    <field name="Lookup Type" size="3" start="0" type="uint">
1507      <value name="Texture 2D" value="0"/>
1508      <value name="Texture 2D array" value="1"/>
1509      <value name="Texture 3D" value="2"/>
1510      <value name="Texture Cube Map" value="3"/>
1511      <value name="Texture 1D" value="4"/>
1512      <value name="Texture 1D Array" value="5"/>
1513      <value name="Texture Child Image" value="6"/>
1514    </field>
1515  </struct>
1516
1517  <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1518    <field name="Texture state record base address" size="28" start="4" type="address"/>
1519    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1520  </struct>
1521
1522  <struct name="TMU Config Parameter 0" min_ver="41">
1523    <field name="Texture state address" size="32" start="0" type="address"/>
1524    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1525  </struct>
1526
1527  <struct name="TMU Config Parameter 1" min_ver="41">
1528    <field name="Sampler state address" size="32" start="0" type="address"/>
1529    <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1530    <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1531    <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1532  </struct>
1533
1534  <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1535    <field name="Pad" size="8" start="24" type="uint"/>
1536    <field name="Op" size="4" start="20" type="TMU Op"/>
1537    <field name="Offset R" size="4" start="16" type="int"/>
1538    <field name="Offset T" size="4" start="12" type="int"/>
1539    <field name="Offset S" size="4" start="8" type="int"/>
1540    <field name="Gather Mode" size="1" start="7" type="bool"/>
1541    <field name="Gather Component" size="2" start="5" type="uint"/>
1542    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1543    <field name="Sample Number" size="2" start="2" type="uint"/>
1544    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1545    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1546  </struct>
1547
1548  <struct name="TMU Config Parameter 2" min_ver="42">
1549    <field name="Pad" size="7" start="25" type="uint"/>
1550    <field name="LOD Query" size="1" start="24" type="bool"/>
1551    <field name="Op" size="4" start="20" type="TMU Op"/>
1552    <field name="Offset R" size="4" start="16" type="int"/>
1553    <field name="Offset T" size="4" start="12" type="int"/>
1554    <field name="Offset S" size="4" start="8" type="int"/>
1555    <field name="Gather Mode" size="1" start="7" type="bool"/>
1556    <field name="Gather Component" size="2" start="5" type="uint"/>
1557    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1558    <field name="Sample Number" size="2" start="2" type="uint"/>
1559    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1560    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1561  </struct>
1562
1563  <struct name="Texture Shader State" max_ver="33">
1564    <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1565    <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1566    <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1567    <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1568    <field name="Output 32-bit" size="1" start="246" type="bool"/>
1569    <field name="Sample Number" size="2" start="244" type="uint"/>
1570
1571    <field name="Base Level" size="4" start="240" type="uint"/>
1572    <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1573    <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1574    <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1575
1576    <field name="Border Color alpha" size="16" start="176" type="uint"/>
1577    <field name="Border Color blue" size="16" start="160" type="uint"/>
1578    <field name="Border Color green" size="16" start="144" type="uint"/>
1579    <field name="Border Color red" size="16" start="128" type="uint"/>
1580
1581    <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1582    <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1583    <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1584    <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1585
1586    <field name="Swizzle A" size="3" start="121" type="uint">
1587      <value name="Swizzle Zero" value="0"/>
1588      <value name="Swizzle One" value="1"/>
1589      <value name="Swizzle Red" value="2"/>
1590      <value name="Swizzle Green" value="3"/>
1591      <value name="Swizzle Blue" value="4"/>
1592      <value name="Swizzle Alpha" value="5"/>
1593    </field>
1594
1595    <field name="Swizzle B" size="3" start="118" type="uint"/>
1596    <field name="Swizzle G" size="3" start="115" type="uint"/>
1597    <field name="Swizzle R" size="3" start="112" type="uint"/>
1598
1599    <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1600
1601    <field name="sRGB" size="1" start="107" type="bool"/>
1602
1603    <field name="Texture type" size="7" start="100" type="uint"/>
1604
1605    <field name="Image Depth" size="14" start="86" type="uint"/>
1606    <field name="Image Height" size="14" start="72" type="uint"/>
1607    <field name="Image Width" size="14" start="58" type="uint"/>
1608
1609    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1610
1611    <field name="Texture base pointer" size="30" start="2" type="address"/>
1612
1613    <field name="Filter" size="4" start="0" type="TMU Filter"/>
1614  </struct>
1615
1616  <struct name="Texture Shader State" min_ver="41">
1617    <field name="Pad" size="56" start="136" type="uint"/>
1618    <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1619    <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1620    <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1621    <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1622
1623    <field name="Base Level" size="4" start="124" type="uint"/>
1624    <field name="Max Level" size="4" start="120" type="uint"/>
1625
1626    <field name="Swizzle A" size="3" start="117" type="uint">
1627      <value name="Swizzle Zero" value="0"/>
1628      <value name="Swizzle One" value="1"/>
1629      <value name="Swizzle Red" value="2"/>
1630      <value name="Swizzle Green" value="3"/>
1631      <value name="Swizzle Blue" value="4"/>
1632      <value name="Swizzle Alpha" value="5"/>
1633    </field>
1634
1635    <field name="Swizzle B" size="3" start="114" type="uint"/>
1636    <field name="Swizzle G" size="3" start="111" type="uint"/>
1637    <field name="Swizzle R" size="3" start="108" type="uint"/>
1638    <field name="Extended" size="1" start="107" type="bool"/>
1639
1640    <field name="Texture type" size="7" start="100" type="uint"/>
1641    <field name="Image Depth" size="14" start="86" type="uint"/>
1642    <field name="Image Height" size="14" start="72" type="uint"/>
1643    <field name="Image Width" size="14" start="58" type="uint"/>
1644
1645    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1646
1647    <field name="Texture base pointer" size="32" start="0" type="address"/>
1648
1649    <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1650    <field name="AHDR" size="1" start="4" type="bool"/>
1651    <field name="sRGB" size="1" start="3" type="bool"/>
1652    <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1653    <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1654    <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1655  </struct>
1656
1657  <struct name="Sampler State" min_ver="41">
1658    <field name="Border color word 3" size="32" start="160" type="uint"/>
1659    <field name="Border color word 2" size="32" start="128" type="uint"/>
1660    <field name="Border color word 1" size="32" start="96" type="uint"/>
1661    <field name="Border color word 0" size="32" start="64" type="uint"/>
1662
1663    <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1664    <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1665    <field name="Wrap I Border" size="1" start="57" type="bool"/>
1666    <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1667    <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1668    <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1669
1670    <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1671    <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1672    <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1673
1674    <field name="sRGB Disable" size="1" start="7" type="bool"/>
1675
1676    <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1677
1678    <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1679    <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1680    <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1681    <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1682  </struct>
1683
1684  <enum name="Texture Data Formats">
1685    <!--
1686	most formats here have R in the low bits, A in the high bits.
1687	Exceptions noted.
1688    -->
1689    <value name="Texture Data Format R8" value="0"/>
1690    <value name="Texture Data Format R8 SNORM" value="1"/>
1691    <value name="Texture Data Format RG8" value="2"/>
1692    <value name="Texture Data Format RG8 SNORM" value="3"/>
1693    <value name="Texture Data Format RGBA8" value="4"/>
1694    <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1695    <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1696    <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1697    <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1698    <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1699    <value name="Texture Data Format R16" value="10"/>
1700    <value name="Texture Data Format R16 SNORM" value="11"/>
1701    <value name="Texture Data Format RG16" value="12"/>
1702    <value name="Texture Data Format RG16 SNORM" value="13"/>
1703    <value name="Texture Data Format RGBA16" value="14"/>
1704    <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1705    <value name="Texture Data Format R16F" value="16"/>
1706    <value name="Texture Data Format RG16F" value="17"/>
1707    <value name="Texture Data Format RGBA16F" value="18"/>
1708    <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1709    <value name="Texture Data Format RGB9_E5" value="20"/>
1710    <value name="Texture Data Format DEPTH COMP16" value="21"/>
1711    <value name="Texture Data Format DEPTH COMP24" value="22"/>
1712    <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1713    <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1714    <value name="Texture Data Format R4" value="25"/>
1715    <value name="Texture Data Format R1" value="26"/>
1716    <!-- generic unfiltered 8-bit sample -->
1717    <value name="Texture Data Format S8" value="27"/>
1718    <!-- generic unfiltered 16-bit sample -->
1719    <value name="Texture Data Format S16" value="28"/>
1720    <!-- generic unfiltered 32-bit sample -->
1721    <value name="Texture Data Format R32F" value="29"/>
1722    <!-- generic unfiltered 64-bit sample -->
1723    <value name="Texture Data Format RG32F" value="30"/>
1724    <!-- generic unfiltered 128-bit sample -->
1725    <value name="Texture Data Format RGBA32F" value="31"/>
1726
1727    <value name="Texture Data Format RGB8_ETC2" value="32"/>
1728    <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1729
1730    <value name="Texture Data Format R11_EAC" value="34"/>
1731    <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1732    <value name="Texture Data Format RG11_EAC" value="36"/>
1733    <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1734
1735    <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1736    <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1737    <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1738
1739    <value name="Texture Data Format BC1" value="48"/>
1740    <value name="Texture Data Format BC2" value="49"/>
1741    <value name="Texture Data Format BC3" value="50"/>
1742
1743    <value name="Texture Data Format ASTC_4x4" value="64"/>
1744    <value name="Texture Data Format ASTC_5x4" value="65"/>
1745    <value name="Texture Data Format ASTC_5x5" value="66"/>
1746    <value name="Texture Data Format ASTC_6x5" value="67"/>
1747    <value name="Texture Data Format ASTC_6x6" value="68"/>
1748    <value name="Texture Data Format ASTC_8x5" value="69"/>
1749    <value name="Texture Data Format ASTC_8x6" value="70"/>
1750    <value name="Texture Data Format ASTC_8x8" value="71"/>
1751    <value name="Texture Data Format ASTC_10x5" value="72"/>
1752    <value name="Texture Data Format ASTC_10x6" value="73"/>
1753    <value name="Texture Data Format ASTC_10x8" value="74"/>
1754    <value name="Texture Data Format ASTC_10x10" value="75"/>
1755    <value name="Texture Data Format ASTC_12x10" value="76"/>
1756    <value name="Texture Data Format ASTC_12x12" value="77"/>
1757
1758    <value name="Texture Data Format R8I" value="96"/>
1759    <value name="Texture Data Format R8UI" value="97"/>
1760    <value name="Texture Data Format RG8I" value="98"/>
1761    <value name="Texture Data Format RG8UI" value="99"/>
1762    <value name="Texture Data Format RGBA8I" value="100"/>
1763    <value name="Texture Data Format RGBA8UI" value="101"/>
1764
1765    <value name="Texture Data Format R16I" value="102"/>
1766    <value name="Texture Data Format R16UI" value="103"/>
1767    <value name="Texture Data Format RG16I" value="104"/>
1768    <value name="Texture Data Format RG16UI" value="105"/>
1769    <value name="Texture Data Format RGBA16I" value="106"/>
1770    <value name="Texture Data Format RGBA16UI" value="107"/>
1771
1772    <value name="Texture Data Format R32I" value="108"/>
1773    <value name="Texture Data Format R32UI" value="109"/>
1774    <value name="Texture Data Format RG32I" value="110"/>
1775    <value name="Texture Data Format RG32UI" value="111"/>
1776    <value name="Texture Data Format RGBA32I" value="112"/>
1777    <value name="Texture Data Format RGBA32UI" value="113"/>
1778    <value name="Texture Data Format RGB10_A2UI" value="114"/>
1779    <value name="Texture Data Format A1_RGB5" value="115"/>
1780
1781  </enum>
1782</vcxml>
1783