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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #include "pipe/p_state.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_prim.h"
32 
33 #include "freedreno_state.h"
34 #include "freedreno_resource.h"
35 
36 #include "fd6_draw.h"
37 #include "fd6_context.h"
38 #include "fd6_emit.h"
39 #include "fd6_program.h"
40 #include "fd6_format.h"
41 #include "fd6_vsc.h"
42 #include "fd6_zsa.h"
43 
44 #include "fd6_pack.h"
45 
46 static void
draw_emit_indirect(struct fd_ringbuffer * ring,struct CP_DRAW_INDX_OFFSET_0 * draw0,const struct pipe_draw_info * info,unsigned index_offset)47 draw_emit_indirect(struct fd_ringbuffer *ring,
48 				   struct CP_DRAW_INDX_OFFSET_0 *draw0,
49 				   const struct pipe_draw_info *info,
50 				   unsigned index_offset)
51 {
52 	struct fd_resource *ind = fd_resource(info->indirect->buffer);
53 
54 	if (info->index_size) {
55 		struct pipe_resource *idx = info->index.resource;
56 		unsigned max_indices = (idx->width0 - index_offset) / info->index_size;
57 
58 		OUT_PKT(ring, CP_DRAW_INDX_INDIRECT,
59 				pack_CP_DRAW_INDX_OFFSET_0(*draw0),
60 				A5XX_CP_DRAW_INDX_INDIRECT_INDX_BASE(
61 						fd_resource(idx)->bo, index_offset),
62 				A5XX_CP_DRAW_INDX_INDIRECT_3(.max_indices = max_indices),
63 				A5XX_CP_DRAW_INDX_INDIRECT_INDIRECT(
64 						ind->bo, info->indirect->offset)
65 			);
66 	} else {
67 		OUT_PKT(ring, CP_DRAW_INDIRECT,
68 				pack_CP_DRAW_INDX_OFFSET_0(*draw0),
69 				A5XX_CP_DRAW_INDIRECT_INDIRECT(
70 						ind->bo, info->indirect->offset)
71 			);
72 	}
73 }
74 
75 static void
draw_emit(struct fd_ringbuffer * ring,struct CP_DRAW_INDX_OFFSET_0 * draw0,const struct pipe_draw_info * info,unsigned index_offset)76 draw_emit(struct fd_ringbuffer *ring,
77 		  struct CP_DRAW_INDX_OFFSET_0 *draw0,
78 		  const struct pipe_draw_info *info,
79 		  unsigned index_offset)
80 {
81 	if (info->index_size) {
82 		assert(!info->has_user_indices);
83 
84 		struct pipe_resource *idx_buffer = info->index.resource;
85 		unsigned max_indices = (idx_buffer->width0 - index_offset) / info->index_size;
86 
87 		OUT_PKT(ring, CP_DRAW_INDX_OFFSET,
88 				pack_CP_DRAW_INDX_OFFSET_0(*draw0),
89 				CP_DRAW_INDX_OFFSET_1(.num_instances = info->instance_count),
90 				CP_DRAW_INDX_OFFSET_2(.num_indices = info->count),
91 				CP_DRAW_INDX_OFFSET_3(.first_indx = info->start),
92 				A5XX_CP_DRAW_INDX_OFFSET_INDX_BASE(
93 						fd_resource(idx_buffer)->bo, index_offset),
94 				A5XX_CP_DRAW_INDX_OFFSET_6(.max_indices = max_indices)
95 			);
96 	} else {
97 		OUT_PKT(ring, CP_DRAW_INDX_OFFSET,
98 				pack_CP_DRAW_INDX_OFFSET_0(*draw0),
99 				CP_DRAW_INDX_OFFSET_1(.num_instances = info->instance_count),
100 				CP_DRAW_INDX_OFFSET_2(.num_indices = info->count)
101 			);
102 	}
103 }
104 
105 /* fixup dirty shader state in case some "unrelated" (from the state-
106  * tracker's perspective) state change causes us to switch to a
107  * different variant.
108  */
109 static void
fixup_shader_state(struct fd_context * ctx,struct ir3_shader_key * key)110 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
111 {
112 	struct fd6_context *fd6_ctx = fd6_context(ctx);
113 	struct ir3_shader_key *last_key = &fd6_ctx->last_key;
114 
115 	if (!ir3_shader_key_equal(last_key, key)) {
116 		if (ir3_shader_key_changes_fs(last_key, key)) {
117 			ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
118 			ctx->dirty |= FD_DIRTY_PROG;
119 		}
120 
121 		if (ir3_shader_key_changes_vs(last_key, key)) {
122 			ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
123 			ctx->dirty |= FD_DIRTY_PROG;
124 		}
125 
126 		fd6_ctx->last_key = *key;
127 	}
128 }
129 
130 static void
fixup_draw_state(struct fd_context * ctx,struct fd6_emit * emit)131 fixup_draw_state(struct fd_context *ctx, struct fd6_emit *emit)
132 {
133 	if (ctx->last.dirty ||
134 			(ctx->last.primitive_restart != emit->primitive_restart)) {
135 		/* rasterizer state is effected by primitive-restart: */
136 		ctx->dirty |= FD_DIRTY_RASTERIZER;
137 		ctx->last.primitive_restart = emit->primitive_restart;
138 	}
139 }
140 
141 static bool
fd6_draw_vbo(struct fd_context * ctx,const struct pipe_draw_info * info,unsigned index_offset)142 fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
143              unsigned index_offset)
144 {
145 	struct fd6_context *fd6_ctx = fd6_context(ctx);
146 	struct ir3_shader *gs = ctx->prog.gs;
147 	struct fd6_emit emit = {
148 		.ctx = ctx,
149 		.vtx  = &ctx->vtx,
150 		.info = info,
151 		.key = {
152 			.vs = ctx->prog.vs,
153 			.gs = ctx->prog.gs,
154 			.fs = ctx->prog.fs,
155 			.key = {
156 				.color_two_side = ctx->rasterizer->light_twoside,
157 				.vclamp_color = ctx->rasterizer->clamp_vertex_color,
158 				.fclamp_color = ctx->rasterizer->clamp_fragment_color,
159 				.rasterflat = ctx->rasterizer->flatshade,
160 				.ucp_enables = ctx->rasterizer->clip_plane_enable,
161 				.has_per_samp = (fd6_ctx->fsaturate || fd6_ctx->vsaturate),
162 				.vsaturate_s = fd6_ctx->vsaturate_s,
163 				.vsaturate_t = fd6_ctx->vsaturate_t,
164 				.vsaturate_r = fd6_ctx->vsaturate_r,
165 				.fsaturate_s = fd6_ctx->fsaturate_s,
166 				.fsaturate_t = fd6_ctx->fsaturate_t,
167 				.fsaturate_r = fd6_ctx->fsaturate_r,
168 				.layer_zero = !gs || !(gs->nir->info.outputs_written & VARYING_BIT_LAYER),
169 				.vsamples = ctx->tex[PIPE_SHADER_VERTEX].samples,
170 				.fsamples = ctx->tex[PIPE_SHADER_FRAGMENT].samples,
171 				.sample_shading = (ctx->min_samples > 1),
172 				.msaa = (ctx->framebuffer.samples > 1),
173 			},
174 		},
175 		.rasterflat = ctx->rasterizer->flatshade,
176 		.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
177 		.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
178 		.primitive_restart = info->primitive_restart && info->index_size,
179 	};
180 
181 	if (!(ctx->prog.vs && ctx->prog.fs))
182 		return false;
183 
184 	if (info->mode == PIPE_PRIM_PATCHES) {
185 		emit.key.hs = ctx->prog.hs;
186 		emit.key.ds = ctx->prog.ds;
187 
188 		if (!(ctx->prog.hs && ctx->prog.ds))
189 			return false;
190 
191 		shader_info *ds_info = &emit.key.ds->nir->info;
192 		emit.key.key.tessellation = ir3_tess_mode(ds_info->tess.primitive_mode);
193 	}
194 
195 	if (emit.key.gs)
196 		emit.key.key.has_gs = true;
197 
198 	if (!(emit.key.hs || emit.key.ds || emit.key.gs || info->indirect))
199 		fd6_vsc_update_sizes(ctx->batch, info);
200 
201 	fixup_shader_state(ctx, &emit.key.key);
202 
203 	if (!(ctx->dirty & FD_DIRTY_PROG)) {
204 		emit.prog = fd6_ctx->prog;
205 	} else {
206 		fd6_ctx->prog = fd6_emit_get_prog(&emit);
207 	}
208 
209 	/* bail if compile failed: */
210 	if (!fd6_ctx->prog)
211 		return false;
212 
213 	fixup_draw_state(ctx, &emit);
214 
215 	emit.dirty = ctx->dirty;      /* *after* fixup_shader_state() */
216 	emit.bs = fd6_emit_get_prog(&emit)->bs;
217 	emit.vs = fd6_emit_get_prog(&emit)->vs;
218 	emit.hs = fd6_emit_get_prog(&emit)->hs;
219 	emit.ds = fd6_emit_get_prog(&emit)->ds;
220 	emit.gs = fd6_emit_get_prog(&emit)->gs;
221 	emit.fs = fd6_emit_get_prog(&emit)->fs;
222 
223 	ctx->stats.vs_regs += ir3_shader_halfregs(emit.vs);
224 	ctx->stats.hs_regs += COND(emit.hs, ir3_shader_halfregs(emit.hs));
225 	ctx->stats.ds_regs += COND(emit.ds, ir3_shader_halfregs(emit.ds));
226 	ctx->stats.gs_regs += COND(emit.gs, ir3_shader_halfregs(emit.gs));
227 	ctx->stats.fs_regs += ir3_shader_halfregs(emit.fs);
228 
229 	struct fd_ringbuffer *ring = ctx->batch->draw;
230 
231 	struct CP_DRAW_INDX_OFFSET_0 draw0 = {
232 			.prim_type = ctx->primtypes[info->mode],
233 			.vis_cull  = USE_VISIBILITY,
234 			.gs_enable = !!emit.key.gs,
235 	};
236 
237 	if (info->index_size) {
238 		draw0.source_select = DI_SRC_SEL_DMA;
239 		draw0.index_size = fd4_size2indextype(info->index_size);
240 	} else {
241 		draw0.source_select = DI_SRC_SEL_AUTO_INDEX;
242 	}
243 
244 	if (info->mode == PIPE_PRIM_PATCHES) {
245 		shader_info *ds_info = &emit.ds->shader->nir->info;
246 		uint32_t factor_stride;
247 
248 		switch (ds_info->tess.primitive_mode) {
249 		case GL_ISOLINES:
250 			draw0.patch_type = TESS_ISOLINES;
251 			factor_stride = 12;
252 			break;
253 		case GL_TRIANGLES:
254 			draw0.patch_type = TESS_TRIANGLES;
255 			factor_stride = 20;
256 			break;
257 		case GL_QUADS:
258 			draw0.patch_type = TESS_QUADS;
259 			factor_stride = 28;
260 			break;
261 		default:
262 			unreachable("bad tessmode");
263 		}
264 
265 		draw0.prim_type = DI_PT_PATCHES0 + info->vertices_per_patch;
266 		draw0.tess_enable = true;
267 
268 		ctx->batch->tessellation = true;
269 		ctx->batch->tessparam_size = MAX2(ctx->batch->tessparam_size,
270 				emit.hs->output_size * 4 * info->count);
271 		ctx->batch->tessfactor_size = MAX2(ctx->batch->tessfactor_size,
272 				factor_stride * info->count);
273 
274 		if (!ctx->batch->tess_addrs_constobj) {
275 			/* Reserve space for the bo address - we'll write them later in
276 			 * setup_tess_buffers().  We need 2 bo address, but indirect
277 			 * constant upload needs at least 4 vec4s.
278 			 */
279 			unsigned size = 4 * 16;
280 
281 			ctx->batch->tess_addrs_constobj = fd_submit_new_ringbuffer(
282 				ctx->batch->submit, size, FD_RINGBUFFER_STREAMING);
283 
284 			ctx->batch->tess_addrs_constobj->cur += size;
285 		}
286 	}
287 
288 	uint32_t index_start = info->index_size ? info->index_bias : info->start;
289 	if (ctx->last.dirty || (ctx->last.index_start != index_start)) {
290 		OUT_PKT4(ring, REG_A6XX_VFD_INDEX_OFFSET, 1);
291 		OUT_RING(ring, index_start); /* VFD_INDEX_OFFSET */
292 		ctx->last.index_start = index_start;
293 	}
294 
295 	if (ctx->last.dirty || (ctx->last.instance_start != info->start_instance)) {
296 		OUT_PKT4(ring, REG_A6XX_VFD_INSTANCE_START_OFFSET, 1);
297 		OUT_RING(ring, info->start_instance); /* VFD_INSTANCE_START_OFFSET */
298 		ctx->last.instance_start = info->start_instance;
299 	}
300 
301 	uint32_t restart_index = info->primitive_restart ? info->restart_index : 0xffffffff;
302 	if (ctx->last.dirty || (ctx->last.restart_index != restart_index)) {
303 		OUT_PKT4(ring, REG_A6XX_PC_RESTART_INDEX, 1);
304 		OUT_RING(ring, restart_index); /* PC_RESTART_INDEX */
305 		ctx->last.restart_index = restart_index;
306 	}
307 
308 	fd6_emit_state(ring, &emit);
309 
310 	/* for debug after a lock up, write a unique counter value
311 	 * to scratch7 for each draw, to make it easier to match up
312 	 * register dumps to cmdstream.  The combination of IB
313 	 * (scratch6) and DRAW is enough to "triangulate" the
314 	 * particular draw that caused lockup.
315 	 */
316 	emit_marker6(ring, 7);
317 
318 	if (info->indirect) {
319 		draw_emit_indirect(ring, &draw0, info, index_offset);
320 	} else {
321 		draw_emit(ring, &draw0, info, index_offset);
322 	}
323 
324 	emit_marker6(ring, 7);
325 	fd_reset_wfi(ctx->batch);
326 
327 	if (emit.streamout_mask) {
328 		struct fd_ringbuffer *ring = ctx->batch->draw;
329 
330 		for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
331 			if (emit.streamout_mask & (1 << i)) {
332 				fd6_event_write(ctx->batch, ring, FLUSH_SO_0 + i, false);
333 			}
334 		}
335 	}
336 
337 	fd_context_all_clean(ctx);
338 
339 	return true;
340 }
341 
342 static void
fd6_clear_lrz(struct fd_batch * batch,struct fd_resource * zsbuf,double depth)343 fd6_clear_lrz(struct fd_batch *batch, struct fd_resource *zsbuf, double depth)
344 {
345 	struct fd_ringbuffer *ring;
346 	struct fd_screen *screen = batch->ctx->screen;
347 
348 	ring = fd_batch_get_prologue(batch);
349 
350 	emit_marker6(ring, 7);
351 	OUT_PKT7(ring, CP_SET_MARKER, 1);
352 	OUT_RING(ring, A6XX_CP_SET_MARKER_0_MODE(RM6_BYPASS));
353 	emit_marker6(ring, 7);
354 
355 	OUT_WFI5(ring);
356 
357 	OUT_REG(ring, A6XX_RB_CCU_CNTL(.offset = screen->info.a6xx.ccu_offset_bypass));
358 
359 	OUT_REG(ring, A6XX_HLSQ_INVALIDATE_CMD(
360 			.vs_state = true,
361 			.hs_state = true,
362 			.ds_state = true,
363 			.gs_state = true,
364 			.fs_state = true,
365 			.cs_state = true,
366 			.gfx_ibo = true,
367 			.cs_ibo = true,
368 			.gfx_shared_const = true,
369 			.gfx_bindless = 0x1f,
370 			.cs_bindless = 0x1f
371 		));
372 
373 	emit_marker6(ring, 7);
374 	OUT_PKT7(ring, CP_SET_MARKER, 1);
375 	OUT_RING(ring, A6XX_CP_SET_MARKER_0_MODE(RM6_BLIT2DSCALE));
376 	emit_marker6(ring, 7);
377 
378 	OUT_PKT4(ring, REG_A6XX_RB_2D_UNKNOWN_8C01, 1);
379 	OUT_RING(ring, 0x0);
380 
381 	OUT_PKT4(ring, REG_A6XX_SP_PS_2D_SRC_INFO, 13);
382 	OUT_RING(ring, 0x00000000);
383 	OUT_RING(ring, 0x00000000);
384 	OUT_RING(ring, 0x00000000);
385 	OUT_RING(ring, 0x00000000);
386 	OUT_RING(ring, 0x00000000);
387 	OUT_RING(ring, 0x00000000);
388 	OUT_RING(ring, 0x00000000);
389 	OUT_RING(ring, 0x00000000);
390 	OUT_RING(ring, 0x00000000);
391 	OUT_RING(ring, 0x00000000);
392 	OUT_RING(ring, 0x00000000);
393 	OUT_RING(ring, 0x00000000);
394 	OUT_RING(ring, 0x00000000);
395 
396 	OUT_PKT4(ring, REG_A6XX_SP_2D_DST_FORMAT, 1);
397 	OUT_RING(ring, 0x0000f410);
398 
399 	OUT_PKT4(ring, REG_A6XX_GRAS_2D_BLIT_CNTL, 1);
400 	OUT_RING(ring, A6XX_GRAS_2D_BLIT_CNTL_COLOR_FORMAT(FMT6_16_UNORM) |
401 			0x4f00080);
402 
403 	OUT_PKT4(ring, REG_A6XX_RB_2D_BLIT_CNTL, 1);
404 	OUT_RING(ring, A6XX_RB_2D_BLIT_CNTL_COLOR_FORMAT(FMT6_16_UNORM) |
405 			0x4f00080);
406 
407 	fd6_event_write(batch, ring, PC_CCU_FLUSH_COLOR_TS, true);
408 	fd6_event_write(batch, ring, PC_CCU_INVALIDATE_COLOR, false);
409 
410 	OUT_PKT4(ring, REG_A6XX_RB_2D_SRC_SOLID_C0, 4);
411 	OUT_RING(ring, fui(depth));
412 	OUT_RING(ring, 0x00000000);
413 	OUT_RING(ring, 0x00000000);
414 	OUT_RING(ring, 0x00000000);
415 
416 	OUT_PKT4(ring, REG_A6XX_RB_2D_DST_INFO, 9);
417 	OUT_RING(ring, A6XX_RB_2D_DST_INFO_COLOR_FORMAT(FMT6_16_UNORM) |
418 			A6XX_RB_2D_DST_INFO_TILE_MODE(TILE6_LINEAR) |
419 			A6XX_RB_2D_DST_INFO_COLOR_SWAP(WZYX));
420 	OUT_RELOC(ring, zsbuf->lrz, 0, 0, 0);
421 	OUT_RING(ring, A6XX_RB_2D_DST_PITCH(zsbuf->lrz_pitch * 2).value);
422 	OUT_RING(ring, 0x00000000);
423 	OUT_RING(ring, 0x00000000);
424 	OUT_RING(ring, 0x00000000);
425 	OUT_RING(ring, 0x00000000);
426 	OUT_RING(ring, 0x00000000);
427 
428 	OUT_REG(ring,
429 			A6XX_GRAS_2D_SRC_TL_X(0),
430 			A6XX_GRAS_2D_SRC_BR_X(0),
431 			A6XX_GRAS_2D_SRC_TL_Y(0),
432 			A6XX_GRAS_2D_SRC_BR_Y(0));
433 
434 	OUT_PKT4(ring, REG_A6XX_GRAS_2D_DST_TL, 2);
435 	OUT_RING(ring, A6XX_GRAS_2D_DST_TL_X(0) |
436 			A6XX_GRAS_2D_DST_TL_Y(0));
437 	OUT_RING(ring, A6XX_GRAS_2D_DST_BR_X(zsbuf->lrz_width - 1) |
438 			A6XX_GRAS_2D_DST_BR_Y(zsbuf->lrz_height - 1));
439 
440 	fd6_event_write(batch, ring, 0x3f, false);
441 
442 	OUT_WFI5(ring);
443 
444 	OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1);
445 	OUT_RING(ring, screen->info.a6xx.magic.RB_UNKNOWN_8E04_blit);
446 
447 	OUT_PKT7(ring, CP_BLIT, 1);
448 	OUT_RING(ring, CP_BLIT_0_OP(BLIT_OP_SCALE));
449 
450 	OUT_WFI5(ring);
451 
452 	OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_8E04, 1);
453 	OUT_RING(ring, 0x0);               /* RB_UNKNOWN_8E04 */
454 
455 	fd6_event_write(batch, ring, PC_CCU_FLUSH_COLOR_TS, true);
456 	fd6_event_write(batch, ring, PC_CCU_FLUSH_DEPTH_TS, true);
457 	fd6_event_write(batch, ring, CACHE_FLUSH_TS, true);
458 
459 	fd6_cache_inv(batch, ring);
460 }
461 
is_z32(enum pipe_format format)462 static bool is_z32(enum pipe_format format)
463 {
464 	switch (format) {
465 	case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
466 	case PIPE_FORMAT_Z32_UNORM:
467 	case PIPE_FORMAT_Z32_FLOAT:
468 		return true;
469 	default:
470 		return false;
471 	}
472 }
473 
474 static bool
fd6_clear(struct fd_context * ctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)475 fd6_clear(struct fd_context *ctx, unsigned buffers,
476 		const union pipe_color_union *color, double depth, unsigned stencil)
477 {
478 	struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
479 	const bool has_depth = pfb->zsbuf;
480 	unsigned color_buffers = buffers >> 2;
481 
482 	/* we need to do multisample clear on 3d pipe, so fallback to u_blitter: */
483 	if (pfb->samples > 1)
484 		return false;
485 
486 	/* If we're clearing after draws, fallback to 3D pipe clears.  We could
487 	 * use blitter clears in the draw batch but then we'd have to patch up the
488 	 * gmem offsets. This doesn't seem like a useful thing to optimize for
489 	 * however.*/
490 	if (ctx->batch->num_draws > 0)
491 		return false;
492 
493 	foreach_bit(i, color_buffers)
494 		ctx->batch->clear_color[i] = *color;
495 	if (buffers & PIPE_CLEAR_DEPTH)
496 		ctx->batch->clear_depth = depth;
497 	if (buffers & PIPE_CLEAR_STENCIL)
498 		ctx->batch->clear_stencil = stencil;
499 
500 	ctx->batch->fast_cleared |= buffers;
501 
502 	if (has_depth && (buffers & PIPE_CLEAR_DEPTH)) {
503 		struct fd_resource *zsbuf = fd_resource(pfb->zsbuf->texture);
504 		if (zsbuf->lrz && !is_z32(pfb->zsbuf->format)) {
505 			zsbuf->lrz_valid = true;
506 			zsbuf->lrz_direction = FD_LRZ_UNKNOWN;
507 			fd6_clear_lrz(ctx->batch, zsbuf, depth);
508 		}
509 	}
510 
511 	return true;
512 }
513 
514 void
fd6_draw_init(struct pipe_context * pctx)515 fd6_draw_init(struct pipe_context *pctx)
516 {
517 	struct fd_context *ctx = fd_context(pctx);
518 	ctx->draw_vbo = fd6_draw_vbo;
519 	ctx->clear = fd6_clear;
520 }
521