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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file v3d_tiling.c
25  *
26  * Handles information about the VC5 tiling formats, and loading and storing
27  * from them.
28  */
29 
30 #include <stdint.h>
31 #include "v3d_screen.h"
32 #include "v3d_context.h"
33 #include "v3d_tiling.h"
34 #include "broadcom/common/v3d_cpu_tiling.h"
35 
36 /** Return the width in pixels of a 64-byte microtile. */
37 uint32_t
v3d_utile_width(int cpp)38 v3d_utile_width(int cpp)
39 {
40         switch (cpp) {
41         case 1:
42         case 2:
43                 return 8;
44         case 4:
45         case 8:
46                 return 4;
47         case 16:
48                 return 2;
49         default:
50                 unreachable("unknown cpp");
51         }
52 }
53 
54 /** Return the height in pixels of a 64-byte microtile. */
55 uint32_t
v3d_utile_height(int cpp)56 v3d_utile_height(int cpp)
57 {
58         switch (cpp) {
59         case 1:
60                 return 8;
61         case 2:
62         case 4:
63                 return 4;
64         case 8:
65         case 16:
66                 return 2;
67         default:
68                 unreachable("unknown cpp");
69         }
70 }
71 
72 /**
73  * Returns the byte address for a given pixel within a utile.
74  *
75  * Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4
76  * arrangement.
77  */
78 static inline uint32_t
v3d_get_utile_pixel_offset(uint32_t cpp,uint32_t x,uint32_t y)79 v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
80 {
81         uint32_t utile_w = v3d_utile_width(cpp);
82 
83         assert(x < utile_w && y < v3d_utile_height(cpp));
84 
85         return x * cpp + y * utile_w * cpp;
86 }
87 
88 /**
89  * Returns the byte offset for a given pixel in a LINEARTILE layout.
90  *
91  * LINEARTILE is a single line of utiles in either the X or Y direction.
92  */
93 static inline uint32_t
v3d_get_lt_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)94 v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
95 {
96         uint32_t utile_w = v3d_utile_width(cpp);
97         uint32_t utile_h = v3d_utile_height(cpp);
98         uint32_t utile_index_x = x / utile_w;
99         uint32_t utile_index_y = y / utile_h;
100 
101         assert(utile_index_x == 0 || utile_index_y == 0);
102 
103         return (64 * (utile_index_x + utile_index_y) +
104                 v3d_get_utile_pixel_offset(cpp,
105                                            x & (utile_w - 1),
106                                            y & (utile_h - 1)));
107 }
108 
109 /**
110  * Returns the byte offset for a given pixel in a UBLINEAR layout.
111  *
112  * UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2
113  * utiles), and the UIF blocks are in 1 or 2 columns in raster order.
114  */
115 static inline uint32_t
v3d_get_ublinear_pixel_offset(uint32_t cpp,uint32_t x,uint32_t y,int ublinear_number)116 v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
117                               int ublinear_number)
118 {
119         uint32_t utile_w = v3d_utile_width(cpp);
120         uint32_t utile_h = v3d_utile_height(cpp);
121         uint32_t ub_w = utile_w * 2;
122         uint32_t ub_h = utile_h * 2;
123         uint32_t ub_x = x / ub_w;
124         uint32_t ub_y = y / ub_h;
125 
126         return (256 * (ub_y * ublinear_number +
127                        ub_x) +
128                 ((x & utile_w) ? 64 : 0) +
129                 ((y & utile_h) ? 128 : 0) +
130                 + v3d_get_utile_pixel_offset(cpp,
131                                              x & (utile_w - 1),
132                                              y & (utile_h - 1)));
133 }
134 
135 static inline uint32_t
v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)136 v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
137                                        uint32_t x, uint32_t y)
138 {
139         return v3d_get_ublinear_pixel_offset(cpp, x, y, 2);
140 }
141 
142 static inline uint32_t
v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)143 v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
144                                        uint32_t x, uint32_t y)
145 {
146         return v3d_get_ublinear_pixel_offset(cpp, x, y, 1);
147 }
148 
149 /**
150  * Returns the byte offset for a given pixel in a UIF layout.
151  *
152  * UIF is the general VC5 tiling layout shared across 3D, media, and scanout.
153  * It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in
154  * 4x4 groups, and those 4x4 groups are then stored in raster order.
155  */
156 static inline uint32_t
v3d_get_uif_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y,bool do_xor)157 v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
158                          bool do_xor)
159 {
160         uint32_t utile_w = v3d_utile_width(cpp);
161         uint32_t utile_h = v3d_utile_height(cpp);
162         uint32_t mb_width = utile_w * 2;
163         uint32_t mb_height = utile_h * 2;
164         uint32_t log2_mb_width = ffs(mb_width) - 1;
165         uint32_t log2_mb_height = ffs(mb_height) - 1;
166 
167         /* Macroblock X, y */
168         uint32_t mb_x = x >> log2_mb_width;
169         uint32_t mb_y = y >> log2_mb_height;
170         /* X, y within the macroblock */
171         uint32_t mb_pixel_x = x - (mb_x << log2_mb_width);
172         uint32_t mb_pixel_y = y - (mb_y << log2_mb_height);
173 
174         if (do_xor && (mb_x / 4) & 1)
175                 mb_y ^= 0x10;
176 
177         uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height;
178         uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4;
179 
180         uint32_t mb_base_addr = mb_id * 256;
181 
182         bool top = mb_pixel_y < utile_h;
183         bool left = mb_pixel_x < utile_w;
184 
185         /* Docs have this in pixels, we do bytes here. */
186         uint32_t mb_tile_offset = (!top * 128 + !left * 64);
187 
188         uint32_t utile_x = mb_pixel_x & (utile_w - 1);
189         uint32_t utile_y = mb_pixel_y & (utile_h - 1);
190 
191         uint32_t mb_pixel_address = (mb_base_addr +
192                                      mb_tile_offset +
193                                      v3d_get_utile_pixel_offset(cpp,
194                                                                 utile_x,
195                                                                 utile_y));
196 
197         return mb_pixel_address;
198 }
199 
200 static inline uint32_t
v3d_get_uif_xor_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)201 v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
202                              uint32_t x, uint32_t y)
203 {
204         return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true);
205 }
206 
207 static inline uint32_t
v3d_get_uif_no_xor_pixel_offset(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y)208 v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
209                                 uint32_t x, uint32_t y)
210 {
211         return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
212 }
213 
214 /* Loads/stores non-utile-aligned boxes by walking over the destination
215  * rectangle, computing the address on the GPU, and storing/loading a pixel at
216  * a time.
217  */
218 static inline void
v3d_move_pixels_unaligned(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)219 v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride,
220                           void *cpu, uint32_t cpu_stride,
221                           int cpp, uint32_t image_h,
222                           const struct pipe_box *box,
223                           uint32_t (*get_pixel_offset)(uint32_t cpp,
224                                                        uint32_t image_h,
225                                                        uint32_t x, uint32_t y),
226                           bool is_load)
227 {
228         for (uint32_t y = 0; y < box->height; y++) {
229                 void *cpu_row = cpu + y * cpu_stride;
230 
231                 for (int x = 0; x < box->width; x++) {
232                         uint32_t pixel_offset = get_pixel_offset(cpp, image_h,
233                                                                  box->x + x,
234                                                                  box->y + y);
235 
236                         if (false) {
237                                 fprintf(stderr, "%3d,%3d -> %d\n",
238                                         box->x + x, box->y + y,
239                                         pixel_offset);
240                         }
241 
242                         if (is_load) {
243                                 memcpy(cpu_row + x * cpp,
244                                        gpu + pixel_offset,
245                                        cpp);
246                         } else {
247                                 memcpy(gpu + pixel_offset,
248                                        cpu_row + x * cpp,
249                                        cpp);
250                         }
251                 }
252         }
253 }
254 
255 /* Breaks the image down into utiles and calls either the fast whole-utile
256  * load/store functions, or the unaligned fallback case.
257  */
258 static inline void
v3d_move_pixels_general_percpp(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)259 v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
260                                void *cpu, uint32_t cpu_stride,
261                                int cpp, uint32_t image_h,
262                                const struct pipe_box *box,
263                                uint32_t (*get_pixel_offset)(uint32_t cpp,
264                                                             uint32_t image_h,
265                                                             uint32_t x, uint32_t y),
266                                bool is_load)
267 {
268         uint32_t utile_w = v3d_utile_width(cpp);
269         uint32_t utile_h = v3d_utile_height(cpp);
270         uint32_t utile_gpu_stride = utile_w * cpp;
271         uint32_t x1 = box->x;
272         uint32_t y1 = box->y;
273         uint32_t x2 = box->x + box->width;
274         uint32_t y2 = box->y + box->height;
275         uint32_t align_x1 = align(x1, utile_w);
276         uint32_t align_y1 = align(y1, utile_h);
277         uint32_t align_x2 = x2 & ~(utile_w - 1);
278         uint32_t align_y2 = y2 & ~(utile_h - 1);
279 
280         /* Load/store all the whole utiles first. */
281         for (uint32_t y = align_y1; y < align_y2; y += utile_h) {
282                 void *cpu_row = cpu + (y - box->y) * cpu_stride;
283 
284                 for (uint32_t x = align_x1; x < align_x2; x += utile_w) {
285                         void *utile_gpu = (gpu +
286                                            get_pixel_offset(cpp, image_h, x, y));
287                         void *utile_cpu = cpu_row + (x - box->x) * cpp;
288 
289                         if (is_load) {
290                                 v3d_load_utile(utile_cpu, cpu_stride,
291                                                utile_gpu, utile_gpu_stride);
292                         } else {
293                                 v3d_store_utile(utile_gpu, utile_gpu_stride,
294                                                 utile_cpu, cpu_stride);
295                         }
296                 }
297         }
298 
299         /* If there were no aligned utiles in the middle, load/store the whole
300          * thing unaligned.
301          */
302         if (align_y2 <= align_y1 ||
303             align_x2 <= align_x1) {
304                 v3d_move_pixels_unaligned(gpu, gpu_stride,
305                                           cpu, cpu_stride,
306                                           cpp, image_h,
307                                           box,
308                                           get_pixel_offset, is_load);
309                 return;
310         }
311 
312         /* Load/store the partial utiles. */
313         struct pipe_box partial_boxes[4] = {
314                 /* Top */
315                 {
316                         .x = x1,
317                         .width = x2 - x1,
318                         .y = y1,
319                         .height = align_y1 - y1,
320                 },
321                 /* Bottom */
322                 {
323                         .x = x1,
324                         .width = x2 - x1,
325                         .y = align_y2,
326                         .height = y2 - align_y2,
327                 },
328                 /* Left */
329                 {
330                         .x = x1,
331                         .width = align_x1 - x1,
332                         .y = align_y1,
333                         .height = align_y2 - align_y1,
334                 },
335                 /* Right */
336                 {
337                         .x = align_x2,
338                         .width = x2 - align_x2,
339                         .y = align_y1,
340                         .height = align_y2 - align_y1,
341                 },
342         };
343         for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) {
344                 void *partial_cpu = (cpu +
345                                      (partial_boxes[i].y - y1) * cpu_stride +
346                                      (partial_boxes[i].x - x1) * cpp);
347 
348                 v3d_move_pixels_unaligned(gpu, gpu_stride,
349                                           partial_cpu, cpu_stride,
350                                           cpp, image_h,
351                                           &partial_boxes[i],
352                                           get_pixel_offset, is_load);
353         }
354 }
355 
356 static inline void
v3d_move_pixels_general(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,int cpp,uint32_t image_h,const struct pipe_box * box,uint32_t (* get_pixel_offset)(uint32_t cpp,uint32_t image_h,uint32_t x,uint32_t y),bool is_load)357 v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
358                                void *cpu, uint32_t cpu_stride,
359                                int cpp, uint32_t image_h,
360                                const struct pipe_box *box,
361                                uint32_t (*get_pixel_offset)(uint32_t cpp,
362                                                             uint32_t image_h,
363                                                             uint32_t x, uint32_t y),
364                                bool is_load)
365 {
366         switch (cpp) {
367         case 1:
368                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
369                                                cpu, cpu_stride,
370                                                1, image_h, box,
371                                                get_pixel_offset,
372                                                is_load);
373                 break;
374         case 2:
375                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
376                                                cpu, cpu_stride,
377                                                2, image_h, box,
378                                                get_pixel_offset,
379                                                is_load);
380                 break;
381         case 4:
382                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
383                                                cpu, cpu_stride,
384                                                4, image_h, box,
385                                                get_pixel_offset,
386                                                is_load);
387                 break;
388         case 8:
389                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
390                                                cpu, cpu_stride,
391                                                8, image_h, box,
392                                                get_pixel_offset,
393                                                is_load);
394                 break;
395         case 16:
396                 v3d_move_pixels_general_percpp(gpu, gpu_stride,
397                                                cpu, cpu_stride,
398                                                16, image_h, box,
399                                                get_pixel_offset,
400                                                is_load);
401                 break;
402         }
403 }
404 
405 static inline void
v3d_move_tiled_image(void * gpu,uint32_t gpu_stride,void * cpu,uint32_t cpu_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box,bool is_load)406 v3d_move_tiled_image(void *gpu, uint32_t gpu_stride,
407                      void *cpu, uint32_t cpu_stride,
408                      enum v3d_tiling_mode tiling_format,
409                      int cpp,
410                      uint32_t image_h,
411                      const struct pipe_box *box,
412                      bool is_load)
413 {
414         switch (tiling_format) {
415         case VC5_TILING_UIF_XOR:
416                 v3d_move_pixels_general(gpu, gpu_stride,
417                                         cpu, cpu_stride,
418                                         cpp, image_h, box,
419                                         v3d_get_uif_xor_pixel_offset,
420                                         is_load);
421                 break;
422         case VC5_TILING_UIF_NO_XOR:
423                 v3d_move_pixels_general(gpu, gpu_stride,
424                                         cpu, cpu_stride,
425                                         cpp, image_h, box,
426                                         v3d_get_uif_no_xor_pixel_offset,
427                                         is_load);
428                 break;
429         case VC5_TILING_UBLINEAR_2_COLUMN:
430                 v3d_move_pixels_general(gpu, gpu_stride,
431                                         cpu, cpu_stride,
432                                         cpp, image_h, box,
433                                         v3d_get_ublinear_2_column_pixel_offset,
434                                         is_load);
435                 break;
436         case VC5_TILING_UBLINEAR_1_COLUMN:
437                 v3d_move_pixels_general(gpu, gpu_stride,
438                                         cpu, cpu_stride,
439                                         cpp, image_h, box,
440                                         v3d_get_ublinear_1_column_pixel_offset,
441                                         is_load);
442                 break;
443         case VC5_TILING_LINEARTILE:
444                 v3d_move_pixels_general(gpu, gpu_stride,
445                                         cpu, cpu_stride,
446                                         cpp, image_h, box,
447                                         v3d_get_lt_pixel_offset,
448                                         is_load);
449                 break;
450         default:
451                 unreachable("Unsupported tiling format");
452                 break;
453         }
454 }
455 
456 /**
457  * Loads pixel data from the start (microtile-aligned) box in \p src to the
458  * start of \p dst according to the given tiling format.
459  */
460 void
v3d_load_tiled_image(void * dst,uint32_t dst_stride,void * src,uint32_t src_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box)461 v3d_load_tiled_image(void *dst, uint32_t dst_stride,
462                      void *src, uint32_t src_stride,
463                      enum v3d_tiling_mode tiling_format, int cpp,
464                      uint32_t image_h,
465                      const struct pipe_box *box)
466 {
467         v3d_move_tiled_image(src, src_stride,
468                              dst, dst_stride,
469                              tiling_format,
470                              cpp,
471                              image_h,
472                              box,
473                              true);
474 }
475 
476 /**
477  * Stores pixel data from the start of \p src into a (microtile-aligned) box in
478  * \p dst according to the given tiling format.
479  */
480 void
v3d_store_tiled_image(void * dst,uint32_t dst_stride,void * src,uint32_t src_stride,enum v3d_tiling_mode tiling_format,int cpp,uint32_t image_h,const struct pipe_box * box)481 v3d_store_tiled_image(void *dst, uint32_t dst_stride,
482                       void *src, uint32_t src_stride,
483                       enum v3d_tiling_mode tiling_format, int cpp,
484                       uint32_t image_h,
485                       const struct pipe_box *box)
486 {
487         v3d_move_tiled_image(dst, dst_stride,
488                              src, src_stride,
489                              tiling_format,
490                              cpp,
491                              image_h,
492                              box,
493                              false);
494 }
495