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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "frontend/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include "util/u_debug.h"       /* debug_dump_surface_bmp() */
13 #include "util/u_inlines.h"
14 #include "util/u_memory.h"      /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_box.h"
17 
18 #include <stdio.h>
19 
20 enum pipe_format formats[] = {
21    PIPE_FORMAT_RGBA8888_UNORM,
22    PIPE_FORMAT_BGRA8888_UNORM,
23    PIPE_FORMAT_NONE
24 };
25 
26 static const int WIDTH = 300;
27 static const int HEIGHT = 300;
28 
29 static struct pipe_screen *screen = NULL;
30 static struct pipe_context *ctx = NULL;
31 static struct pipe_resource *rttex = NULL;
32 static struct pipe_resource *samptex = NULL;
33 static struct pipe_surface *surf = NULL;
34 static struct pipe_sampler_view *sv = NULL;
35 static void *sampler = NULL;
36 static void *window = NULL;
37 
38 struct vertex {
39    float position[4];
40    float color[4];
41 };
42 
43 static struct vertex vertices[] =
44 {
45    { { 0.9, -0.9, 0.0, 1.0 },
46      { 1, 0, 0, 1 } },
47 
48    { { 0.9,  0.9, 0.0, 1.0 },
49      { 1, 1, 0, 1 } },
50 
51    { {-0.9,  0.9, 0.0, 1.0 },
52      { 0, 1, 0, 1 } },
53 
54    { {-0.9,  -0.9, 0.0, 1.0 },
55      { 0, 0, 0, 1 } },
56 };
57 
58 
59 
60 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)61 static void set_viewport( float x, float y,
62                           float width, float height,
63                           float zNear, float zFar)
64 {
65    float z = zFar;
66    float half_width = (float)width / 2.0f;
67    float half_height = (float)height / 2.0f;
68    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
69    struct pipe_viewport_state vp;
70 
71    vp.scale[0] = half_width;
72    vp.scale[1] = half_height;
73    vp.scale[2] = half_depth;
74 
75    vp.translate[0] = half_width + x;
76    vp.translate[1] = half_height + y;
77    vp.translate[2] = half_depth + z;
78 
79    ctx->set_viewport_states( ctx, 0, 1, &vp );
80 }
81 
set_vertices(void)82 static void set_vertices( void )
83 {
84    struct pipe_vertex_element ve[2];
85    struct pipe_vertex_buffer vbuf;
86    void *handle;
87 
88    memset(ve, 0, sizeof ve);
89 
90    ve[0].src_offset = Offset(struct vertex, position);
91    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
92    ve[1].src_offset = Offset(struct vertex, color);
93    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 
95    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
96    ctx->bind_vertex_elements_state(ctx, handle);
97 
98    memset(&vbuf, 0, sizeof vbuf);
99 
100    vbuf.stride = sizeof( struct vertex );
101    vbuf.buffer_offset = 0;
102    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
103                                               PIPE_BIND_VERTEX_BUFFER,
104                                               PIPE_USAGE_DEFAULT,
105                                               sizeof(vertices),
106                                               vertices);
107 
108    ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
109 }
110 
set_vertex_shader(void)111 static void set_vertex_shader( void )
112 {
113    void *handle;
114    const char *text =
115       "VERT\n"
116       "DCL IN[0]\n"
117       "DCL IN[1]\n"
118       "DCL OUT[0], POSITION\n"
119       "DCL OUT[1], GENERIC[0]\n"
120       "  0: MOV OUT[1], IN[1]\n"
121       "  1: MOV OUT[0], IN[0]\n"
122       "  2: END\n";
123 
124    handle = graw_parse_vertex_shader(ctx, text);
125    ctx->bind_vs_state(ctx, handle);
126 }
127 
set_fragment_shader(void)128 static void set_fragment_shader( void )
129 {
130    void *handle;
131    const char *text =
132       "FRAG\n"
133       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
134       "DCL OUT[0], COLOR\n"
135       "DCL TEMP[0]\n"
136       "DCL SAMP[0]\n"
137       "DCL RES[0], 2D, FLOAT\n"
138       "  0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
139       "  1: MOV OUT[0], TEMP[0]\n"
140       "  2: END\n";
141 
142    handle = graw_parse_fragment_shader(ctx, text);
143    ctx->bind_fs_state(ctx, handle);
144 }
145 
146 
draw(void)147 static void draw( void )
148 {
149    union pipe_color_union clear_color = { {.5,.5,.5,1} };
150 
151    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
152    util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
153    ctx->flush(ctx, NULL, 0);
154 
155    graw_save_surface_to_file(ctx, surf, NULL);
156 
157    screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
158 }
159 
160 #define SIZE 16
161 
init_tex(void)162 static void init_tex( void )
163 {
164    struct pipe_sampler_view sv_template;
165    struct pipe_sampler_state sampler_desc;
166    struct pipe_resource templat;
167    struct pipe_box box;
168    ubyte tex2d[SIZE][SIZE][4];
169    int s, t;
170 
171 #if (SIZE != 2)
172    for (s = 0; s < SIZE; s++) {
173       for (t = 0; t < SIZE; t++) {
174          if (0) {
175             int x = (s ^ t) & 1;
176 	    tex2d[t][s][0] = (x) ? 0 : 63;
177 	    tex2d[t][s][1] = (x) ? 0 : 128;
178 	    tex2d[t][s][2] = 0;
179 	    tex2d[t][s][3] = 0xff;
180          }
181          else {
182             int x = ((s ^ t) >> 2) & 1;
183 	    tex2d[t][s][0] = s*255/(SIZE-1);
184 	    tex2d[t][s][1] = t*255/(SIZE-1);
185 	    tex2d[t][s][2] = (x) ? 0 : 128;
186 	    tex2d[t][s][3] = 0xff;
187          }
188       }
189    }
190 #else
191    tex2d[0][0][0] = 0;
192    tex2d[0][0][1] = 255;
193    tex2d[0][0][2] = 255;
194    tex2d[0][0][3] = 0;
195 
196    tex2d[0][1][0] = 0;
197    tex2d[0][1][1] = 0;
198    tex2d[0][1][2] = 255;
199    tex2d[0][1][3] = 255;
200 
201    tex2d[1][0][0] = 255;
202    tex2d[1][0][1] = 255;
203    tex2d[1][0][2] = 0;
204    tex2d[1][0][3] = 255;
205 
206    tex2d[1][1][0] = 255;
207    tex2d[1][1][1] = 0;
208    tex2d[1][1][2] = 0;
209    tex2d[1][1][3] = 255;
210 #endif
211 
212    memset(&templat, 0, sizeof(templat));
213    templat.target = PIPE_TEXTURE_2D;
214    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
215    templat.width0 = SIZE;
216    templat.height0 = SIZE;
217    templat.depth0 = 1;
218    templat.last_level = 0;
219    templat.bind = PIPE_BIND_SAMPLER_VIEW;
220 
221 
222    samptex = screen->resource_create(screen,
223                                  &templat);
224    if (samptex == NULL)
225       exit(4);
226 
227    u_box_2d(0,0,SIZE,SIZE, &box);
228 
229    ctx->texture_subdata(ctx,
230                         samptex,
231                         0,
232                         PIPE_MAP_WRITE,
233                         &box,
234                         tex2d,
235                         sizeof tex2d[0],
236                         sizeof tex2d);
237 
238    /* Possibly read back & compare against original data:
239     */
240    if (0)
241    {
242       struct pipe_transfer *t;
243       uint32_t *ptr;
244       ptr = pipe_transfer_map(ctx, samptex,
245                               0, 0, /* level, layer */
246                               PIPE_MAP_READ,
247                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
248 
249       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
250          assert(0);
251          exit(9);
252       }
253 
254       ctx->transfer_unmap(ctx, t);
255    }
256 
257    memset(&sv_template, 0, sizeof sv_template);
258    sv_template.format = samptex->format;
259    sv_template.texture = samptex;
260    sv_template.swizzle_r = 0;
261    sv_template.swizzle_g = 1;
262    sv_template.swizzle_b = 2;
263    sv_template.swizzle_a = 3;
264    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
265    if (sv == NULL)
266       exit(5);
267 
268    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
269 
270 
271    memset(&sampler_desc, 0, sizeof sampler_desc);
272    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
273    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
274    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
275    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
276    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
277    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
278    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
279    sampler_desc.compare_func = 0;
280    sampler_desc.normalized_coords = 1;
281    sampler_desc.max_anisotropy = 0;
282 
283    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
284    if (sampler == NULL)
285       exit(6);
286 
287    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
288 
289 }
290 
init(void)291 static void init( void )
292 {
293    struct pipe_framebuffer_state fb;
294    struct pipe_resource templat;
295    struct pipe_surface surf_tmpl;
296    int i;
297 
298    /* It's hard to say whether window or screen should be created
299     * first.  Different environments would prefer one or the other.
300     *
301     * Also, no easy way of querying supported formats if the screen
302     * cannot be created first.
303     */
304    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
305       screen = graw_create_window_and_screen(0, 0, 300, 300,
306                                              formats[i],
307                                              &window);
308       if (window && screen)
309          break;
310    }
311    if (!screen || !window) {
312       fprintf(stderr, "Unable to create window\n");
313       exit(1);
314    }
315 
316    ctx = screen->context_create(screen, NULL, 0);
317    if (ctx == NULL)
318       exit(3);
319 
320    memset(&templat, 0, sizeof(templat));
321    templat.target = PIPE_TEXTURE_2D;
322    templat.format = formats[i];
323    templat.width0 = WIDTH;
324    templat.height0 = HEIGHT;
325    templat.depth0 = 1;
326    templat.array_size = 1;
327    templat.last_level = 0;
328    templat.bind = (PIPE_BIND_RENDER_TARGET |
329                    PIPE_BIND_DISPLAY_TARGET);
330 
331    rttex = screen->resource_create(screen,
332                                  &templat);
333    if (rttex == NULL)
334       exit(4);
335 
336    surf_tmpl.format = templat.format;
337    surf_tmpl.u.tex.level = 0;
338    surf_tmpl.u.tex.first_layer = 0;
339    surf_tmpl.u.tex.last_layer = 0;
340    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
341    if (surf == NULL)
342       exit(5);
343 
344    memset(&fb, 0, sizeof fb);
345    fb.nr_cbufs = 1;
346    fb.width = WIDTH;
347    fb.height = HEIGHT;
348    fb.cbufs[0] = surf;
349 
350    ctx->set_framebuffer_state(ctx, &fb);
351 
352    {
353       struct pipe_blend_state blend;
354       void *handle;
355       memset(&blend, 0, sizeof blend);
356       blend.rt[0].colormask = PIPE_MASK_RGBA;
357       handle = ctx->create_blend_state(ctx, &blend);
358       ctx->bind_blend_state(ctx, handle);
359    }
360 
361    {
362       struct pipe_depth_stencil_alpha_state depthstencil;
363       void *handle;
364       memset(&depthstencil, 0, sizeof depthstencil);
365       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
366       ctx->bind_depth_stencil_alpha_state(ctx, handle);
367    }
368 
369    {
370       struct pipe_rasterizer_state rasterizer;
371       void *handle;
372       memset(&rasterizer, 0, sizeof rasterizer);
373       rasterizer.cull_face = PIPE_FACE_NONE;
374       rasterizer.half_pixel_center = 1;
375       rasterizer.bottom_edge_rule = 1;
376       rasterizer.depth_clip_near = 1;
377       rasterizer.depth_clip_far = 1;
378       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
379       ctx->bind_rasterizer_state(ctx, handle);
380    }
381 
382    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
383 
384    init_tex();
385 
386    set_vertices();
387    set_vertex_shader();
388    set_fragment_shader();
389 }
390 
args(int argc,char * argv[])391 static void args(int argc, char *argv[])
392 {
393    int i;
394 
395    for (i = 1; i < argc;) {
396       if (graw_parse_args(&i, argc, argv)) {
397          continue;
398       }
399       exit(1);
400    }
401 }
402 
403 
main(int argc,char * argv[])404 int main( int argc, char *argv[] )
405 {
406    args(argc, argv);
407    init();
408 
409    graw_set_display_func( draw );
410    graw_main_loop();
411    return 0;
412 }
413