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1 /*
2  * Test draw instancing.
3  */
4 
5 #include <stdio.h>
6 #include <string.h>
7 
8 #include "frontend/graw.h"
9 #include "pipe/p_screen.h"
10 #include "pipe/p_context.h"
11 #include "pipe/p_state.h"
12 #include "pipe/p_defines.h"
13 
14 #include "util/u_memory.h"      /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_inlines.h"
17 
18 
19 enum pipe_format formats[] = {
20    PIPE_FORMAT_RGBA8888_UNORM,
21    PIPE_FORMAT_BGRA8888_UNORM,
22    PIPE_FORMAT_NONE
23 };
24 
25 static const int WIDTH = 300;
26 static const int HEIGHT = 300;
27 
28 static struct pipe_screen *screen = NULL;
29 static struct pipe_context *ctx = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_resource *tex = NULL;
32 static void *window = NULL;
33 
34 struct vertex {
35    float position[4];
36    float color[4];
37 };
38 
39 
40 static int draw_elements = 0;
41 
42 
43 /**
44  * Vertex data.
45  * Each vertex has three attributes: position, color and translation.
46  * The translation attribute is a per-instance attribute.  See
47  * "instance_divisor" below.
48  */
49 static struct vertex vertices[4] =
50 {
51    {
52       { 0.0f, -0.3f, 0.0f, 1.0f },  /* pos */
53       { 1.0f, 0.0f, 0.0f, 1.0f }    /* color */
54    },
55    {
56       { -0.2f, 0.3f, 0.0f, 1.0f },
57       { 0.0f, 1.0f, 0.0f, 1.0f }
58    },
59    {
60       { 0.2f, 0.3f, 0.0f, 1.0f },
61       { 0.0f, 0.0f, 1.0f, 1.0f }
62    }
63 };
64 
65 
66 #define NUM_INST 5
67 
68 static float inst_data[NUM_INST][4] =
69 {
70    { -0.50f, 0.4f, 0.0f, 0.0f },
71    { -0.25f, 0.1f, 0.0f, 0.0f },
72    { 0.00f, 0.2f, 0.0f, 0.0f },
73    { 0.25f, 0.1f, 0.0f, 0.0f },
74    { 0.50f, 0.3f, 0.0f, 0.0f }
75 };
76 
77 
78 static ushort indices[3] = { 0, 2, 1 };
79 
80 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)81 static void set_viewport( float x, float y,
82                           float width, float height,
83                           float zNear, float zFar)
84 {
85    float z = zFar;
86    float half_width = (float)width / 2.0f;
87    float half_height = (float)height / 2.0f;
88    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
89    struct pipe_viewport_state vp;
90 
91    vp.scale[0] = half_width;
92    vp.scale[1] = half_height;
93    vp.scale[2] = half_depth;
94 
95    vp.translate[0] = half_width + x;
96    vp.translate[1] = half_height + y;
97    vp.translate[2] = half_depth + z;
98 
99    ctx->set_viewport_states( ctx, 0, 1, &vp );
100 }
101 
102 
set_vertices(void)103 static void set_vertices( void )
104 {
105    struct pipe_vertex_element ve[3];
106    struct pipe_vertex_buffer vbuf[2];
107    void *handle;
108 
109    memset(ve, 0, sizeof ve);
110 
111    /* pos */
112    ve[0].src_offset = Offset(struct vertex, position);
113    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
114    ve[0].vertex_buffer_index = 0;
115 
116    /* color */
117    ve[1].src_offset = Offset(struct vertex, color);
118    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
119    ve[1].vertex_buffer_index = 0;
120 
121    /* per-instance info */
122    ve[2].src_offset = 0;
123    ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
124    ve[2].vertex_buffer_index = 1;
125    ve[2].instance_divisor = 1;
126 
127    handle = ctx->create_vertex_elements_state(ctx, 3, ve);
128    ctx->bind_vertex_elements_state(ctx, handle);
129 
130    memset(&vbuf, 0, sizeof vbuf);
131 
132    /* vertex data */
133    vbuf[0].stride = sizeof( struct vertex );
134    vbuf[0].buffer_offset = 0;
135    vbuf[0].buffer.resource = pipe_buffer_create_with_data(ctx,
136                                                  PIPE_BIND_VERTEX_BUFFER,
137                                                  PIPE_USAGE_DEFAULT,
138                                                  sizeof(vertices),
139                                                  vertices);
140 
141    /* instance data */
142    vbuf[1].stride = sizeof( inst_data[0] );
143    vbuf[1].buffer_offset = 0;
144    vbuf[1].buffer.resource = pipe_buffer_create_with_data(ctx,
145                                                  PIPE_BIND_VERTEX_BUFFER,
146                                                  PIPE_USAGE_DEFAULT,
147                                                  sizeof(inst_data),
148                                                  inst_data);
149 
150    ctx->set_vertex_buffers(ctx, 0, 2, vbuf);
151 }
152 
set_vertex_shader(void)153 static void set_vertex_shader( void )
154 {
155    void *handle;
156    const char *text =
157       "VERT\n"
158       "DCL IN[0]\n"
159       "DCL IN[1]\n"
160       "DCL IN[2]\n"
161       "DCL OUT[0], POSITION\n"
162       "DCL OUT[1], COLOR\n"
163       "  0: MOV OUT[1], IN[1]\n"
164       "  1: ADD OUT[0], IN[0], IN[2]\n"  /* add instance pos to vertex pos */
165       "  2: END\n";
166 
167    handle = graw_parse_vertex_shader(ctx, text);
168    ctx->bind_vs_state(ctx, handle);
169 }
170 
set_fragment_shader(void)171 static void set_fragment_shader( void )
172 {
173    void *handle;
174    const char *text =
175       "FRAG\n"
176       "DCL IN[0], COLOR, LINEAR\n"
177       "DCL OUT[0], COLOR\n"
178       "  0: MOV OUT[0], IN[0]\n"
179       "  1: END\n";
180 
181    handle = graw_parse_fragment_shader(ctx, text);
182    ctx->bind_fs_state(ctx, handle);
183 }
184 
185 
draw(void)186 static void draw( void )
187 {
188    union pipe_color_union clear_color = { {1,0,1,1} };
189    struct pipe_draw_info info;
190 
191    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
192 
193 
194    util_draw_init_info(&info);
195    info.index_size = draw_elements ? 2 : 0;
196    info.mode = PIPE_PRIM_TRIANGLES;
197    info.start = 0;
198    info.count = 3;
199    /* draw NUM_INST triangles */
200    info.instance_count = NUM_INST;
201 
202    /* index data */
203    if (info.index_size) {
204       info.index.resource =
205          pipe_buffer_create_with_data(ctx,
206                                       PIPE_BIND_INDEX_BUFFER,
207                                       PIPE_USAGE_DEFAULT,
208                                       sizeof(indices),
209                                       indices);
210    }
211 
212    ctx->draw_vbo(ctx, &info);
213 
214    pipe_resource_reference(&info.index.resource, NULL);
215 
216    ctx->flush(ctx, NULL, 0);
217 
218    graw_save_surface_to_file(ctx, surf, NULL);
219 
220    screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
221 }
222 
223 
init(void)224 static void init( void )
225 {
226    struct pipe_framebuffer_state fb;
227    struct pipe_resource templat;
228    struct pipe_surface surf_tmpl;
229    int i;
230 
231    /* It's hard to say whether window or screen should be created
232     * first.  Different environments would prefer one or the other.
233     *
234     * Also, no easy way of querying supported formats if the screen
235     * cannot be created first.
236     */
237    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
238       screen = graw_create_window_and_screen(0, 0, 300, 300,
239                                              formats[i],
240                                              &window);
241       if (window && screen)
242          break;
243    }
244    if (!screen || !window) {
245       fprintf(stderr, "Unable to create window\n");
246       exit(1);
247    }
248 
249    ctx = screen->context_create(screen, NULL, 0);
250    if (ctx == NULL)
251       exit(3);
252 
253    memset(&templat, 0, sizeof(templat));
254    templat.target = PIPE_TEXTURE_2D;
255    templat.format = formats[i];
256    templat.width0 = WIDTH;
257    templat.height0 = HEIGHT;
258    templat.depth0 = 1;
259    templat.array_size = 1;
260    templat.last_level = 0;
261    templat.bind = (PIPE_BIND_RENDER_TARGET |
262                    PIPE_BIND_DISPLAY_TARGET);
263 
264    tex = screen->resource_create(screen,
265                                  &templat);
266    if (tex == NULL)
267       exit(4);
268 
269    surf_tmpl.format = templat.format;
270    surf_tmpl.u.tex.level = 0;
271    surf_tmpl.u.tex.first_layer = 0;
272    surf_tmpl.u.tex.last_layer = 0;
273    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
274    if (surf == NULL)
275       exit(5);
276 
277    memset(&fb, 0, sizeof fb);
278    fb.nr_cbufs = 1;
279    fb.width = WIDTH;
280    fb.height = HEIGHT;
281    fb.cbufs[0] = surf;
282 
283    ctx->set_framebuffer_state(ctx, &fb);
284 
285    {
286       struct pipe_blend_state blend;
287       void *handle;
288       memset(&blend, 0, sizeof blend);
289       blend.rt[0].colormask = PIPE_MASK_RGBA;
290       handle = ctx->create_blend_state(ctx, &blend);
291       ctx->bind_blend_state(ctx, handle);
292    }
293 
294    {
295       struct pipe_depth_stencil_alpha_state depthstencil;
296       void *handle;
297       memset(&depthstencil, 0, sizeof depthstencil);
298       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
299       ctx->bind_depth_stencil_alpha_state(ctx, handle);
300    }
301 
302    {
303       struct pipe_rasterizer_state rasterizer;
304       void *handle;
305       memset(&rasterizer, 0, sizeof rasterizer);
306       rasterizer.cull_face = PIPE_FACE_NONE;
307       rasterizer.half_pixel_center = 1;
308       rasterizer.bottom_edge_rule = 1;
309       rasterizer.depth_clip_near = 1;
310       rasterizer.depth_clip_far = 1;
311       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
312       ctx->bind_rasterizer_state(ctx, handle);
313    }
314 
315    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
316    set_vertices();
317    set_vertex_shader();
318    set_fragment_shader();
319 }
320 
321 
options(int argc,char * argv[])322 static void options(int argc, char *argv[])
323 {
324    int i;
325 
326    for (i = 1; i < argc;) {
327       if (graw_parse_args(&i, argc, argv)) {
328          continue;
329       }
330       if (strcmp(argv[i], "-e") == 0) {
331          draw_elements = 1;
332          i++;
333       }
334       else {
335          i++;
336       }
337    }
338    if (draw_elements)
339       printf("Using pipe_context::draw_elements_instanced()\n");
340    else
341       printf("Using pipe_context::draw_arrays_instanced()\n");
342 }
343 
344 
main(int argc,char * argv[])345 int main( int argc, char *argv[] )
346 {
347    options(argc, argv);
348 
349    init();
350 
351    graw_set_display_func( draw );
352    graw_main_loop();
353    return 0;
354 }
355