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1 /**************************************************************************
2  *
3  * Copyright 2013 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Authors:
30  *      Christian König <christian.koenig@amd.com>
31  *
32  */
33 
34 #ifdef HAVE_ST_VDPAU
35 
36 #include "main/texobj.h"
37 #include "main/teximage.h"
38 #include "main/errors.h"
39 #include "program/prog_instruction.h"
40 
41 #include "pipe/p_state.h"
42 #include "pipe/p_video_codec.h"
43 
44 #include "util/u_inlines.h"
45 
46 #include "st_vdpau.h"
47 #include "st_context.h"
48 #include "st_sampler_view.h"
49 #include "st_texture.h"
50 #include "st_format.h"
51 #include "st_cb_flush.h"
52 
53 #include "frontend/vdpau_interop.h"
54 #include "frontend/vdpau_dmabuf.h"
55 #include "frontend/vdpau_funcs.h"
56 #include "frontend/drm_driver.h"
57 
58 static struct pipe_resource *
st_vdpau_video_surface_gallium(struct gl_context * ctx,const void * vdpSurface,GLuint index)59 st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
60                                GLuint index)
61 {
62    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
63    uint32_t device = (uintptr_t)ctx->vdpDevice;
64    struct pipe_sampler_view *sv;
65    VdpVideoSurfaceGallium *f;
66 
67    struct pipe_video_buffer *buffer;
68    struct pipe_sampler_view **samplers;
69    struct pipe_resource *res = NULL;
70 
71    getProcAddr = (void *)ctx->vdpGetProcAddress;
72    if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
73       return NULL;
74 
75    buffer = f((uintptr_t)vdpSurface);
76    if (!buffer)
77       return NULL;
78 
79    samplers = buffer->get_sampler_view_planes(buffer);
80    if (!samplers)
81       return NULL;
82 
83    sv = samplers[index >> 1];
84    if (!sv)
85       return NULL;
86 
87    pipe_resource_reference(&res, sv->texture);
88    return res;
89 }
90 
91 static struct pipe_resource *
st_vdpau_output_surface_gallium(struct gl_context * ctx,const void * vdpSurface)92 st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
93 {
94    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
95    uint32_t device = (uintptr_t)ctx->vdpDevice;
96    struct pipe_resource *res = NULL;
97    VdpOutputSurfaceGallium *f;
98 
99    getProcAddr = (void *)ctx->vdpGetProcAddress;
100    if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
101       return NULL;
102 
103    pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
104    return res;
105 }
106 
107 static struct pipe_resource *
st_vdpau_resource_from_description(struct gl_context * ctx,const struct VdpSurfaceDMABufDesc * desc)108 st_vdpau_resource_from_description(struct gl_context *ctx,
109                                    const struct VdpSurfaceDMABufDesc *desc)
110 {
111    struct st_context *st = st_context(ctx);
112    struct pipe_resource templ, *res;
113    struct winsys_handle whandle;
114 
115    if (desc->handle == -1)
116       return NULL;
117 
118    memset(&templ, 0, sizeof(templ));
119    templ.target = PIPE_TEXTURE_2D;
120    templ.last_level = 0;
121    templ.depth0 = 1;
122    templ.array_size = 1;
123    templ.width0 = desc->width;
124    templ.height0 = desc->height;
125    templ.format = VdpFormatRGBAToPipe(desc->format);
126    templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
127    templ.usage = PIPE_USAGE_DEFAULT;
128 
129    memset(&whandle, 0, sizeof(whandle));
130    whandle.type = WINSYS_HANDLE_TYPE_FD;
131    whandle.handle = desc->handle;
132    whandle.offset = desc->offset;
133    whandle.stride = desc->stride;
134 
135    res = st->pipe->screen->resource_from_handle(st->pipe->screen, &templ, &whandle,
136 						PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
137    close(desc->handle);
138 
139    return res;
140 }
141 
142 static struct pipe_resource *
st_vdpau_output_surface_dma_buf(struct gl_context * ctx,const void * vdpSurface)143 st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface)
144 {
145    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
146    uint32_t device = (uintptr_t)ctx->vdpDevice;
147 
148    struct VdpSurfaceDMABufDesc desc;
149    VdpOutputSurfaceDMABuf *f;
150 
151    getProcAddr = (void *)ctx->vdpGetProcAddress;
152    if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_DMA_BUF, (void**)&f))
153       return NULL;
154 
155    if (f((uintptr_t)vdpSurface, &desc) != VDP_STATUS_OK)
156       return NULL;
157 
158    return st_vdpau_resource_from_description(ctx, &desc);
159 }
160 
161 static struct pipe_resource *
st_vdpau_video_surface_dma_buf(struct gl_context * ctx,const void * vdpSurface,GLuint index)162 st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface,
163                                GLuint index)
164 {
165    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
166    uint32_t device = (uintptr_t)ctx->vdpDevice;
167 
168    struct VdpSurfaceDMABufDesc desc;
169    VdpVideoSurfaceDMABuf *f;
170 
171    getProcAddr = (void *)ctx->vdpGetProcAddress;
172    if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_DMA_BUF, (void**)&f))
173       return NULL;
174 
175    if (f((uintptr_t)vdpSurface, index, &desc) != VDP_STATUS_OK)
176       return NULL;
177 
178    return st_vdpau_resource_from_description(ctx, &desc);
179 }
180 
181 static void
st_vdpau_map_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)182 st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
183                      GLboolean output, struct gl_texture_object *texObj,
184                      struct gl_texture_image *texImage,
185                      const void *vdpSurface, GLuint index)
186 {
187    struct st_context *st = st_context(ctx);
188    struct pipe_screen *screen = st->pipe->screen;
189    struct st_texture_object *stObj = st_texture_object(texObj);
190    struct st_texture_image *stImage = st_texture_image(texImage);
191 
192    struct pipe_resource *res;
193    mesa_format texFormat;
194    int layer_override = -1;
195 
196    if (output) {
197       res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
198 
199       if (!res)
200          res = st_vdpau_output_surface_gallium(ctx, vdpSurface);
201 
202    } else {
203       res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
204 
205       if (!res) {
206          res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
207          layer_override = index & 1;
208       }
209    }
210 
211    /* If the resource is from a different screen, try re-importing it */
212    if (res && res->screen != screen) {
213       struct pipe_resource *new_res = NULL;
214       struct winsys_handle whandle = { .type = WINSYS_HANDLE_TYPE_FD };
215       unsigned usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
216 
217       if (screen->get_param(screen, PIPE_CAP_DMABUF) &&
218           res->screen->get_param(res->screen, PIPE_CAP_DMABUF) &&
219           res->screen->resource_get_handle(res->screen, NULL, res, &whandle,
220                                            usage)) {
221          new_res = screen->resource_from_handle(screen, res, &whandle, usage);
222          close(whandle.handle);
223       }
224 
225       pipe_resource_reference(&res, NULL);
226       res = new_res;
227    }
228 
229    if (!res) {
230       _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
231       return;
232    }
233 
234    /* switch to surface based */
235    if (!stObj->surface_based) {
236       _mesa_clear_texture_object(ctx, texObj, NULL);
237       stObj->surface_based = GL_TRUE;
238    }
239 
240    texFormat = st_pipe_format_to_mesa_format(res->format);
241 
242    _mesa_init_teximage_fields(ctx, texImage,
243                               res->width0, res->height0, 1, 0, GL_RGBA,
244                               texFormat);
245 
246    pipe_resource_reference(&stObj->pt, res);
247    st_texture_release_all_sampler_views(st, stObj);
248    pipe_resource_reference(&stImage->pt, res);
249 
250    stObj->surface_format = res->format;
251    stObj->level_override = -1;
252    stObj->layer_override = layer_override;
253 
254    _mesa_dirty_texobj(ctx, texObj);
255    pipe_resource_reference(&res, NULL);
256 }
257 
258 static void
st_vdpau_unmap_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)259 st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
260                        GLboolean output, struct gl_texture_object *texObj,
261                        struct gl_texture_image *texImage,
262                        const void *vdpSurface, GLuint index)
263 {
264    struct st_context *st = st_context(ctx);
265    struct st_texture_object *stObj = st_texture_object(texObj);
266    struct st_texture_image *stImage = st_texture_image(texImage);
267 
268    pipe_resource_reference(&stObj->pt, NULL);
269    st_texture_release_all_sampler_views(st, stObj);
270    pipe_resource_reference(&stImage->pt, NULL);
271 
272    stObj->level_override = -1;
273    stObj->layer_override = -1;
274 
275    _mesa_dirty_texobj(ctx, texObj);
276 
277    /* NV_vdpau_interop does not specify an explicit synchronization mechanism
278     * between the GL and VDPAU contexts. Provide automatic synchronization here.
279     */
280    st_flush(st, NULL, 0);
281 }
282 
283 void
st_init_vdpau_functions(struct dd_function_table * functions)284 st_init_vdpau_functions(struct dd_function_table *functions)
285 {
286    functions->VDPAUMapSurface = st_vdpau_map_surface;
287    functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
288 }
289 #endif
290