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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=944a80c7ff8c04e1fecc4aec4a47ea60
5 REG_FIDDLE(Path_RawIter_next, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     SkPath path;
8     path.moveTo(50, 60);
9     path.quadTo(10, 20, 30, 40);
10     path.close();
11     path.lineTo(30, 30);
12     path.conicTo(1, 2, 3, 4, .5f);
13     path.cubicTo(-1, -2, -3, -4, -5, -6);
14     SkPath::RawIter iter(path);
15     const char* verbStr[] =  { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" };
16     const int pointCount[] = {     1 ,     2 ,     3 ,      3 ,      4 ,      1 ,     0  };
17     SkPath::Verb verb;
18     do {
19         SkPoint points[4];
20         verb = iter.next(points);
21         SkDebugf("k%s_Verb ", verbStr[(int) verb]);
22         for (int i = 0; i < pointCount[(int) verb]; ++i) {
23             SkDebugf("{%1.8g, %1.8g}, ", points[i].fX, points[i].fY);
24         }
25         if (SkPath::kConic_Verb == verb) {
26             SkDebugf("weight = %g", iter.conicWeight());
27         }
28         SkDebugf("\n");
29     } while (SkPath::kDone_Verb != verb);
30 }
31 }  // END FIDDLE
32