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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /*
9  * This GM presents a variety of gradients meant to test the correctness of the analytic
10  * GrUnrolledBinaryGradientColorizer, which can handle arbitrary gradients with 1 to 8 interpolation
11  * intervals. These intervals can be either hardstops or smooth color transitions.
12  *
13  * It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows:
14  *
15  *            | Clamp          |
16  *            |________________|
17  *            | M1  M2  M3  M4 |
18  * ___________|________________|
19  *      1     |
20  *      2     |
21  *      3     |
22  *      4     |
23  *      5     |
24  *      6     |
25  *      7     |
26  *      8     |
27  * The M-modes are different ways of interlveaving hardstops with smooth transitions:
28  *   - M1 = All smooth transitions
29  *   - M2 = All hard stops
30  *   - M5 = Alternating smooth then hard
31  *   - M6 = Alternating hard then smooth
32  *
33  * Only clamping is tested since this is focused more on within the interpolation region behavior,
34  * compared to overall behavior.
35  */
36 
37 #include "gm/gm.h"
38 #include "include/core/SkCanvas.h"
39 #include "include/core/SkColor.h"
40 #include "include/core/SkPaint.h"
41 #include "include/core/SkPoint.h"
42 #include "include/core/SkRect.h"
43 #include "include/core/SkRefCnt.h"
44 #include "include/core/SkScalar.h"
45 #include "include/core/SkShader.h"
46 #include "include/core/SkSize.h"
47 #include "include/core/SkString.h"
48 #include "include/core/SkTileMode.h"
49 #include "include/core/SkTypes.h"
50 #include "include/effects/SkGradientShader.h"
51 #include "include/private/SkTemplates.h"
52 
53 // All positions must be divided by the target interval count, which will produce the expected
54 // normalized position array for that interval number (assuming an appropriate color count is
55 // provided).
56 const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
57 const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 };
58 const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 };
59 const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 };
60 
61 // Color count = index of first occurrence of interval count value in Mx_POSITIONS array.
62 const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 };
63 const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 };
64 const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 };
65 const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 };
66 const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 };
67 const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 };
68 const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 };
69 const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 };
70 
71 // Cycle through defined colors for positions 0 through 8.
72 const SkColor COLORS[] = {
73     SK_ColorDKGRAY,
74     SK_ColorRED,
75     SK_ColorYELLOW,
76     SK_ColorGREEN,
77     SK_ColorCYAN,
78     SK_ColorBLUE,
79     SK_ColorMAGENTA,
80     SK_ColorBLACK,
81     SK_ColorLTGRAY
82 };
83 
84 const int* INTERVAL_COLOR_COUNTS[] = {
85     INT1_COLOR_COUNTS,
86     INT2_COLOR_COUNTS,
87     INT3_COLOR_COUNTS,
88     INT4_COLOR_COUNTS,
89     INT5_COLOR_COUNTS,
90     INT6_COLOR_COUNTS,
91     INT7_COLOR_COUNTS,
92     INT8_COLOR_COUNTS
93 };
94 const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS);
95 
96 const int* M_POSITIONS[] = {
97     M1_POSITIONS,
98     M2_POSITIONS,
99     M3_POSITIONS,
100     M4_POSITIONS
101 };
102 
103 const int WIDTH  = 500;
104 const int HEIGHT = 500;
105 
106 const int NUM_ROWS = 8;
107 const int NUM_COLS = 4;
108 
109 const int CELL_WIDTH  = WIDTH  / NUM_COLS;
110 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
111 
112 const int PAD_WIDTH  = 3;
113 const int PAD_HEIGHT = 3;
114 
115 const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
116 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
117 
shade_rect(SkCanvas * canvas,sk_sp<SkShader> shader,int cellRow,int cellCol)118 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
119     SkPaint paint;
120     paint.setShader(shader);
121 
122     canvas->save();
123     canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH),
124                       SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT));
125 
126     const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT));
127     canvas->drawRect(rect, paint);
128     canvas->restore();
129 }
130 
131 class AnalyticGradientShaderGM : public skiagm::GM {
132 public:
AnalyticGradientShaderGM()133     AnalyticGradientShaderGM() {
134 
135     }
136 
137 protected:
onShortName()138     SkString onShortName() override {
139         return SkString("analytic_gradients");
140     }
141 
onISize()142     SkISize onISize() override {
143         return SkISize::Make(1024, 512);
144     }
145 
onDraw(SkCanvas * canvas)146     void onDraw(SkCanvas* canvas) override {
147         const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) };
148 
149         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
150             // Each interval has 4 different color counts, one per mode
151             const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4
152 
153             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
154                 // create_gradient_points(cellRow, cellCol, points);
155 
156                 // Get the color count dependent on interval and mode
157                 int colorCount = colorCounts[cellCol];
158                 // Get the positions given the mode
159                 const int* layout = M_POSITIONS[cellCol];
160 
161                 // Collect positions and colors specific to the interval+mode normalizing the
162                 // position based on the interval count (== cellRow+1)
163                 SkAutoSTMalloc<4, SkColor> colors(colorCount);
164                 SkAutoSTMalloc<4, SkScalar> positions(colorCount);
165                 int j = 0;
166                 for (int i = 0; i < colorCount; i++) {
167                     positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1);
168                     colors[i] = COLORS[j % COLOR_COUNT];
169                     j++;
170                 }
171 
172                 auto shader = SkGradientShader::MakeLinear(
173                                 points,
174                                 colors.get(),
175                                 positions.get(),
176                                 colorCount,
177                                 SkTileMode::kClamp,
178                                 0,
179                                 nullptr);
180 
181                 shade_rect(canvas, shader, cellRow, cellCol);
182             }
183         }
184     }
185 
186 private:
187     typedef skiagm::GM INHERITED;
188 };
189 
190 DEF_GM(return new AnalyticGradientShaderGM;)
191