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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkRect.h"
13 #include "include/core/SkTypes.h"
14 #include "include/gpu/GrContext.h"
15 
16 class GrRenderTargetContext;
17 
18 // This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the
19 // extents of the tiles don't causes gaps between tiles.
draw_tile_bitmap_with_fractional_offset(GrContext * context,SkCanvas * canvas,bool vertical)20 static void draw_tile_bitmap_with_fractional_offset(GrContext* context, SkCanvas* canvas,
21                                                     bool vertical) {
22     // This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned
23     // to this constant as well.
24     const int kTileSize = 1 << 10;
25 
26     // We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3).
27     // We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7).
28     const int kBitmapLongEdge = 7 * kTileSize;
29     const int kBitmapShortEdge = 1 * kTileSize;
30 
31     // To trigger tiling, we also need the image to be more than 50% of the cache, so we ensure the
32     // cache is sized to make that true.
33     const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge;
34     const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor);
35 
36     size_t oldMaxResourceBytes = context->getResourceCacheLimit();
37 
38     const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2);
39     context->setResourceCacheLimit(newMaxResourceBytes);
40 
41     // Construct our bitmap as either very wide or very tall
42     SkBitmap bmp;
43     bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge,
44                        vertical ? kBitmapLongEdge : kBitmapShortEdge, true);
45     bmp.eraseColor(SK_ColorWHITE);
46 
47     // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling
48     for (int i = 0; i < 10; ++i) {
49         float offset = i * 0.1f;
50         if (vertical) {
51             canvas->drawBitmapRect(bmp, SkRect::MakeXYWH(0.0f, (kTileSize - 50) + offset,
52                                                          32.0f, 1124.0f),
53                                    SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f), nullptr);
54         } else {
55             canvas->drawBitmapRect(bmp, SkRect::MakeXYWH((kTileSize - 50) + offset, 0.0f,
56                                                          1124.0f, 32.0f),
57                                    SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f), nullptr);
58         }
59     }
60 
61     // Restore the cache
62     context->setResourceCacheLimit(oldMaxResourceBytes);
63 }
64 
65 DEF_SIMPLE_GPU_GM_BG(
66         bitmaptiled_fractional_horizontal, context, rtc, canvas, 1124, 365, SK_ColorBLACK) {
67     draw_tile_bitmap_with_fractional_offset(context, canvas, false);
68 }
69 
70 DEF_SIMPLE_GPU_GM_BG(
71         bitmaptiled_fractional_vertical, context, rtc, canvas, 365, 1124, SK_ColorBLACK) {
72     draw_tile_bitmap_with_fractional_offset(context, canvas, true);
73 }
74