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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrContextThreadSafeProxy_DEFINED
9 #define GrContextThreadSafeProxy_DEFINED
10 
11 #include "include/private/GrContext_Base.h"
12 
13 class GrBackendFormat;
14 class GrContextThreadSafeProxyPriv;
15 struct SkImageInfo;
16 class SkSurfaceCharacterization;
17 
18 /**
19  * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
20  * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
21  */
22 class SK_API GrContextThreadSafeProxy : public GrContext_Base {
23 public:
24     ~GrContextThreadSafeProxy() override;
25 
26     /**
27      *  Create a surface characterization for a DDL that will be replayed into the GrContext
28      *  that created this proxy. On failure the resulting characterization will be invalid (i.e.,
29      *  "!c.isValid()").
30      *
31      *  @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
32      *                               DDL created with this characterization is replayed.
33      *                               Note: the contract here is that the DDL will be created as
34      *                               if it had a full 'cacheMaxResourceBytes' to use. If replayed
35      *                               into a GrContext that already has locked GPU memory, the
36      *                               replay can exceed the budget. To rephrase, all resource
37      *                               allocation decisions are made at record time and at playback
38      *                               time the budget limits will be ignored.
39      *  @param ii                    The image info specifying properties of the SkSurface that
40      *                               the DDL created with this characterization will be replayed
41      *                               into.
42      *                               Note: Ganesh doesn't make use of the SkImageInfo's alphaType
43      *  @param backendFormat         Information about the format of the GPU surface that will
44      *                               back the SkSurface upon replay
45      *  @param sampleCount           The sample count of the SkSurface that the DDL created with
46      *                               this characterization will be replayed into
47      *  @param origin                The origin of the SkSurface that the DDL created with this
48      *                               characterization will be replayed into
49      *  @param surfaceProps          The surface properties of the SkSurface that the DDL created
50      *                               with this characterization will be replayed into
51      *  @param isMipMapped           Will the surface the DDL will be replayed into have space
52      *                               allocated for mipmaps?
53      *  @param willUseGLFBO0         Will the surface the DDL will be replayed into be backed by GL
54      *                               FBO 0. This flag is only valid if using an GL backend.
55      *  @param isTextureable         Will the surface be able to act as a texture?
56      *  @param isProtected           Will the (Vulkan) surface be DRM protected?
57      */
58     SkSurfaceCharacterization createCharacterization(
59                                   size_t cacheMaxResourceBytes,
60                                   const SkImageInfo& ii, const GrBackendFormat& backendFormat,
61                                   int sampleCount, GrSurfaceOrigin origin,
62                                   const SkSurfaceProps& surfaceProps,
63                                   bool isMipMapped,
64                                   bool willUseGLFBO0 = false,
65                                   bool isTextureable = true,
66                                   GrProtected isProtected = GrProtected::kNo);
67 
68     /*
69      * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
70      * It is guaranteed that this backend format will be the one used by the following
71      * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
72      *
73      * The caller should check that the returned format is valid.
74      */
defaultBackendFormat(SkColorType ct,GrRenderable renderable)75     GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const {
76         return INHERITED::defaultBackendFormat(ct, renderable);
77     }
78 
79     bool operator==(const GrContextThreadSafeProxy& that) const {
80         // Each GrContext should only ever have a single thread-safe proxy.
81         SkASSERT((this == &that) == (this->contextID() == that.contextID()));
82         return this == &that;
83     }
84 
85     bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
86 
87     // Provides access to functions that aren't part of the public API.
88     GrContextThreadSafeProxyPriv priv();
89     const GrContextThreadSafeProxyPriv priv() const;
90 
91 private:
92     friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods
93 
94     // DDL TODO: need to add unit tests for backend & maybe options
95     GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&, uint32_t contextID);
96 
97     bool init(sk_sp<const GrCaps>) override;
98 
99     typedef GrContext_Base INHERITED;
100 };
101 
102 #endif
103