1 /*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "modules/skottie/include/SkottieProperty.h"
9
10 #include "modules/skottie/src/Transform.h"
11 #include "modules/skottie/src/text/TextAdapter.h"
12 #include "modules/sksg/include/SkSGOpacityEffect.h"
13 #include "modules/sksg/include/SkSGPaint.h"
14
15 namespace skottie {
16
operator ==(const TextPropertyValue & other) const17 bool TextPropertyValue::operator==(const TextPropertyValue& other) const {
18 return fTypeface == other.fTypeface
19 && fText == other.fText
20 && fTextSize == other.fTextSize
21 && fStrokeWidth == other.fStrokeWidth
22 && fLineHeight == other.fLineHeight
23 && fHAlign == other.fHAlign
24 && fVAlign == other.fVAlign
25 && fResize == other.fResize
26 && fBox == other.fBox
27 && fFillColor == other.fFillColor
28 && fStrokeColor == other.fStrokeColor
29 && fHasFill == other.fHasFill
30 && fHasStroke == other.fHasStroke;
31 }
32
operator !=(const TextPropertyValue & other) const33 bool TextPropertyValue::operator!=(const TextPropertyValue& other) const {
34 return !(*this== other);
35 }
36
operator ==(const TransformPropertyValue & other) const37 bool TransformPropertyValue::operator==(const TransformPropertyValue& other) const {
38 return this->fAnchorPoint == other.fAnchorPoint
39 && this->fPosition == other.fPosition
40 && this->fScale == other.fScale
41 && this->fSkew == other.fSkew
42 && this->fSkewAxis == other.fSkewAxis;
43 }
44
operator !=(const TransformPropertyValue & other) const45 bool TransformPropertyValue::operator!=(const TransformPropertyValue& other) const {
46 return !(*this == other);
47 }
48
49 template <>
~PropertyHandle()50 PropertyHandle<ColorPropertyValue, sksg::Color>::~PropertyHandle() {}
51
52 template <>
get() const53 ColorPropertyValue PropertyHandle<ColorPropertyValue, sksg::Color>::get() const {
54 return fNode->getColor();
55 }
56
57 template <>
set(const ColorPropertyValue & c)58 void PropertyHandle<ColorPropertyValue, sksg::Color>::set(const ColorPropertyValue& c) {
59 fNode->setColor(c);
60 }
61
62 template <>
~PropertyHandle()63 PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::~PropertyHandle() {}
64
65 template <>
get() const66 OpacityPropertyValue PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::get() const {
67 return fNode->getOpacity() * 100;
68 }
69
70 template <>
set(const OpacityPropertyValue & o)71 void PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::set(const OpacityPropertyValue& o) {
72 fNode->setOpacity(o / 100);
73 }
74
75 template <>
~PropertyHandle()76 PropertyHandle<TextPropertyValue, internal::TextAdapter>::~PropertyHandle() {}
77
78 template <>
get() const79 TextPropertyValue PropertyHandle<TextPropertyValue, internal::TextAdapter>::get() const {
80 return fNode->getText();
81 }
82
83 template<>
set(const TextPropertyValue & t)84 void PropertyHandle<TextPropertyValue, internal::TextAdapter>::set(const TextPropertyValue& t) {
85 fNode->setText(t);
86 }
87
88 template <>
~PropertyHandle()89 PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::~PropertyHandle() {}
90
91 template <>
92 TransformPropertyValue PropertyHandle<TransformPropertyValue,
get() const93 internal::TransformAdapter2D>::get() const {
94 return {
95 fNode->getAnchorPoint(),
96 fNode->getPosition(),
97 fNode->getScale(),
98 fNode->getRotation(),
99 fNode->getSkew(),
100 fNode->getSkewAxis()
101 };
102 }
103
104 template <>
set(const TransformPropertyValue & t)105 void PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::set(
106 const TransformPropertyValue& t) {
107 fNode->setAnchorPoint(t.fAnchorPoint);
108 fNode->setPosition(t.fPosition);
109 fNode->setScale(t.fScale);
110 fNode->setRotation(t.fRotation);
111 fNode->setSkew(t.fSkew);
112 fNode->setSkewAxis(t.fSkewAxis);
113 }
114
onColorProperty(const char[],const LazyHandle<ColorPropertyHandle> &)115 void PropertyObserver::onColorProperty(const char[],
116 const LazyHandle<ColorPropertyHandle>&) {}
117
onOpacityProperty(const char[],const LazyHandle<OpacityPropertyHandle> &)118 void PropertyObserver::onOpacityProperty(const char[],
119 const LazyHandle<OpacityPropertyHandle>&) {}
120
onTextProperty(const char[],const LazyHandle<TextPropertyHandle> &)121 void PropertyObserver::onTextProperty(const char[],
122 const LazyHandle<TextPropertyHandle>&) {}
123
onTransformProperty(const char[],const LazyHandle<TransformPropertyHandle> &)124 void PropertyObserver::onTransformProperty(const char[],
125 const LazyHandle<TransformPropertyHandle>&) {}
126
onEnterNode(const char node_name[])127 void PropertyObserver::onEnterNode(const char node_name[]) {}
128
onLeavingNode(const char node_name[])129 void PropertyObserver::onLeavingNode(const char node_name[]) {}
130
131 } // namespace skottie
132