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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/SkGpuDevice.h"
9 
10 #include "include/core/SkImageFilter.h"
11 #include "include/core/SkPathEffect.h"
12 #include "include/core/SkPicture.h"
13 #include "include/core/SkSurface.h"
14 #include "include/core/SkVertices.h"
15 #include "include/gpu/GrContext.h"
16 #include "include/private/SkImageInfoPriv.h"
17 #include "include/private/SkShadowFlags.h"
18 #include "include/private/SkTo.h"
19 #include "src/core/SkCanvasPriv.h"
20 #include "src/core/SkClipStack.h"
21 #include "src/core/SkDraw.h"
22 #include "src/core/SkImageFilterCache.h"
23 #include "src/core/SkImageFilter_Base.h"
24 #include "src/core/SkLatticeIter.h"
25 #include "src/core/SkPictureData.h"
26 #include "src/core/SkRRectPriv.h"
27 #include "src/core/SkRasterClip.h"
28 #include "src/core/SkRecord.h"
29 #include "src/core/SkSpecialImage.h"
30 #include "src/core/SkStroke.h"
31 #include "src/core/SkTLazy.h"
32 #include "src/core/SkVertState.h"
33 #include "src/gpu/GrBitmapTextureMaker.h"
34 #include "src/gpu/GrBlurUtils.h"
35 #include "src/gpu/GrContextPriv.h"
36 #include "src/gpu/GrGpu.h"
37 #include "src/gpu/GrImageInfo.h"
38 #include "src/gpu/GrImageTextureMaker.h"
39 #include "src/gpu/GrRenderTargetContextPriv.h"
40 #include "src/gpu/GrStyle.h"
41 #include "src/gpu/GrSurfaceProxyPriv.h"
42 #include "src/gpu/GrTextureAdjuster.h"
43 #include "src/gpu/GrTracing.h"
44 #include "src/gpu/SkGr.h"
45 #include "src/gpu/effects/GrBicubicEffect.h"
46 #include "src/gpu/geometry/GrShape.h"
47 #include "src/gpu/text/GrTextTarget.h"
48 #include "src/image/SkImage_Base.h"
49 #include "src/image/SkReadPixelsRec.h"
50 #include "src/image/SkSurface_Gpu.h"
51 #include "src/utils/SkUTF.h"
52 
53 #define ASSERT_SINGLE_OWNER \
54 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->priv().singleOwner());)
55 
56 
57 ///////////////////////////////////////////////////////////////////////////////
58 
59 /** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
60     should fail. */
CheckAlphaTypeAndGetFlags(const SkImageInfo * info,SkGpuDevice::InitContents init,unsigned * flags)61 bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
62                         const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
63     *flags = 0;
64     if (info) {
65         switch (info->alphaType()) {
66             case kPremul_SkAlphaType:
67                 break;
68             case kOpaque_SkAlphaType:
69                 *flags |= SkGpuDevice::kIsOpaque_Flag;
70                 break;
71             default: // If it is unpremul or unknown don't try to render
72                 return false;
73         }
74     }
75     if (kClear_InitContents == init) {
76         *flags |= kNeedClear_Flag;
77     }
78     return true;
79 }
80 
Make(GrContext * context,std::unique_ptr<GrRenderTargetContext> renderTargetContext,InitContents init)81 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context,
82                                      std::unique_ptr<GrRenderTargetContext> renderTargetContext,
83                                      InitContents init) {
84     if (!renderTargetContext || context->priv().abandoned()) {
85         return nullptr;
86     }
87 
88     SkColorType ct = GrColorTypeToSkColorType(renderTargetContext->colorInfo().colorType());
89 
90     unsigned flags;
91     if (!context->colorTypeSupportedAsSurface(ct) ||
92         !CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
93         return nullptr;
94     }
95     return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext), flags));
96 }
97 
Make(GrContext * context,SkBudgeted budgeted,const SkImageInfo & info,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * props,GrMipMapped mipMapped,InitContents init)98 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context, SkBudgeted budgeted,
99                                      const SkImageInfo& info, int sampleCount,
100                                      GrSurfaceOrigin origin, const SkSurfaceProps* props,
101                                      GrMipMapped mipMapped, InitContents init) {
102     unsigned flags;
103     if (!context->colorTypeSupportedAsSurface(info.colorType()) ||
104         !CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
105         return nullptr;
106     }
107 
108     auto renderTargetContext =
109             MakeRenderTargetContext(context, budgeted, info, sampleCount, origin, props, mipMapped);
110     if (!renderTargetContext) {
111         return nullptr;
112     }
113 
114     return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext), flags));
115 }
116 
make_info(GrRenderTargetContext * context,bool opaque)117 static SkImageInfo make_info(GrRenderTargetContext* context, bool opaque) {
118     SkColorType colorType = GrColorTypeToSkColorType(context->colorInfo().colorType());
119     return SkImageInfo::Make(context->width(), context->height(), colorType,
120                              opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType,
121                              context->colorInfo().refColorSpace());
122 }
123 
SkGpuDevice(GrContext * context,std::unique_ptr<GrRenderTargetContext> renderTargetContext,unsigned flags)124 SkGpuDevice::SkGpuDevice(GrContext* context,
125                          std::unique_ptr<GrRenderTargetContext> renderTargetContext,
126                          unsigned flags)
127         : INHERITED(make_info(renderTargetContext.get(), SkToBool(flags & kIsOpaque_Flag)),
128                     renderTargetContext->surfaceProps())
129         , fContext(SkRef(context))
130         , fRenderTargetContext(std::move(renderTargetContext)) {
131     if (flags & kNeedClear_Flag) {
132         this->clearAll();
133     }
134 }
135 
MakeRenderTargetContext(GrContext * context,SkBudgeted budgeted,const SkImageInfo & origInfo,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * surfaceProps,GrMipMapped mipMapped)136 std::unique_ptr<GrRenderTargetContext> SkGpuDevice::MakeRenderTargetContext(
137         GrContext* context,
138         SkBudgeted budgeted,
139         const SkImageInfo& origInfo,
140         int sampleCount,
141         GrSurfaceOrigin origin,
142         const SkSurfaceProps* surfaceProps,
143         GrMipMapped mipMapped) {
144     if (!context) {
145         return nullptr;
146     }
147 
148     // This method is used to create SkGpuDevice's for SkSurface_Gpus. In this case
149     // they need to be exact.
150     return GrRenderTargetContext::Make(
151             context, SkColorTypeToGrColorType(origInfo.colorType()), origInfo.refColorSpace(),
152             SkBackingFit::kExact, origInfo.dimensions(), sampleCount, mipMapped, GrProtected::kNo,
153             origin, budgeted, surfaceProps);
154 }
155 
filterTexture(SkSpecialImage * srcImg,int left,int top,SkIPoint * offset,const SkImageFilter * filter)156 sk_sp<SkSpecialImage> SkGpuDevice::filterTexture(SkSpecialImage* srcImg,
157                                                  int left, int top,
158                                                  SkIPoint* offset,
159                                                  const SkImageFilter* filter) {
160     SkASSERT(srcImg->isTextureBacked());
161     SkASSERT(filter);
162 
163     SkMatrix matrix = this->localToDevice();
164     matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
165     const SkIRect clipBounds = this->devClipBounds().makeOffset(-left, -top);
166     sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
167     SkColorType colorType = GrColorTypeToSkColorType(fRenderTargetContext->colorInfo().colorType());
168     if (colorType == kUnknown_SkColorType) {
169         colorType = kRGBA_8888_SkColorType;
170     }
171     SkImageFilter_Base::Context ctx(matrix, clipBounds, cache.get(), colorType,
172                                     fRenderTargetContext->colorInfo().colorSpace(), srcImg);
173 
174     return as_IFB(filter)->filterImage(ctx).imageAndOffset(offset);
175 }
176 
177 ///////////////////////////////////////////////////////////////////////////////
178 
onReadPixels(const SkPixmap & pm,int x,int y)179 bool SkGpuDevice::onReadPixels(const SkPixmap& pm, int x, int y) {
180     ASSERT_SINGLE_OWNER
181 
182     if (!SkImageInfoValidConversion(pm.info(), this->imageInfo())) {
183         return false;
184     }
185 
186     return fRenderTargetContext->readPixels(pm.info(), pm.writable_addr(), pm.rowBytes(), {x, y});
187 }
188 
onWritePixels(const SkPixmap & pm,int x,int y)189 bool SkGpuDevice::onWritePixels(const SkPixmap& pm, int x, int y) {
190     ASSERT_SINGLE_OWNER
191 
192     if (!SkImageInfoValidConversion(this->imageInfo(), pm.info())) {
193         return false;
194     }
195 
196     return fRenderTargetContext->writePixels(pm.info(), pm.addr(), pm.rowBytes(), {x, y});
197 }
198 
onAccessPixels(SkPixmap * pmap)199 bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
200     ASSERT_SINGLE_OWNER
201     return false;
202 }
203 
accessRenderTargetContext()204 GrRenderTargetContext* SkGpuDevice::accessRenderTargetContext() {
205     ASSERT_SINGLE_OWNER
206     return fRenderTargetContext.get();
207 }
208 
clearAll()209 void SkGpuDevice::clearAll() {
210     ASSERT_SINGLE_OWNER
211     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext.get());
212 
213     SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
214     fRenderTargetContext->clear(&rect, SK_PMColor4fTRANSPARENT,
215                                 GrRenderTargetContext::CanClearFullscreen::kYes);
216 }
217 
replaceRenderTargetContext(std::unique_ptr<GrRenderTargetContext> rtc,SkSurface::ContentChangeMode mode)218 void SkGpuDevice::replaceRenderTargetContext(std::unique_ptr<GrRenderTargetContext> rtc,
219                                              SkSurface::ContentChangeMode mode) {
220     SkASSERT(rtc->width() == this->width());
221     SkASSERT(rtc->height() == this->height());
222     SkASSERT(rtc->numSamples() == fRenderTargetContext->numSamples());
223     SkASSERT(rtc->asSurfaceProxy()->priv().isExact());
224     if (mode == SkSurface::kRetain_ContentChangeMode) {
225         if (this->context()->abandoned()) {
226             return;
227         }
228 
229         SkASSERT(fRenderTargetContext->asTextureProxy());
230         SkAssertResult(rtc->blitTexture(fRenderTargetContext->readSurfaceView(),
231                                         SkIRect::MakeWH(this->width(), this->height()),
232                                         SkIPoint::Make(0,0)));
233     }
234 
235     fRenderTargetContext = std::move(rtc);
236 }
237 
replaceRenderTargetContext(SkSurface::ContentChangeMode mode)238 void SkGpuDevice::replaceRenderTargetContext(SkSurface::ContentChangeMode mode) {
239     ASSERT_SINGLE_OWNER
240 
241     SkBudgeted budgeted = fRenderTargetContext->priv().isBudgeted();
242 
243     // This entry point is used by SkSurface_Gpu::onCopyOnWrite so it must create a
244     // kExact-backed render target context.
245     auto newRTC = MakeRenderTargetContext(this->context(),
246                                           budgeted,
247                                           this->imageInfo(),
248                                           fRenderTargetContext->numSamples(),
249                                           fRenderTargetContext->origin(),
250                                           &this->surfaceProps(),
251                                           fRenderTargetContext->mipMapped());
252     if (!newRTC) {
253         return;
254     }
255     this->replaceRenderTargetContext(std::move(newRTC), mode);
256 }
257 
258 ///////////////////////////////////////////////////////////////////////////////
259 
drawPaint(const SkPaint & paint)260 void SkGpuDevice::drawPaint(const SkPaint& paint) {
261     ASSERT_SINGLE_OWNER
262     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext.get());
263 
264     GrPaint grPaint;
265     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
266                           this->localToDevice(), &grPaint)) {
267         return;
268     }
269 
270     fRenderTargetContext->drawPaint(this->clip(), std::move(grPaint), this->localToDevice());
271 }
272 
point_mode_to_primitive_type(SkCanvas::PointMode mode)273 static inline GrPrimitiveType point_mode_to_primitive_type(SkCanvas::PointMode mode) {
274     switch (mode) {
275         case SkCanvas::kPoints_PointMode:
276             return GrPrimitiveType::kPoints;
277         case SkCanvas::kLines_PointMode:
278             return GrPrimitiveType::kLines;
279         case SkCanvas::kPolygon_PointMode:
280             return GrPrimitiveType::kLineStrip;
281     }
282     SK_ABORT("Unexpected mode");
283 }
284 
drawPoints(SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)285 void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
286                              size_t count, const SkPoint pts[], const SkPaint& paint) {
287     ASSERT_SINGLE_OWNER
288     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext.get());
289     SkScalar width = paint.getStrokeWidth();
290     if (width < 0) {
291         return;
292     }
293 
294     if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
295         GrStyle style(paint, SkPaint::kStroke_Style);
296         GrPaint grPaint;
297         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
298                               this->localToDevice(), &grPaint)) {
299             return;
300         }
301         SkPath path;
302         path.setIsVolatile(true);
303         path.moveTo(pts[0]);
304         path.lineTo(pts[1]);
305         fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
306                                        this->localToDevice(), path, style);
307         return;
308     }
309 
310     SkScalar scales[2];
311     bool isHairline = (0 == width) ||
312                        (1 == width && this->localToDevice().getMinMaxScales(scales) &&
313                         SkScalarNearlyEqual(scales[0], 1.f) && SkScalarNearlyEqual(scales[1], 1.f));
314     // we only handle non-antialiased hairlines and paints without path effects or mask filters,
315     // else we let the SkDraw call our drawPath()
316     if (!isHairline || paint.getPathEffect() || paint.getMaskFilter() || paint.isAntiAlias()) {
317         SkRasterClip rc(this->devClipBounds());
318         SkDraw draw;
319         draw.fDst = SkPixmap(SkImageInfo::MakeUnknown(this->width(), this->height()), nullptr, 0);
320         draw.fMatrix = &this->localToDevice();
321         draw.fRC = &rc;
322         draw.drawPoints(mode, count, pts, paint, this);
323         return;
324     }
325 
326     GrPrimitiveType primitiveType = point_mode_to_primitive_type(mode);
327 
328     const SkMatrix* viewMatrix = &this->localToDevice();
329 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
330     // This offsetting in device space matches the expectations of the Android framework for non-AA
331     // points and lines.
332     SkMatrix tempMatrix;
333     if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
334         tempMatrix = *viewMatrix;
335         static const SkScalar kOffset = 0.063f; // Just greater than 1/16.
336         tempMatrix.postTranslate(kOffset, kOffset);
337         viewMatrix = &tempMatrix;
338     }
339 #endif
340 
341     GrPaint grPaint;
342     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint, *viewMatrix,
343                           &grPaint)) {
344         return;
345     }
346 
347     static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
348     sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr,
349                                                       nullptr);
350 
351     fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
352                                        std::move(vertices), nullptr, 0, &primitiveType);
353 }
354 
355 ///////////////////////////////////////////////////////////////////////////////
356 
drawRect(const SkRect & rect,const SkPaint & paint)357 void SkGpuDevice::drawRect(const SkRect& rect, const SkPaint& paint) {
358     ASSERT_SINGLE_OWNER
359     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext.get());
360 
361     GrStyle style(paint);
362 
363     // A couple reasons we might need to call drawPath.
364     if (paint.getMaskFilter() || paint.getPathEffect()) {
365         GrShape shape(rect, style);
366 
367         GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
368                                              this->clip(), paint, this->localToDevice(), shape);
369         return;
370     }
371 
372     GrPaint grPaint;
373     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
374                           this->localToDevice(), &grPaint)) {
375         return;
376     }
377 
378     fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
379                                    this->localToDevice(), rect, &style);
380 }
381 
drawEdgeAAQuad(const SkRect & rect,const SkPoint clip[4],SkCanvas::QuadAAFlags aaFlags,const SkColor4f & color,SkBlendMode mode)382 void SkGpuDevice::drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
383                                  SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color,
384                                  SkBlendMode mode) {
385     ASSERT_SINGLE_OWNER
386     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawEdgeAAQuad", fContext.get());
387 
388     SkPMColor4f dstColor = SkColor4fPrepForDst(color, fRenderTargetContext->colorInfo()).premul();
389 
390     GrPaint grPaint;
391     grPaint.setColor4f(dstColor);
392     if (mode != SkBlendMode::kSrcOver) {
393         grPaint.setXPFactory(SkBlendMode_AsXPFactory(mode));
394     }
395 
396     // This is exclusively meant for tiling operations, so keep AA enabled to handle MSAA seaming
397     GrQuadAAFlags grAA = SkToGrQuadAAFlags(aaFlags);
398     if (clip) {
399         // Use fillQuadWithEdgeAA
400         fRenderTargetContext->fillQuadWithEdgeAA(this->clip(), std::move(grPaint), GrAA::kYes, grAA,
401                                                  this->localToDevice(), clip, nullptr);
402     } else {
403         // Use fillRectWithEdgeAA to preserve mathematical properties of dst being rectangular
404         fRenderTargetContext->fillRectWithEdgeAA(this->clip(), std::move(grPaint), GrAA::kYes, grAA,
405                                                  this->localToDevice(), rect);
406     }
407 }
408 
409 ///////////////////////////////////////////////////////////////////////////////
410 
drawRRect(const SkRRect & rrect,const SkPaint & paint)411 void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
412     ASSERT_SINGLE_OWNER
413     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext.get());
414 
415     SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
416     if (mf) {
417         if (mf->hasFragmentProcessor()) {
418             mf = nullptr; // already handled in SkPaintToGrPaint
419         }
420     }
421 
422     GrStyle style(paint);
423 
424     if (mf || style.pathEffect()) {
425         // A path effect will presumably transform this rrect into something else.
426         GrShape shape(rrect, style);
427 
428         GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
429                                              this->clip(), paint, this->localToDevice(), shape);
430         return;
431     }
432 
433     SkASSERT(!style.pathEffect());
434 
435     GrPaint grPaint;
436     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
437                           this->localToDevice(), &grPaint)) {
438         return;
439     }
440 
441     fRenderTargetContext->drawRRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
442                                     this->localToDevice(), rrect, style);
443 }
444 
445 
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)446 void SkGpuDevice::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
447     ASSERT_SINGLE_OWNER
448     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext.get());
449     if (outer.isEmpty()) {
450        return;
451     }
452 
453     if (inner.isEmpty()) {
454         return this->drawRRect(outer, paint);
455     }
456 
457     SkStrokeRec stroke(paint);
458 
459     if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
460         GrPaint grPaint;
461         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
462                               this->localToDevice(), &grPaint)) {
463             return;
464         }
465 
466         fRenderTargetContext->drawDRRect(this->clip(), std::move(grPaint),
467                                          GrAA(paint.isAntiAlias()), this->localToDevice(),
468                                          outer, inner);
469         return;
470     }
471 
472     SkPath path;
473     path.setIsVolatile(true);
474     path.addRRect(outer);
475     path.addRRect(inner);
476     path.setFillType(SkPathFillType::kEvenOdd);
477 
478     // TODO: We are losing the possible mutability of the path here but this should probably be
479     // fixed by upgrading GrShape to handle DRRects.
480     GrShape shape(path, paint);
481 
482     GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
483                                          paint, this->localToDevice(), shape);
484 }
485 
486 
487 /////////////////////////////////////////////////////////////////////////////
488 
drawRegion(const SkRegion & region,const SkPaint & paint)489 void SkGpuDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
490     if (paint.getMaskFilter()) {
491         SkPath path;
492         region.getBoundaryPath(&path);
493         path.setIsVolatile(true);
494         return this->drawPath(path, paint, true);
495     }
496 
497     GrPaint grPaint;
498     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
499                           this->localToDevice(), &grPaint)) {
500         return;
501     }
502 
503     fRenderTargetContext->drawRegion(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
504                                      this->localToDevice(), region, GrStyle(paint));
505 }
506 
drawOval(const SkRect & oval,const SkPaint & paint)507 void SkGpuDevice::drawOval(const SkRect& oval, const SkPaint& paint) {
508     ASSERT_SINGLE_OWNER
509     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext.get());
510 
511     if (paint.getMaskFilter()) {
512         // The RRect path can handle special case blurring
513         SkRRect rr = SkRRect::MakeOval(oval);
514         return this->drawRRect(rr, paint);
515     }
516 
517     GrPaint grPaint;
518     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
519                           this->localToDevice(), &grPaint)) {
520         return;
521     }
522 
523     fRenderTargetContext->drawOval(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
524                                    this->localToDevice(), oval, GrStyle(paint));
525 }
526 
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)527 void SkGpuDevice::drawArc(const SkRect& oval, SkScalar startAngle,
528                           SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
529     ASSERT_SINGLE_OWNER
530     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawArc", fContext.get());
531     if (paint.getMaskFilter()) {
532         this->INHERITED::drawArc(oval, startAngle, sweepAngle, useCenter, paint);
533         return;
534     }
535     GrPaint grPaint;
536     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
537                           this->localToDevice(), &grPaint)) {
538         return;
539     }
540 
541     fRenderTargetContext->drawArc(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
542                                   this->localToDevice(), oval, startAngle, sweepAngle, useCenter,
543                                   GrStyle(paint));
544 }
545 
546 #include "include/core/SkMaskFilter.h"
547 
548 ///////////////////////////////////////////////////////////////////////////////
drawStrokedLine(const SkPoint points[2],const SkPaint & origPaint)549 void SkGpuDevice::drawStrokedLine(const SkPoint points[2],
550                                   const SkPaint& origPaint) {
551     ASSERT_SINGLE_OWNER
552     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext.get());
553     // Adding support for round capping would require a
554     // GrRenderTargetContext::fillRRectWithLocalMatrix entry point
555     SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap());
556     SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle());
557     SkASSERT(!origPaint.getPathEffect());
558     SkASSERT(!origPaint.getMaskFilter());
559 
560     const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth();
561     SkASSERT(halfWidth > 0);
562 
563     SkVector v = points[1] - points[0];
564 
565     SkScalar length = SkPoint::Normalize(&v);
566     if (!length) {
567         v.fX = 1.0f;
568         v.fY = 0.0f;
569     }
570 
571     SkPaint newPaint(origPaint);
572     newPaint.setStyle(SkPaint::kFill_Style);
573 
574     SkScalar xtraLength = 0.0f;
575     if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) {
576         xtraLength = halfWidth;
577     }
578 
579     SkPoint mid = points[0] + points[1];
580     mid.scale(0.5f);
581 
582     SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength,
583                                    mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength);
584     SkMatrix m;
585     m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY);
586 
587     SkMatrix local = m;
588 
589     m.postConcat(this->localToDevice());
590 
591     GrPaint grPaint;
592     if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), newPaint, m,
593                           &grPaint)) {
594         return;
595     }
596 
597     fRenderTargetContext->fillRectWithLocalMatrix(
598             this->clip(), std::move(grPaint), GrAA(newPaint.isAntiAlias()), m, rect, local);
599 }
600 
drawPath(const SkPath & origSrcPath,const SkPaint & paint,bool pathIsMutable)601 void SkGpuDevice::drawPath(const SkPath& origSrcPath, const SkPaint& paint, bool pathIsMutable) {
602     ASSERT_SINGLE_OWNER
603     if (!origSrcPath.isInverseFillType() && !paint.getPathEffect()) {
604         SkPoint points[2];
605         if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 &&
606             !paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() &&
607             this->localToDevice().preservesRightAngles() && origSrcPath.isLine(points)) {
608             // Path-based stroking looks better for thin rects
609             SkScalar strokeWidth = this->localToDevice().getMaxScale() * paint.getStrokeWidth();
610             if (strokeWidth >= 1.0f) {
611                 // Round capping support is currently disabled b.c. it would require a RRect
612                 // GrDrawOp that takes a localMatrix.
613                 this->drawStrokedLine(points, paint);
614                 return;
615             }
616         }
617     }
618 
619     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext.get());
620     if (!paint.getMaskFilter()) {
621         GrPaint grPaint;
622         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), paint,
623                               this->localToDevice(), &grPaint)) {
624             return;
625         }
626         fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
627                                        this->localToDevice(), origSrcPath, GrStyle(paint));
628         return;
629     }
630 
631     // TODO: losing possible mutability of 'origSrcPath' here
632     GrShape shape(origSrcPath, paint);
633 
634     GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
635                                          paint, this->localToDevice(), shape);
636 }
637 
638 static const int kBmpSmallTileSize = 1 << 10;
639 
get_tile_count(const SkIRect & srcRect,int tileSize)640 static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
641     int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
642     int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
643     return tilesX * tilesY;
644 }
645 
determine_tile_size(const SkIRect & src,int maxTileSize)646 static int determine_tile_size(const SkIRect& src, int maxTileSize) {
647     if (maxTileSize <= kBmpSmallTileSize) {
648         return maxTileSize;
649     }
650 
651     size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
652     size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
653 
654     maxTileTotalTileSize *= maxTileSize * maxTileSize;
655     smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
656 
657     if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
658         return kBmpSmallTileSize;
659     } else {
660         return maxTileSize;
661     }
662 }
663 
664 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
665 // pixels from the bitmap are necessary.
determine_clipped_src_rect(int width,int height,const GrClip & clip,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,const SkISize & imageDimensions,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)666 static void determine_clipped_src_rect(int width, int height,
667                                        const GrClip& clip,
668                                        const SkMatrix& viewMatrix,
669                                        const SkMatrix& srcToDstRect,
670                                        const SkISize& imageDimensions,
671                                        const SkRect* srcRectPtr,
672                                        SkIRect* clippedSrcIRect) {
673     clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
674     SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
675     if (!inv.invert(&inv)) {
676         clippedSrcIRect->setEmpty();
677         return;
678     }
679     SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
680     inv.mapRect(&clippedSrcRect);
681     if (srcRectPtr) {
682         if (!clippedSrcRect.intersect(*srcRectPtr)) {
683             clippedSrcIRect->setEmpty();
684             return;
685         }
686     }
687     clippedSrcRect.roundOut(clippedSrcIRect);
688     SkIRect bmpBounds = SkIRect::MakeSize(imageDimensions);
689     if (!clippedSrcIRect->intersect(bmpBounds)) {
690         clippedSrcIRect->setEmpty();
691     }
692 }
693 
caps() const694 const GrCaps* SkGpuDevice::caps() const {
695     return fContext->priv().caps();
696 }
697 
shouldTileImageID(uint32_t imageID,const SkIRect & imageRect,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,GrSamplerState params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSubset) const698 bool SkGpuDevice::shouldTileImageID(uint32_t imageID,
699                                     const SkIRect& imageRect,
700                                     const SkMatrix& viewMatrix,
701                                     const SkMatrix& srcToDstRect,
702                                     GrSamplerState params,
703                                     const SkRect* srcRectPtr,
704                                     int maxTileSize,
705                                     int* tileSize,
706                                     SkIRect* clippedSubset) const {
707     ASSERT_SINGLE_OWNER
708     // if it's larger than the max tile size, then we have no choice but tiling.
709     if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
710         determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
711                                    this->clip(), viewMatrix, srcToDstRect, imageRect.size(),
712                                    srcRectPtr, clippedSubset);
713         *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
714         return true;
715     }
716 
717     // If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
718     const size_t area = imageRect.width() * imageRect.height();
719     if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
720         return false;
721     }
722 
723     // At this point we know we could do the draw by uploading the entire bitmap
724     // as a texture. However, if the texture would be large compared to the
725     // cache size and we don't require most of it for this draw then tile to
726     // reduce the amount of upload and cache spill.
727 
728     // assumption here is that sw bitmap size is a good proxy for its size as
729     // a texture
730     size_t bmpSize = area * sizeof(SkPMColor);  // assume 32bit pixels
731     size_t cacheSize = fContext->getResourceCacheLimit();
732     if (bmpSize < cacheSize / 2) {
733         return false;
734     }
735 
736     // Figure out how much of the src we will need based on the src rect and clipping. Reject if
737     // tiling memory savings would be < 50%.
738     determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
739                                this->clip(), viewMatrix, srcToDstRect, imageRect.size(), srcRectPtr,
740                                clippedSubset);
741     *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
742     size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
743                            kBmpSmallTileSize * kBmpSmallTileSize *
744                            sizeof(SkPMColor);  // assume 32bit pixels;
745 
746     return usedTileBytes * 2 < bmpSize;
747 }
748 
shouldTileImage(const SkImage * image,const SkRect * srcRectPtr,SkCanvas::SrcRectConstraint constraint,SkFilterQuality quality,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect) const749 bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
750                                   SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
751                                   const SkMatrix& viewMatrix,
752                                   const SkMatrix& srcToDstRect) const {
753     ASSERT_SINGLE_OWNER
754     // If image is explicitly texture backed then we shouldn't get here.
755     SkASSERT(!image->isTextureBacked());
756 
757     GrSamplerState samplerState;
758     bool doBicubic;
759     GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
760             image->width(), image->height(), quality, viewMatrix, srcToDstRect,
761             fContext->priv().options().fSharpenMipmappedTextures, &doBicubic);
762 
763     int tileFilterPad;
764     if (doBicubic) {
765         tileFilterPad = GrBicubicEffect::kFilterTexelPad;
766     } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
767         tileFilterPad = 0;
768     } else {
769         tileFilterPad = 1;
770     }
771     samplerState.setFilterMode(textureFilterMode);
772 
773     int maxTileSize = this->caps()->maxTileSize() - 2 * tileFilterPad;
774 
775     // these are output, which we safely ignore, as we just want to know the predicate
776     int outTileSize;
777     SkIRect outClippedSrcRect;
778 
779     return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
780                                    samplerState, srcRectPtr, maxTileSize, &outTileSize,
781                                    &outClippedSrcRect);
782 }
783 
784 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
785 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
786 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)787 static inline void clamped_outset_with_offset(SkIRect* iRect,
788                                               int outset,
789                                               SkPoint* offset,
790                                               const SkIRect& clamp) {
791     iRect->outset(outset, outset);
792 
793     int leftClampDelta = clamp.fLeft - iRect->fLeft;
794     if (leftClampDelta > 0) {
795         offset->fX -= outset - leftClampDelta;
796         iRect->fLeft = clamp.fLeft;
797     } else {
798         offset->fX -= outset;
799     }
800 
801     int topClampDelta = clamp.fTop - iRect->fTop;
802     if (topClampDelta > 0) {
803         offset->fY -= outset - topClampDelta;
804         iRect->fTop = clamp.fTop;
805     } else {
806         offset->fY -= outset;
807     }
808 
809     if (iRect->fRight > clamp.fRight) {
810         iRect->fRight = clamp.fRight;
811     }
812     if (iRect->fBottom > clamp.fBottom) {
813         iRect->fBottom = clamp.fBottom;
814     }
815 }
816 
817 // Break 'bitmap' into several tiles to draw it since it has already
818 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkMatrix & dstMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,GrSamplerState params,const SkPaint & origPaint,SkCanvas::SrcRectConstraint constraint,int tileSize,bool bicubic)819 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
820                                   const SkMatrix& viewMatrix,
821                                   const SkMatrix& dstMatrix,
822                                   const SkRect& srcRect,
823                                   const SkIRect& clippedSrcIRect,
824                                   GrSamplerState params,
825                                   const SkPaint& origPaint,
826                                   SkCanvas::SrcRectConstraint constraint,
827                                   int tileSize,
828                                   bool bicubic) {
829     ASSERT_SINGLE_OWNER
830 
831     // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entries.
832     SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
833     LogDrawScaleFactor(viewMatrix, SkMatrix::I(), origPaint.getFilterQuality());
834 
835     const SkPaint* paint = &origPaint;
836     SkPaint tempPaint;
837     if (origPaint.isAntiAlias() && fRenderTargetContext->numSamples() <= 1) {
838         // Drop antialiasing to avoid seams at tile boundaries.
839         tempPaint = origPaint;
840         tempPaint.setAntiAlias(false);
841         paint = &tempPaint;
842     }
843     SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
844 
845     int nx = bitmap.width() / tileSize;
846     int ny = bitmap.height() / tileSize;
847     for (int x = 0; x <= nx; x++) {
848         for (int y = 0; y <= ny; y++) {
849             SkRect tileR;
850             tileR.setLTRB(SkIntToScalar(x * tileSize),       SkIntToScalar(y * tileSize),
851                           SkIntToScalar((x + 1) * tileSize), SkIntToScalar((y + 1) * tileSize));
852 
853             if (!SkRect::Intersects(tileR, clippedSrcRect)) {
854                 continue;
855             }
856 
857             if (!tileR.intersect(srcRect)) {
858                 continue;
859             }
860 
861             SkIRect iTileR;
862             tileR.roundOut(&iTileR);
863             SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
864                                             SkIntToScalar(iTileR.fTop));
865             SkRect rectToDraw = tileR;
866             dstMatrix.mapRect(&rectToDraw);
867             if (GrSamplerState::Filter::kNearest != params.filter() || bicubic) {
868                 SkIRect iClampRect;
869 
870                 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
871                     // In bleed mode we want to always expand the tile on all edges
872                     // but stay within the bitmap bounds
873                     iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
874                 } else {
875                     // In texture-domain/clamp mode we only want to expand the
876                     // tile on edges interior to "srcRect" (i.e., we want to
877                     // not bleed across the original clamped edges)
878                     srcRect.roundOut(&iClampRect);
879                 }
880                 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
881                 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
882             }
883 
884             SkBitmap tmpB;
885             if (bitmap.extractSubset(&tmpB, iTileR)) {
886                 // now offset it to make it "local" to our tmp bitmap
887                 tileR.offset(-offset.fX, -offset.fY);
888                 // de-optimized this determination
889                 bool needsTextureDomain = true;
890                 this->drawBitmapTile(tmpB,
891                                      viewMatrix,
892                                      rectToDraw,
893                                      tileR,
894                                      params,
895                                      *paint,
896                                      constraint,
897                                      bicubic,
898                                      needsTextureDomain);
899             }
900         }
901     }
902 }
903 
drawBitmapTile(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & dstRect,const SkRect & srcRect,GrSamplerState samplerState,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint,bool bicubic,bool needsTextureDomain)904 void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
905                                  const SkMatrix& viewMatrix,
906                                  const SkRect& dstRect,
907                                  const SkRect& srcRect,
908                                  GrSamplerState samplerState,
909                                  const SkPaint& paint,
910                                  SkCanvas::SrcRectConstraint constraint,
911                                  bool bicubic,
912                                  bool needsTextureDomain) {
913     // We should have already handled bitmaps larger than the max texture size.
914     SkASSERT(bitmap.width() <= this->caps()->maxTextureSize() &&
915              bitmap.height() <= this->caps()->maxTextureSize());
916     // We should be respecting the max tile size by the time we get here.
917     SkASSERT(bitmap.width() <= this->caps()->maxTileSize() &&
918              bitmap.height() <= this->caps()->maxTileSize());
919     SkASSERT(!samplerState.isRepeated());
920 
921     SkScalar scales[2] = {1.f, 1.f};
922     GrSurfaceProxyView view = GrRefCachedBitmapView(fContext.get(), bitmap, samplerState, scales);
923     if (!view) {
924         return;
925     }
926 
927     // Compute a matrix that maps the rect we will draw to the src rect.
928     SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
929     texMatrix.postScale(scales[0], scales[1]);
930 
931     SkAlphaType srcAlphaType = bitmap.alphaType();
932 
933     // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
934     // the rest from the SkPaint.
935     std::unique_ptr<GrFragmentProcessor> fp;
936 
937     const auto& caps = *this->caps();
938     if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
939         if (bicubic) {
940             static constexpr auto kDir = GrBicubicEffect::Direction::kXY;
941             fp = GrBicubicEffect::MakeSubset(std::move(view), srcAlphaType, texMatrix,
942                                              samplerState.wrapModeX(), samplerState.wrapModeY(),
943                                              srcRect, kDir, caps);
944         } else {
945             fp = GrTextureEffect::MakeSubset(std::move(view), srcAlphaType, texMatrix,
946                                              samplerState, srcRect, caps);
947         }
948     } else if (bicubic) {
949         SkASSERT(GrSamplerState::Filter::kNearest == samplerState.filter());
950         static constexpr auto kDir = GrBicubicEffect::Direction::kXY;
951         fp = GrBicubicEffect::Make(std::move(view), srcAlphaType, texMatrix,
952                                    samplerState.wrapModeX(), samplerState.wrapModeY(), kDir, caps);
953     } else {
954         fp = GrTextureEffect::Make(std::move(view), srcAlphaType, texMatrix, samplerState, caps);
955     }
956 
957     fp = GrColorSpaceXformEffect::Make(std::move(fp), bitmap.colorSpace(), bitmap.alphaType(),
958                                        fRenderTargetContext->colorInfo().colorSpace());
959     GrPaint grPaint;
960     if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext->colorInfo(), paint,
961                                      viewMatrix, std::move(fp),
962                                      kAlpha_8_SkColorType == bitmap.colorType(), &grPaint)) {
963         return;
964     }
965 
966     // Coverage-based AA would cause seams between tiles.
967     GrAA aa = GrAA(paint.isAntiAlias() && fRenderTargetContext->numSamples() > 1);
968     fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, dstRect);
969 }
970 
drawSprite(const SkBitmap & bitmap,int left,int top,const SkPaint & paint)971 void SkGpuDevice::drawSprite(const SkBitmap& bitmap,
972                              int left, int top, const SkPaint& paint) {
973     ASSERT_SINGLE_OWNER
974     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSprite", fContext.get());
975 
976     if (fContext->priv().abandoned()) {
977         return;
978     }
979 
980     sk_sp<SkSpecialImage> srcImg = this->makeSpecial(bitmap);
981     if (!srcImg) {
982         return;
983     }
984 
985     this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
986 }
987 
988 
drawSpecial(SkSpecialImage * special,int left,int top,const SkPaint & paint,SkImage * clipImage,const SkMatrix & clipMatrix)989 void SkGpuDevice::drawSpecial(SkSpecialImage* special, int left, int top, const SkPaint& paint,
990                               SkImage* clipImage, const SkMatrix& clipMatrix) {
991     ASSERT_SINGLE_OWNER
992     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSpecial", fContext.get());
993 
994     sk_sp<SkSpecialImage> result;
995     if (paint.getImageFilter()) {
996         SkIPoint offset = { 0, 0 };
997 
998         result = this->filterTexture(special, left, top, &offset, paint.getImageFilter());
999         if (!result) {
1000             return;
1001         }
1002 
1003         left += offset.fX;
1004         top += offset.fY;
1005     } else {
1006         result = sk_ref_sp(special);
1007     }
1008 
1009     SkASSERT(result->isTextureBacked());
1010     GrSurfaceProxyView view = result->view(this->context());
1011     if (!view) {
1012         return;
1013     }
1014 
1015     SkMatrix ctm = this->localToDevice();
1016     ctm.postTranslate(-SkIntToScalar(left), -SkIntToScalar(top));
1017 
1018     SkPaint tmpUnfiltered(paint);
1019     if (tmpUnfiltered.getMaskFilter()) {
1020         tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithMatrix(ctm));
1021     }
1022 
1023     tmpUnfiltered.setImageFilter(nullptr);
1024 
1025     auto fp = GrTextureEffect::Make(std::move(view), special->alphaType());
1026     fp = GrColorSpaceXformEffect::Make(std::move(fp), result->getColorSpace(), result->alphaType(),
1027                                        fRenderTargetContext->colorInfo().colorSpace());
1028     if (GrColorTypeIsAlphaOnly(SkColorTypeToGrColorType(result->colorType()))) {
1029         fp = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
1030     } else {
1031         if (paint.getColor4f().isOpaque()) {
1032             fp = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false);
1033         } else {
1034             fp = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp));
1035         }
1036     }
1037 
1038     GrPaint grPaint;
1039     if (!SkPaintToGrPaintReplaceShader(this->context(), fRenderTargetContext->colorInfo(),
1040                                        tmpUnfiltered, std::move(fp), &grPaint)) {
1041         return;
1042     }
1043 
1044     const SkIRect& subset = result->subset();
1045     SkRect dstRect = SkRect::Make(SkIRect::MakeXYWH(left, top, subset.width(), subset.height()));
1046     SkRect srcRect = SkRect::Make(subset);
1047     if (clipImage) {
1048         // Add the image as a simple texture effect applied to coverage. Accessing content outside
1049         // of the clip image should behave as if it were a decal (i.e. zero coverage). However, to
1050         // limit pixels touched and hardware checks, we draw the clip image geometry to get the
1051         // decal effect.
1052         auto filter = paint.getFilterQuality() > kNone_SkFilterQuality
1053                               ? GrSamplerState::Filter::kBilerp
1054                               : GrSamplerState::Filter::kNearest;
1055         GrSurfaceProxyView clipView = as_IB(clipImage)->refView(this->context(), filter, nullptr);
1056         // Fold clip matrix into ctm
1057         ctm.preConcat(clipMatrix);
1058         SkMatrix inverseClipMatrix;
1059 
1060         std::unique_ptr<GrFragmentProcessor> cfp;
1061         if (clipView && ctm.invert(&inverseClipMatrix)) {
1062             GrColorType srcColorType = SkColorTypeToGrColorType(clipImage->colorType());
1063 
1064             cfp = GrTextureEffect::Make(std::move(clipView), clipImage->alphaType(),
1065                                         inverseClipMatrix, filter);
1066             if (srcColorType != GrColorType::kAlpha_8) {
1067                 cfp = GrFragmentProcessor::SwizzleOutput(std::move(cfp), GrSwizzle::AAAA());
1068             }
1069         }
1070 
1071         if (cfp) {
1072             // If the grPaint already has coverage, this adds an additional stage that multiples
1073             // the image's alpha channel with the prior coverage.
1074             grPaint.addCoverageFragmentProcessor(std::move(cfp));
1075 
1076             // Undo the offset that was needed for shader coord transforms to get the transform for
1077             // the actual drawn geometry.
1078             ctm.postTranslate(SkIntToScalar(left), SkIntToScalar(top));
1079             inverseClipMatrix.preTranslate(-SkIntToScalar(left), -SkIntToScalar(top));
1080             SkRect clipGeometry = SkRect::MakeWH(clipImage->width(), clipImage->height());
1081             if (!clipGeometry.contains(inverseClipMatrix.mapRect(dstRect))) {
1082                 // Draw the clip geometry since it is smaller, using dstRect as an extra scissor
1083                 SkClipStack clip(this->cs());
1084                 clip.clipDevRect(SkIRect::MakeXYWH(left, top, subset.width(), subset.height()),
1085                                  SkClipOp::kIntersect);
1086                 SkMatrix local = SkMatrix::Concat(SkMatrix::MakeRectToRect(
1087                         dstRect, srcRect, SkMatrix::kFill_ScaleToFit), ctm);
1088                 fRenderTargetContext->fillRectWithLocalMatrix(GrClipStackClip(&clip),
1089                         std::move(grPaint), GrAA(paint.isAntiAlias()), ctm, clipGeometry, local);
1090                 return;
1091             }
1092             // Else fall through and draw the subset since that is contained in the clip geometry
1093         }
1094         // Else some issue configuring the coverage FP, so just draw without the clip mask image
1095     }
1096     // Draw directly in screen space, possibly with an extra coverage processor
1097     fRenderTargetContext->fillRectToRect(this->clip(), std::move(grPaint),
1098             GrAA(paint.isAntiAlias()), SkMatrix::I(), dstRect, srcRect);
1099 }
1100 
drawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & origDst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1101 void SkGpuDevice::drawBitmapRect(const SkBitmap& bitmap,
1102                                  const SkRect* src, const SkRect& origDst,
1103                                  const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1104     ASSERT_SINGLE_OWNER
1105     // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
1106     // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
1107     // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
1108     // then we use the src-to-dst mapping to compute a new clipped dst rect.
1109     const SkRect* dst = &origDst;
1110     const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
1111     // Compute matrix from the two rectangles
1112     if (!src) {
1113         src = &bmpBounds;
1114     }
1115 
1116     SkMatrix srcToDstMatrix;
1117     if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
1118         return;
1119     }
1120     SkRect tmpSrc, tmpDst;
1121     if (src != &bmpBounds) {
1122         if (!bmpBounds.contains(*src)) {
1123             tmpSrc = *src;
1124             if (!tmpSrc.intersect(bmpBounds)) {
1125                 return; // nothing to draw
1126             }
1127             src = &tmpSrc;
1128             srcToDstMatrix.mapRect(&tmpDst, *src);
1129             dst = &tmpDst;
1130         }
1131     }
1132 
1133     int maxTileSize = this->caps()->maxTileSize();
1134 
1135     // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
1136     // draw untiled, then we bypass checking for tiling purely for optimization reasons.
1137     bool useCoverageAA = fRenderTargetContext->numSamples() <= 1 &&
1138                          paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
1139                          bitmap.height() <= maxTileSize;
1140 
1141     bool skipTileCheck = useCoverageAA || paint.getMaskFilter();
1142 
1143     if (!skipTileCheck) {
1144         int tileSize;
1145         SkIRect clippedSrcRect;
1146 
1147         GrSamplerState sampleState;
1148         bool doBicubic;
1149         GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
1150                 bitmap.width(), bitmap.height(), paint.getFilterQuality(), this->localToDevice(),
1151                 srcToDstMatrix, fContext->priv().options().fSharpenMipmappedTextures, &doBicubic);
1152 
1153         int tileFilterPad;
1154 
1155         if (doBicubic) {
1156             tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1157         } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
1158             tileFilterPad = 0;
1159         } else {
1160             tileFilterPad = 1;
1161         }
1162         sampleState.setFilterMode(textureFilterMode);
1163 
1164         int maxTileSizeForFilter = this->caps()->maxTileSize() - 2 * tileFilterPad;
1165         if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(),
1166                                     this->localToDevice(), srcToDstMatrix, sampleState, src,
1167                                     maxTileSizeForFilter, &tileSize, &clippedSrcRect)) {
1168             this->drawTiledBitmap(bitmap, this->localToDevice(), srcToDstMatrix, *src, clippedSrcRect,
1169                                   sampleState, paint, constraint, tileSize, doBicubic);
1170             return;
1171         }
1172     }
1173     GrBitmapTextureMaker maker(fContext.get(), bitmap, GrBitmapTextureMaker::Cached::kYes);
1174     this->drawTextureProducer(&maker, src, dst, constraint, this->localToDevice(), paint, true);
1175 }
1176 
makeSpecial(const SkBitmap & bitmap)1177 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkBitmap& bitmap) {
1178     // TODO: this makes a tight copy of 'bitmap' but it doesn't have to be (given SkSpecialImage's
1179     // semantics). Since this is cached we would have to bake the fit into the cache key though.
1180     auto view = GrMakeCachedBitmapProxyView(fContext.get(), bitmap);
1181     if (!view) {
1182         return nullptr;
1183     }
1184 
1185     const SkIRect rect = SkIRect::MakeSize(view.proxy()->dimensions());
1186 
1187     // GrMakeCachedBitmapProxyView creates a tight copy of 'bitmap' so we don't have to subset
1188     // the special image
1189     return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1190                                                rect,
1191                                                bitmap.getGenerationID(),
1192                                                std::move(view),
1193                                                SkColorTypeToGrColorType(bitmap.colorType()),
1194                                                bitmap.refColorSpace(),
1195                                                &this->surfaceProps());
1196 }
1197 
makeSpecial(const SkImage * image)1198 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkImage* image) {
1199     SkPixmap pm;
1200     if (image->isTextureBacked()) {
1201         const GrSurfaceProxyView* view = as_IB(image)->view(this->context());
1202         SkASSERT(view);
1203 
1204         return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1205                                                    SkIRect::MakeWH(image->width(), image->height()),
1206                                                    image->uniqueID(),
1207                                                    *view,
1208                                                    SkColorTypeToGrColorType(image->colorType()),
1209                                                    image->refColorSpace(),
1210                                                    &this->surfaceProps());
1211     } else if (image->peekPixels(&pm)) {
1212         SkBitmap bm;
1213 
1214         bm.installPixels(pm);
1215         return this->makeSpecial(bm);
1216     } else {
1217         return nullptr;
1218     }
1219 }
1220 
snapSpecial(const SkIRect & subset,bool forceCopy)1221 sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial(const SkIRect& subset, bool forceCopy) {
1222     GrRenderTargetContext* rtc = this->accessRenderTargetContext();
1223 
1224     // If we are wrapping a vulkan secondary command buffer, then we can't snap off a special image
1225     // since it would require us to make a copy of the underlying VkImage which we don't have access
1226     // to. Additionaly we can't stop and start the render pass that is used with the secondary
1227     // command buffer.
1228     if (rtc->wrapsVkSecondaryCB()) {
1229         return nullptr;
1230     }
1231 
1232     SkASSERT(rtc->asSurfaceProxy());
1233 
1234     SkIRect finalSubset = subset;
1235     GrSurfaceProxyView view = rtc->readSurfaceView();
1236     if (forceCopy || !view.asTextureProxy()) {
1237         // When the device doesn't have a texture, or a copy is requested, we create a temporary
1238         // texture that matches the device contents
1239         view = GrSurfaceProxy::Copy(fContext.get(),
1240                                     rtc->asSurfaceProxy(),
1241                                     view.origin(),
1242                                     rtc->colorInfo().colorType(),
1243                                     GrMipMapped::kNo,      // Don't auto generate mips
1244                                     subset,
1245                                     SkBackingFit::kApprox,
1246                                     SkBudgeted::kYes);     // Always budgeted
1247         if (!view) {
1248             return nullptr;
1249         }
1250 
1251         // Since this copied only the requested subset, the special image wrapping the proxy no
1252         // longer needs the original subset.
1253         finalSubset = SkIRect::MakeSize(view.proxy()->dimensions());
1254     }
1255 
1256     GrColorType ct = SkColorTypeToGrColorType(this->imageInfo().colorType());
1257 
1258     return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1259                                                finalSubset,
1260                                                kNeedNewImageUniqueID_SpecialImage,
1261                                                std::move(view),
1262                                                ct,
1263                                                this->imageInfo().refColorSpace(),
1264                                                &this->surfaceProps());
1265 }
1266 
drawDevice(SkBaseDevice * device,int left,int top,const SkPaint & paint)1267 void SkGpuDevice::drawDevice(SkBaseDevice* device,
1268                              int left, int top, const SkPaint& paint) {
1269     SkASSERT(!paint.getImageFilter());
1270 
1271     ASSERT_SINGLE_OWNER
1272     // clear of the source device must occur before CHECK_SHOULD_DRAW
1273     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext.get());
1274 
1275     // drawDevice is defined to be in device coords.
1276     SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1277     sk_sp<SkSpecialImage> srcImg(dev->snapSpecial(SkIRect::MakeWH(dev->width(), dev->height())));
1278     if (!srcImg) {
1279         return;
1280     }
1281 
1282     this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
1283 }
1284 
drawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1285 void SkGpuDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
1286                                 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1287     ASSERT_SINGLE_OWNER
1288     GrQuadAAFlags aaFlags = paint.isAntiAlias() ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone;
1289     this->drawImageQuad(image, src, &dst, nullptr, GrAA(paint.isAntiAlias()), aaFlags, nullptr,
1290                         paint, constraint);
1291 }
1292 
1293 // When drawing nine-patches or n-patches, cap the filter quality at kBilerp.
compute_lattice_filter_mode(const SkPaint & paint)1294 static GrSamplerState::Filter compute_lattice_filter_mode(const SkPaint& paint) {
1295     if (paint.getFilterQuality() == kNone_SkFilterQuality) {
1296         return GrSamplerState::Filter::kNearest;
1297     }
1298 
1299     return GrSamplerState::Filter::kBilerp;
1300 }
1301 
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1302 void SkGpuDevice::drawImageNine(const SkImage* image,
1303                                 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
1304     ASSERT_SINGLE_OWNER
1305     uint32_t pinnedUniqueID;
1306     auto iter = std::make_unique<SkLatticeIter>(image->width(), image->height(), center, dst);
1307     if (GrSurfaceProxyView view = as_IB(image)->refPinnedView(this->context(), &pinnedUniqueID)) {
1308         GrTextureAdjuster adjuster(this->context(), std::move(view),
1309                                    image->imageInfo().colorInfo(), pinnedUniqueID);
1310         this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1311     } else {
1312         SkBitmap bm;
1313         if (image->isLazyGenerated()) {
1314             GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1315             this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1316         } else if (as_IB(image)->getROPixels(&bm)) {
1317             GrBitmapTextureMaker maker(fContext.get(), bm, GrBitmapTextureMaker::Cached::kYes);
1318             this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1319         }
1320     }
1321 }
1322 
drawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1323 void SkGpuDevice::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
1324                                  const SkRect& dst, const SkPaint& paint) {
1325     ASSERT_SINGLE_OWNER
1326     auto iter = std::make_unique<SkLatticeIter>(bitmap.width(), bitmap.height(), center, dst);
1327     GrBitmapTextureMaker maker(fContext.get(), bitmap, GrBitmapTextureMaker::Cached::kYes);
1328     this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1329 }
1330 
drawProducerLattice(GrTextureProducer * producer,std::unique_ptr<SkLatticeIter> iter,const SkRect & dst,const SkPaint & origPaint)1331 void SkGpuDevice::drawProducerLattice(GrTextureProducer* producer,
1332                                       std::unique_ptr<SkLatticeIter> iter, const SkRect& dst,
1333                                       const SkPaint& origPaint) {
1334     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerLattice", fContext.get());
1335     SkTCopyOnFirstWrite<SkPaint> paint(&origPaint);
1336 
1337     if (!producer->isAlphaOnly() && (paint->getColor() & 0x00FFFFFF) != 0x00FFFFFF) {
1338         paint.writable()->setColor(SkColorSetARGB(origPaint.getAlpha(), 0xFF, 0xFF, 0xFF));
1339     }
1340     GrPaint grPaint;
1341     if (!SkPaintToGrPaintWithPrimitiveColor(this->context(), fRenderTargetContext->colorInfo(),
1342                                             *paint, &grPaint)) {
1343         return;
1344     }
1345 
1346     auto dstColorSpace = fRenderTargetContext->colorInfo().colorSpace();
1347     const GrSamplerState::Filter filter = compute_lattice_filter_mode(*paint);
1348     auto view = producer->viewForParams(&filter, nullptr);
1349     if (!view) {
1350         return;
1351     }
1352     auto csxf = GrColorSpaceXform::Make(producer->colorSpace(), producer->alphaType(),
1353                                         dstColorSpace,          kPremul_SkAlphaType);
1354 
1355     fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->localToDevice(),
1356                                            std::move(view), producer->alphaType(), std::move(csxf),
1357                                            filter, std::move(iter), dst);
1358 }
1359 
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1360 void SkGpuDevice::drawImageLattice(const SkImage* image,
1361                                    const SkCanvas::Lattice& lattice, const SkRect& dst,
1362                                    const SkPaint& paint) {
1363     ASSERT_SINGLE_OWNER
1364     uint32_t pinnedUniqueID;
1365     auto iter = std::make_unique<SkLatticeIter>(lattice, dst);
1366     if (GrSurfaceProxyView view = as_IB(image)->refPinnedView(this->context(), &pinnedUniqueID)) {
1367         GrTextureAdjuster adjuster(this->context(), std::move(view),
1368                                    image->imageInfo().colorInfo(), pinnedUniqueID);
1369         this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1370     } else {
1371         SkBitmap bm;
1372         if (image->isLazyGenerated()) {
1373             GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1374             this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1375         } else if (as_IB(image)->getROPixels(&bm)) {
1376             GrBitmapTextureMaker maker(fContext.get(), bm, GrBitmapTextureMaker::Cached::kYes);
1377             this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1378         }
1379     }
1380 }
1381 
drawBitmapLattice(const SkBitmap & bitmap,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1382 void SkGpuDevice::drawBitmapLattice(const SkBitmap& bitmap,
1383                                     const SkCanvas::Lattice& lattice, const SkRect& dst,
1384                                     const SkPaint& paint) {
1385     ASSERT_SINGLE_OWNER
1386     auto iter = std::make_unique<SkLatticeIter>(lattice, dst);
1387     GrBitmapTextureMaker maker(fContext.get(), bitmap, GrBitmapTextureMaker::Cached::kYes);
1388     this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1389 }
1390 
init_vertices_paint(GrContext * context,const GrColorInfo & colorInfo,const SkPaint & skPaint,const SkMatrix & matrix,SkBlendMode bmode,bool hasTexs,bool hasColors,GrPaint * grPaint)1391 static bool init_vertices_paint(GrContext* context, const GrColorInfo& colorInfo,
1392                                 const SkPaint& skPaint, const SkMatrix& matrix, SkBlendMode bmode,
1393                                 bool hasTexs, bool hasColors, GrPaint* grPaint) {
1394     if (hasTexs && skPaint.getShader()) {
1395         if (hasColors) {
1396             // When there are texs and colors the shader and colors are combined using bmode.
1397             return SkPaintToGrPaintWithXfermode(context, colorInfo, skPaint, matrix, bmode,
1398                                                 grPaint);
1399         } else {
1400             // We have a shader, but no colors to blend it against.
1401             return SkPaintToGrPaint(context, colorInfo, skPaint, matrix, grPaint);
1402         }
1403     } else {
1404         if (hasColors) {
1405             // We have colors, but either have no shader or no texture coords (which implies that
1406             // we should ignore the shader).
1407             return SkPaintToGrPaintWithPrimitiveColor(context, colorInfo, skPaint, grPaint);
1408         } else {
1409             // No colors and no shaders. Just draw with the paint color.
1410             return SkPaintToGrPaintNoShader(context, colorInfo, skPaint, grPaint);
1411         }
1412     }
1413 }
1414 
wireframeVertices(SkVertices::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkVertices::Bone bones[],int boneCount,SkBlendMode bmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1415 void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
1416                                     const SkPoint vertices[],
1417                                     const SkVertices::Bone bones[], int boneCount,
1418                                     SkBlendMode bmode,
1419                                     const uint16_t indices[], int indexCount,
1420                                     const SkPaint& paint) {
1421     ASSERT_SINGLE_OWNER
1422     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "wireframeVertices", fContext.get());
1423 
1424     SkPaint copy(paint);
1425     copy.setStyle(SkPaint::kStroke_Style);
1426     copy.setStrokeWidth(0);
1427 
1428     GrPaint grPaint;
1429     // we ignore the shader since we have no texture coordinates.
1430     if (!SkPaintToGrPaintNoShader(this->context(), fRenderTargetContext->colorInfo(), copy,
1431                                   &grPaint)) {
1432         return;
1433     }
1434 
1435     int triangleCount = 0;
1436     int n = (nullptr == indices) ? vertexCount : indexCount;
1437     switch (vmode) {
1438         case SkVertices::kTriangles_VertexMode:
1439             triangleCount = n / 3;
1440             break;
1441         case SkVertices::kTriangleStrip_VertexMode:
1442             triangleCount = n - 2;
1443             break;
1444         case SkVertices::kTriangleFan_VertexMode:
1445             SK_ABORT("Unexpected triangle fan.");
1446             break;
1447     }
1448 
1449     VertState       state(vertexCount, indices, indexCount);
1450     VertState::Proc vertProc = state.chooseProc(vmode);
1451 
1452     //number of indices for lines per triangle with kLines
1453     indexCount = triangleCount * 6;
1454 
1455     static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
1456     SkVertices::Builder builder(kIgnoredMode, vertexCount, indexCount, 0);
1457     memcpy(builder.positions(), vertices, vertexCount * sizeof(SkPoint));
1458 
1459     uint16_t* lineIndices = builder.indices();
1460     int i = 0;
1461     while (vertProc(&state)) {
1462         lineIndices[i]     = state.f0;
1463         lineIndices[i + 1] = state.f1;
1464         lineIndices[i + 2] = state.f1;
1465         lineIndices[i + 3] = state.f2;
1466         lineIndices[i + 4] = state.f2;
1467         lineIndices[i + 5] = state.f0;
1468         i += 6;
1469     }
1470 
1471     GrPrimitiveType primitiveType = GrPrimitiveType::kLines;
1472     fRenderTargetContext->drawVertices(this->clip(),
1473                                        std::move(grPaint),
1474                                        this->localToDevice(),
1475                                        builder.detach(),
1476                                        bones,
1477                                        boneCount,
1478                                        &primitiveType);
1479 }
1480 
drawVertices(const SkVertices * vertices,const SkVertices::Bone bones[],int boneCount,SkBlendMode mode,const SkPaint & paint)1481 void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[],
1482                                int boneCount, SkBlendMode mode, const SkPaint& paint) {
1483     ASSERT_SINGLE_OWNER
1484     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
1485 
1486     SkASSERT(vertices);
1487     GrPaint grPaint;
1488     bool hasColors = vertices->hasColors();
1489     bool hasTexs = vertices->hasTexCoords();
1490     if ((!hasTexs || !paint.getShader()) && !hasColors) {
1491         // The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
1492         this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
1493                                 bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
1494                                 paint);
1495         return;
1496     }
1497     if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorInfo(), paint,
1498                              this->localToDevice(), mode, hasTexs, hasColors, &grPaint)) {
1499         return;
1500     }
1501     fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->localToDevice(),
1502                                        sk_ref_sp(const_cast<SkVertices*>(vertices)),
1503                                        bones, boneCount);
1504 }
1505 
1506 ///////////////////////////////////////////////////////////////////////////////
1507 
drawShadow(const SkPath & path,const SkDrawShadowRec & rec)1508 void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
1509 
1510     ASSERT_SINGLE_OWNER
1511     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawShadow", fContext.get());
1512 
1513     if (!fRenderTargetContext->drawFastShadow(this->clip(), this->localToDevice(), path, rec)) {
1514         // failed to find an accelerated case
1515         this->INHERITED::drawShadow(path, rec);
1516     }
1517 }
1518 
1519 ///////////////////////////////////////////////////////////////////////////////
1520 
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[],int count,SkBlendMode mode,const SkPaint & paint)1521 void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
1522                             const SkRect texRect[], const SkColor colors[], int count,
1523                             SkBlendMode mode, const SkPaint& paint) {
1524     ASSERT_SINGLE_OWNER
1525     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawAtlas", fContext.get());
1526 
1527     SkPaint p(paint);
1528     p.setShader(atlas->makeShader());
1529 
1530     GrPaint grPaint;
1531     if (colors) {
1532         if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext->colorInfo(), p,
1533                                           this->localToDevice(), (SkBlendMode)mode, &grPaint)) {
1534             return;
1535         }
1536     } else {
1537         if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorInfo(), p,
1538                               this->localToDevice(), &grPaint)) {
1539             return;
1540         }
1541     }
1542 
1543     fRenderTargetContext->drawAtlas(
1544             this->clip(), std::move(grPaint), this->localToDevice(), count, xform, texRect, colors);
1545 }
1546 
1547 ///////////////////////////////////////////////////////////////////////////////
1548 
drawGlyphRunList(const SkGlyphRunList & glyphRunList)1549 void SkGpuDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList) {
1550     ASSERT_SINGLE_OWNER
1551     GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawGlyphRunList", fContext.get());
1552 
1553     // Check for valid input
1554     if (!this->localToDevice().isFinite() || !glyphRunList.allFontsFinite()) {
1555         return;
1556     }
1557 
1558     fRenderTargetContext->drawGlyphRunList(this->clip(), this->localToDevice(), glyphRunList);
1559 }
1560 
1561 ///////////////////////////////////////////////////////////////////////////////
1562 
drawDrawable(SkDrawable * drawable,const SkMatrix * matrix,SkCanvas * canvas)1563 void SkGpuDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) {
1564     GrBackendApi api = this->context()->backend();
1565     if (GrBackendApi::kVulkan == api) {
1566         const SkMatrix& ctm = canvas->getTotalMatrix();
1567         const SkMatrix& combinedMatrix = matrix ? SkMatrix::Concat(ctm, *matrix) : ctm;
1568         std::unique_ptr<SkDrawable::GpuDrawHandler> gpuDraw =
1569                 drawable->snapGpuDrawHandler(api, combinedMatrix, canvas->getDeviceClipBounds(),
1570                                              this->imageInfo());
1571         if (gpuDraw) {
1572             fRenderTargetContext->drawDrawable(std::move(gpuDraw), drawable->getBounds());
1573             return;
1574         }
1575     }
1576     this->INHERITED::drawDrawable(drawable, matrix, canvas);
1577 }
1578 
1579 
1580 ///////////////////////////////////////////////////////////////////////////////
1581 
flush()1582 void SkGpuDevice::flush() {
1583     this->flush(SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo());
1584 }
1585 
flush(SkSurface::BackendSurfaceAccess access,const GrFlushInfo & info)1586 GrSemaphoresSubmitted SkGpuDevice::flush(SkSurface::BackendSurfaceAccess access,
1587                                          const GrFlushInfo& info) {
1588     ASSERT_SINGLE_OWNER
1589 
1590     return fRenderTargetContext->flush(access, info);
1591 }
1592 
wait(int numSemaphores,const GrBackendSemaphore * waitSemaphores)1593 bool SkGpuDevice::wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
1594     ASSERT_SINGLE_OWNER
1595 
1596     return fRenderTargetContext->waitOnSemaphores(numSemaphores, waitSemaphores);
1597 }
1598 
1599 ///////////////////////////////////////////////////////////////////////////////
1600 
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1601 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1602     ASSERT_SINGLE_OWNER
1603 
1604     SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
1605 
1606     // layers are never drawn in repeat modes, so we can request an approx
1607     // match and ignore any padding.
1608     SkBackingFit fit = kNever_TileUsage == cinfo.fTileUsage ? SkBackingFit::kApprox
1609                                                             : SkBackingFit::kExact;
1610 
1611     SkASSERT(cinfo.fInfo.colorType() != kRGBA_1010102_SkColorType);
1612 
1613     auto rtc = GrRenderTargetContext::MakeWithFallback(
1614             fContext.get(), SkColorTypeToGrColorType(cinfo.fInfo.colorType()),
1615             fRenderTargetContext->colorInfo().refColorSpace(), fit, cinfo.fInfo.dimensions(),
1616             fRenderTargetContext->numSamples(), GrMipMapped::kNo,
1617             fRenderTargetContext->asSurfaceProxy()->isProtected(), kBottomLeft_GrSurfaceOrigin,
1618             SkBudgeted::kYes, &props);
1619     if (!rtc) {
1620         return nullptr;
1621     }
1622 
1623     // Skia's convention is to only clear a device if it is non-opaque.
1624     InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
1625 
1626     return SkGpuDevice::Make(fContext.get(), std::move(rtc), init).release();
1627 }
1628 
makeSurface(const SkImageInfo & info,const SkSurfaceProps & props)1629 sk_sp<SkSurface> SkGpuDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1630     ASSERT_SINGLE_OWNER
1631     // TODO: Change the signature of newSurface to take a budgeted parameter.
1632     static const SkBudgeted kBudgeted = SkBudgeted::kNo;
1633     return SkSurface::MakeRenderTarget(fContext.get(), kBudgeted, info,
1634                                        fRenderTargetContext->numSamples(),
1635                                        fRenderTargetContext->origin(), &props);
1636 }
1637 
getImageFilterCache()1638 SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
1639     ASSERT_SINGLE_OWNER
1640     // We always return a transient cache, so it is freed after each
1641     // filter traversal.
1642     return SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize);
1643 }
1644 
1645 ////////////////////////////////////////////////////////////////////////////////////
1646 
android_utils_clipWithStencil()1647 bool SkGpuDevice::android_utils_clipWithStencil() {
1648     SkRegion clipRegion;
1649     this->onAsRgnClip(&clipRegion);
1650     if (clipRegion.isEmpty()) {
1651         return false;
1652     }
1653     GrRenderTargetContext* rtc = this->accessRenderTargetContext();
1654     if (!rtc) {
1655         return false;
1656     }
1657     GrPaint grPaint;
1658     grPaint.setXPFactory(GrDisableColorXPFactory::Get());
1659     GrNoClip noClip;
1660     static constexpr GrUserStencilSettings kDrawToStencil(
1661         GrUserStencilSettings::StaticInit<
1662             0x1,
1663             GrUserStencilTest::kAlways,
1664             0x1,
1665             GrUserStencilOp::kReplace,
1666             GrUserStencilOp::kReplace,
1667             0x1>()
1668     );
1669     rtc->drawRegion(noClip, std::move(grPaint), GrAA::kNo, SkMatrix::I(), clipRegion,
1670                     GrStyle::SimpleFill(), &kDrawToStencil);
1671     return true;
1672 }
1673 
1674