• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrCCConicShader_DEFINED
9 #define GrCCConicShader_DEFINED
10 
11 #include "src/gpu/ccpr/GrCCCoverageProcessor.h"
12 
13 /**
14  * This class renders the coverage of closed conic curves using the techniques outlined in
15  * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and
16  * Jim Blinn:
17  *
18  * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
19  *
20  * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0].
21  * (Use GrCCGeometry::conicTo().)
22  */
23 class GrCCConicShader : public GrCCCoverageProcessor::Shader {
24 public:
calculatesOwnEdgeCoverage()25     bool calculatesOwnEdgeCoverage() const override { return true; }
26 
27     void emitSetupCode(
28             GrGLSLVertexGeoBuilder*, const char* pts, const char** outHull4) const override;
29 
30     void onEmitVaryings(
31             GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, const char* position,
32             const char* coverage, const char* cornerCoverage, const char* wind) override;
33 
34     void emitFragmentCoverageCode(
35             GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
36 
37     void emitSampleMaskCode(GrGLSLFPFragmentBuilder*) const override;
38 
39 private:
40     void calcHullCoverage(SkString* code, const char* klm, const char* grad,
41                           const char* outputCoverage) const;
42 
43     const GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType};
44     const GrShaderVar fControlPoint{"control_point", kFloat2_GrSLType};
45     GrGLSLVarying fKLM_fWind;
46     GrGLSLVarying fGrad_fCorner;
47 };
48 
49 #endif
50