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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrVSCoverageProcessor_DEFINED
9 #define GrVSCoverageProcessor_DEFINED
10 
11 #include "src/gpu/ccpr/GrCCCoverageProcessor.h"
12 
13 /**
14  * This class implements GrCCCoverageProcessor with analytic coverage using vertex shaders.
15  */
16 class GrVSCoverageProcessor : public GrCCCoverageProcessor {
17 public:
GrVSCoverageProcessor()18     GrVSCoverageProcessor() : GrCCCoverageProcessor(kGrVSCoverageProcessor_ClassID) {}
19 
20 private:
21     void reset(PrimitiveType, GrResourceProvider*) override;
22 
23     void appendMesh(sk_sp<const GrGpuBuffer> instanceBuffer, int instanceCount, int baseInstance,
24                     SkTArray<GrMesh>* out) const override;
25 
primType()26     GrPrimitiveType primType() const final { return fTriangleType; }
27 
28     GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override;
29 
30     Attribute fPerVertexData;
31     Attribute fInputXAndYValues[2];
32     sk_sp<const GrGpuBuffer> fVertexBuffer;
33     sk_sp<const GrGpuBuffer> fIndexBuffer;
34     int fNumIndicesPerInstance;
35     GrPrimitiveType fTriangleType = GrPrimitiveType::kPoints;
36 
37     class Impl;
38 };
39 
40 #endif
41