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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrBezierEffect_DEFINED
9 #define GrBezierEffect_DEFINED
10 
11 #include "include/private/GrTypesPriv.h"
12 #include "src/core/SkArenaAlloc.h"
13 #include "src/gpu/GrCaps.h"
14 #include "src/gpu/GrGeometryProcessor.h"
15 #include "src/gpu/GrProcessor.h"
16 
17 /**
18  * Shader is based off of Loop-Blinn Quadratic GPU Rendering
19  * The output of this effect is a hairline edge for conics.
20  * Conics specified by implicit equation K^2 - LM.
21  * K, L, and M, are the first three values of the vertex attribute,
22  * the fourth value is not used. Distance is calculated using a
23  * first order approximation from the taylor series.
24  * Coverage for AA is max(0, 1-distance).
25  *
26  * Test were also run using a second order distance approximation.
27  * There were two versions of the second order approx. The first version
28  * is of roughly the form:
29  * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2.
30  * The second is similar:
31  * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2.
32  * The exact version of the equations can be found in the paper
33  * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin
34  *
35  * In both versions we solve the quadratic for ||q-p||.
36  * Version 1:
37  * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper)
38  * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2.0*gF2M);\n");
39  * Version 2:
40  * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2.0*gF2M);\n");
41  *
42  * Also note that 2nd partials of k,l,m are zero
43  *
44  * When comparing the two second order approximations to the first order approximations,
45  * the following results were found. Version 1 tends to underestimate the distances, thus it
46  * basically increases all the error that we were already seeing in the first order
47  * approx. So this version is not the one to use. Version 2 has the opposite effect
48  * and tends to overestimate the distances. This is much closer to what we are
49  * looking for. It is able to render ellipses (even thin ones) without the need to chop.
50  * However, it can not handle thin hyperbolas well and thus would still rely on
51  * chopping to tighten the clipping. Another side effect of the overestimating is
52  * that the curves become much thinner and "ropey". If all that was ever rendered
53  * were "not too thin" curves and ellipses then 2nd order may have an advantage since
54  * only one geometry would need to be rendered. However no benches were run comparing
55  * chopped first order and non chopped 2nd order.
56  */
57 class GrGLConicEffect;
58 
59 class GrConicEffect : public GrGeometryProcessor {
60 public:
61     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
62                                      const SkPMColor4f& color,
63                                      const SkMatrix& viewMatrix,
64                                      const GrClipEdgeType edgeType,
65                                      const GrCaps& caps,
66                                      const SkMatrix& localMatrix,
67                                      bool usesLocalCoords,
68                                      uint8_t coverage = 0xff) {
69         switch (edgeType) {
70             case GrClipEdgeType::kFillAA:       // fall through
71             case GrClipEdgeType::kHairlineAA:
72                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
73                     return nullptr;
74                 }
75                 break;
76             case GrClipEdgeType::kFillBW:
77                 break;
78             default: // kInverseFillBW or kInverseFillAA
79                 return nullptr;
80         }
81 
82         return arena->make<GrConicEffect>(color, viewMatrix, coverage, edgeType, localMatrix,
83                                           usesLocalCoords);
84     }
85 
86     ~GrConicEffect() override;
87 
name()88     const char* name() const override { return "Conic"; }
89 
inPosition()90     inline const Attribute& inPosition() const { return kAttributes[0]; }
inConicCoeffs()91     inline const Attribute& inConicCoeffs() const { return kAttributes[1]; }
isAntiAliased()92     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()93     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()94     inline GrClipEdgeType getEdgeType() const { return fEdgeType; }
color()95     const SkPMColor4f& color() const { return fColor; }
viewMatrix()96     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()97     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()98     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()99     uint8_t coverageScale() const { return fCoverageScale; }
100 
101     void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
102 
103     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
104 
105 private:
106     friend class ::SkArenaAlloc; // for access to ctor
107 
108     GrConicEffect(const SkPMColor4f&, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType,
109                   const SkMatrix& localMatrix, bool usesLocalCoords);
110 
111     SkPMColor4f         fColor;
112     SkMatrix            fViewMatrix;
113     SkMatrix            fLocalMatrix;
114     bool                fUsesLocalCoords;
115     uint8_t             fCoverageScale;
116     GrClipEdgeType fEdgeType;
117     static constexpr Attribute kAttributes[] = {
118         {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
119         {"inConicCoeffs", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
120     };
121 
122     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
123 
124     typedef GrGeometryProcessor INHERITED;
125 };
126 
127 ///////////////////////////////////////////////////////////////////////////////
128 /**
129  * The output of this effect is a hairline edge for quadratics.
130  * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
131  * two components of the vertex attribute. At the three control points that define
132  * the Quadratic, u, v have the values {0,0}, {1/2, 0}, and {1, 1} respectively.
133  * Coverage for AA is min(0, 1-distance). 3rd & 4th cimponent unused.
134  * Requires shader derivative instruction support.
135  */
136 class GrGLQuadEffect;
137 
138 class GrQuadEffect : public GrGeometryProcessor {
139 public:
140     static GrGeometryProcessor* Make(SkArenaAlloc* arena,
141                                      const SkPMColor4f& color,
142                                      const SkMatrix& viewMatrix,
143                                      const GrClipEdgeType edgeType,
144                                      const GrCaps& caps,
145                                      const SkMatrix& localMatrix,
146                                      bool usesLocalCoords,
147                                      uint8_t coverage = 0xff) {
148         switch (edgeType) {
149             case GrClipEdgeType::kFillAA:       // fall through
150             case GrClipEdgeType::kHairlineAA:
151                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
152                     return nullptr;
153                 }
154                 break;
155             case GrClipEdgeType::kFillBW:
156                 break;
157             default: // kInverseFillBW and kInverseFillAA
158                 return nullptr;
159         }
160 
161         return arena->make<GrQuadEffect>(color, viewMatrix, coverage, edgeType,
162                                          localMatrix, usesLocalCoords);
163     }
164 
165     ~GrQuadEffect() override;
166 
name()167     const char* name() const override { return "Quad"; }
168 
inPosition()169     inline const Attribute& inPosition() const { return kAttributes[0]; }
inHairQuadEdge()170     inline const Attribute& inHairQuadEdge() const { return kAttributes[1]; }
isAntiAliased()171     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()172     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()173     inline GrClipEdgeType getEdgeType() const { return fEdgeType; }
color()174     const SkPMColor4f& color() const { return fColor; }
viewMatrix()175     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()176     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()177     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()178     uint8_t coverageScale() const { return fCoverageScale; }
179 
180     void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
181 
182     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
183 
184 private:
185     friend class ::SkArenaAlloc; // for access to ctor
186 
187     GrQuadEffect(const SkPMColor4f&, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType,
188                  const SkMatrix& localMatrix, bool usesLocalCoords);
189 
190     SkPMColor4f fColor;
191     SkMatrix fViewMatrix;
192     SkMatrix fLocalMatrix;
193     bool fUsesLocalCoords;
194     uint8_t fCoverageScale;
195     GrClipEdgeType fEdgeType;
196 
197     static constexpr Attribute kAttributes[] = {
198         {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType},
199         {"inHairQuadEdge", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
200     };
201 
202     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
203 
204     typedef GrGeometryProcessor INHERITED;
205 };
206 
207 #endif
208