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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/gl/GrGLGLSL.h"
9 #include "src/gpu/gl/GrGLUtil.h"
10 
GrGLGetGLSLGeneration(const GrGLInterface * gl,GrGLSLGeneration * generation)11 bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
12     SkASSERT(generation);
13     GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
14     if (GR_GLSL_INVALID_VER == ver) {
15         return false;
16     }
17 
18     // Workaround for a bug on some Adreno 308 devices with Android 9. The driver reports a GL
19     // version of 3.0, and a GLSL version of 3.1. If we use version 310 shaders, the driver reports
20     // that it's not supported. To keep things simple, we pin the GLSL version to the GL version.
21     // Note that GLSL versions have an extra digit on their minor level, so we have to scale up
22     // the GL version's minor revision to get a comparable GLSL version. This logic can easily
23     // create invalid GLSL versions (older GL didn't keep the versions in sync), but the checks
24     // below will further pin the GLSL generation correctly.
25     // https://github.com/flutter/flutter/issues/36130
26     GrGLVersion glVer = GrGLGetVersion(gl);
27     uint32_t glMajor = GR_GL_MAJOR_VER(glVer),
28              glMinor = GR_GL_MINOR_VER(glVer);
29     ver = std::min(ver, GR_GLSL_VER(glMajor, 10 * glMinor));
30 
31     if (GR_IS_GR_GL(gl->fStandard)) {
32         SkASSERT(ver >= GR_GLSL_VER(1,10));
33         if (ver >= GR_GLSL_VER(4,20)) {
34             *generation = k420_GrGLSLGeneration;
35         } else if (ver >= GR_GLSL_VER(4,00)) {
36             *generation = k400_GrGLSLGeneration;
37         } else if (ver >= GR_GLSL_VER(3,30)) {
38             *generation = k330_GrGLSLGeneration;
39         } else if (ver >= GR_GLSL_VER(1,50)) {
40             *generation = k150_GrGLSLGeneration;
41         } else if (ver >= GR_GLSL_VER(1,40)) {
42             *generation = k140_GrGLSLGeneration;
43         } else if (ver >= GR_GLSL_VER(1,30)) {
44             *generation = k130_GrGLSLGeneration;
45         } else {
46             *generation = k110_GrGLSLGeneration;
47         }
48         return true;
49     } else if (GR_IS_GR_GL_ES(gl->fStandard)) {
50         SkASSERT(ver >= GR_GL_VER(1,00));
51         if (ver >= GR_GLSL_VER(3,20)) {
52             *generation = k320es_GrGLSLGeneration;
53         } else if (ver >= GR_GLSL_VER(3,10)) {
54             *generation = k310es_GrGLSLGeneration;
55         } else if (ver >= GR_GLSL_VER(3,00)) {
56             *generation = k330_GrGLSLGeneration;
57         } else {
58             *generation = k110_GrGLSLGeneration;
59         }
60         return true;
61     } else if (GR_IS_GR_WEBGL(gl->fStandard)) {
62         SkASSERT(ver >= GR_GL_VER(1,0));
63         if (ver >= GR_GLSL_VER(2,0)) {
64             *generation = k330_GrGLSLGeneration;  // ES 3.0
65         } else {
66             *generation = k110_GrGLSLGeneration;
67         }
68         return true;
69     }
70     SK_ABORT("Unknown GL Standard");
71 }
72