1 /*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
10 #include "include/private/SkVx.h"
11 #include "src/gpu/SkGr.h"
12 #include "src/gpu/geometry/GrQuadUtils.h"
13 #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
14 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
16 #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
17 #include "src/gpu/glsl/GrGLSLVarying.h"
18 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
19
20
21 namespace {
22
23 // Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip
24 // order, although the data per-vertex is dependent on the VertexSpec.
write_quad_generic(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)25 static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
26 const GrQuad* deviceQuad, const GrQuad* localQuad,
27 const float coverage[4], const SkPMColor4f& color,
28 const SkRect& geomDomain, const SkRect& texDomain) {
29 static constexpr auto If = GrVertexWriter::If<float>;
30
31 SkASSERT(!spec.hasLocalCoords() || localQuad);
32
33 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
34 for (int i = 0; i < 4; ++i) {
35 // save position, this is a float2 or float3 or float4 depending on the combination of
36 // perspective and coverage mode.
37 vb->write(deviceQuad->x(i), deviceQuad->y(i),
38 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)),
39 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
40
41 // save color
42 if (spec.hasVertexColors()) {
43 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
44 vb->write(GrVertexColor(
45 color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
46 wide));
47 }
48
49 // save local position
50 if (spec.hasLocalCoords()) {
51 vb->write(localQuad->x(i), localQuad->y(i),
52 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad->w(i)));
53 }
54
55 // save the geometry domain
56 if (spec.requiresGeometryDomain()) {
57 vb->write(geomDomain);
58 }
59
60 // save the texture domain
61 if (spec.hasDomain()) {
62 vb->write(texDomain);
63 }
64 }
65 }
66
67 // Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined
68 // experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns):
69
70 // 2D (XY), no explicit coverage, vertex color, no locals, no geometry domain, no texture domain
71 // This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects.
write_2d_color(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)72 static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
73 const GrQuad* deviceQuad, const GrQuad* localQuad,
74 const float coverage[4], const SkPMColor4f& color,
75 const SkRect& geomDomain, const SkRect& texDomain) {
76 // Assert assumptions about VertexSpec
77 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
78 SkASSERT(!spec.hasLocalCoords());
79 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
80 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
81 SkASSERT(spec.hasVertexColors());
82 SkASSERT(!spec.requiresGeometryDomain());
83 SkASSERT(!spec.hasDomain());
84 // We don't assert that localQuad == nullptr, since it is possible for GrFillRectOp to
85 // accumulate local coords conservatively (paint not trivial), and then after analysis realize
86 // the processors don't need local coordinates.
87
88 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
89 for (int i = 0; i < 4; ++i) {
90 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
91 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
92 coverage[i] == 1.f);
93 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide));
94 }
95 }
96
97 // 2D (XY), no explicit coverage, UV locals, no color, no geometry domain, no texture domain
98 // This represents opaque, non AA, textured rects
write_2d_uv(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)99 static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
100 const GrQuad* deviceQuad, const GrQuad* localQuad,
101 const float coverage[4], const SkPMColor4f& color,
102 const SkRect& geomDomain, const SkRect& texDomain) {
103 // Assert assumptions about VertexSpec
104 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
105 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
106 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
107 SkASSERT(!spec.hasVertexColors());
108 SkASSERT(!spec.requiresGeometryDomain());
109 SkASSERT(!spec.hasDomain());
110 SkASSERT(localQuad);
111
112 for (int i = 0; i < 4; ++i) {
113 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i));
114 }
115 }
116
117 // 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture domains
118 // This represents transparent, non AA (or AA with cov. as alpha), textured rects
write_2d_color_uv(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)119 static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
120 const GrQuad* deviceQuad, const GrQuad* localQuad,
121 const float coverage[4], const SkPMColor4f& color,
122 const SkRect& geomDomain, const SkRect& texDomain) {
123 // Assert assumptions about VertexSpec
124 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
125 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
126 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
127 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
128 SkASSERT(spec.hasVertexColors());
129 SkASSERT(!spec.requiresGeometryDomain());
130 SkASSERT(!spec.hasDomain());
131 SkASSERT(localQuad);
132
133 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
134 for (int i = 0; i < 4; ++i) {
135 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
136 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
137 coverage[i] == 1.f);
138 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
139 localQuad->x(i), localQuad->y(i));
140 }
141 }
142
143 // 2D (XY), explicit coverage, UV locals, no color, no geometry domain, no texture domain
144 // This represents opaque, AA, textured rects
write_2d_cov_uv(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)145 static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
146 const GrQuad* deviceQuad, const GrQuad* localQuad,
147 const float coverage[4], const SkPMColor4f& color,
148 const SkRect& geomDomain, const SkRect& texDomain) {
149 // Assert assumptions about VertexSpec
150 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
151 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
152 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
153 SkASSERT(!spec.hasVertexColors());
154 SkASSERT(!spec.requiresGeometryDomain());
155 SkASSERT(!spec.hasDomain());
156 SkASSERT(localQuad);
157
158 for (int i = 0; i < 4; ++i) {
159 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
160 localQuad->x(i), localQuad->y(i));
161 }
162 }
163
164 // NOTE: The three _strict specializations below match the non-strict uv functions above, except
165 // that they also write the UV domain. These are included to benefit SkiaRenderer, which must make
166 // use of both fast and strict constrained domains. When testing _strict was not that common across
167 // GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If
168 // SkiaRenderer can avoid domains more, these 3 functions should probably be removed for simplicity.
169
170 // 2D (XY), no explicit coverage, UV locals, no color, tex domain but no geometry domain
171 // This represents opaque, non AA, textured rects with strict uv sampling
write_2d_uv_strict(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)172 static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
173 const GrQuad* deviceQuad, const GrQuad* localQuad,
174 const float coverage[4], const SkPMColor4f& color,
175 const SkRect& geomDomain, const SkRect& texDomain) {
176 // Assert assumptions about VertexSpec
177 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
178 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
179 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
180 SkASSERT(!spec.hasVertexColors());
181 SkASSERT(!spec.requiresGeometryDomain());
182 SkASSERT(spec.hasDomain());
183 SkASSERT(localQuad);
184
185 for (int i = 0; i < 4; ++i) {
186 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i), texDomain);
187 }
188 }
189
190 // 2D (XY), no explicit coverage, UV locals, vertex color, tex domain but no geometry domain
191 // This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample
write_2d_color_uv_strict(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)192 static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
193 const GrQuad* deviceQuad, const GrQuad* localQuad,
194 const float coverage[4], const SkPMColor4f& color,
195 const SkRect& geomDomain, const SkRect& texDomain) {
196 // Assert assumptions about VertexSpec
197 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
198 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
199 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
200 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
201 SkASSERT(spec.hasVertexColors());
202 SkASSERT(!spec.requiresGeometryDomain());
203 SkASSERT(spec.hasDomain());
204 SkASSERT(localQuad);
205
206 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
207 for (int i = 0; i < 4; ++i) {
208 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
209 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
210 coverage[i] == 1.f);
211 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
212 localQuad->x(i), localQuad->y(i), texDomain);
213 }
214 }
215
216 // 2D (XY), explicit coverage, UV locals, no color, tex domain but no geometry domain
217 // This represents opaque, AA, textured rects with strict uv sampling
write_2d_cov_uv_strict(GrVertexWriter * vb,const GrQuadPerEdgeAA::VertexSpec & spec,const GrQuad * deviceQuad,const GrQuad * localQuad,const float coverage[4],const SkPMColor4f & color,const SkRect & geomDomain,const SkRect & texDomain)218 static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
219 const GrQuad* deviceQuad, const GrQuad* localQuad,
220 const float coverage[4], const SkPMColor4f& color,
221 const SkRect& geomDomain, const SkRect& texDomain) {
222 // Assert assumptions about VertexSpec
223 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
224 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
225 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
226 SkASSERT(!spec.hasVertexColors());
227 SkASSERT(!spec.requiresGeometryDomain());
228 SkASSERT(spec.hasDomain());
229 SkASSERT(localQuad);
230
231 for (int i = 0; i < 4; ++i) {
232 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
233 localQuad->x(i), localQuad->y(i), texDomain);
234 }
235 }
236
237 } // anonymous namespace
238
239 namespace GrQuadPerEdgeAA {
240
CalcIndexBufferOption(GrAAType aa,int numQuads)241 IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
242 if (aa == GrAAType::kCoverage) {
243 return IndexBufferOption::kPictureFramed;
244 } else if (numQuads > 1) {
245 return IndexBufferOption::kIndexedRects;
246 } else {
247 return IndexBufferOption::kTriStrips;
248 }
249 }
250
251 // This is a more elaborate version of fitsInBytes() that allows "no color" for white
MinColorType(SkPMColor4f color)252 ColorType MinColorType(SkPMColor4f color) {
253 if (color == SK_PMColor4fWHITE) {
254 return ColorType::kNone;
255 } else {
256 return color.fitsInBytes() ? ColorType::kByte : ColorType::kFloat;
257 }
258 }
259
260 ////////////////// Tessellator Implementation
261
GetWriteQuadProc(const VertexSpec & spec)262 Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) {
263 // All specialized writing functions requires 2D geometry and no geometry domain. This is not
264 // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not
265 // require a geometry domain and could then go through a fast path.
266 if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometryDomain()) {
267 CoverageMode mode = spec.coverageMode();
268 if (spec.hasVertexColors()) {
269 if (mode != CoverageMode::kWithPosition) {
270 // Vertex colors, but no explicit coverage
271 if (!spec.hasLocalCoords()) {
272 // Non-UV with vertex colors (possibly with coverage folded into alpha)
273 return write_2d_color;
274 } else if (spec.localQuadType() != GrQuad::Type::kPerspective) {
275 // UV locals with vertex colors (possibly with coverage-as-alpha)
276 return spec.hasDomain() ? write_2d_color_uv_strict : write_2d_color_uv;
277 }
278 }
279 // Else fall through; this is a spec that requires vertex colors and explicit coverage,
280 // which means it's anti-aliased and the FPs don't support coverage as alpha, or
281 // it uses 3D local coordinates.
282 } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) {
283 if (mode == CoverageMode::kWithPosition) {
284 // UV locals with explicit coverage
285 return spec.hasDomain() ? write_2d_cov_uv_strict : write_2d_cov_uv;
286 } else {
287 SkASSERT(mode == CoverageMode::kNone);
288 return spec.hasDomain() ? write_2d_uv_strict : write_2d_uv;
289 }
290 }
291 // Else fall through to generic vertex function; this is a spec that has no vertex colors
292 // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization.
293 }
294
295 // Arbitrary spec hits the slow path
296 return write_quad_generic;
297 }
298
Tessellator(const VertexSpec & spec,char * vertices)299 Tessellator::Tessellator(const VertexSpec& spec, char* vertices)
300 : fVertexSpec(spec)
301 , fVertexWriter{vertices}
302 , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {}
303
append(GrQuad * deviceQuad,GrQuad * localQuad,const SkPMColor4f & color,const SkRect & uvDomain,GrQuadAAFlags aaFlags)304 void Tessellator::append(GrQuad* deviceQuad, GrQuad* localQuad,
305 const SkPMColor4f& color, const SkRect& uvDomain, GrQuadAAFlags aaFlags) {
306 // We allow Tessellator to be created with a null vertices pointer for convenience, but it is
307 // assumed it will never actually be used in those cases.
308 SkASSERT(fVertexWriter.fPtr);
309 SkASSERT(deviceQuad->quadType() <= fVertexSpec.deviceQuadType());
310 SkASSERT(localQuad || !fVertexSpec.hasLocalCoords());
311 SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad->quadType() <= fVertexSpec.localQuadType());
312
313 static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f};
314 static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f};
315 static const SkRect kIgnoredDomain = SkRect::MakeEmpty();
316
317 if (fVertexSpec.usesCoverageAA()) {
318 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor ||
319 fVertexSpec.coverageMode() == CoverageMode::kWithPosition);
320 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
321 // a geometry domain if corners are not right angles
322 SkRect geomDomain;
323 if (fVertexSpec.requiresGeometryDomain()) {
324 geomDomain = deviceQuad->bounds();
325 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
326 }
327
328 if (aaFlags == GrQuadAAFlags::kNone) {
329 // Have to write the coverage AA vertex structure, but there's no math to be done for a
330 // non-aa quad batched into a coverage AA op.
331 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
332 geomDomain, uvDomain);
333 // Since we pass the same corners in, the outer vertex structure will have 0 area and
334 // the coverage interpolation from 1 to 0 will not be visible.
335 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
336 geomDomain, uvDomain);
337 } else {
338 // Reset the tessellation helper to match the current geometry
339 fAAHelper.reset(*deviceQuad, localQuad);
340
341 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
342 // is turned on, or 0.0 if the edge is not anti-aliased.
343 skvx::Vec<4, float> edgeDistances;
344 if (aaFlags == GrQuadAAFlags::kAll) {
345 edgeDistances = 0.5f;
346 } else {
347 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
348 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
349 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
350 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
351 }
352
353 // Write inner vertices first
354 float coverage[4];
355 fAAHelper.inset(edgeDistances, deviceQuad, localQuad).store(coverage);
356 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, coverage, color,
357 geomDomain, uvDomain);
358
359 // Then outer vertices, which use 0.f for their coverage
360 fAAHelper.outset(edgeDistances, deviceQuad, localQuad);
361 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
362 geomDomain, uvDomain);
363 }
364 } else {
365 // No outsetting needed, just write a single quad with full coverage
366 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone &&
367 !fVertexSpec.requiresGeometryDomain());
368 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
369 kIgnoredDomain, uvDomain);
370 }
371 }
372
GetIndexBuffer(GrMeshDrawOp::Target * target,IndexBufferOption indexBufferOption)373 sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
374 IndexBufferOption indexBufferOption) {
375 auto resourceProvider = target->resourceProvider();
376
377 switch (indexBufferOption) {
378 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
379 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
380 case IndexBufferOption::kTriStrips: // fall through
381 default: return nullptr;
382 }
383 }
384
QuadLimit(IndexBufferOption option)385 int QuadLimit(IndexBufferOption option) {
386 switch (option) {
387 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
388 case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads();
389 case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer
390 }
391
392 SkUNREACHABLE;
393 }
394
ConfigureMesh(const GrCaps & caps,GrMesh * mesh,const VertexSpec & spec,int runningQuadCount,int quadsInDraw,int maxVerts,sk_sp<const GrBuffer> vertexBuffer,sk_sp<const GrBuffer> indexBuffer,int absVertBufferOffset)395 void ConfigureMesh(const GrCaps& caps, GrMesh* mesh, const VertexSpec& spec,
396 int runningQuadCount, int quadsInDraw, int maxVerts,
397 sk_sp<const GrBuffer> vertexBuffer,
398 sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset) {
399 SkASSERT(vertexBuffer);
400
401 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
402 SkASSERT(!indexBuffer);
403
404 mesh->setNonIndexedNonInstanced(4);
405 int offset = absVertBufferOffset +
406 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
407 mesh->setVertexData(std::move(vertexBuffer), offset);
408 return;
409 }
410
411 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
412 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
413 SkASSERT(indexBuffer);
414
415 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad;
416
417 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
418 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
419 maxNumQuads = GrResourceProvider::MaxNumAAQuads();
420 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad();
421 numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad();
422 } else {
423 // Non-AA uses 4 vertices and 6 indices per quad
424 maxNumQuads = GrResourceProvider::MaxNumNonAAQuads();
425 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad();
426 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad();
427 }
428
429 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads);
430
431 if (caps.avoidLargeIndexBufferDraws()) {
432 // When we need to avoid large index buffer draws we modify the base vertex of the draw
433 // which, in GL, requires rebinding all vertex attrib arrays, so a base index is generally
434 // preferred.
435 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad;
436
437 mesh->setIndexedPatterned(std::move(indexBuffer), numIndicesPerQuad,
438 numVertsPerQuad, quadsInDraw, maxNumQuads);
439 mesh->setVertexData(std::move(vertexBuffer), offset);
440 } else {
441 int baseIndex = runningQuadCount * numIndicesPerQuad;
442 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad;
443
444 int minVertex = runningQuadCount * numVertsPerQuad;
445 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad;
446
447 mesh->setIndexed(std::move(indexBuffer), numIndicesToDraw,
448 baseIndex, minVertex, maxVertex, GrPrimitiveRestart::kNo);
449 mesh->setVertexData(std::move(vertexBuffer), absVertBufferOffset);
450 }
451 }
452
453 ////////////////// VertexSpec Implementation
454
deviceDimensionality() const455 int VertexSpec::deviceDimensionality() const {
456 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
457 }
458
localDimensionality() const459 int VertexSpec::localDimensionality() const {
460 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
461 }
462
coverageMode() const463 CoverageMode VertexSpec::coverageMode() const {
464 if (this->usesCoverageAA()) {
465 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
466 !this->requiresGeometryDomain()) {
467 // Using a geometric domain acts as a second source of coverage and folding
468 // the original coverage into color makes it impossible to apply the color's
469 // alpha to the geometric domain's coverage when the original shape is clipped.
470 return CoverageMode::kWithColor;
471 } else {
472 return CoverageMode::kWithPosition;
473 }
474 } else {
475 return CoverageMode::kNone;
476 }
477 }
478
479 // This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
vertexSize() const480 size_t VertexSpec::vertexSize() const {
481 bool needsPerspective = (this->deviceDimensionality() == 3);
482 CoverageMode coverageMode = this->coverageMode();
483
484 size_t count = 0;
485
486 if (coverageMode == CoverageMode::kWithPosition) {
487 if (needsPerspective) {
488 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
489 } else {
490 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
491 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
492 }
493 } else {
494 if (needsPerspective) {
495 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
496 } else {
497 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
498 }
499 }
500
501 if (this->requiresGeometryDomain()) {
502 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
503 }
504
505 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
506
507 if (ColorType::kByte == this->colorType()) {
508 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
509 } else if (ColorType::kFloat == this->colorType()) {
510 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
511 }
512
513 if (this->hasDomain()) {
514 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
515 }
516
517 return count;
518 }
519
520 ////////////////// Geometry Processor Implementation
521
522 class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
523 public:
524 using Saturate = GrTextureOp::Saturate;
525
Make(SkArenaAlloc * arena,const VertexSpec & spec)526 static GrGeometryProcessor* Make(SkArenaAlloc* arena, const VertexSpec& spec) {
527 return arena->make<QuadPerEdgeAAGeometryProcessor>(spec);
528 }
529
Make(SkArenaAlloc * arena,const VertexSpec & vertexSpec,const GrShaderCaps & caps,const GrBackendFormat & backendFormat,GrSamplerState samplerState,const GrSwizzle & swizzle,sk_sp<GrColorSpaceXform> textureColorSpaceXform,Saturate saturate)530 static GrGeometryProcessor* Make(SkArenaAlloc* arena,
531 const VertexSpec& vertexSpec,
532 const GrShaderCaps& caps,
533 const GrBackendFormat& backendFormat,
534 GrSamplerState samplerState,
535 const GrSwizzle& swizzle,
536 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
537 Saturate saturate) {
538 return arena->make<QuadPerEdgeAAGeometryProcessor>(
539 vertexSpec, caps, backendFormat, samplerState, swizzle,
540 std::move(textureColorSpaceXform), saturate);
541 }
542
name() const543 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
544
getGLSLProcessorKey(const GrShaderCaps &,GrProcessorKeyBuilder * b) const545 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
546 // texturing, device-dimensions are single bit flags
547 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
548 | (fSampler.isInitialized() ? 0 : 0x2)
549 | (fNeedsPerspective ? 0 : 0x4)
550 | (fSaturate == Saturate::kNo ? 0 : 0x8);
551 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
552 if (fLocalCoord.isInitialized()) {
553 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
554 }
555 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
556 if (fColor.isInitialized()) {
557 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
558 }
559 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
560 // position+geomdomain
561 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
562 if (fCoverageMode != CoverageMode::kNone) {
563 x |= fGeomDomain.isInitialized()
564 ? 0x300
565 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
566 }
567
568 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
569 b->add32(x);
570 }
571
createGLSLInstance(const GrShaderCaps & caps) const572 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
573 class GLSLProcessor : public GrGLSLGeometryProcessor {
574 public:
575 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
576 const CoordTransformRange& transformRange) override {
577 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
578 this->setTransformDataHelper(SkMatrix::I(), pdman, transformRange);
579 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
580 }
581
582 private:
583 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
584 using Interpolation = GrGLSLVaryingHandler::Interpolation;
585
586 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
587 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
588 gp.fTextureColorSpaceXform.get());
589
590 args.fVaryingHandler->emitAttributes(gp);
591
592 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
593 // Strip last channel from the vertex attribute to remove coverage and get the
594 // actual position
595 if (gp.fNeedsPerspective) {
596 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
597 gp.fPosition.name());
598 } else {
599 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
600 gp.fPosition.name());
601 }
602 gpArgs->fPositionVar = {"position",
603 gp.fNeedsPerspective ? kFloat3_GrSLType
604 : kFloat2_GrSLType,
605 GrShaderVar::kNone_TypeModifier};
606 } else {
607 // No coverage to eliminate
608 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
609 }
610
611 // Handle local coordinates if they exist. This is required even when the op
612 // isn't providing local coords but there are FPs called with explicit coords.
613 // It installs the uniforms that transform their coordinates in the fragment
614 // shader.
615 // NOTE: If the only usage of local coordinates is for the inline texture fetch
616 // before FPs, then there are no registered FPCoordTransforms and this ends up
617 // emitting nothing, so there isn't a duplication of local coordinates
618 this->emitTransforms(args.fVertBuilder,
619 args.fVaryingHandler,
620 args.fUniformHandler,
621 gp.fLocalCoord.asShaderVar(),
622 args.fFPCoordTransformHandler);
623
624 // Solid color before any texturing gets modulated in
625 if (gp.fColor.isInitialized()) {
626 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
627 // The color cannot be flat if the varying coverage has been modulated into it
628 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
629 gp.fCoverageMode == CoverageMode::kWithColor ?
630 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
631 } else {
632 // Output color must be initialized to something
633 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
634 }
635
636 // If there is a texture, must also handle texture coordinates and reading from
637 // the texture in the fragment shader before continuing to fragment processors.
638 if (gp.fSampler.isInitialized()) {
639 // Texture coordinates clamped by the domain on the fragment shader; if the GP
640 // has a texture, it's guaranteed to have local coordinates
641 args.fFragBuilder->codeAppend("float2 texCoord;");
642 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
643 // Can't do a pass through since we need to perform perspective division
644 GrGLSLVarying v(gp.fLocalCoord.gpuType());
645 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
646 args.fVertBuilder->codeAppendf("%s = %s;",
647 v.vsOut(), gp.fLocalCoord.name());
648 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
649 v.fsIn(), v.fsIn());
650 } else {
651 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
652 }
653
654 // Clamp the now 2D localCoordName variable by the domain if it is provided
655 if (gp.fTexDomain.isInitialized()) {
656 args.fFragBuilder->codeAppend("float4 domain;");
657 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
658 Interpolation::kCanBeFlat);
659 args.fFragBuilder->codeAppend(
660 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
661 }
662
663 // Now modulate the starting output color by the texture lookup
664 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
665 args.fFragBuilder->appendTextureLookupAndBlend(
666 args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0],
667 "texCoord", &fTextureColorSpaceXformHelper);
668 args.fFragBuilder->codeAppend(";");
669 if (gp.fSaturate == Saturate::kYes) {
670 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
671 args.fOutputColor, args.fOutputColor);
672 }
673 } else {
674 // Saturate is only intended for use with a proxy to account for the fact
675 // that GrTextureOp skips SkPaint conversion, which normally handles this.
676 SkASSERT(gp.fSaturate == Saturate::kNo);
677 }
678
679 // And lastly, output the coverage calculation code
680 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
681 GrGLSLVarying coverage(kFloat_GrSLType);
682 args.fVaryingHandler->addVarying("coverage", &coverage);
683 if (gp.fNeedsPerspective) {
684 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
685 // the fragment shader to get screen-space linear coverage.
686 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
687 coverage.vsOut(), gp.fPosition.name(),
688 gp.fPosition.name());
689 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
690 coverage.fsIn());
691 } else {
692 args.fVertBuilder->codeAppendf("%s = %s;",
693 coverage.vsOut(), gp.fCoverage.name());
694 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
695 }
696
697 if (gp.fGeomDomain.isInitialized()) {
698 // Calculate distance from sk_FragCoord to the 4 edges of the domain
699 // and clamp them to (0, 1). Use the minimum of these and the original
700 // coverage. This only has to be done in the exterior triangles, the
701 // interior of the quad geometry can never be clipped by the domain box.
702 args.fFragBuilder->codeAppend("float4 geoDomain;");
703 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
704 Interpolation::kCanBeFlat);
705 args.fFragBuilder->codeAppend(
706 "if (coverage < 0.5) {"
707 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
708 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
709 " float2 dists2 = dists4.xy * dists4.zw;"
710 " coverage = min(coverage, dists2.x * dists2.y);"
711 "}");
712 }
713
714 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
715 args.fOutputCoverage);
716 } else {
717 // Set coverage to 1, since it's either non-AA or the coverage was already
718 // folded into the output color
719 SkASSERT(!gp.fGeomDomain.isInitialized());
720 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
721 }
722 }
723 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
724 };
725 return new GLSLProcessor;
726 }
727
728 private:
729 friend class ::SkArenaAlloc; // for access to ctor
730
QuadPerEdgeAAGeometryProcessor(const VertexSpec & spec)731 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
732 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
733 , fTextureColorSpaceXform(nullptr) {
734 SkASSERT(!spec.hasDomain());
735 this->initializeAttrs(spec);
736 this->setTextureSamplerCnt(0);
737 }
738
QuadPerEdgeAAGeometryProcessor(const VertexSpec & spec,const GrShaderCaps & caps,const GrBackendFormat & backendFormat,GrSamplerState samplerState,const GrSwizzle & swizzle,sk_sp<GrColorSpaceXform> textureColorSpaceXform,Saturate saturate)739 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
740 const GrShaderCaps& caps,
741 const GrBackendFormat& backendFormat,
742 GrSamplerState samplerState,
743 const GrSwizzle& swizzle,
744 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
745 Saturate saturate)
746 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
747 , fSaturate(saturate)
748 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
749 , fSampler(samplerState, backendFormat, swizzle) {
750 SkASSERT(spec.hasLocalCoords());
751 this->initializeAttrs(spec);
752 this->setTextureSamplerCnt(1);
753 }
754
755 // This needs to stay in sync w/ VertexSpec::vertexSize
initializeAttrs(const VertexSpec & spec)756 void initializeAttrs(const VertexSpec& spec) {
757 fNeedsPerspective = spec.deviceDimensionality() == 3;
758 fCoverageMode = spec.coverageMode();
759
760 if (fCoverageMode == CoverageMode::kWithPosition) {
761 if (fNeedsPerspective) {
762 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
763 } else {
764 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
765 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
766 }
767 } else {
768 if (fNeedsPerspective) {
769 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
770 } else {
771 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
772 }
773 }
774
775 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
776 // outsetting can go beyond a half pixel.
777 if (spec.requiresGeometryDomain()) {
778 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
779 }
780
781 int localDim = spec.localDimensionality();
782 if (localDim == 3) {
783 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
784 } else if (localDim == 2) {
785 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
786 } // else localDim == 0 and attribute remains uninitialized
787
788 if (spec.hasVertexColors()) {
789 fColor = MakeColorAttribute("color", ColorType::kFloat == spec.colorType());
790 }
791
792 if (spec.hasDomain()) {
793 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
794 }
795
796 this->setVertexAttributes(&fPosition, 6);
797 }
798
onTextureSampler(int) const799 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
800
801 Attribute fPosition; // May contain coverage as last channel
802 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
803 Attribute fColor; // May have coverage modulated in if the FPs support it
804 Attribute fLocalCoord;
805 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
806 Attribute fTexDomain; // Texture-space bounding box on local coords
807
808 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
809 // and may mean 2d with coverage, or 3d with no coverage
810 bool fNeedsPerspective;
811 // Should saturate() be called on the color? Only relevant when created with a texture.
812 Saturate fSaturate = Saturate::kNo;
813 CoverageMode fCoverageMode;
814
815 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
816 // to skip texturing.
817 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
818 TextureSampler fSampler;
819
820 typedef GrGeometryProcessor INHERITED;
821 };
822
MakeProcessor(SkArenaAlloc * arena,const VertexSpec & spec)823 GrGeometryProcessor* MakeProcessor(SkArenaAlloc* arena, const VertexSpec& spec) {
824 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec);
825 }
826
MakeTexturedProcessor(SkArenaAlloc * arena,const VertexSpec & spec,const GrShaderCaps & caps,const GrBackendFormat & backendFormat,GrSamplerState samplerState,const GrSwizzle & swizzle,sk_sp<GrColorSpaceXform> textureColorSpaceXform,Saturate saturate)827 GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc* arena,
828 const VertexSpec& spec,
829 const GrShaderCaps& caps,
830 const GrBackendFormat& backendFormat,
831 GrSamplerState samplerState,
832 const GrSwizzle& swizzle,
833 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
834 Saturate saturate) {
835 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec, caps, backendFormat, samplerState,
836 swizzle, std::move(textureColorSpaceXform),
837 saturate);
838 }
839
840 } // namespace GrQuadPerEdgeAA
841