• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrQuadPerEdgeAA_DEFINED
9 #define GrQuadPerEdgeAA_DEFINED
10 
11 #include "include/core/SkPoint.h"
12 #include "include/core/SkPoint3.h"
13 #include "include/private/GrTypesPriv.h"
14 #include "src/gpu/GrColor.h"
15 #include "src/gpu/GrGeometryProcessor.h"
16 #include "src/gpu/GrSamplerState.h"
17 #include "src/gpu/GrVertexWriter.h"
18 #include "src/gpu/geometry/GrQuad.h"
19 #include "src/gpu/geometry/GrQuadUtils.h"
20 #include "src/gpu/ops/GrMeshDrawOp.h"
21 #include "src/gpu/ops/GrTextureOp.h"
22 
23 class GrCaps;
24 class GrColorSpaceXform;
25 class GrShaderCaps;
26 struct GrVertexWriter;
27 
28 namespace GrQuadPerEdgeAA {
29     using Saturate = GrTextureOp::Saturate;
30 
31     enum class CoverageMode { kNone, kWithPosition, kWithColor };
32     enum class Domain : bool { kNo = false, kYes = true };
33     enum class ColorType { kNone, kByte, kFloat, kLast = kFloat };
34     static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1;
35 
36     enum class IndexBufferOption {
37         kPictureFramed,    // geometrically AA'd   -> 8 verts/quad + an index buffer
38         kIndexedRects,     // non-AA'd but indexed -> 4 verts/quad + an index buffer
39         kTriStrips,        // non-AA'd             -> 4 verts/quad but no index buffer
40         kLast = kTriStrips
41     };
42     static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1;
43 
44     IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads);
45 
46     // Gets the minimum ColorType that can represent a color.
47     ColorType MinColorType(SkPMColor4f);
48 
49     // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex
50     // order (when enabled) is device position, color, local position, domain, aa edge equations.
51     // This order matches the constructor argument order of VertexSpec and is the order that
52     // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored.
53     struct VertexSpec {
54     public:
VertexSpecVertexSpec55         VertexSpec()
56                 : fDeviceQuadType(0)     // kAxisAligned
57                 , fLocalQuadType(0)      // kAxisAligned
58                 , fIndexBufferOption(0)  // kPictureFramed
59                 , fHasLocalCoords(false)
60                 , fColorType(0)          // kNone
61                 , fHasDomain(false)
62                 , fUsesCoverageAA(false)
63                 , fCompatibleWithCoverageAsAlpha(false)
64                 , fRequiresGeometryDomain(false) {}
65 
VertexSpecVertexSpec66         VertexSpec(GrQuad::Type deviceQuadType, ColorType colorType, GrQuad::Type localQuadType,
67                    bool hasLocalCoords, Domain domain, GrAAType aa, bool coverageAsAlpha,
68                    IndexBufferOption indexBufferOption)
69                 : fDeviceQuadType(static_cast<unsigned>(deviceQuadType))
70                 , fLocalQuadType(static_cast<unsigned>(localQuadType))
71                 , fIndexBufferOption(static_cast<unsigned>(indexBufferOption))
72                 , fHasLocalCoords(hasLocalCoords)
73                 , fColorType(static_cast<unsigned>(colorType))
74                 , fHasDomain(static_cast<unsigned>(domain))
75                 , fUsesCoverageAA(aa == GrAAType::kCoverage)
76                 , fCompatibleWithCoverageAsAlpha(coverageAsAlpha)
77                 , fRequiresGeometryDomain(aa == GrAAType::kCoverage &&
78                                           deviceQuadType > GrQuad::Type::kRectilinear) { }
79 
deviceQuadTypeVertexSpec80         GrQuad::Type deviceQuadType() const { return static_cast<GrQuad::Type>(fDeviceQuadType); }
localQuadTypeVertexSpec81         GrQuad::Type localQuadType() const { return static_cast<GrQuad::Type>(fLocalQuadType); }
indexBufferOptionVertexSpec82         IndexBufferOption indexBufferOption() const {
83             return static_cast<IndexBufferOption>(fIndexBufferOption);
84         }
hasLocalCoordsVertexSpec85         bool hasLocalCoords() const { return fHasLocalCoords; }
colorTypeVertexSpec86         ColorType colorType() const { return static_cast<ColorType>(fColorType); }
hasVertexColorsVertexSpec87         bool hasVertexColors() const { return ColorType::kNone != this->colorType(); }
hasDomainVertexSpec88         bool hasDomain() const { return fHasDomain; }
usesCoverageAAVertexSpec89         bool usesCoverageAA() const { return fUsesCoverageAA; }
compatibleWithCoverageAsAlphaVertexSpec90         bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
requiresGeometryDomainVertexSpec91         bool requiresGeometryDomain() const { return fRequiresGeometryDomain; }
92         // Will always be 2 or 3
93         int deviceDimensionality() const;
94         // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3
95         int localDimensionality() const;
96 
verticesPerQuadVertexSpec97         int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; }
98 
99         CoverageMode coverageMode() const;
100         size_t vertexSize() const;
101 
needsIndexBufferVertexSpec102         bool needsIndexBuffer() const { return this->indexBufferOption() !=
103                                                IndexBufferOption::kTriStrips; }
104 
primitiveTypeVertexSpec105         GrPrimitiveType primitiveType() const {
106             switch (this->indexBufferOption()) {
107                 case IndexBufferOption::kPictureFramed: return GrPrimitiveType::kTriangles;
108                 case IndexBufferOption::kIndexedRects:  return GrPrimitiveType::kTriangles;
109                 case IndexBufferOption::kTriStrips:     return GrPrimitiveType::kTriangleStrip;
110             }
111 
112             SkUNREACHABLE;
113         }
114 
115     private:
116         static_assert(GrQuad::kTypeCount <= 4, "GrQuad::Type doesn't fit in 2 bits");
117         static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits");
118         static_assert(kIndexBufferOptionCount <= 4, "IndexBufferOption doesn't fit in 2 bits");
119 
120         unsigned fDeviceQuadType: 2;
121         unsigned fLocalQuadType: 2;
122         unsigned fIndexBufferOption: 2;
123         unsigned fHasLocalCoords: 1;
124         unsigned fColorType : 2;
125         unsigned fHasDomain: 1;
126         unsigned fUsesCoverageAA: 1;
127         unsigned fCompatibleWithCoverageAsAlpha: 1;
128         // The geometry domain serves to clip off pixels touched by quads with sharp corners that
129         // would otherwise exceed the miter limit for the AA-outset geometry.
130         unsigned fRequiresGeometryDomain: 1;
131     };
132 
133     // A Tessellator is responsible for processing a series of device+local GrQuads into a VBO,
134     // as specified by a VertexSpec. This vertex data can then be processed by a GP created with
135     // MakeProcessor and/or MakeTexturedProcessor.
136     class Tessellator {
137     public:
138         explicit Tessellator(const VertexSpec& spec, char* vertices);
139 
140         // Calculates (as needed) inset and outset geometry for anti-aliasing, and appends all
141         // necessary position and vertex attributes required by this Tessellator's VertexSpec into
142         // the 'vertices' the Tessellator was called with. The insetting and outsetting may
143         // damage the provided GrQuads (as this is intended to work with GrQuadBuffer::Iter).
144         // 'localQuad' can be null if the VertexSpec does not use local coords.
145         void append(GrQuad* deviceQuad, GrQuad* localQuad,
146                     const SkPMColor4f& color, const SkRect& uvDomain, GrQuadAAFlags aaFlags);
147 
148         SkDEBUGCODE(char* vertices() const { return (char*) fVertexWriter.fPtr; })
149 
150     private:
151         // VertexSpec defines many unique ways to write vertex attributes, which can be handled
152         // generically by branching per-quad based on the VertexSpec. However, there are several
153         // specs that appear in the wild far more frequently, so they use explicit WriteQuadProcs
154         // that have no branches.
155         typedef void (*WriteQuadProc)(GrVertexWriter* vertices, const VertexSpec& spec,
156                                       const GrQuad* deviceQuad, const GrQuad* localQuad,
157                                       const float coverage[4], const SkPMColor4f& color,
158                                       const SkRect& geomDomain, const SkRect& texDomain);
159         static WriteQuadProc GetWriteQuadProc(const VertexSpec& spec);
160 
161         GrQuadUtils::TessellationHelper fAAHelper;
162         VertexSpec                      fVertexSpec;
163         GrVertexWriter                  fVertexWriter;
164         WriteQuadProc                   fWriteProc;
165     };
166 
167     GrGeometryProcessor* MakeProcessor(SkArenaAlloc*, const VertexSpec&);
168 
169     GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc*,
170                                                const VertexSpec&,
171                                                const GrShaderCaps&,
172                                                const GrBackendFormat&,
173                                                GrSamplerState,
174                                                const GrSwizzle&,
175                                                sk_sp<GrColorSpaceXform> textureColorSpaceXform,
176                                                Saturate);
177 
178     // This method will return the correct index buffer for the specified indexBufferOption.
179     // It will, correctly, return nullptr if the indexBufferOption is kTriStrips.
180     sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target*, IndexBufferOption);
181 
182     // What is the maximum number of quads allowed for the specified indexBuffer option?
183     int QuadLimit(IndexBufferOption);
184 
185     // This method will configure the vertex and index data of the provided 'mesh' to comply
186     // with the indexing method specified in the vertexSpec. It is up to the calling code
187     // to allocate and fill in the vertex data and acquire the correct indexBuffer if it is needed.
188     //
189     // @param runningQuadCount  the number of quads already stored in 'vertexBuffer' and
190     //                          'indexBuffer' e.g., different GrMeshes have already been placed in
191     //                          the buffers to allow dynamic state changes.
192     // @param quadCount         the number of quads that will be drawn by the provided 'mesh'.
193     //                          A subsequent ConfigureMesh call would the use
194     //                          'runningQuadCount' + 'quadCount' for its new 'runningQuadCount'.
195     void ConfigureMesh(const GrCaps&, GrMesh*, const VertexSpec&, int runningQuadCount,
196                        int quadCount, int maxVerts, sk_sp<const GrBuffer> vertexBuffer,
197                        sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset);
198 
199 } // namespace GrQuadPerEdgeAA
200 
201 #endif // GrQuadPerEdgeAA_DEFINED
202